Art in Second Life 2021 (7) Bermuda Locket

I came across “Bermuda Locket” when I scrolled trough scoop.it SL Destinations . The entry led to a blogpost from Maddy Gynoid “Simtipp: Bermuda Locket“. Actually Bermuda Locket is the newest installation of Lex Machine (Archetype11 Nova).
Archetype11 Nova was formerly known as Schmexysbuddy Resident and created the Hotel California sims, which I visited in 2019 (read here and here). I saw Lex Machine’s installation “Isolation’s Passengers” last year (read here).

Bermuda Locket is a collaborative build of Lex Machine (Archetype11 Nova), Anastasia Falcor (Anastasia Nova), Mr. X Zenovka (Marcomr2 Zenovka) and Sheraton Falcor (Sheraton Voom). In the landmark description Lex writes: “As you enter into my curse, our dreams reverse and the demons burst…

Bermuda Locket – overview and orientation map

Bermuda Locket consists of two islands. On one hand it is a lovely beach themed sim with two residentials houses, a beach hut, a boat house, two motor yachts and a sport boat and places to wind down and dream. On the other hand it is a collection of 3D-art, the visualisation of dreams, of temporary thoughts, be it nightmare or beauty or surreal.

Impressions of Bermuda Locket (1) – around the landing point

The presented art is quite dominating as most of the objects are very large. The landing is opposed to a broken lighthouse (which I came across already a few times in different sims) by the feet of a large laying female sculpture. You see two other oversized female sculptures kneeling and sitting nearby and strange fishes fly over your head. A surreal scenery. The fishes were created by aki69, most of the oversized sculptures at Bermuda Locket are from wassaabii.

When you look around you see many oversized sculptures. There are 2 beach houses, a traditional on one island and a modern beach house with boat house and beach hut on the other island. I first visited the traditional beach house. On my way to it I encountered an armada of “Wasp Angels” created by Bryn Oh. Close to the house is an intriguing sculpture created by CioTToLiNa Xue surrounded by flying shadowy females. At the beach are several cars sticked with their front into the sand. The cars are the work of Rena (guraa). And finally the ensemble of surreal art is completed by sculptures of Rebeca Bashly.

Impressions of Bermuda Locket (2) – around the traditional beach house: Bryn Oh’s Wasp Angels / CioTToLiNa Xue sculpture / wassaabii’s and Rebeca Bashly’s sculptures and Rena (guraa)’s cars

The tradiditional beach house is furnished quite with style and with love for the detail – and nothing reminds of the surreal world which is outside.

Impressions of Bermuda Locket (3) – in and outside of the tradional beach house / Rena (guraa)’s cars

The beach house on the second island is modern. Together with the boat house, the beach hut, and the 2 big motoryachts it radiates luxury. The furniture inside is similar to the furniture in the traditional house, again very stylish! I sat down outside on a swing and enjoyed the surreal scenery.

Impressions of Bermuda Locket (4) – in and outside of the modern beach house

In the corner of the second island you see a couple of horses (also created by wassaabii). On the beach lies anothter oversized female. Closeby I noticed a raft and sat down for a break.

Impressions of Bermuda Locket (5) – wassaabii’s sculptures, the raft, the beach hut and wassaabii’s horses

Bermuda Locket is an outstanding art sim. I rarely saw that many oversized sculptures and it is strange to see how they dominate the scenery. The mind (at least mine) isn’t able to differentiate between the lovely beach islands and the oversized surreal 3D art. Again Lex Machine created an outstanding composition of art and the featured homes of MZ Creations by Mr. X Zenovka (Marcomr2 Zenovka). And because of the dominance of art I categorized my visit under “Art” rather than under “Simploring”.

Thank you Lex Machine (Archetype11 Nova), Anastasia Falcor (Anastasia Nova), Mr. X Zenovka (Marcomr2 Zenovka) and Sheraton Falcor (Sheraton Voom). I enjoyed my art-simploring-tour.

