Simploring 2020 (46) Dream Village

For my simploring tour on Monday, June 15th, I picked “**[Dream]** Village” from scoop.it SL Destinations. It led me to a post from Inara Pey titeled “A Dream Village in Second Life“.

Dream Village is an adult homestead owned by Dolceluna Myoo. The landmark description is inviting “Welcome to Dream Village, a romantic deco-vintage place, warm up near the fire and take beautiful photos in the company or in the relaxation of this silent SIM.”

Dream Village overview

Dream Village is not a village though. It consists of 2 islands that are connected by a small land bridge. The landing is at an old abandoned bar. The event area next to the old bar seems to be still in use. Close to to the bar is an old tram station and an old tram waggon. This setting is nice for taking pictures.

Impressions of Dream Village (1) – around the landing: old bar and tram station

I went to the other island first. On my way I found a nice place to sit where I could watch a cat trying to catch fish and where I had a nice view over to the broken lighthouse. I continued my tour and came to a campfire. It is set up very nicely and there’s an old VW Camping van nearby.

Impressions of Dream Village (2) the fishing cat and the broken lighthouse / the campfire

Quite close to the campfire is a residential house. It is open and fully furnished. I had fun exploring it, ooking at all the little details like a cat standing at a window and looking inside. At the terrace you find more opportunities to sit and cuddle. Also close to the residential house is another place to cuddle which offers quite some nice poses also for singles. I had a little photo session making selfies.

Impressions of Dream Village (3) campfire / residential house 2

The rest of this island is quite rural. I came across several grazing horses and another hut, which I named “Summer hut”. You could sit there and watch the horses and enjoy the peace. I also went to the island with the working lighthouse. On this island you find some goats and of course another opportunity to sit and watch.

Impressions of Dream Village (4) Diomita’s little photo session (upper left) / peacefully grazing horses around the Summer hut

I finished my simploring walking back towards the landing point. In the bay is a wooden platform with 2 loungers and I couldn’t resist to take a few more selfies there. Above the platform hoovers a ballon. During my visit it was already occupied by someone else. I can imagine that you have a nice look on Dream Village from up there. On the island with the tram station is another residential house, that is also furnished and offers great backgrounds for taking pictures. I like all the details that make the house look inhabited (like the other one). I recommend to have a closer look. The curious standing cat is also present there again.

Impressions of Dream Village (5) wooden platform in the bay / residential house 1

Dream Village is a nice and romantic place for a little time out. It offers many nice places to sit and cuddle or for photo sessions. Dolceluna Myoo, the owner of Dream Village runs a fashion shop on the market place – “My Dream Fashion by dolceluna Myoo” and she has an own blog that is about fashion as far as I could see from a quick view at it. Thank you Dolceluna for sharing your place publicly. I enjoyed exploring it and had fun taking pictures.

Landmark to Dream Village
https://maps.secondlife.com/secondlife/Purlove/99/89/23
Flickr group
https://www.flickr.com/photos/119022625@N06/
Dolceluna Myoo’s (fashion) blog
https://mydreamfashiondolceluna.blogspot.com/
“My Dream Fashion by dolceluna Myoo” on marketplace
https://marketplace.secondlife.com/stores/87742/
Inara Pey’s blogpost “A Dream Village in Second Life”
https://modemworld.me/2020/06/12/a-dream-village-in-second-life/

Simploring 2020 (44) Frogmore Summer 2020

For my simploring tour on Thursday, June 4th, I picked “Frogmore” from scoop.it SL Destinations. The entry led to a post from Inara Pey “Frogmore’s Cornish twist in Second Life“. I knew I had been to “Frogmore” before but the Frogmore of Summer 2020 has nothing to do with the Frogmore that I visited in 2019 (read here). Frogmore of 2019 was a sim inspired by Öregrund in Sweden. Frogmore in Summer 2020 is inspired by Cornwall England.
But both have something in common. As in 2019 Frogmore in Summer 2020 is owned by Tolla Crisp (formerly Tolla Fell (bengta)) and it was designed and landscaped by Dandy Warhlol (Terry Fotherington).

Frogmore Summer 2020 – overview

My visit to Frogmore was my longest simploring in this year so far. I stayed about 1 hour the first day and another 2 hours on Friday, June 5th, as there’s so much to see and discover – and there were just too many nice views and details for taking pictures. I took 70 pictures during these 2 days and hence this simploring report will be full of pictures.

Frogmore is a full moderate region with no sim surround. I kept the windlight that provides a cloudy sky and very blue water. I tried to use shadows but unfortunately it simply affords to many ressources. Loading all textures until they are sharp takes some time already nonetheless. But it was worth it! Frogmore consists of 4 islands which are all connected. It might be a bit tricky to find the way but you don’t need to swim, there are bridges and connections between the islands.

