Simploring 2017 (57) – somewhere

Wednesday late night, I had time for a short simploring tour. I visited “somewhere” or more precisely “welcome to somewhere“. Inara Pey reported about her visit in her blog under the title “Welcome to Somewhere in Second Life“. Her description is as always very detailed, I recommend reading it.

At the Landing Point somewhere (welcome to somewhere)

welcome to somewhere” is a bit dark and even scary, in particular when you use the preset windlight setting. I did that when I arrived but changed to a setting with more light to see more details. The sim combines a lot of elements that I saw already at other places. It is very well buildt and there’s really a lot to explore and discover, for sure more than I saw during my short visit of about 30 minutes.

Most places, and the majority of houses at “welcome to somewhere“, seem to be abandoned, but then you find a lot of evidences that you’re not alone there – I was alone during my visit. The food stall, right next to the landing point offers hot food and you hear the sound of frying fat and can almost smell it – a clear evidence that somebody lives somewhere. Everything is partially damaged or fully broken – some houses look inhabited, some are totally or nearly empty. On my discovering tour I came across some places, that do fit into the Halloween season like bloodied scary dolls, bloodied wall papers and broken dolls. I found the grave of a Vampire:

In loving Memory
Desire Dark
the faked vampire,
beloved Daddy
1735 – Eternity

There’s for sure a mystery hidden at “welcome to somewhere“. I got some lovely views but also took some pictures with scary elements. “welcome to somewhere” offers both. But once you came across the scary elements, everything looks different, feels different. It is this combination that makes “welcome to somewhere” a place to visit and to dive deeper into.
The sim is owned by DarkDesire (Stefan Salmson), the above mentioned vampire. Thank you for providing it to the public.

Landmark to “welcome to somewhere”
Inara Pey’s blog post “Welcome to Somewhere in Second Life”

Simploring 2017 (55) Ash Falls

I came across Ash Falls by following Inara Pey’s Living in a modemworld blog. Just a few days ago she published her post about “Ash Falls in Second Life“. Ash Falls is a homestead sim build by Birdy Moone (silent halostar) and Leaf Moone (peyton darmoset) and owned by a group named Dirty.Pretty. The group and Ash Falls are freely open to the public until July, 31st 2017. Later the region will return to group access only and you’ll have to join the Dirty.Pretty group in order to visit Ash Falls.

The windlight setting of Ash Falls (Bryn Oh’s Mayfly) is quite dark and enhances the intended atmosphere of it. Ash Falls is a volcano island, the ground and in particular the large beach is covered by dark volcano ash sand. The vegetation is dominated by large conifers. The landing point is at the North West end of the U-shaped island. Along your way discovering Ash Falls you will find quite a lot, hidden corners to sit and mediate or to cuddle as well as terraces with nice views. At the other end of the island is a residental, modern home that looks occupied and in use. What else you will find? There’s an old quarry, obviously not in use and semi-flooded lightened by floating laterns. Not far from the quarry is outdoor cinema. The projector is still running but you won’t see a movie, just shadows on the broken wall that was once used as a screen. The sound of the projector together with the dark light creates a strange morbide atmosphere. And not far from the cinema is an old shack and barn. The modern truck in front of the farm indicates that someone is still living there. And there’s the large beach. Quite close to the water is a shed that is used as a coffee house and offers seating in and outside.

Ash Falls is outstanding and a great place to take pictures, to explore and to sit and watch. For me it looks like a long forgotten place that has been discovered by some people who made it their personal retreat. They buildt the new residential home and are just about to bring a bit of life back to the island. The dark windlight setting provides a particular atmosphere that fits perfect to the volcano character of the island. I took some pictures with more light, but then the mystic of the island is gone.

Ash Falls is worth a visit and I enjoyed my simploring tour. Thank you Leaf and Birdy Moone!

Landmark to Ash Falls
Inara Pey’s blog post about Ash Falls

Simploring 2017 (46) – Le Sixième Sens

Tuesday, June 13th, I made another simploring tour. Inara Peys’ blog “A sixth sense in Second Life” caught my attention as I was in the mood something just naturally peaceful.
Le Sixième Sens is French and means “The sixth sense”. The sim is designed by Yeiyaiel and Natacha Haroldsen, they are partnered in Second Life. Le Sixième Sens is the home of the Knicks Knacks mainstore, which is owned by Natacha Haroldsen. The shop offers design buliding elements and other stuff for interior and exterior decoration. You land exactly in front of the main entrance of this shop. I had a quick look around and yes, there’s some stuff that really looks nice.