Landmark to Bermuda Locket
https://maps.secondlife.com/secondlife/Solveig/93/135/21
Maddy Gynoid’s blogpost “Simtipp: Bermuda Locket”
https://echtvirtuell.blogspot.com/2021/01/simtipp-bermuda-locket.html

Simploring 2021 (4) White Binemust

For my simploring tour on Saturday, January 2nd, I picked White Binemust from scoop.it SL Destinations. The entry led me to post from Maddy Gynoid “Simtipp: White Binemust – (Winter 2020)” (in German). After reading the post I had to see White Binemust. I haven’t been to Binemust for quite a while. I visited the sim in 2016 (read here) and a revisit is on my list of things to do as I read that it has changed a lot.
White Binemust is part of Binemust, a full adult region owned and built by Biné Rodenberg.
Biné Rodenberger has a seperate Winter installation on a platform every year. I saw the installation of 2017/2018 (read here).

White Binemust – overview and orientation map

For 2020/2021 Biné has built something very different to the Winter installations that I saw so far in Second Life. Her Winter village is embedded a high mountain area. The sim surround is really large and the village is small inbetween the mountains. When you visit you have a great view on the mountains and feel like being there – and that’s something we miss these days. But in SL we can make short trips to dream destinations!

Impressions of White Binemust (1) – The village embedded in the mountains / at the landing point

As you can see on the overview White Binemust has two levels. The landing is in the forest on the higher level. A trail leads you to a chapel, that is really picturesque settled at one edge of the forest. Here you encounter two of the nice oddities that Biné has added to her White Binemust: One is a steampunk dragon flying circles around the Chapel, the other is a greenhouse used for a Christmas model train.

Impressions of White Binemust (2) – The chapel, the steampunk dragon, the greenhouse with the Christmas train

White Binemust is a little village with just a few houses, some of them are small, some of them are large and at least one is an architectual gem in my opinion. After visiting the chapel I saw the Christmas tree farm and a larger and a small house in the forest. At the larger house you can stroke a deer that lies there in the snow. The smaller house is the prove that no house is too small for a Christmas tree. The tree fills the house.

Impressions of White Binemust (3) – The Christmas tree farm, a large and a small house in the forest

At the edge of the forest is a modern house that stands out by its architecture. It is built above an artificial waterfall and has two levels. The house has large windows and from the rooms you have a great view to the mountains.

Impressions of White Binemust (4) – The modern house overlooking the mountains

I left the forest and went down to the second level of White Binemust where you find a cattle farm and three more houses. The house close to the cattle farm is a large American style lodge. It was open and I went inside. It is furnished like all houses at White Binemust. What caught my eye most inside is the Christmas decoration placed on a cupboard.

Impressions of White Binemust (5) The cattle farm and the lodge

The house next to the lodge is comparably small yet it looks really comfy inside and is also decorated very nice. There’s a steampunk Christmas tree inside that can be switched on and off. Maddy has a picture of this “tree” in his blogpost and you can also switch the tree on and off in his post (!). Well done, Maddy.

Impressions of White Binemust (6) The small house with the steampunk tree, the A-house

I finally visited the A-house at the other end of the lower level. The bedroom on the 2nd floor offers great view on the mountains. Image to wake up looking into such a panorama!
In front of the A-house is another oddity that made me smile: a snowman holding a bottle of desinfectant “Sanitize your hands”.
Appropos oddity. If you go to the edge of the lower level, you can see the wreck of an old Viking ship down in the valley.

Thank you Biné for this great installation. I enjoyed my visit a lot!

Landmark to White Binemust
http://maps.secondlife.com/secondlife/Binemust/138/140/890
Maddy Gynoid’s “Simtipp: White Binemust – (Winter 2020)”
https://echtvirtuell.blogspot.com/2020/12/simtipp-white-binemust-winter-2020.html
Binemust Flickr
https://www.flickr.com/groups/binemust/pool/
Biné Rodenberger’s blog
http://bine.se/

Simploring 2021 (1) The Isle of Elar – Still Memories

For my simploring tour on Saturday, December 26th 2020, I picked “The Isle of Elar – Still Memories” from scoop.it SL Destinations. The landmark profile is quite fitting and sums up perfectly what it is about: “Elar is a woodland themed sim depicting natural beauty all around you, Here you can explore, be romantic, spend time with friends, or take creative photos!

