Ebbe and Oz talk Second Life in the cloud

Second Life moving into a cloud? I first thought, that will not change a thing for me as a user. But it does in several ways. First of all, Linden Lab will be able to turn fix costs into variable costs. That might help them to increase earnings and hence helps to keep Second Life running. Good News!
But there’s more that might change by the move. Nowadays Linden Lab’s revenues mostly depend on land tiers and as land is quite expensive it limits growth – revenues are more likely decreasing today. The move into a cloud might offer new pricing models based on usage, something that doesn’t frighten most users off as much as regular recurring payments do.
Right now the move into a cloud is decided but there’s no fixed date for it yet. The plans about a new pricing model aren’t yet fixed either, there’re just some ideas out so far.
Inara Pey’s blog post gives us some insight of what to expect. I look forward to the change and I hope it will be a smooth move with only little unavailability of Second Life.

Inara Pey: Living in a Modem World

Credit: Linden Lab / Amazon Web Services Inc.

It’s a huge effort. Right now the Second Life grid is a proprietary set-up in a hosting facility that we have customised for the purposes of what we’re doing – which made sense a decade and half ago. But these days, with the services from Google and Amazon and Microsoft with cloud infrastructures, it makes a lot of sense to shift our technologies to be on top of those cloud infrastructures instead of having our own.

Ebbe Altberg, VWPBE, March 15th, 2018.

That the Lab is working on moving Second Life to the cloud is becoming more and more widely known. First mentioned by Landon Linden (aka, Landon McDowell, the Lab’s Chief Product Officer) during his SL14B Meet the Lindens session, it was “officially” announced in August 2017 via a blog post.

Landon Linden, June 2017, talking about the Lab’s…

View original post 1,210 more words

The return of Second Life Last Names – update with audio

When I joined Second Life more than 10 years ago I had to pick a last name from a list of about 20 or 30 names and decided for “Maurer”. Up until today you know that those wearing the last name Maurer come most probably from Germany and as the list of offered last name changed you can also suspect their potential rezz date. Then Linden Lab disposed the last names in Second Life and we first cracked jokes about the fast growing “Resident family”. But as it is with many changes we got used it with the years. Nowadays having a last name clearly indicates that you’re an oldie in Second Life.

Now I read in Inara Pey’s blog about Linden Lab’s plan to reintroduce last names and what problems are to be solved with the return of last names. For me it was quite interesting and I wanted to share it in this blog.

Inara Pey: Living in a Modem World

Following the Lab’s announcement that last names will be returning to Second Life  later in 2018 (see my post here), Oz and  Patch Linden have been providing further details on the change.

Patch has been commenting on the forum thread related to this topic (and the Lab’s 15th anniversary blog post in general), starting here, and I’ve also quoted him below.

Oz Linden took time to address questions on the subject at the Content Creation User Group (CCUG) meeting on Thursday, March 22nd.

The following is a summary of what has been said thus far, predominantly using Oz Linden’s comments at the CCUG meeting. I’ve attempted to summarise the key points as series of short topics, and have included audio extracts of Oz’s comments with each topic.

Note that the audio extracts draw together related comments voiced at different points in the session, as Oz addressed questions. I…

View original post 732 more words

Simploring 2018 (14) 50 cats by Cica Ghost

Cica sent me a notecard with a poster and a landmark of her newest installation “50 cats“. The name reveals exactly what you will see when you visit 50 cats.

50 cats by Cica Ghost – an overview

Cica’s cats live on a meagre rocky and almost round island. In the middle of the island is a plateau which is surrounded by a village consisting just of many similar houses. The village looks dead and not inhabited. There’s just one path, that leads from the landing point at one corner of the island to the green hill with the plateau in the center. No other paths, no shops, no trees, almost no vegetation.
The plateau itself is different. It is a large and mostly paved place, with some flowerbeds in the corners and even 2 trees. At 2 sides the place is fenced with varicoloured wooden boards. And there they are: exactly 50 cats.

Impressions of “50 cats by Cica Ghost”

The cats are tall but they don’t look scary at all. They seem to look sceptical at all visitors. None of them is smiling, most aren’t even cute in a classical sense. But every cat is different. A few of them lay on their back, a few sit, on cat is trying to catch butterflies. And thay all are looking at the visitors.
There are not only the 50 cats to see. You’ll find also some rabbits who live peacefully beside the cats. One of the fences is decorated with mice – how funny as the cats can’t eat them and have to look at them all the time, the other fence is decorated with one of Cica’s stick figures, a girl that holds a balloon.