Impressions of Frogmore Summer 2020 (1) – views close to the landing point

My visit started on the largest island close to two buildings, one of them I called castle ruins. From here signs lead you to a path down the hill and around it. I got some nice views already here. Frogmore has 3 lighthouses and you can use them for your orientation.

The path leads to a harbour during low tide with quite some boats laying on the ground. Around the harbour are some simple houses and sheds and across the sea you see a village. This is a quite picturesque place and I found many picturesque places at Frogmore as well as innumerous opportunities to sit, to cuddle and to enjoy the environment.

Impressions of Frogmore Summer 2020 (2) – the harbour at low tide

I went across the harbour to a residential house and garden house on a hill from where I could see the large round building with a dome, which is an Irish pub. There is a trail from here down to the pub.

Impressions of Frogmore Summer 2020 (3) – Across the harbour, view on the Irish pub

The Irish pub is on a long promenade close to a small river. At the promenade you find a restaurant, an open event area and a water mill.

Impressions of Frogmore Summer 2020 (4) – the promenade with the Irish pub and the water mill

After a short rest I continued my visit with crossing the river and walking out on the long pier that is off the shore. I called it artist pier as there are several stands from artists who paint the beautiful landscape or scenes from this lovely spot, just like you find them at many tourist attractions. At the artist pier is a very nice ice cream parlour that invited me to take another rest.

Impressions of Frogmore Summer 2020 (5) – at the artist pier

Impressions of Frogmore Summer 2020 (6) – lighthouses and puffins

I walked back and continued my simploring tour at the lighthouse that you can see from the artist pier. At the lighthouse I saw some puffins. They always look great on pictures. I walked over the to next island where you can visit another lighthouse. This island has a nice large beach and at its end you can walk into the ruins of a former large tower. The steep rocks at the beach fit to the picture I have in mind when I think of Cornwall although I’ve never been there.

Impressions of Frogmore Summer 2020 (7) – at the beach and at the village

Although you can see it on the orientation map this island is connected by a bridge with tne next island, which is occupied by several houses and again offers a lot of detail to discover. Besides several houses, there’s a church and in the center of the viallage is a bar. The village is one of the many places in Frogmore that invite to sit and enjoy and to take pictures. You can look over the the harbour from here too.

Impressions of Frogmore Summer 2020 (8) – the village

From the village you can walk over a long bridge to the island with the castle. Next to the bridge is another event area on a wooden raft in the water.

Impressions of Frogmore Summer 2020 (9) – the wooden raft event area and the castle

The castle, which looked like a ruin from far is in fact a residential building with two large rooms inside that are worth to visit. On the outside of the castle are again some places to sit. The best place in on the roof though, that is used as a plce to relex or to celebrate spontaneously. From the roof you can look over to the hill with the castle ruin where I began my round trip.

Impressions of Frogmore Summer 2020 (10) -inside the castle and on the roof terrace

Frogmore is fully open to the public. It offers occasionally events. And right now, there’s a photo contest running until July 15th. A notecard with the details it being offered upon your landing at Frogmore.

I really enjoyed my visit, taking pictures and writing this post, that saves my memories of this 2 day visit to Frogmore. Thank you Tolla crisp for providing your sim to the public and thank you Dandy Warhlol (Terry Fotherington) for designing this beautiful region. I can only recommend to go and explore Frogmore yourself.

Landmark to Frogmore
http://maps.secondlife.com/secondlife/Frogmore/184/38/36
Flickr
https://www.flickr.com/photos/136548154@N06/
Inara Pey’s blogpost “Frogmore’s Cornish twist in Second Life”
https://modemworld.me/2020/06/03/frogmores-cornish-twist-in-second-life/

Simploring 2020 (43) Cascadia

For my simploring tour on Tuesday, June 23rd, I picked “Cascadia” from scoop.it SL Destinations. It led to a post from Inara Pey “A corner of Cascadia in Second Life” and I read it as a teaser before I went there myself.
Upon landing you get a notecard:
This homestead region immerses mesh designs by many talented creators from Second Life into the spirit of the Pacific Northwest coast. Visitors are welcome to explore, hangout, and take photographs. While all of the homes on the sim are indeed occupied by Residents, we strongly encourage you to enter these homes and disturb the occupants!
Cascadia is a modeate homestead owned and designed by Zakk Lusch (aka Filthy Kitsch) with the assistance of Lilly Noel and Jimmeh Obolensky. It proves once again what you can build just with less than 5,000 prims.

Cascadia in RL is the name of a so called bioregion. A bioregion is defined in terms of the unique overall pattern of natural characteristics that are found in a specific place. The Cascadia bioregion extends from the Copper River in Southern Alaska to Cape Mendocino in the South along the North American Pacific Coast.

