Simploring 2018 (41) Cicamobiles

I came across a little exhibtion of Cica Ghost’s litte cars following Inara Pey’s blog where she published “Cica at Paris Metro in Second Life” on May 1st. And since I discovered Cica Ghost’s art in Second Life I try not to miss any of her installations or exhibtions.
There are some elements in Cica’s art installations that are unique and you recognize her objects and creations immediately. There are these fantastic, mostly oversized, animals with a human expressions in their faces, often looking content and happy or expressing strong feelings. And there are her two-dimensional stick figures, which are often animated. In Cica’s latest installations she offered little cars to drive around which were adapted to the theme. At Paris METRO Art Gallery these cars are exhibited and I called them “Cicamobiles”.

“Cicamobiles” at Paris METRO Art Gallery: Catomoblie with animated picture “Night traveler” in the background (upper right) / MouseCar and BirdCar with animated pictures “She” and “He” in the background, on the left is the animated “cyclist on the wall” (upper right) / UmbrellaCar (lower left) / FlowerCar (lower right)

It’s not a big exhibition but it is nice to see all the cicamobiles together at one place and seeing them remembered me of my visits to Cica’s installations. In total there are 4 drivable cars (Catomobile, MouseCar, BirdCar, FlowerCar) and 3 non-drivable cars (UmbrellaCar, CrocoCar, Cica’s Bus) exhibited at Paris METRO Art Gallery.
At the entrance, just next to the Catomobile you see Cica’s animated picture “Night traveler” and on the other side appears “cyclist on the wall”, one of her famous stick figures. At the wall behind the MouseCar and the BirdCar are two more animated stick figures riding bicycles named “She” and “He”.

“Cicamobiles” at Paris METRO Art Gallery: Cica’s Bus (upper left) / CorcoCar (upper right) / Cicamoblies overview (lower left) / animated pictures “She” and “He” closeup (lower right)

A really small but nice exhibtion which made me look forward seeing Cica’s next work, hopefully soon.
Thank you, Cica!
Thank you rfb morpock, who founded the Paris METRO Art Gallery and thank you, Shiloh Emmons, Director of the Gallery.

Landmark to Paris METRO Art Gallery
Inara Pey’s blog post “Cica at Paris Metro in Second Life

Simploring 2018 (35) The Hamptons and Aphrodisiac

For my simploring tour Sunday, April 15th, I picked The Hamptons from Inara Pey’s blog post “The Hamptons in Second Life“.
The Hamptons is described as “Amazing nature scenes, inspired by Northern East Coast or Western European landscapes, with plenty of hide aways to cuddle and relax from the crowd and the noise.” The description fits well.

The Hamptons – overview

The Hamptons consist of 3 larger and one small rocky island which are all connected by bridges. The landing is on the largest of these island at the site of an old piano factory. From here you can walk over wooden paths and bridges and enjoy the views over the island. There are some nice places to sit and cuddle and to enjoy the nature.
After walking over the first bridge you get to the entrance of an old mine. Of course I went in. The tunnel ends in a big cave, but there’s not much to see. I crossed the next bridge and walked over another bridge to the smallest island. There’s just one single room house in a Japanese style.

Impressions of The Hamptons (1) – around the landing point / at the entrance to the mine (lower right)

The room reminded me more of a cage or cell, then a living space. I walked back and got to a high plateau from where you can again enjoy the view. Next to a caravan is another single room house in a Japanese style, again remembering of a cage – and you can’t get in btw. I tried some of the lovely spots to sit and walked back to the middle island with the old mine.
When you walk along the edge of the rock you reach a greenhouse that is protected to the wind by the rock, quite cosy. Shame, there’s no cuddle possiblity there. The last place I visited was the pier where I found a doll cage and a Victorian Mistress chair, both made me curios of course! A part of the pier is already private area, about a quarter of The Hamptons is private. It is not marked but protected by ban lines.

