Friday, September 2nd, I went simploring. After visiting Cica’s Library I went to Arranmore, also listed in the Destination guide and described in Inara Pey’s blog “Arranmore in Second Life“.
“Explore the timeless coastal island of Arranmore, with its haunted manor house and photogenic scenery. Enjoy the creepy landscape shrouded in mist. Remember, it is not what you can see that is scary – it is what you can’t see.” (quoted from the Landmark’s description).
You will have been offered the free Arranmore flashlight upon arrival. This flashlight will work, and cast light just like a real flashlight, if advanced lighting is set in your graphics preferences. It is also recommended to turn shadows on. I did that but my graphic card couldn’t handle it really and all became way to slow for me, hence I turned shadows off again after a while. In my personal opinion, you won’t need the shadows, the sim is just great to see just with the advanced lighting, but you will need advanced lighting to really enjoy it.
The scenery is dark and foggy and you need the flashlight. Everything farer away is swallowed by the dark and the fog. I turned right from the landing point and followed the old railroad tracks to an old lonely house with a scrap car in front of it. I could sense that living here was once very active but all is more or less deserted nowadays. Then I saw the manor dimly in the center end of the sim and walked over to it.

“Explore the timeless coastal island of Arranmore, with its haunted manor house and photogenic scenery. Enjoy the creepy landscape shrouded in mist. Remember, it is not what you can see that is scary – it is what you can’t see.” (quoted from the Landmark’s description).
You will have been offered the free Arranmore flashlight upon arrival. This flashlight will work, and cast light just like a real flashlight, if advanced lighting is set in your graphics preferences. It is also recommended to turn shadows on. I did that but my graphic card couldn’t handle it really and all became way to slow for me, hence I turned shadows off again after a while. In my personal opinion, you won’t need the shadows, the sim is just great to see just with the advanced lighting, but you will need advanced lighting to really enjoy it.
The scenery is dark and foggy and you need the flashlight. Everything farer away is swallowed by the dark and the fog. I turned right from the landing point and followed the old railroad tracks to an old lonely house with a scrap car in front of it. I could sense that living here was once very active but all is more or less deserted nowadays. Then I saw the manor dimly in the center end of the sim and walked over to it.


The manor is real MUST see here in Arranmore. It proves the possibilities of Second Life for creative people – WOW. Turn your sound on btw. it adds a lot to the scary atmosphere, a phone rings every once in a while but isn’t answered, the wind howls through every crack of the old building, and lightenings illuminate the inside of the house revealing persons and ghosts.
In one room I met the creator of Arranmore, Lauren Bentham. She’s a content creator of many things, including landscapes, Environments & Dark Fantasy Fairytale Stuff and created and owns several sims like the Baja sims (Baja Norte,Baja Cove,Baja Bay & Baja Sands) or Netherwood. Some of these names ring a bell, but checking my blog I didn’t find any entry – so more to explore for me!
I really enjoyed exploring the manor. What a great work! For me it was also an early teaser for the upcoming Halloween season. Thank you Lauren for providing Arranmore to the public.
Landmark for Arranmore:
http://maps.secondlife.com/secondlife/Aridia/63/131/23
http://maps.secondlife.com/secondlife/Aridia/63/131/23
Arranmore in the Destination guide:
http://secondlife.com/destination/arranmore
http://secondlife.com/destination/arranmore
Inara Pey’s blog entry about Arranmore:
https://modemworld.me/2016/08/25/arranmore-in-second-life/
https://modemworld.me/2016/08/25/arranmore-in-second-life/



