Simploring 2018 (12) Neverfar

For my simploring tour February 1st, I selected Neverfar from the Destination guide. The name rang a bell, and yes, I read about Neverfar in Inara’s blog a couple of day’s before “Neverfar in Second Life“.
Neverfar was created and is owned by inertia (caridee.sparta), who is also offering her building skills to do design sims for customers. Hence Neverfar is also kind of a showcase. inertia says about it: “The Neverfar Project specializes in bringing my signature shabby vintage style to your space with amazing landscapes and sceneries. My our meticulous attention to detail and only the best in Second Life decor and landscaping items, i’ll bring your dream to life from a single room to a full sim uniquely designed by me.

Impressions of Neverfar (1)

Neverfar consists of 3 islands. The main island is public and there’s a lot to discover. The little village, obviously we’re somewhere in Asia, offers a lot of little details to discover. The rest of the main island is also inhabited and fun to explore. There’re many cosy places which offer nice views – a pardise for photographers. Time seems to stand still a bit in Neverfar and the “shabby vintage style” adds a particular charm. When you’re in the little village you will most probably meet a flying robot, which is harmless but a reminder that time didn’t stand still *winks*. I wonder what’s the robots’ assignment? Anyway it is funny!

Impressions of Neverfar (2) – note the fying robot and and Cica’s animated stick figure

On the other public island you climb up the lighthouse for a spectacluar view or visit the residentail home there. You’ll need to swim or fly to get there. The third island is private and you should respect that.
Inara mentioned Cica Ghost’s animated stick figures. And I saw them, at least a pair of them on bicycles. What a nice surprise 🙂

Impressions of Neverfar (3)

I enjoyed my short visit to Neverfar. Thank you inertia for sharing it with the public! And I like the expression “shabby vintage style”, as it describes pretty well the overal setting of Neverfar.

Landmark to Neverfar
https://maps.secondlife.com/secondlife/Neverfar/153/174/26
Inara Pey’s blog post “Neverfar in Second Life”
https://modemworld.me/2018/01/25/neverfar-in-second-life/

Simploring Destinations

After publishing the blog post about my simploring tour to La virevolte I got a message from Annie Oh (anniebrightstar) who follows my simploring tours. She knows that I look up the SL Destination guide every once in a while, when I have no destination on my list to visit. Annie has collated every travel blog she can find for some 4 years now and put into scoop.it. Look it up here: https://www.scoop.it/t/second-life-destinations. Here you can search blog entries about a SL destination or just look up the latest published entries. I added the link to the “Other links” section on the right.


Annie has also her own blog https://anniessl.blogspot.co.uk/ and I’ll have a look at that from now on. She’s a simplorer like I am. I added her blog “Exploring Second Life with Annie” to the list  “Active blogs” on the right as well.
On Annie’s blog I also found another scoop.it page, which is curated by Annie:
Art & Culture in Second Life – art Exhibitions, Literature, Groups & more
I added it also to the “Other links” section on the right.

Thank you for the hint, Annie!

Simploring 2018 (1) La Vie in Winter

December 26th, 2017 I made another simploring tour. I looked up the SL desination guide and scrolled through the recently added sims. There I found La Vie on page 2: “La Vie…formerly a bright sunny beach and then a colorful autumn paradise has now been snowed in. Come play in the snow in this photogenic spot before it’s gone

La Vie in Winter – Overview

It’s my 3rd visit to La Vie, which is owned by designed by Krys Vita and Arol Lightfoot. I visited it in Summer in June 2016 (read here) and in Autumn in October 2017 (read here). La Vie seems to become a regular simploring destination for me.

La Vie in Winter – the house by the landing point

Again La Vie has changed a lot. It didn’t just snow and become cold. The whole island was redesigned. In the center of the winterly island is a pond, the shores are mostly rocky. There are a few houses spreaded over the island. Each looks cosy and inviting and is furnished and decorated for the season inside and outside. One road leads from the landing spot to another house and a Christmas tree sale. A chaple is located on the highest rock overlooking the island, but it’s hard to reach, you need to climb up the rocks.

Impressions of La Vie in Winter (1)

Impressions of La Vie in Winter (2)

There’re some opportunities to sit and cuddle and to enjoy, for example in a sleigh or even in Santa’s sleigh. La Vie sim offers lovely views and is another Winter paradise for those who love taking pictures like me. Completely new is a ski lift, which does not lead up to a mountain, there just 4 or 5 poles, but you can take a picture from a perspective where you don’t see that it doesn’t lead up to a mountain. And there’s one of these big snow vehicles that are used to prepare the slopes. And I even saw another visitor skiing. This way I got a little foretaste for my upcoming ski trip in RL.