The landing at Cascadia in Second Life is on a wooden platform at a pond. There’re food stands and information stands and when you walk up a few stairs you reach a road, the U.S. Highway 101 (US 101), which runs through the states of California, Oregon, and Washington, on the West Coast of the United States. It is also known as El Camino Real (The Royal Road). You clearly are in a tourist region. The highway comes from a tunnel, right opposed to the landing is a gas station and a motel.

Impressions of Cascadia (1) at the landing point

The designers of Cascadia seem to have humor. Look at the advertisment at the bench right when you leave the landing area, an ad for a literally shady lawyer – funny. Once on the highway you can enjoy first views.

Impressions of Cascadia (2) landing area with tourist info, motel and gas station

I walked along the highway and visited the residential houses 1 and 2. The residential house 1 located directly at the shore. I recommend to have a look inside, as all residential houses are furnished and you find nice places to sit and to simply enjoy the view. The residential house 2 is located directly at the highway and above the coast. From its terrace you can get another great view over the shore. And there’s another humourous oddity – a donkey is there too and enjoys the view.

Impressions of Cascadia (3) residential houses 1 and 2

I continued my simploring tour along the highway and got to a scenic view parking. These scenic view parkings reminded me a lot to my own visits to the States. People stop there to enjoy the view and mostly it is really worth stopping. From the scenic view you can walk down some steps and reach the large beach (of course with further opportunities to sit and watch) or you take the other way over a covered bridge to the residential house 3, that is located on a seperate island. Again I can only recommend to have a look inside. The owner must be in the music business. or is at least a great fan.

Impressions of Cascadia (3) residential houses 1 and 2

My visit to Cascadia didn’t end here although the road vanishes in a tunnel once again shortly after the scenic view parking. Instead I went into the mountains. And there you find the other side of Cascadia, the nature a bit apart from the shore and the beaches. In the forest you find 2 campsites and at one I came across a grizzly bear. The bear was friendly to me, in Second Life they are no danger luckily. Admist the forest is a watchout tour with a sign that it is prohibited to climb up. Of course that did motivate me to climb up. At its top I found a dog, that could obviously not get down again or was to facinated by the view from up there.

Impressions of Cascadia (5) campsites off the road

I really enjoyed my visit to Cascadia. I learned something new about this region and the sim is really built very well and offers a lot of great views and I also had fun with the little oddities. Thank you Zakk Lusch (aka Filthy Kitsch), Lilly Noel and Jimmeh Obolensky for creating this beautiful sim and for providing it publicly. I had a great time exploring.

Landmark to Cascadia
https://maps.secondlife.com/secondlife/Whisperwoods/189/202/19
Flickr
https://www.flickr.com/groups/cascadia_whisperwoods/
Inara Pey’s blogpost “A corner of Cascadia in Second Life”
https://modemworld.me/2020/06/22/a-corner-of-cascadia-in-second-life/

Art in Second Life 2020 (33) Roadside by Melusina Parkin

For my simploring tour on Sunday, May 24th, I picked “Roadside” an exhibition of Melusina Parkin from scoop.it SL Destinations. The entry referred to a blog post from Inara Pey “Melu’s Roadside images in Second Life“. I came across Melusina just once so far. I saw an exhibtion of her at “The Last Forever – Marfa” (read here) back in 2017. Inara Pey’s blogpost made me curious to see her newer work under the title “Roadside

Roadside by Melusina Parkin at Melusina Photo Gallery

The exhibition is on a one room gallery above Melusina Parkin’s store for Art Deco furniture called Melu Deco. All the 4 walls are used to display the roughly 25 pictures. Melusina is in Second Life since September 2008. She has been a fashion manager, a journalist, a furniture creator, a builder, a decorator and a photographer. Her work as a photographer has been showcased in more than 50 exhibitions – from which I saw just the one back in 2017. Melusina has a flickr account which counts more than 12,000 (!) photographs. I know myself how SL pictures add up over time – my hard drive contains 45,000 pictures, but of course there’s a lot garbage amoung them.

Roadside by Melusina Parkin – Impressions (1)

Melusina wrote about her exhibtion “Roadside“:
Diners, motels, pump stations, garages are elements of a “road popular culture” developed in wide spaces crossed by monotone and endless roads. We can’t imagine a motorway without them. (Remark: that is clearly related to the US *winks*)
Like mountains, hills, fields, lawns and rivers, they are part of any landscape we see when traveling through the country. They can be simple wooden buidings or kitsch painted ones, and their neon signs light up the sides of the road we’re traveling, promising food and drink, bed and rest, warm fireplaces or refreshing airconditioned rooms. Smell of fuel and of fried eggs mix up in their surroundings, announcing a close stop.
They take care of our bodies and of our minds, but even of our mechanical horses.
But they’re even more: they tell us that we’re at home, that we’re not alone in the intimidating natural landscape, in the desert, in the snowy land.
From Jack Kerouac to Easy Rider, road novels and movies made their sets of them, so they settled in our minds as obvious elements of our way of life.
The mirrored world of Second Life couldn’t renounce to sprinkle them all around, and this exhibit has the aim to show how fascinating can be this roadside world.
Enjoy it!