As Inara, who posted about 50 cats on February 7th, I can’t find any fitting interpretation for me. 50 cats is a sim in Cica’s typical design that gives home for her cats. Not much is destracting the visitor, so the focus is studying the cats, comparing them, thinking about their intentions and moods. You can buy the every cat and they are not expensive.

I bought one instead of leaving at tip. This cat, I’ll call her Cica, sits now on the porch of our house at home (I reduced her size).

More impressions of “50 cats by Cica Ghost” – the lower right Picture Shows me with our new cat “Cica” at home

50 cats is another interesting installation of Cica Ghost. I like that Cica always creates something different, always something outstanding. Thank you, Cica! I enjoyed my visit very much.

Landmark to 50 cats by Cica Ghost
http://maps.secondlife.com/secondlife/Pillow%20Rock/30/42/28
Inara Pey’s blogpost “50 cats in Second Life”
https://modemworld.me/2018/02/07/50-cats-in-second-life/

Simploring 2018 (12) Neverfar

For my simploring tour February 1st, I selected Neverfar from the Destination guide. The name rang a bell, and yes, I read about Neverfar in Inara’s blog a couple of day’s before “Neverfar in Second Life“.
Neverfar was created and is owned by inertia (caridee.sparta), who is also offering her building skills to do design sims for customers. Hence Neverfar is also kind of a showcase. inertia says about it: “The Neverfar Project specializes in bringing my signature shabby vintage style to your space with amazing landscapes and sceneries. My our meticulous attention to detail and only the best in Second Life decor and landscaping items, i’ll bring your dream to life from a single room to a full sim uniquely designed by me.

Impressions of Neverfar (1)

Neverfar consists of 3 islands. The main island is public and there’s a lot to discover. The little village, obviously we’re somewhere in Asia, offers a lot of little details to discover. The rest of the main island is also inhabited and fun to explore. There’re many cosy places which offer nice views – a pardise for photographers. Time seems to stand still a bit in Neverfar and the “shabby vintage style” adds a particular charm. When you’re in the little village you will most probably meet a flying robot, which is harmless but a reminder that time didn’t stand still *winks*. I wonder what’s the robots’ assignment? Anyway it is funny!

Impressions of Neverfar (2) – note the fying robot and and Cica’s animated stick figure

On the other public island you climb up the lighthouse for a spectacluar view or visit the residentail home there. You’ll need to swim or fly to get there. The third island is private and you should respect that.
Inara mentioned Cica Ghost’s animated stick figures. And I saw them, at least a pair of them on bicycles. What a nice surprise 🙂

Impressions of Neverfar (3)

I enjoyed my short visit to Neverfar. Thank you inertia for sharing it with the public! And I like the expression “shabby vintage style”, as it describes pretty well the overal setting of Neverfar.

Landmark to Neverfar
https://maps.secondlife.com/secondlife/Neverfar/153/174/26
Inara Pey’s blog post “Neverfar in Second Life”
https://modemworld.me/2018/01/25/neverfar-in-second-life/

Simploring 2018 (11) Flying Coyote River

Following Inara’s blog post “Flying Coyote River in Second Life“, I visited Flying Coyote River on Saturday, January 27th. The full sim is owned and designed by Lila Rose (masha.eilde). In her profile I found this description about Flying Coyote River: “People keep asking me, “what’s it for”? And after thinking about it, all I can say is, “what ever you want it for.” Folks are welcome. Hanging out is welcome. RP is very welcome. Nothing formal or managed or prescriptive. Just don’t mind me if I’m moving things around.

Flying Coyote River – an overview

It is really hard or maybe impossible to find a clear purpose of Flying Coyote River. There seems to be no plan nor a fixed theme. The landing point is it the center of the sim on an island in the middle of the river that devides the sim into two pieces. From here you can start exploring. Scattered all over the sim are houses, huts and places to live. Some are easy to find, some are hidden (like a cave). But all are furnished and look inhabited. You find ruins (also used for living), art, a broken and a working lighthouse, an old train, that is covered with plants, a huge broken doll (you might recognize it, I don’t) or a broken crashed airplane.