The Isle of Elar – Still Memories: overview and orientation map

“The Isle of Elar” is a full adult region. It is group owned. From Maddy Gynoid’s post “Simtipp: The Isle of Elar – Still Memories” I learned that The Isle of Elar was designed and is owned by Shayn Mackenzie.

Impressions of The Isle of Elar – Still Memories (1) – Landing pier, Welcome hut, Residential home, Diomita simploring

The landing point is on a pier with a sailing yacht. Right next the landing point is a little welcome Christmas hut and several boards. I got welcomed by a bot: “Welcome to Elar. Our Sim is designed for exploring, romance and photography. We may be an adult sim, but we ask that you refrain from sex while visiting. Artistic nudity is allowed Suggestions welcome. All prims will be auto returned after 2 hours.

You can explore the sim on foot or rezz a horse right next to the landing. I rezzed a horse, rode a bit but then continued my simploring tour on foot. There’s a long trail leading to the center of the island.

Impressions of The Isle of Elar – Still Memories (2) – Chess park, Waterfall, Meditation cave

The Isle of Elar is coined by its many waterfalls that make great backgrounds for pictures. And there are really countless places to sit and cuddle and to enjoy the beauty of this virtual paradies. There’s a residential house and a park with a chess board not far from the landing point.

Impressions of The Isle of Elar – Still Memories (3) – The elevator

One outstanding feature is the wooden elevator quite in the center of the island. A bot explains how to use it: “Hey You!! If ya need the elevator., just stand on it and click it to go up. If ya don’t see it, click this wheel thingy here to get it to come down…..Ya that’s it!!!!
I went up and found another little paradise overlooking the island – and again places to just enjoy.

Impressions of The Isle of Elar – Still Memories (4) – Cathedral ruins, Christmas tree shop, Beach, Waterfall

On the ground level, right opposed to the elevator is a passage to a meditation cave, a place to take a little break.
What else? There’s a Christmas tree shop, there’re the ruins of a cathedral, there’re trails from which you get great views on the waterfalls, there’s a nice large beach and …. places to sit and enjoy.

Impressions of The Isle of Elar – Still Memories (5) – a small collection of the many selfies I made enjoying my visit

The Isle of Elar is just a great place to enjoy the nature and take a little time-out. I enjoyed my visit a lot. Thank you Shayn for creating it and for sharing it with the public!

Landmark to The Isle of Elar – Still Memories
http://maps.secondlife.com/secondlife/Elar%20Imerra/143/232/22
flickr page for The Isle of Elar – Still Memories
https://www.flickr.com/groups/14782016@N22/
Maddy Gynoid’s blogpost “Simtipp: The Isle of Elar – Still Memories”
https://echtvirtuell.blogspot.com/2020/11/simtipp-isle-of-elar-still-memories.html

Art in Second Life 2020 (80) FOCUS

When I was looking for a destination for simploring on scoop.it SL Destinations Sunday, November 15th, I came across a picture of FOCUS. It led to another post of Maddy Gynoid “Simtipp: FOCUS“. After reading Maddy’s post, I decided to visit myself.

The installation “FOCUS” is built in a full, moderate region named Coppelia, Coppelia is an artist cooperative sim where the primary objective is to provide studio space for artistic exploration. As of now the cooperative consists of: Jo Ellsmere, Glyph Graves, Penumbra Carter, Dekka Raymaker, Ultraviolet Alter, DB Bailey und Cuirec d’Erc.
FOCUS is a joint work of David Denton (DB Bailey), Bob Johnson (Thoth Jantzen) and Jane Leffer (Jo Ellsmere).

FOCUS – the start on the surface / zooming out from the landing point for an overview

The landing is on the ground but the installation FOCUS itself is on a platform at 1.600m. Upon landing you get some information how to set your viewer in order to play media. You get to the installation with a teleporter – choose FOCUS LP.

As you can see in the overview picture where I zoomed out, FOCUS is a very complex installation built of countless structures, a lot of light and which is very colourful. The first views were just overwhelming,
There are several ways to get around within the installation. With the teleporter pads you can go the predefinded points: Cathedral, Roller Coaster, Hippycampus, Media Magic, The Marble and VortexTop. I began my simploring tour using one of the bicycle trainer right next to the landing. The bicycle began to move and to fly and I could look around while I was moved – the impressions you get are simply WOW. I took way more pictures than I can publish here.