Roadside by Melusina Parkin – Impressions (2)

The above text is from a notecard that you can grab at the exhibtion. In the notecard Melusina also writes about her style as a photographer: “Many of my photos tend towards minimalism, that’s my main inclination: catching a simple detail from daily life or usual landscapes, enhancing it, making it protagonist of mostly empty scenes. This reveals its meaning or can push the observer to give it her/his own. Minimalism stresses void, space, geometries: you can be confused by that, but you can also been led to meditate about what things are when they are out of the crowd. Finally, I take and edit some of my photos in a vintage mood. Second Life makes old times live again and it pushes me to enhance my passion for reflections about past and present, absences and losses, nostalgia, love or hate for the past. But the main feature of my works is the lack of human beings: usually, you can’t see people in my pictures, although they are. Since a virtual world is made by its users, not only objects and buildings, but even nature, landscapes, skyes and clouds are made by them; they express people’s bias and souls.

Roadside by Melusina Parkin

I couldn’t describe Melusina Parkin’s pictures any better than she did herself. Looking at them is intriguing and like Inara wrote in her post, you begin to make up your own story when you dive into the pictures. You can also see Melusina’s focus on small details. Finally, her pictures did remind me of my many visits to the US and the wides spaces as well as what I saw at the roadside.

I enjoyed my visit. The exhibtion “Roadside” shall stay open at least until End of June 2020.
I finally had a look at Melusina’s store “Melu Deco”. It offers Art Deco furniture, lamps, rugs and home accessories. Many of the items are copies of famous 1920-40s designers’ objects.

Roadside by Melusina Parkin – Impressions (3) / a view into “Melu’s Deco”-stire

There’s a lot more about Melusina Parker and her photographs not only on her flickr page. Melusina has an own blog for her work, there’s an online book with pictures of some of her exhibitions in Second life from 2011 – 2019 and you canwatch some slideshows on Melusina’s youtube channel. Quite impressive! Thank you Melusina.

Landmark to Melusina Photo Gallery
http://maps.secondlife.com/secondlife/Time%20Portal/248/101/1940
Landmark to Melusina Parkin’s store for Art Deco furniture “Melu Deco”
http://maps.secondlife.com/secondlife/Time%20Portal/243/99/1930
Melusina Parker’s Flickr:
http://www.flickr.com/photos/melusina_parkin/
Melusina’s blog:
http://meluphoto.blogspot.it/p/home.html
On line book Second Life exhibits 2011-2019
https://www.calameo.com/books/005997622f28dd58ca75d
Melusina Parkin’s youtube channel
https://www.youtube.com/channel/UCVzglBiqhrOLXnAp3Qt3Zjw
Inara Pey’s blogpost “Melu’s Roadside images in Second Life”
https://modemworld.me/2020/05/20/melus-roadside-images-in-second-life/

Simploring 2020 (37) Endless 58-58N

For my simploring tour on Saturday, April 25th, I picked Endless 58-58N from scoop.it SL Destinations. I read Inara Pey’s blogpost “A journey to Orkney in Second Life” before I went there myself.

Endless 58-58N was designed by Sombre Nyx (sombrenyx) and the objects I checked were also owned by Sommbre. Endless 58-58N is built in a full adult region, that is owned by a group founded by Jackson Cruyff. I don’t know his role though (co-owner? client?). After I published this simploring report, I learned from Sombre, that Jackson really owns the land as I assumed.

Endless 58-58N – overview

The landing is at a lonely beach with a camping site and you get already a feeling of the beautiful landscape and the almost intact and untouched nature at Endless 58-58N. Not far from the landing point is a sign post where you can grab a notecard with more information.

Impressions of Endless 58-58N (1) – around the landing point and at the beach

Endless 58-58N is inspired by Orkney, an archipelago of about 70 islands found to the north-east of Scotland. Inhabited for around 8500 years, the islands were settled by the Norse in the late 800s, and became part of the lands belonging to the Scottish Crown in 1472.

Today, it is a destination renowned for its many wildlife populations and gorgeous vistas and landscapes, with terrain that ranges from wetlands, farmlands and rolling moors to dramatic sea cliffs and sandy beaches. The islands are also home to Neolithic settlements, historic buildings and monuments, a thriving arts & crafts community and Europe’s best wreck-diving site at Scapa Flow.

Impressions of Endless 58-58N (2) – at the beach

I began exploring and walked along the beach. I came across a circle of Stonehedge rocks and I saw seals, many seagulls, an ox and many sheeps. I found a nice place for fishing and and some other places just to sit down and enjoy the peace. Endless 58-58N is very tempting in its own way and I enjoyed the views. It consists of one large island and two smaller islands that are connected by a bridge. One of the smaller islands is dominated by a tall standing stone that shall most probably remind of the tall standing rock named “Old Man of Hoy” that can be seen at the Orkney Islands in the physical world.
Remark: Sombre told me later that “what you see on the hillside of Endless 58-58N is a pixel version of The Ring of Brodgar. Similar to the Stonehadge in the South of England, but very different!