Impressions of Flying Coyote River (1): landing point (upper left) / the pool (upper right) / the broken doll (lower left and right)

Impressions of Flying Coyote River (2): an inhabited hut from outside (upper left) / from inside (upper right) / the caroussel (lower left) / inside of the lighthouse (lower right)

Exploring Flying Coyote River is really fun. You walk over suspension bridges, ladders and steep rocks always looking for something new to discover. Although there’re so many living places, you feel like being in a wilderness. Plants have grown over ruins and taken back territory. I took many pictures, that may give you an impression what to expect when you go discovering yourself.

Impressions of Flying Coyote River (3): broken and working lighthouse (upper left) / broken crashed plane (upper right) / train waggon (lower left) / train wreck (lower right)

Flying Coyote River is an adult sim. But I didn’t find much adult stuff. Maybe some of the furniture includes adult animations. Just in the lighthouse I found some Shibari racks, but that’s it. There might be more, left to discover for another visit.

Impressions of Flying Coyote River (4): the tower (upper left and right) / the piano (lower left) / view from the lighthouse (lower right)

Thank you Lila Rose for providing Flying Coyote River to the public. It is really a different place offering so much to explore!

Inara Pey’s blog entry “Flying Coyote River in Second Life”
https://modemworld.me/2018/01/26/flying-coyote-river-in-second-life/
Landmark to Flying Coyote River
https://maps.secondlife.com/secondlife/Flying%20Coyote/131/130/26

Simploring 2018 (9) Ivy Falls

Once again I selected my destination for a simploring tour following Inara Pey’s blog “Ivy Falls in Second Life“. Ivy Falls is a full sim, built by Kere Delcon and Rekka Berchot, it’s group owned, the group founded by Rekka, hence I assume Ivy Falls is onwed by her or by her and Kere. Ivy Falls is a stricly adult sim. It consists of two parts, one public part and a private part, the latter being separated from the public part by a pond. You can only reach it taking a boat or now during Winter by walking over the frozen pond. Please respect privacy and don’t go there.

Ivy Falls overview and gliders at the landing point

The public part is very picturesque and predestinated for those who have a passion for taking pictures (like me). You’ll find many spots with a great view or where you can cuddle, sit or mediate. There’s a lot to discover.

Teleporter tour exploring Ivy Falls (1): Gliders (upper left) / Bar (upper right) / Beach (lower left and right)

The landmark to Ivy Falls leads you to the top of a rock from which you have a good view over the sim. you can either take the teleport system to travel around or you use the glider up there and begin your exploring with flight around. I did both :-).

Teleporter tour exploring Ivy Falls (1): Campsite (upper left) / Sauna (upper right) / Bath house (lower left) / Boat pier (lower right)

The center of the public part is a small village with a lighthouse, a bar, a cafe, a gallery, and a barbershop, a bit aside of the center a bathhouse and a gym. On the other side of the village’s pier there’s a big beach with some beach houses. And if you take a walk outside of the village to the other side you can find a campsite and a sauna.

Ivy Falls bar and dungeon

Besides that I enjoyed the views and the love for details, with which Ivy Falls is built, the nature and the great views, I also focussed on the adult part of Ivy Falls, that is not only based on potential nudity at the beach during summer. But the adult part isn’t obvious on a first glance. Most prominent is the dungeon, which is in the backrooms of the bar. The bar itself is very nice and cosy, and of course I also liked the dungeon, which is really classic and offers enough opportunites for play.

Exploring Ivy Falls: Bath house (upper leaft) / Gallery (upper right) / kinky wardrobe (lower left) / old chapel (lower middle) / Barber shop (lower right)

But the dungeon isn’t the only kinky element. At one house I found a wardrobe which is just a hidden rack and naught me tried it out. I didn’t test, but I assume that the gym offeres some spots for play as well as the bath house might do. Looking for adult fun you should also try out the furniture of the many cosy spots. All of them offer not only cuddling animations but also adult poses and animations.

Impressions from my visit to Ivy Falls

Overall Ivy Falls has something on stock for everybody, be it kinky or not. For example the glider or roaming around with a boat, enjoying the nature or a coffee in the center of Ivy Falls. It’s beautiful and perfectly set for Winter right now. I intend to have a look at it in Summer or autumn again. I enjoyed my visit. Many thanks to Rekka and Kere for sharing the sim with the public.