FOCUS – at the landing point / my trip with the bicycle trainer

I returned to FOCUS LP and used another “vehicle”, a pad that put me into a green cyclinder and moved me around a bit. This tour ended close to an Egypt sculpture. Funny, the sculpture follows you with her view. FOCUS is permanently changing, most elements are not fixed but move around, depending on your viewing point, cam distance and angle what you see is unique, temporary and the pictures I took are unique as well for this reason.

FOCUS – using the cyclinder / the Egypt sculpture

I continued exploring the world of FOCUS on foot and walked through tubes, went upstairs and downstairs. On the ground of the isntallation I found a carousel and a chessboard with the head of Donald in the center “Covfefe! The New World Disorder” – funny (and hopefully history very soon).

FOCUS – exploring on foot / the carousel and the Donald chessboard

I arrived at the Cathedral and had a look inside. It seems to be used for events as well. It’s a really impressive structure. I continued my tour using the teleport pads. I visited Media Magic and danced surrounded by all the lights and structures.

FOCUS – Cathedral / Media Magic

I visited Hippycampus and the VortexTop, where you can rezz a ball, sit on it and roll down. The ball becomes invisible and this way your roll down making yourself as small as possible. That was fun.

FOCUS – Hippycampus / rolling down from the VortexTop

I visited the Marble and finally the Roller Coaster, which is another highlight of FOCUS. Enjoy it in mousellok if you can handle it – or simple enjoy the views!

FOCUS – The Marble / Roller Coaster

FOCUS is a great art installation. I was thrilled and did enjoy the views for more than an hour and I took far over 60 pictures. Thank you David Denton (DB Bailey), Bob Johnson (Thoth Jantzen) and Jane Leffer (Jo Ellsmere) for this great installation which proves once again the endless possiblities for virtual art.

Thank you all others in the cooperative of Coppelia for enabling FOCUS.

Landmark to FOCUS
https://maps.secondlife.com/secondlife/Coppelia/133/123/22
Maddy Gynoid’s “Simtipp: FOCUS”
http://echtvirtuell.blogspot.com/2020/11/simtipp-focus.html

Simploring 2020 (80) The Apartments

For my simploring tour on Sunday, November 8th, I picked “The Apartments” from scoop.it SL Destinations. The entry led me to a post of Maddy Gynoid “Simtipp: The Apartments” (in German) which I read before visiting myself.

The Apartments is built on a platform in the skies. Creator and owner is Paradox (Paradox Ivory). I saw Paradox’ sim “Tokyo Street and Umi” last year (read here). Tokyo Street was a big city installation and Umi was a Japanese village. And now she created “The Apartments” which is also somewhere in Japan, just in the future, yet it is no a scifi installation.

The Apartments – bird’s eye view

The Apartments is a quite smart installation of a big city, done with less than 5,000 prims. Zooming out you see the layout. A labyrinthine building extending over 2 floors surrounded by skyscarpers. Inside you feel like in a big Asian city. You enter the one building and get lost in hallways. The hallways are used as additional living space. At most entrance doors there’s stuff stored, be a bottle boxes, chairs, sofas, table football, garbage, a bike and many tools (amost a whole garage), etc.

Impressions of “The Apartments” (1) another bird’s eye view and around the landing point

You see a lot of cats. They occupy many chairs and couches and in particular the window benches. They seem to love seeing out of the window and watching the rain falling and all the raceways. From the windows you also see the traffic … flying cabs and flying police cars. If you have your sound turned on you often hear the sirens of the police cars.

Impressions of “The Apartments” (2) cats on window benches / in the gym

You will find almost everything within the labyrinth of hallways .. a fitness studio, a laundry, a sushi bar, lots of vending machines, parking, a gathering room and much more. There’s a lot of stuff to dicover and I’m sure I didn’t see everything.

Impressions of “The Apartments” (3) parking garage / hallways

There are also some fully furnished appartments that you can visit. They are packed with stuff, tiny appartments with large windows so that you are admist the city and have something to watch. The rain, the raceways and the traffic, the infrastructure and so many other things can be seen through the windows. For me it is one of the highlights of The Apartments that the city looks very busy.