Impressions of Endless 58-58N (3) – the island with the tall single rock

In this virtual world, you’ll find glimpses of the real place, hints and impressions of it. To recreate any more than a tiny corner of the variety that exists in the landscapes there would be impossible, so Sombre Nyx (sombrenyx) focused on the creation of a sense of place, one reflective of all the beauty found on the islands.

Impressions of Endless 58-58N (4) – the docks and the puffin rock

Endless 58-58N has a lot of little details to discover. I like to mention the sign warning of falling stones when you walk at the foot of one of the cliffs, or a little robot made of iron sheets that stands admist the cliffs. And there’s the sign warning of puffins wich have occupied one of the cliffs.
I didn’t see though the small framed oval mirrors that are supposedly located in various parts of Orkney and should work are teleporters.
As Sombre told me later the mirrors can be found:
– on the outside wall of the garage building next to the farmhouse
– on the Ground by a large rock near the hillside painter’s easel
– at the entry to Nightfall, on the ground to your left as you walk towards the house
… and you can also click the broken telephonw box vy the docks for a TP menu, if you wish.

Impressions of Endless 58-58N (5) – the café pier and the cosy beach

I visited the docks and the farmhouse, both are offering many many details and you can sense all the work that went into both. I had fun taking a closer look. The only place that doesn’t really fit to Endless 58-58N or the Orkney Islands is the café pier, which looks a bit Mediterrean. It does offer a great backbround for pictures nonetheless.

Impressions of Endless 58-58N (6) – the farmhouse and the sheeps

In the notecard you find the landmarks to the 3 main destinations of Endless 58-58N: the camping (landing point), the docks and the farmhouse. And there are 2 more landmarks that lead to platforms in the skies above.

Nightfallis an evening retreat for rest and relaxation, intentionally very different in appearance from the main land of Orkney.” It has a touch af Asia and of luxury, a place to sit with your loved one, to get a massage or to have a romoantic evening with a glass of wine.

Impressions of Nightfall – a romantic place so different from Endless 58-58N

The other additional landmark is the Red House, “a fantasy world of winter, Red House is a collection of vignettes, small scenes that might be part of a larger story.

Impressions of the Red House, a Winter fantasy world

Endless 58-58N is a beautiful sim that provides an impression of the beauty of the Orkney Islands. I’ve never been there but it inspried me to read a bit about the Orkney Islands on wikipedia and the pictures I saw there did fit with my impressions in Second Life. I enjoyed my visit a lot and I had fun exploring the two extra places on the sky platforms. Thank you Sombre Nyx (sombrenyx) for creating this beautiful sim.

Landmark to Endless 58-58N
http://maps.secondlife.com/secondlife/Haraiki%20Bay/201/230/24
Landmark to Nightfall
http://maps.secondlife.com/secondlife/Haraiki%20Bay/8/204/1502
Landmark to Red House
http://maps.secondlife.com/secondlife/Haraiki%20Bay/15/155/2005
Inara Pey’s blogpost “A journey to Orkney in Second Life”
https://modemworld.me/2020/04/24/a-journey-to-orkney-in-second-life/
More information about Orkney Island
wikipedia https://en.wikipedia.org/wiki/Orkney
Flickr group
https://www.flickr.com/groups/14680494@N24/

Simploring 2020 (28) Silent Melody

For my simploring tour on Saturday, March 28th, I picked Silent Melody from scoop.it SL Destinations after reading the entry of Inara Pey “Attuned to a Silent Melody in Second Life” that was a real good teaser for me.

Silent Melody bird’s eye view and orientation map

Silent Meldoy is a moderate full region owned by Celtic McDaniels (celtic3147). The landmark description is inviting “Meet new friends, take lots of pictures and explore the photogenic spring themed sim. “

Impressions of Silent Melody (1) – around the landing point / event area (lower right)

And yes, it is photogenic! Right at the landing point, which is next to a fountain, I got some beautiful views and I watched a squirrel making gymnastic exercises on a hanging bird feeder – funny!

Impressions of Silent Melody (2) – in the romantic forest

From the fountain I began my simploring tour and walked to the forest. On my way I passed an event area built on a wooden deck on the water. The forest is very romantic, the trees are illuminated as well as the deer heads, In the forest you find some nice places to sit and enjoy this fairy forest. Close to the forest I also came across an overgrown white piano.