The Knicks Knacks mainstore is the biggest building of the Tuscan village and dominating the market court. There are some other smaller store at the court, smaller stores, like boutiques that you would expect there, so the village is also a place to shop.

Le Sixième Sens consists of three islands, the village is on the main island. The seccond largest island is farmland. On it’s one end is a ruin with same nice places to sit and cuddle. And there’s the broken lighthouse that I saw on another sim already. That fits well to the ruin. Besides the farm there’s wine and a lovely house on the top of the vineyard. The smallest island is more or less just a rock with a little house on it’s top, that is used as an artist’s workshop.

Le Sixième Sens is beautiful and pitoresque. The pictures i took look like watercolour, amazing. It is as if you were walking and sitting in a picture. I can’t express is any better than Inara did in her blog entry “Le Sixième Sens retains a wonderfully relaxed feel, offering the kind of setting you hope to find whilst travelling on vacation; a place that calls on you to stop, explore, run your fingers lightly over the delicate curl of flower petals and watch the water slip slowly under bridge and bough.”

Thank you Natacha Haroldsen and Yeiyaiel for providing this spot of Mediterrean peace to all of us.

Landmark to Le Sixième Sens
Inara Pey’s blog about Le Sixième Sens

Simploring 2017 (41) – Surreal Chess Wonderland

Inspired by Inara Pey’s blog post “A Chess Wonderland in Second Life” I went exploring Chess Wonderland – The Life of Black and White. “Chess is all about black and white trying to conquer each other. There is no grey in chess and same goes for life.” is the description of the landmark.

Chess Wonderland is surreal. The ground is made of black and white squares yet not flat but undulating. Right close to the landimg point is a sculpture of Mistero Hifeng “Siamo diversi”, a figure sitting on a bench. If you walk a bit further you’ll see a stage with some muscians. Those are contributed by Cica Ghost. It looks that I come across these two artist quite often on my simploring tours. Chess Wonderland is enclosed in a box, the wall glow in different colours of a rainbow and on the ceiling is one large light that illumintes the scenery together with the glowing wall. The preset ambient is foggy and mysterty. You can find all chessmen spread over the installation, there’s also one real battlefield where the chessmen are in close-quarters fighting. In one corner of the isntallation is a big castle, which rooms to explore. Some parts of the castle are fake though, contain no rooms and you can fly through it walls. On one of the roofs are a black and a white sofa and you can sit there to watch the scenery and to suck in the impressions. There are for sure a lot of symbols hidden not only in the castle but also in the installation itself. Everybody has to interpret them individually. For me it was like diving into a battlefield and not looking at a game. It lifts chess into another dimension giving winning and loosing another meaning.

Of course you can take fantastic pictures of Chess Wonderland, and I took a lot. In the end I changed the windlight settings to get a better insight how the installion is buildt – and it looks totally different if you change the settings. Thank you EgyptRocker for providing this peice of art to us!

Landmark to Chess Wonderland
Inara Pey’s blog post “A Chess Wonderland in Second Life”