Impressions of “The Apartments” (4) inside Apartments / public meeting point (lower left)

Appropos busy, during my visit there were a lot of other people visiting. Maddy wrote in his blog that The Apartments is listed in the SL desination guide and hence it gets a lot of traffic. The upside is that the hallways are not empty, the downside is that I had to wait with my pictures or that avatars ran into my picture when the textures had just cleared up.

Impressions of “The Apartments” (5) views outside into the city (left) / Sushi bar (right)

Hallways, endless rain and cats lots and lots of cats” – The Apartments is a place you shouldn’t miss when you enjoy simploring (like I do). Thank you Paradox (Paradox Ivory) for this great place and for sharing it publicly. Well done!

Landmark to The Appartments
http://maps.secondlife.com/secondlife/Cuscus/122/59/2060
Maddy Gynoid’s “Simtipp: The Apartments”
http://echtvirtuell.blogspot.com/2020/11/simtipp-apartments.html
The Appartments flickr-page
https://www.flickr.com/groups/2984011@N23/pool/

Simploring 2020 (79) Sugar Mine

I went on a simploring tour Thursday afternoon, November 5th. I picked Sugar Mine from scoop.it SL Destinations. There was just a picture from a flickr page on scoop.it SL Destinations, but Annie Brightstar (anniebrightstar) also provides links to former posts of destinations listed. And that led me to a post of Maddy Gynoid “Simtipp: Sugar Mine” (in German). After I read his post, I was really curious about Sugar Mine.

Sugar Mine – Overview and orientation map

The landing is on a stone pier leading to a quite big building with a large passage. In the building you find a workshop, at the building is a plate “Irongate Wharf”. Behind the passage is a court and another even bigger building with another passage. In one corner of the court is a lighthouse. The windlight is a bit hazy and provides a mystic atmosphere. From the landing you see a huge artifical waterfall, maybe a power plant. Furtheron you see more huge buildings on a hill and 2 light beams shine into the sky there. The scenery reminded me a bit of Metropolis.

Sugar Mine is an adult homestead, owned by Tomster Starflare and Gioia Sautereau. The landmark description doesn’t give much away: “Punky home of Tomster Starflare and his gardener Gioia Sautereau. Please feel free to explore all the places reachable by foot, vehicle, teleporters and some experience teleporters 😉

Impressions of Sugar Mine (1) – around the landing point / Harbour

At the above mentioned court at the Habour is a teleporter pad with 4 destinations: SM Harbour, SM Cave, SM Nowhere and SM Plaza. I assume SM stands for Sugar Mine. SM Harbour is the teleporter pad at the court, SM Cave leads to a cave up in the skies. I did go there briefly but didn’t further explore it. SM Nowhere is a building and testing platform up in the skies. Gioia Sautereau was there during my visit and I wanted to talk to her, but she was absent. Finally SM Plaza leads to the building complex up the hill.

Impressions of Sugar Mine (2) – at the plaza

I went to the plaza first and I took the teleporter. Again the buildings and the building style reminded me of Metroplis. You can enter the buildings. In the largest building you find kind of a showroom, it looks like art deco, but I have no idea what the centerpiece is. Next to that showroom is a large event room, also decorated in the style of the early 20th century. Nearing on corner of the eventroom I got teleported to another room. This room looked like a cafe in one corner, like the atelier of an experimental artist in the other corner. I found no way back to the event room, hence I walked outside and found myself next to the Eiffel Tower, that had lost most of its top. Hoovering next to the half Eiffel Tower was a strange flying object, that looked a bit like steampunk. I could get in there but I couldn’t move it.

Impressions of Sugar Mine (3) – broken Eiffel Tower / waterfall / submarine

My next simploring stop was at the submarine next to the huge articfical waterfall (or power plant?). the submarine is used for living and you can walk inside, yet there’s not too much to discover.

The artifical waterfall is quite interesting, first because of its construction – where does the water come from? But then also because on the top of it you find a lovely gardem, a place to wind down and you see nothing from the surrounding sim up here, it is quite an oasis. And a great place for taking pictures as well. Now I understand why Gioia Sautereau was called gardener in the landmark description.