Impressions of Silent Melody (3) – the white piano / at one of the rivers

Silent Melody is dominated by big waterfalls. The water runs down into the sea over two rivers and the rivers offer nice places for pictures or for a rest. Did I mention that you find many nice places for a rest or to cuddle with your loved one at Silaten melody? I walked a bit cross-country ti the falls and noticed a cave at one side. It turned out to be a cave for meditation and of course I made a short rest there.

Impressions of Silent Melody (4) – the falls and the meditation cave

I visited the town next, which once again is a perfect place for romance. It is decorated nicely and has a smal and cosy public park at it’s entrance. The Irish pub is picturesque not only from outside but also from the inside. Next to the public park is another event area, which looks perfect for weddings.

Impressions of Silent Melody (5) – the town with the Irish pub and the cafe

Impressions of Silent Melody (6) – the wedding place at the public park (upper left) / at the beach house and the beach itself

From the town I walked to the beach with its beach house. The beach house is public and furnished with style. The terrace is a great place to meed with friends and to enjoy the view over the beach. The beach istself offers more opportunities to sit and enjoy. Quite close to the beach is a campfire with several sitting opportunities. By the way, did I mention that you find many nice places for a rest or to cuddle with your loved one at Silaten melody? *winks*

Impressions of Silent Melody (7) – the campfire (upper left) and more places to sit and enjoy

Silent Melody is a very nice, romantic sim, almost too beautiful but in Second Life we can enjoy these peaceful romantic places that can distract us from everyday life, which is not that easy right now for many of us. I enjoyed my virtual trip to Silent melody in particular as I have to stay home at the moment.
Thank you very much Celtic McDaniels (celtic3147) for sharing your place with the public! It is just amazing.

Landmark to Silent Melody
https://maps.secondlife.com/secondlife/Silent%20Melody/219/150/28
Inara Pey’s blog post “Attuned to a Silent Melody in Second Life”
https://modemworld.me/2020/03/28/attuned-to-a-silent-melody-in-second-life/

Simploring 2020 (4) Valium Creek, Valium Creek Art Park, Relax Club and Kekeland – Bardeco

I came across Valium Creek following Inara Pey’s blog and her post “Time at Valium Creek in Second Life

Valium Creek is a moderate full region, owned and operated by Vally Lavender (Valium Lavender). Roughly 3/4 of Valium Creek is dedicated to residential usage, about 1/4 is public. The landing is in the public area, which includes a coffee shop hangout, a local bar, church and other interesting features. Valium Creek was designed/built by Jacky MacPherson and Dandy Warhlol (Terry Fotherington).

Valium Creek – overview

The public area offers a lot of nice views and great backgrounds for pictures. I had fun exploring. To enter the residential area you need to be a group member. And of course you could decide to live here, the houses are rented out by Vally. Part of the group join fees are donated to the Nature Conservancy, an international conservation group. Vally also has a website for Valium Creek.

Impressions of Valium Creek – public part

But that’s by far not all. Vally also owns Broken Vessels, another moderate full region right next to Valium Creek and connected to it with a bridge. The Valium Creek Public Area is being extended over to almost 1/2 of the Broken Vessels and is home for the Valium Creek Art Park. When I visited the first time the Art Park on January 8th it was full of place holders for future art objects. When I visited again on Tuesday, January 14th, the Valium Creek Art Park presented it’s first exhibition featuring the art of Mistero Hifeng.

Broken Vessels – overview

Impressions of Valium Creek Art Park

The remainder of the Broken Vessels sim, is occupied by Kekeland – Bardeco and Relax Club. Kekeland – Bardeco rang a bell. I visited it back in 2018 (see Simploring 2018 (21) Bardeco & Kekeland). Kekeland – Bardeco is owned by Belle des Champs (Bridget Genna) and was also built by Dandy Warhlol (Terry Fotherington). At it’s new location it is split between what you see on the ground and the club itself that is located on a sky platform. Kekeland – Bardeco is for sure on my list of places to visit in the near future.

Mistero Hifeng’s art featured at Valium Creek Art Park (1)

Mistero Hifeng’s art featured at Valium Creek Art Park (2)

The Relax Club is group owned and I assume that the group founder Night A. (Nightattack Guardian) owns the club. I didn’t do much research so far. The Relax Club has a own website – www.relaxclub.pt, is running since 2013, offers music (Club, Tech, Deep, Techno, Soul, Funky, House) everyday between 10 AM and 6 PM.

Thank you Vally (Valium Lavender), Jacky Macpherson, Dandy Warhlol (Terry Fotherington), Belle des Champs (Bridget Genna) and Night A. (Nightattack Guardian) for these two joined sims, that offer a lot for everybody: residential houses for rent, an art park, places to hang out and a music venue. It was for sure not my last visit.