Simploring 2017 (39) Costa Blanco

Tuesday, May 23rd, I found time for a simploring tour again. I looked up Inara Pey’s blog and selected “Costa Blanco in Second Life“. Inara has a very detailed description in her blog. The landmark description read promising for me, as I was in the mood for a beautiful environment and nature: “Costa Blanco is situated in the southernmost province of Sweden, and is connected by weather and theme with Bretagne in France. It’s a sophisticated place to take pictures, where nature’s spacious beauty, is combined with adult pleasures.”
I associated Costa Blanco with Spain mixing it up with Costa Blanca (Costa Blanca, literally meaning “White Coast”, refers to over 200 kilometres (120 mi) of Mediterranean coastline in the Alicante province, on the southeastern coast of Spain).
Anyway back to my visit to Costa Blanco. I was not disappointed. Costa Blanco is beautiful and rural. I consits of one main island with a little harbour and two very small little islands. You can take a motorboat to reach the 2 smaller islands. There’s not much to see or to explore and discover at Costa Blanco on the first glance. Just nature, some fields and agriculture, horses, a lonely beach, some places to sit and cuddle. As it is an adult sim, I went there still dressed in a full black latex catsuit from the night before. I love doing that as it gives some pictures a little kick (and kink). Some areas of Costa Blanco look half-abandoned, the houses empty. But then you find also houses which look as someone has just left. One house is an art studio.
I began to search the adult pleasure of the landmark description and in another house I noticed a chain with handcuffs and a whip on the floor (also working for bdsm scenes, if you click on the rug). I continued exploring now with another focus and also discoverd a suspension ring hanging from the ceiling in another house. And this turned out being for Shibari. I couldn’t resist to try it our and as I had no slave in accompany, I had to try it myself.
I’m sure there’s more to discover but my hour for the visit ended way to quick. Thank you Gabrian Lascelles (gothicgaylord) for creating Costa Blanco and for providing it to the public. I enjoyed my visit.
Landmark to Costa Blanco
Inara Pey’s blog entry “Costa Blanco in Second Life”

Simploring 2017 (34) Enchanted Art

Friday afternoon, April 28th, I was in the mood for simploring and had a look into the blogs I follow. In Inara Pey’s blog I came across her entry about “Enchanted Art in Second Life“. Enchanted Art is owned by Oema. Artists have the opportunity to present their art on a monthly basis. The landmark description gives already an idea what to expect: “Enchanted Art is a tribute to 2D and 3D Second Life Artists in a fantasy landscape. Explore projections, photos and statues in a surreal and magic environment.” I strongly recommend to watch the video about Enchanted Art. It’s 5 minutes long and a piece of art itself.
Upon my landing I met Oema by accident, who welcomed me. I read her profile and was suprised that I didn’t come across her before. Even after far over 9 years I still discover edges of Second Life and areas I’ve never heard about before. Oema owns Astralia, the homesim of Enchanted Art, she makes content for Sansar, LL’s new platform and she blogs about art (Oema Fine Art – and writes for magazines: “I am an artist, an art curator, an art blogger and a magazines writer … so I am an art passionate:-). Art is a very important part of my life, one of the best ones“. Impressive!
Back to my visit to Enchanted Art. First of all you should use the windlight setting provided by the sim. I tried my own settings first but the effects and the lights at Enchanted Art look much better in the (night) setting. From the landing point you can either walk on foot or use the sim’s teleporter network. I first explored the area next to the landing where most of the monthly changing art by different artists is exhibited. There are big boards promoting the artists names and there’re links to flickr to see more from these artists. This exhibition is to the left and the right of a path leading up a hill from where you can see other parts of Enchanted Art but you have to return to the landing point if you want to continue on foot – there are paths which will lead you around (or you take the teleporters).
Enchanted Art is very photogenic and full of art. What is facinating most are the lights and the effects that give new views depending from where and when you look at it. Overall Entchanted Art seems to be a world of itself, a fantasy in art. I’m really not an art passionate like Oema, but what I saw was really amazing and is hard to put in words for me. I roamed around for about hour and took many pictures.
Highlights of Enchanted Art besides the exhibition around the landing point are: the main gallery, the 3D art “World Eyes”, the 3D art “World Pain”, the Botanical garden, the Fae Waystone, the big mushroom trees and the 3D art from Oema called “Pain bitten”
The main gallery shows the exhibition “Maddy 2017” by Magda Schmidtzau at the time on my visit. I found items created by Colpo Wexler used in the gallery. Colpo is  the CEO of Digital Cult Lifestyle, a group of Italian designers specialized in 3D modeling in Second Life. Their skills range from high quality terraforming to big areas’ settings, making of buildings and structures of any kind, and interior design. After visiting Enchanted Art I had a look into it. Read more at their website (by the way I hadn’t heard of them before).

Elicio Ember’s creations at Enchanted Art

The Botanical garden is made with plants and creations from Elicio Ember who is a plastic artist and desginer. Elicio makes fantasy landscapes, plants, architecture and art. The sculpture “Fae Waystone” and the big mushroom trees are also from Elicio Ember.
The 3D art “World Eyes” by Noke Yuitza is for sure another highlight of Enchanted Art. As it is in the center it is very present and attracting views. Noke Yuitza is owner, artist & designer of E.V.E. Studio. And she runs her own blog ““. “World Pain” just close by is another 3D art from Noke Yuitza.
Last but not least close to the landing point is the 3D art “Pain bitten” by Oema herself.