Impressions of Sugar Mine (4) – around and above the artificial waterfall

Below of the plaza is an elevated railroad and under the tracks are stores. To me it looked a bit like a train station, just the platform was missing. The wagon on the railroad tracks is now a fast food restaurant. The shops look Asian and are quite detailed.

Impressions of Sugar Mine (5) – the “Tram station”

I asked myself what might be in the big block below of the plaza and behind the train station. I camed inside and found a way to get in. There’s a humongous hall with an art and light installation. Look at the two dolls at the entrance. One has her hands in front of her face to protect it from the light and then she takes off her face!
There must be a better way to get it, I assume that I missed anotehr force tp point. I got out with a forced tp though.

Impressions of Sugar Mine (6) – the light art installation

Sugar Mine is a mixture of Metroplis, steampunk, fantasy, architecture and art and even garden culture, quite difficult to sort into a category. There’s a lot to discover, and there’re great backgrounds for taking pictures. Sugar Mine is just different.
Thank you Tomster Starflare and Gioia Sautereau for sharing your place with the public.

Landmark to Sugar Mine
http://maps.secondlife.com/secondlife/Starbright/202/66/27
Simtipp: Sugar Mine
http://echtvirtuell.blogspot.com/2020/10/simtipp-sugar-mine.html
Gioia Sautereau flickr
https://www.flickr.com/photos/gioia_sautereau/
Tomster Starflare flickr
https://www.flickr.com/photos/145604003@N04/

Simploring 2020 (77) Clef des Champs

Sunday, November 1st, I went on another Autmn simploring tour. I picked Clef des Champs from scoop.it SL Destinations because of the lovely Autumn picture. The post led to a post from Maddy Gynoid “Simtipp: Clef des Champs – Herbst 2020“.

Bird’s eye view of Clef des Champs

Clef des Champs is a full moderate region owned by Rose Ulrik (Rose Siabonne). Rose’s partner Renan Ulrik contributed as well to the sim.

I was not disappointed, Clef des Champs is a great place to enjoy the colours of Autumn. And there’s a lot to discover, many views to enjoy. There’re enough places to sit and cuddle and to enjoy. At many places you can also use an intan to dance.
I refrained from making a real orientation map as most of the sim is covered with forest. There’re trails to follow, quite a lot of residential houses, some meadows with grazing horses and beach plots where you can enjoy the view on the sea.

Impressions of Clef des Champs (1) – close to the landing point

I didn’t find out, if all houses are for rent, but some are and there were some available for rent at the time of my visit. Hence I didn’t walk into the houses. I also found one prefab houses that is rezzed obviously to showcase it.

Impressions of Clef des Champs (2) – lower right shows the public gazebo

Clef des Champs is tagged with “photography, blog, cosy, beach, gacha, rental, garden, hire, Lighthouse, fishing, beach, rezz, sex, BDSM, picnic, fairy, magical, butterflies, birds, voice, chat, hangout, scenic, scenery, flickr, public, hors du temps
In Maddy’s post I read that Hors du temps is another sim Rose Ulrik (Rose Siabonne) that is closed in the meanwhile. On the ground your find some teleporter pads that can be used to get around quickly to twwo other spots on the sim and to get to 2 others places in the sky: Winter and BDSM. I didn’t go there (yet).
The flickr group for Clef des Champs is rated adult.

Impressions of Clef des Champs (3) – upper and lower left shows another public gazebo

The preset windlight is a bit too light in my opinion and hence I darkened it a bit for my pictures. This way I got a lot of real nice Autum impressions.

Impressions of Clef des Champs (4) – upper right is the above mentioned prefab house

Most areas at Clef des Champs are free to visit and there’re also some houses, like the gazebo, that are clearly not for rent but for public use. I spent far over an hour just walking around and enjoying the views. Clef des Champs is another beautiful place to enjoy the colours of Autumn. Did I mention in this blog alread that I love Autumn in general and in Second Life? *winks*

Impressions of Clef des Champs (5)

Thank you Rose Ulrik (Rose Siabonne) for sharing so much of your place with the public. I enjoyed my first visit a lot.