Impressions of The Hamptons (2) – single room house (upper left) / at the high plateau (upper right and lower left) / at the greenhouse (lower right)

The Hamptons is owned by Haye Von Ayenhaha (Haye Aya). Thank you for providing your sim to the public! I did enjoy my simploring visit a lot.

Landmark to The Hamptons
Inara Pey’s blog post “The Hamptons in Second Life”

In Inara Pey’s blog entry I read that Haye Von Ayenhaha (Haye Aya) has used some of her own mesh designs for creating The Hamptons, Inara mentioned in particular the wooden paths and bridges. And yes, in Haye’s profile I found the remark that The Hamptons is “a show case of what can be done in landscaping with lots of my designs“.
I wanted to visit Haye’s shop and found it the landmark to “Haha – Aphrodisiac Clothing” in her profile. From the tags of the landmarks description (among others Latex, BDSM Accessories, Catsuits, Pet Collars, Fetish fashion) I expected a store for kinky clothes but what I found was a shop for furniture and other home and garden stuff.
Some of her work is really nice, for example she sells an iron patio frame, that is unique and will be sold just once. I like this idea. What I didn’t find were clothes nor did I find the wooden paths and bridges.

Aphrodisiac – overview

There were more islands where the shop is – and the name of the (adult) sim is promising: Aphrodisiac. I explored the other islands. One is dedicated to Matriarchy, one is dedicated to Patriarchy, one is obviously the former site of the store and there I found the tunnel and the cave from The Hamptons and one island is private again. I also noticed that other elements like bulidings of The Hamptons are use at Aprhodisiac as well.

Impressions of Aphrodisiac – at the Haha store (upper pictures) / at Matriarchy (lower left) / at Patriarchy (lower right)

I appreciate the rules for Matriarchy and PatriarchyMesh avatars only, system avatars will be ejected. Human avatars only, max size 210 cm for men, 190 for women; check on rulers. We ban oversized and non human…
Hence my simploring tour was also a kinkploring tour. Finally I had a look for Haye’s clothes and I found her clothes on the SL marketplace at least.

Landmark to Haha – Aphrodisiac Clothing
Landmark to Matriarchy
Landmark to Patriarchy
Link to Haha on SL marketplace

Ebbe and Oz talk Second Life in the cloud

Second Life moving into a cloud? I first thought, that will not change a thing for me as a user. But it does in several ways. First of all, Linden Lab will be able to turn fix costs into variable costs. That might help them to increase earnings and hence helps to keep Second Life running. Good News!
But there’s more that might change by the move. Nowadays Linden Lab’s revenues mostly depend on land tiers and as land is quite expensive it limits growth – revenues are more likely decreasing today. The move into a cloud might offer new pricing models based on usage, something that doesn’t frighten most users off as much as regular recurring payments do.
Right now the move into a cloud is decided but there’s no fixed date for it yet. The plans about a new pricing model aren’t yet fixed either, there’re just some ideas out so far.
Inara Pey’s blog post gives us some insight of what to expect. I look forward to the change and I hope it will be a smooth move with only little unavailability of Second Life.

Inara Pey: Living in a Modem World

Credit: Linden Lab / Amazon Web Services Inc.

It’s a huge effort. Right now the Second Life grid is a proprietary set-up in a hosting facility that we have customised for the purposes of what we’re doing – which made sense a decade and half ago. But these days, with the services from Google and Amazon and Microsoft with cloud infrastructures, it makes a lot of sense to shift our technologies to be on top of those cloud infrastructures instead of having our own.

Ebbe Altberg, VWPBE, March 15th, 2018.

That the Lab is working on moving Second Life to the cloud is becoming more and more widely known. First mentioned by Landon Linden (aka, Landon McDowell, the Lab’s Chief Product Officer) during his SL14B Meet the Lindens session, it was “officially” announced in August 2017 via a blog post.