Enchanted Art is not just for those interested in art but also for those who are facinated by the creativity and the possibilities Second Life offers (like me) and it is a great place to take colourful and extraordinairy pictures. I had not only a lovely hour visiting but also got some suggestions for more reading and exploring. Thank you Oema for providing Enchanted Art!
Landmark to Enchanted Art
Video taken at Enchanted Art
Inara Pey’s blog about Enchanted Art in Second Life
Oema’s fine art blog

Simploring 2017 (31) The Last Forever – Marfa

I went on a simploring tour Saturday, April 22nd. I decided to visit “The Last Forever“, a landmark that I picked from Nix Bubbles’ blog. The landmark description was not really revealing for me: “The Last Forever is a new sim/full region inspired by Marfa, TX from the creators of West of The Rain, Oobleck Allagash and Nodnol Jameson (KraftWork), along with the creative team of Kai Mannequin, Brooke Barmy, Rooky Yootz, Triin, Misty and Jack Hanby.” I haven’t heard about Marfa in Texas before nor did I came across of any of the mentionened names. Most of “The Last Forever” I understood later, when I looked up some profiles and after reading about Marfa, TX.

April 22nd: The Last Forever – overview

Marfa was founded in the early 1880s as a railroad water stop. The town was named “Marfa” at the suggestion of the wife of a railroad executive. The Marfa Army Airfield served as a training facility for several thousand pilots during World War II. It was closed 1945. Marfa has a population of about 2,000 people, hence it is really small.
Today, Marfa is a tourist destination and a major center for Minimalist art. Attractions include Building 98, the Chinati Foundation, artisan shops, historical architecture, a classic Texas town square, modern art installments, art galleries, and the Marfa lights. The city is also 37 miles (60 km) from Prada Marfa, a pop art exhibit, which might be the most photographed and visited site in Marfa. The area around Marfa is known as a cultural center for contemporary artists and artisans. In 1971, minimalist artist Donald Judd moved to Marfa from New York City. Since Judd’s death in 1994, two foundations have worked to maintain his legacy: the Chinati Foundation and Judd Foundation. Every year the Chinati Foundation holds an open house event where artists, collectors, and enthusiasts come from around the world to visit Marfa’s art.
(Source: wikipedia
The landing point is at the Marker of Marfa, which is based on Marfa in the reality. Upon your landing you get a welcome “Welcome to The Last Forever SIM home of KraftWork, BIGBULLY, Powder Pack, Kiss me Poses and Triin.” KraftWork and BIGBULLY are shops for mesh creations for decorations and furniture in Second Life. Powder Pack is a store for make-up and skins for mesh heads and Kiss me Poses is a store for poses. The Last Forever is the home of these stores. I didn’t find out what Triin is.
Marfa in Second Life looks a bit like I would imagine a little town in Texas. First of all it is in the middle of nowhere and surrounded by a desert. There are some modern buildings but also some buildings that have seen better times. And there are some ruins and abandoned homes. The infrastructure is dilapidated and some corners and areas look shabby. What I noticed before I did the above research about Marfa in the real world is the art spreaded all over the sim.
I walked around town and collected some impressions of Marfa in SL. I explored the mainstores of KraftWork and BIGBULLY. I went into the radio station and I couldn’t refrain from peeking into the local sex shop. I visited the exhibit Americana, American Icons in Second Life by Melusina Parkin. Outside of the town is the famous Prada Marfa, a camping ground, and some houses. The atmosphere is dense and The Last Forever looks quite real, in particular when you know about Marfa in reality. Monday, April 24th, just 2 days after my visit, I noticed that Inara Pey published an entry about Melusina Parkin’s Americana exhibit titeled “Melusina’s American Icons in Second life in her blog, just the very same day that I visited Marfa. What a coincdence!
Thank you Oobleck (allagash) and Nodnol Jameson (owner of KraftWork) for providing The Last Forever to the public. You understood how to combine the site of some mainstores (including your own) with the experience of a great place in Second Life and you contributed to my education as I now know about Marfa.
Landmark to The Last Forever
Inara Pey’s blog entry about Melusina Parkin’s Americana exhibit at The Last Forever

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