Landmark to Clef des Champs
http://maps.secondlife.com/secondlife/Clef%20des%20champs/76/152/21
Maddy Gynoid’s “Simtipp: Clef des Champs – Herbst 2020”
http://echtvirtuell.blogspot.com/2020/10/simtipp-clef-des-champs-herbst-2020.html
Clef des Champs flickr
https://www.flickr.com/groups/3818097@N24/

Simploring 2020 (76) Still Waters

Wednesday, Ocotber 21st, I saw several pictures of Still Waters on scoop.it SL Destinations. One entry led to a post from Maddy Gynoid “Simtipp: Still Waters (Herbst 2020)“. After reading it, I almost had to visit it as I like the colours of Autumn and I hadn’t yet visited a sim dedicated to the foliage this year. To say it right away, I was not disappointed at all

Still Waters overview and orientation map

Still Waters is a moderate homestead, owned by Talia (Natalia Corvale), who also owns Broken, which I visited last year (read here)

Still Waters is a sim to enjoy the colours of Autumn. The island has the form of a hoof, the sim surround fits perfectly. The landing is on a pier right next to one of a few residential homes on the island. The house is fully furnished and the doors were open, hence I dared to have a look into it. The other houses are also furnished as far as I could see through the windows.

Impressions of Still Waters (1) – around the landing point

Next to the house is a meadow, blooming in yellow, where two horses are grazing. They can be ridden and I took one for a ride.

Impressions of Still Waters (2)

The views I got were just overwhelming, the windlight fits perfect and the leaves almost glow. Amazing. I came along a waterfall and stopped at a chariot used to showcase books. I hadn’t seen it in Second Life ever before.

Impressions of Still Waters (3)

I left the horse and continued on foot I walked up the hills. Above the waterfall is a great place for a break, lovely decorated for the season. Maddy had fun watching the fox there – and I also enjoyed that in particular besides the great view.

Impressions of Still Waters (4) – scenic outlook above the waterfalls

There are many more places to sit and enjoy the views. I took many pictures and enjoyed the Autumn, Still Waters is just beautiful and I’m really happy that I visited and had my Autumn trip. Hence, if you love the colours of Autumn, I strongly recommend to visit Still Waters.

Impressions of Still Waters (5)

Thank you Talia (Natalia Corvale) for this great place and for sharing it with the public. I enjoyed it to the fullest.

Landmark to Still Waters
http://maps.secondlife.com/secondlife/Porter%20Islands/85/114/21
Maddy Gynoid’s Simtipp: Still Waters (Herbst 2020)
http://echtvirtuell.blogspot.com/2020/09/simtipp-still-waters-herbst-2020.html

Simploring 2020 (70) Route 21 – Rural/Small Town Hangout

For my simploring tour on Saturday, September 26th, I picked “Route 21 – Rural/Small Town Hangout” from soop.it SL Destinations. The entry led me to another post of Maddy Gynoid “Simtipp: Route 21” (in German). His blogpost teased me enough to go there myself. Maddy made some great pictures.

Route 21 – overview and orientation map

Route 21 – Rural/Small Town Hangout“, furtheron just Route 21, occupies a quarter of a full sim, rated moderate. It is owned by Terry Wardark. Route 21 is a “general hangout with a small town and rural vibe“, it is “a creation without specific purpose“. The landing is in a gazebo in a park. You get a notecard upon landing with some useful information. At the gazebo you can get also another notecard with hints how to get to the two haunted attractions on the sim for the fall season. Stepping out of the gazebo you see a memorial, the Howie Parker memorial, who was a friend of Terry in real life and passed away in 2017.

Impressions of Route 21 (1) – landing point, Howie Parker memorial, promenade and first view on the town

I had set the windlight to the recommended setting and went to the promenade first. The windlight was perfect for an athmospheric picture of the promenade and the lighthouse. But for my further simploring tour I used either “Anan Adored Realistic” or “Midnight” for my pictures.

The town is for sure a photographic highlight of Route 21. It looks best with the midnight setting. Next to the town is a gas station and garage.

Impressions of Route 21 (2) – town and gas station in different windlight settings.