Landmark to Ivy Falls
https://maps.secondlife.com/secondlife/Ivy%20Falls/105/98/54
Inara Pey’s blog post “Ivy Falls in Second Life”
https://modemworld.me/2018/01/16/ivy-falls-in-second-life/

Simploring 2018 (8) Gem Preiz’ Sapiens

I discovered Gem Preiz’ artful work in Second Life last year and had some posts about the exhibitions and installations that I visited (No Frontiers, 5 years of Fractals, Chaos). Gem Preiz works with fractals, his pictures are based on math, but although the forms are duplicated what you see is a picture and you’re not able to to see the logic behind it. Often his work has a touch of science fiction. When I got the invitation to visit Gem’s newest installation at LEA 29, Sapiens, I went there a few hours before it opened offcially.

Gem Preiz’ Sapiens – Exhibition board (upper left) / at the landing Point (upper right) / inside the grid cube (lower)

You land in a hallway that could be part of a spaceship, some fog rises from below. There’re boards on both sides of the hallways and you can grab information about Gem and a notecard about the installation Sapiens. Gem describes his intentions and thoughts about Sapiens in the notecard (grab one). The boards also recommend the appropriate settings for your viewer for the best experience of Sapiens. I strongly recommend to switch the music on. At the end of the hallway is a cube, which is used as a TP to the installation itself.

Gem Preiz’ Sapiens – in the hallways / inside of the grid cube

Sapiens is a cube, a grid of 4 x 4 hallways and you land somewhere inside of an hallway. The cube hoovers in the endlessness of space. The hallways do look all the same, like at the landing they appear to be part of a huge spaceship. You get more or less lost in them, it’s a labyrinth, a maze. Gem describes the grid cube as a “limited universe, locked like a prison”. The “maze of interconnected passages is similar to a brain where the thoughts turn in a loop without any solution”.
You can travel between the 4 levels using elevator platforms that are on some crossings and which move up and down steadily. At the corners of the hallways you can peek out into the inner structure of the grid cube and again you’re lost, you find no mark, just endless repeating structures.

At the sides of the hallways of Sapiens Gem presents in total 40 fractals which he categorized into the themes: technology, maze, darkness, confinement.

Gem Preiz’ Sapiens -examples of the exhibted fractals

While I explored I met Inara Pey. I follow her blog “Living in a modemworld” for some years now and I often follow her exploring tours when I go simploring. It was the first time that I met her inworld and we had a very nice chat. And I had the opportunity to thank her in perosn for her great work for the community. Inara was just visiting like myself and just working on her blog post about Sapiens, which was published a few hours later (“A journey into Sapiens in Second Life“). As Inara has a passion for science fiction and space flight, Sapiens was for sure a highlight for her. Inara also told me, that Gem plans to expand the installation End of February, hence a reason for me to return.

Gem Preiz’ Sapiens – more impressions / Inara and Diomita (upper left)

Back to Sapiens. If you look out for details on the sides of the hallways besides the 40 pictures, you can find “Exits”, actually I saw 2 of them. They allow you to explore the inner structure of grid cube into which you peek from inside. You need to fly as there’re no hallways, otherwise you’ll fall down. The hovering objects, Gem calls them shuttles, are phamtom and thus colliding with them is harmless. I flew a bit around and although it looks huge at the first glance, you quickly discover your limitations. You can’t get out, I got a real prison feeling there and returned inside.

There’s another exit. In the hallways you find big black hands every once in a while. First I thought they might direct you way, but they don’t. Either by accident or by systematically walking every hallways on each level you will find a spot with many of these black hands. They seem to have caught a golden statue, a human, who cowers under them. Clicking the golden statue brings you to the end of the exhibtion, which is on a extra platform, from where you can also return to the start. You can also see all 40 exhibited pictures once again in a catalogue. Above the platform sits is a huge golden statue (the homo sapiens sapiens?) holding the grid cube in it’s hand, looking at it lost in thoughts.

Gem Preiz’ Sapiens – the golden homo sapiens sapiens

Sapiens is a great combination of a 3D installation with a gallery presenting Gem’s fractal art. Both fit together perfectly. It is a journey into the inexplainable space inside of our brains, that can be like space flight into the endless room. And I like and admire the fractals. Thank you for another great experience in Second Life, Gem!

Landmark to Gem Preiz’ Sapiens
http://maps.secondlife.com/secondlife/LEA29/96/128/27
Inara Pey’s blog post A journey into Sapiens in Second Life
https://modemworld.me/2018/01/10/a-journey-into-sapiens-in-second-life/

Previous Older Entries