Landon Linden, June 2017, talking about the Lab’s…

View original post 1,210 more words

The return of Second Life Last Names – update with audio

When I joined Second Life more than 10 years ago I had to pick a last name from a list of about 20 or 30 names and decided for “Maurer”. Up until today you know that those wearing the last name Maurer come most probably from Germany and as the list of offered last name changed you can also suspect their potential rezz date. Then Linden Lab disposed the last names in Second Life and we first cracked jokes about the fast growing “Resident family”. But as it is with many changes we got used it with the years. Nowadays having a last name clearly indicates that you’re an oldie in Second Life.

Now I read in Inara Pey’s blog about Linden Lab’s plan to reintroduce last names and what problems are to be solved with the return of last names. For me it was quite interesting and I wanted to share it in this blog.

Inara Pey: Living in a Modem World

Following the Lab’s announcement that last names will be returning to Second Life  later in 2018 (see my post here), Oz and  Patch Linden have been providing further details on the change.

Patch has been commenting on the forum thread related to this topic (and the Lab’s 15th anniversary blog post in general), starting here, and I’ve also quoted him below.

Oz Linden took time to address questions on the subject at the Content Creation User Group (CCUG) meeting on Thursday, March 22nd.

The following is a summary of what has been said thus far, predominantly using Oz Linden’s comments at the CCUG meeting. I’ve attempted to summarise the key points as series of short topics, and have included audio extracts of Oz’s comments with each topic.

Note that the audio extracts draw together related comments voiced at different points in the session, as Oz addressed questions. I…

View original post 732 more words

Simploring 2018 (14) 50 cats by Cica Ghost

Cica sent me a notecard with a poster and a landmark of her newest installation “50 cats“. The name reveals exactly what you will see when you visit 50 cats.

50 cats by Cica Ghost – an overview

Cica’s cats live on a meagre rocky and almost round island. In the middle of the island is a plateau which is surrounded by a village consisting just of many similar houses. The village looks dead and not inhabited. There’s just one path, that leads from the landing point at one corner of the island to the green hill with the plateau in the center. No other paths, no shops, no trees, almost no vegetation.
The plateau itself is different. It is a large and mostly paved place, with some flowerbeds in the corners and even 2 trees. At 2 sides the place is fenced with varicoloured wooden boards. And there they are: exactly 50 cats.

Impressions of “50 cats by Cica Ghost”

The cats are tall but they don’t look scary at all. They seem to look sceptical at all visitors. None of them is smiling, most aren’t even cute in a classical sense. But every cat is different. A few of them lay on their back, a few sit, on cat is trying to catch butterflies. And thay all are looking at the visitors.
There are not only the 50 cats to see. You’ll find also some rabbits who live peacefully beside the cats. One of the fences is decorated with mice – how funny as the cats can’t eat them and have to look at them all the time, the other fence is decorated with one of Cica’s stick figures, a girl that holds a balloon.

As Inara, who posted about 50 cats on February 7th, I can’t find any fitting interpretation for me. 50 cats is a sim in Cica’s typical design that gives home for her cats. Not much is destracting the visitor, so the focus is studying the cats, comparing them, thinking about their intentions and moods. You can buy the every cat and they are not expensive.

I bought one instead of leaving at tip. This cat, I’ll call her Cica, sits now on the porch of our house at home (I reduced her size).

More impressions of “50 cats by Cica Ghost” – the lower right Picture Shows me with our new cat “Cica” at home

50 cats is another interesting installation of Cica Ghost. I like that Cica always creates something different, always something outstanding. Thank you, Cica! I enjoyed my visit very much.

Landmark to 50 cats by Cica Ghost
Inara Pey’s blogpost “50 cats in Second Life”

Simploring 2018 (12) Neverfar

For my simploring tour February 1st, I selected Neverfar from the Destination guide. The name rang a bell, and yes, I read about Neverfar in Inara’s blog a couple of day’s before “Neverfar in Second Life“.
Neverfar was created and is owned by inertia (caridee.sparta), who is also offering her building skills to do design sims for customers. Hence Neverfar is also kind of a showcase. inertia says about it: “The Neverfar Project specializes in bringing my signature shabby vintage style to your space with amazing landscapes and sceneries. My our meticulous attention to detail and only the best in Second Life decor and landscaping items, i’ll bring your dream to life from a single room to a full sim uniquely designed by me.