Landmark to Valium Creek
http://maps.secondlife.com/secondlife/valium%20creek/157/131/24
Valium Creek Art Park
http://maps.secondlife.com/secondlife/Broken%20Vessels/166/59/22
Landmark to Relax Club
http://maps.secondlife.com/secondlife/Broken%20Vessels/181/230/23
Landmark to Kekeland – Bardeco (skyplatform)
http://maps.secondlife.com/secondlife/Broken%20Vessels/65/159/3002
Valium Creek Art Park Flickr-group
https://www.flickr.com/groups/valium/
Valium Creek website
https://valiumcreek.com
Nature Conservancy
https://www.nature.org/en-us/
Inara Pey’s blog post “Time at Valium Creek in Second Life”
https://modemworld.me/2020/01/07/time-at-valium-creek-in-second-life/

Simploring 2019 (122) A Calas Christmas

There are places I visit regularly in particular during the season. On Sunday, December 8th, I visited the yearly Christmas installation created by Ty Tenk (Tymus Tenk) and Truck Meredith and the Calas team. This year it is called “A Calas Christmas“.

A Calas Christmas – at the Landing sky platform and in the labyrinth

I read Inara Pey’s post “A Calas Christmas for 2019 in Second Life” before I went seeing it myself. For a detailled description I refer to her post. The landing at A Calas Christmas is on a sky platfrom. I got a list of landmarks there, that is very helpful for getting around. Make sure that your avatar doesn’t wear too many scripts, the limit is 100 scripts and as many people want to enjoy the winterly Christmas installation you are help keeping the lag bearable with detaching unnecessary HUD’s. I also got a list of events that will take place at A Calas Christmas.
From the skyplatform you enter a labyrinth that offers a lot of lights, decorations, a chamber full of Christmas stuff and decorations (I think that is what Inara called the “Santa’s grotto”). I had fun exploring the labyrinth. There is an exit of the labyrinth, a portal that leads you to the sim on the ground, but I got lost in the labyrinth *winks* and didn’t find it. Instead I used the landmarks, that I got, to travel to the famous sleigh tour.

A Calas Christmas – first impressions of the sleigh tour

The sleigh tour can be made using a sleigh for 2 people or 4 people. I just tried it for a few minutes and got already great views. The sim is just amazing! I will for sure return with Mistress Jenny and make the full tour with her. That became already a tadition for us.

Like last year there’re several possibilities for exploring: the sleigh tour, a balloon tour and a rendeer tour. You can of course explore on foot or you rezz a horse and ride – that is what I did.

Exploring A Calas Christmas (1)

As every year there’s a large Christmas pavillion and a large ice skating area. You can dance, you can sit and cuddle, and most importantly you can enjoy. A Calas Christmas is once again a showcase for what is possible in Second Life!

Exploring A Calas Christmas (2)

That’s it for the moment. I wanted to write a short teaser so that A Calas Christmas gets the attention it deserves. Thank you so much Ty Tenk (Tymus Tenk) and Truck Meredith and who ever was also involved to make this yearly event available to all of us. I will for sure visit again and see more of it before this year ends.

Landmark to A Calas Christmas
http://maps.secondlife.com/secondlife/Sea%20Myst/184/211/2998
Inara Pey’s blogpost “A Calas Christmas for 2019 in Second Life”
https://modemworld.me/2019/11/29/a-calas-christmas-for-2019-in-second-life/

Simploring 2019 (119) La Digue – an Autumn walk

For my simploring tour on Tuesday, November 12th, I picked “La Digue” from scoop.it SL Destinations. There are already some reports about La Digue. Inara Pey reported about it (Visiting La Digue in Second Life) as well as Maddy Gynoid (Simtipp: La Digue). And after reading these post I had to see it myself.

La Digue – overview

La Digue is owned and created by Iska (sablina), who writes about herself “I love creating landscapes and dreaming inside“. That’s something you can sense visiting her sims. I saw already L’intangible & Field of dreams (read here) in 2017, La virevolte (read here) in 2018 and early this year I reported about my visit to Ponto Cabana (read here)

Impressions of La Digue (1) – around the landing point and around the gateway tower

La Digue is a very photogenic sim for those who love the Autumn atmosphere – I love it! It consits of several islands which are seperated by canals and mostly connected by small bridges. Off the coast are two longer islands which serve as a natural shield for the other islands, a dam or dyke or in French “La Digue”. And between these two islands and the others there’s a protected bay, a natural harbour.

Impressions of La Digue (2) – an Autumn walk

There’re several elements that define La Digue. There’s first of all the gateway tower in the center of the main island. This island is surrounded by a stone wall and it has a stony landing stage. The gateway tower is surrounded by high dry grass, admist of it an old pink limosine catches the eye. If you walk up the tower you can strike the tower’s bell.

Impressions of La Digue (3) – the cafe, the railway station, the lighthouse and the campside with an old caravan

Walking around and exploring the islands of La Digue is fun. Where ever you go you have fantastic views. The few houses are not furnished but fit perfectly into the environment. I encountered some cows, I saw a deer and a pair of foxes. In particular the brich trees glow in mayn colours.