From the gas station I followed the road over a narrow bridge and came to the rural part of Route 21 with a farm, waterfalls, a pond and nice, romantic places to chill or cuddle. This part is quite a contrast to the town – and very well made.

Impressions of Route 21 (3) – farm and waterfalls

Following the road you come to the Murder House, one of the fall attraction. As Halloween gets closer, you find some scary scenes inside. I turned left and came to the harbour, another photographic highlight of Route 21. It offers nice backgrounds.

Impressions of Route 21 (4) – Murder House and harbour

In one corner of the harbour, close to the truck, there’s the entrance cave for the second fall attraction. You walk through an old mine tunnel and at it’s end is a door which leads to another scary Halloween scene, the crypt, supposed you accept the experience.

Impressions of Route 21 (5) – The crypt – one more picture of the town

Route 21 is a nice place offering different backgrounds, nice spots to wind down and for the fall season also two Halloween installations. Although Terry Wardark wrote that it was created for no specific purpose, I think it has a purpose, the purpose to have fun. Thank you very much for sharing this fun, Terry. I enjoyed.

Landmark to Route 21
https://maps.secondlife.com/secondlife/Costa%20Blanca/16/232/23
Maddy Gynoid’s Simtipp: Route 21
http://echtvirtuell.blogspot.com/2020/09/simtipp-route-21.html
Route 21 – Murder House
http://maps.secondlife.com/secondlife/Costa%20Blanca/103/163/32
Route 21 – The Crypt Entrance
http://maps.secondlife.com/secondlife/Costa%20Blanca/108/225/24

Simploring 2020 (69) Walsh County

For my simploring tour on Saturday, August 29th, I picked “Walsh County” from scoop.it SL Destinations. I read Maddy Gynoids “Simtipp: Walsh County” (in German) before I went there myself. Maddy made some great pictures there!

Walsh County is a general homestead owned by Randonee Noel. At the landing in the middle of nowhere on highway 17 you can grab a notecard by clicking on the highway sign. The notecard provides some information:

Up near the Canadian border glaciers have leveled the earth to where you can see that it’s curved. The winds move across the landscape interrupted only by the lines of trees planted there to interfere.
Agriculture is the cornerstone and the crops are gold. There are fewer than 9 people here for every square mile, but most will share a cup of coffee and a smile if you’re polite.
Welcome to Walsh County, North Dakota.”

Impressions of Walsh County (1)

Walsh County is not a fiction. Walsh County lies on the east side of North Dakota and has a population of about 10,000 people. You can read more about it on wikipedia here. Also the highway 17 is not a fiction. It is 139 miles in length and its alignment was established in 1939 (see wikipedia here).

Impressions of Walsh County (2)

When I looked around immediately “The Far Away” came into mind. I visited “The Far Away” in 2019 the last time (read here) and it is a real classic sim in Second Life.
Walsh County is also flat and there’s nothing but the highway, one tree, one pond with 3 ducks, one truck, a wind sock and ….. wheatfields. Anything else? Yes! A crop duster plane that spreads crop protectant over the cornfields. Watching the plane is fascinating and kept me busy for a while.

Impressions of Walsh County (3)

The scenery reminded me of a scene in the film “North by Northwest” directed by Alfred Hitchcock. In the film the main character Roger Thornhill (played by Gary Grant) is attacked by a crop duster plane – in the middle of nothing.

Impressions of Walsh County (4)

In Maddy’s post I read that SmacemanSpiff Grau, the parnter of Randonee Noel, supported her with building this fantasic sim. Walsh County is perfectly rural and transports the feeling of endless fields very well. A place to wind down. A place to take great pictures.
Randonee Noel also made a short video clip of Walsh County:

Thank you Randonee!

Landmark to Walsh County
http://maps.secondlife.com/secondlife/Campton/48/52/23
Maddy Gynoids “Simtipp: Walsh County”
http://echtvirtuell.blogspot.com/2020/08/simtipp-walsh-county.html
Randonee Noel’s video clip of “Walsh County”
https://www.flickr.com/photos/randoneenoel/50257405707/play/360p/68909c51cb/
Walsh County on flickr
https://www.flickr.com/groups/randomlyspiffy/

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