Impressions of Neverfar (1)

Neverfar consists of 3 islands. The main island is public and there’s a lot to discover. The little village, obviously we’re somewhere in Asia, offers a lot of little details to discover. The rest of the main island is also inhabited and fun to explore. There’re many cosy places which offer nice views – a pardise for photographers. Time seems to stand still a bit in Neverfar and the “shabby vintage style” adds a particular charm. When you’re in the little village you will most probably meet a flying robot, which is harmless but a reminder that time didn’t stand still *winks*. I wonder what’s the robots’ assignment? Anyway it is funny!

Impressions of Neverfar (2) – note the fying robot and and Cica’s animated stick figure

On the other public island you climb up the lighthouse for a spectacluar view or visit the residentail home there. You’ll need to swim or fly to get there. The third island is private and you should respect that.
Inara mentioned Cica Ghost’s animated stick figures. And I saw them, at least a pair of them on bicycles. What a nice surprise 🙂

Impressions of Neverfar (3)

I enjoyed my short visit to Neverfar. Thank you inertia for sharing it with the public! And I like the expression “shabby vintage style”, as it describes pretty well the overal setting of Neverfar.

Landmark to Neverfar
Inara Pey’s blog post “Neverfar in Second Life”

Simploring 2018 (11) Flying Coyote River

Following Inara’s blog post “Flying Coyote River in Second Life“, I visited Flying Coyote River on Saturday, January 27th. The full sim is owned and designed by Lila Rose (masha.eilde). In her profile I found this description about Flying Coyote River: “People keep asking me, “what’s it for”? And after thinking about it, all I can say is, “what ever you want it for.” Folks are welcome. Hanging out is welcome. RP is very welcome. Nothing formal or managed or prescriptive. Just don’t mind me if I’m moving things around.

Flying Coyote River – an overview

It is really hard or maybe impossible to find a clear purpose of Flying Coyote River. There seems to be no plan nor a fixed theme. The landing point is it the center of the sim on an island in the middle of the river that devides the sim into two pieces. From here you can start exploring. Scattered all over the sim are houses, huts and places to live. Some are easy to find, some are hidden (like a cave). But all are furnished and look inhabited. You find ruins (also used for living), art, a broken and a working lighthouse, an old train, that is covered with plants, a huge broken doll (you might recognize it, I don’t) or a broken crashed airplane.

Impressions of Flying Coyote River (1): landing point (upper left) / the pool (upper right) / the broken doll (lower left and right)

Impressions of Flying Coyote River (2): an inhabited hut from outside (upper left) / from inside (upper right) / the caroussel (lower left) / inside of the lighthouse (lower right)

Exploring Flying Coyote River is really fun. You walk over suspension bridges, ladders and steep rocks always looking for something new to discover. Although there’re so many living places, you feel like being in a wilderness. Plants have grown over ruins and taken back territory. I took many pictures, that may give you an impression what to expect when you go discovering yourself.

Impressions of Flying Coyote River (3): broken and working lighthouse (upper left) / broken crashed plane (upper right) / train waggon (lower left) / train wreck (lower right)

Flying Coyote River is an adult sim. But I didn’t find much adult stuff. Maybe some of the furniture includes adult animations. Just in the lighthouse I found some Shibari racks, but that’s it. There might be more, left to discover for another visit.

Impressions of Flying Coyote River (4): the tower (upper left and right) / the piano (lower left) / view from the lighthouse (lower right)

Thank you Lila Rose for providing Flying Coyote River to the public. It is really a different place offering so much to explore!

Inara Pey’s blog entry “Flying Coyote River in Second Life”
Landmark to Flying Coyote River

Previous Older Entries