But there’re more outstanding elements and motifs. I want to mention the railway station without railroad tracks. It is raining at this spot of the sim. Quite outstanding is also the long road with powerlines, a great background for taking pictures.

Impressions of La Digue (4) – time for a short rest and the long road with the power lines

The 2 landing stages with the many small boats are another element defining La Digue. Besides being another great motif for pictures they do offer the oppotunity to sit alone or as a couple. The only furnished house is kind of a bar or cafe on the larger dyke island. There’re some tables and chairs to sit and watch. I found some more cosy places but for sure not all.

What made me smile is the way cows are transported at La Digue – with ships. I saw at least two boats with cows as passengers.

Impressions of La Digue (5) – in the light of the Autumn sun

For my pictures I used the preset windlight. But at the end of my simploring tour I switched on the sun to see this lovely place lightend by the Autumn sun. That gave very different pictures, almost too beautiful.
I really enjoyed my Autumn walk exploring La Digue. Thank you Iska (sablina) for creating this corner of Second Life and for sharing it with the public.

Landmark to La Digue
http://maps.secondlife.com/secondlife/Sparrow%20Springs/115/133/22
Inara Pey’s blogpost “Visiting La Digue in Second Life”
https://modemworld.me/2019/11/10/visiting-la-digue-in-second-life/
Maddy Gynoid’s blogpost “Simtipp: La Digue”
http://echtvirtuell.blogspot.com/2019/11/simtipp-la-digue.html

Simploring 2019 (111) Last Dove

Tuesday, November 5th, I visited “Last Dove“, a moderate homestead sim owned by Erythro Isback (erythro).  It has been created by Erythro with full collaboration of shannon Cardalines. I got the landmark by following scoop.it SL Destinations and I read Maddy (Maddy Gynoid)’s blogpost about Last Dove in his blog Echt Virtuell – “Simtipp: The Last Dove” (the blog is in German) before I visited myself. And I’m really happy that I did!

Erythro Isback (erythro) wrote into the landmark’s decription:
Created with love in the spirit of West Texas honoring those that came before, those with us and our future.
“Let the cowboys be cowboy bound.”

First impressions of Last Dove – upper left is an overview

Last Dove looks like the background of a movie – and it feels as if you’re a part of a movie. There’re bots dressed like cowboys that walk around and liven up the scenery. Dust is blown through the village that consists of a saloon, an abandoned chapel and a few houses. There’s a ranch, a barn, a small ranch house and a corall …. beside of that you’re in the wide open. The sim background is just amazing as it make the plains endless. A group of wild horses is drinking at the shore, a group of buffalos is close to the ranch.

Impressions of Last Dove (1) – Inara Pey entering the town (upper left)

While I was exploring Last Dove I saw Inara Pey riding a horse. I grabbed a horse myself (as far as I experienced it you can only grab and ride the horses that are in the corral, the others who haven’t found their way back can’t be ridden) and rode to her and we had a nice chat. Inara told me that the whole setting is based on Lonesome Dove, “a 1985 Western novel by American writer Larry McMurtry. It is the first published book of the Lonesome Dove series but the third installment in the series chronologically (source Wikipedia)“.
The bots that I saw are characters from the novel Captain Woodrow F. Call , Captain Augustus “Gus” McCrae, Pea Eye Parker and others. In 1989 a TV mini series with 4 Episodes was broadcasted that featured renowed actors like Robert Duvall, Tommy Lee Jones, Diane Lane and Anjelica Huston.

Impressions of Last Dove (2) – Inara Pey and Diomita (upper right)

I had fun exploring the “Last Dove” the right way: riding a horse. And I took many pictures, the background is simply too outstanding.
And I decided to be lazy and to refer to Maddy Gynoid’s “Simtipp: The Last Dove” and to Inara Pey’s post “Last Dove: a western homage in Second Life” instead of further research about the novel and the TV series. In addition, my pictures tell more than a thousand words could do.

Impressions of Last Dove (3) – Inara Pey and Diomita (upper left)

Don’t miss this great sim. Thank you Erythro Isback (erythro) and shannon Cardalines for creating this masterpiece of virtual immersion and for sharing Last Dove with the public.

P.S.: I had a nice chat with Erythro later. He asked me to give credit to corrade bots, an essential piece of the sim. Here’s the link.

Landmark to Last Dove
http://maps.secondlife.com/secondlife/Droomeiland/158/64/26
Maddy Gynoid’s “Simtipp: The Last Dove”
http://echtvirtuell.blogspot.com/2019/11/simtipp-last-dove.html
Inara Pey’s post “Last Dove: a western homage in Second Life”
https://modemworld.me/2019/11/05/last-dove-a-western-homage-in-second-life/
corrade bots
http://grimore.org/secondlife/scripted_agents/corrade

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