La Vie in Winter – a SL foretaste of skiing in RL

La Vie is jsut beautiful and another example of the possibilites for building your own dream in Second Life. Thank you for sharing your sim with the public, Kyra Vita and Arol Lightfoot. I enjoyed my visit to winterly La Vie.

Landmark to La Vie
http://maps.secondlife.com/secondlife/La%20Vie/143/157/23

Simploring 2017 (100) Binemust Snow

For my 100th simploring tour 2017 I looked up the SL destiantion guide and selected BinemustSnow: “This beautiful two-island winter wonderland is filled with surprises in all corners and under the surface. Explore Binemust now to see it covered in the loveliest of snow.

December 15th: winterly Binemust overview with ground desitinations

The name Binemust did ring a bell and yes, I visited Binemust before in August 2016 (read here). There have been some changes. It was really worth revisiting!

Impressions of winterly Binemust

The landmark of the destination guide BindemustSnow leads you directly to the winterly island of Binemust. The island is really photogenic. I roamed around, explored and discovered. First I didn’t recognize that I was here before but when I entered the church I did remember and recognized it as not much changed here.

Binemust: Residential home (upper left) / beach house inside (upper right) / the curch (lower left) / the curch inside (lower right)

Upon your landing you’ll get a welcome notecard from Bine Rodenberger, who created and owns Binemust.
“Welcome to Binemust – a 2 island sim with an underwater world and experimental decor sites in the sky. You landed on the ground. You can find your way to the Portal, from where you have access to all the experiences on Binemust. At the portal you will find doors and holes in the ground to the different scenes on the ground, in the water and in the sky.. When you sit on a door or a hole, you will be transported to that experience, and you can find your way back to the portals by returning the way you came, or use the Portals landmark”

Binemust Portals (upper left) / campingsite (upper right) / fairground (lower left) / art garden (lower right)

There are several doors and holes spread over the island, one hole is directly next to the landing point. I recommend to explore and discover the winterly island of Binemust first. I really love it. Bine succeeded to create an atmosphere that seems to be cold. But when you enter the farm house or the residential home opposed to it, it feels cosy and warm inside. After visiting the church, I took a door to the Portals. From here you can explore and discover the following destinations:
– on the ground: Horse field (landing point of BinemustSnow), Beach, church, Beach house, Light house, Farm house
– underwater: art garden, campingsite, fairground, waterford
– Skybox
and Vimmershavn

Cica’s hugging tree (upper left) / waterford (upper right) / art inside of waterford (lower pictures)

The underwater desitinations didn’t change much compared to my visit in 2016. I recognized the campingsite, the fairground and the the art garden. New for me was Cica Ghost’s hugging tree Close to the art garten. And new for me was waterford. Inside of this fabric building you find soem more art installations.

Binemust skybox (upper left and right) / interior of Lighthouse (lower left) / Beach house (lower right)

Binemust at the beach and Binemust lighthouse (lower right)

The skybox is a residential home and contains everything you need for a comfy home.

Completely new is Vimmershavn, a modern shabby town that is mostly abandonned. But there’re oases of life where nothing is abandonned, they are neat and clean. These oases give Vimmershavn a particular charme. It is ood to be in such an oasis and to look at the shabby abandonned town, that was taken by criminals and homeless people. Vimmershavn could be a great place for roleplay. I spent a lot of time there, it’s a really interesting creation.

Binemust: Impressions of Vimmershavn (1)

Binemust: Impressions of Vimmershavn (2)

Binemust and all the experiences is a great place for simploring. Bine Rodenberger has created something outstanding in Second Life. This time I also visited her website which contains a lot of additional information. Thank you Bine for providing Binemust to us all. I should return more often!

Landmark to BinemustSnow
http://maps.secondlife.com/secondlife/Binemust/53/110/21
Landmark to Binemust Portals
http://maps.secondlife.com/secondlife/Binemust/131/155/717
Bine Rodenberger’s website
http://www.bine.se
My first visit to Binemust
https://themaurers.me/2016/08/31/binemust/

Simploring 2017 (92) New Babbage

I came across New Babbage following Inara Pey’s blog post “Exploring Lapprock Lighthouse in Second Life“.
Built on a massive volcanic plug out in the Vernian Sea, Lappock Rock Lighthouse protects the shipping sealanes against the treacherous Lappock Rocks. Open to visitors!” is the landmark’s description of Lapprock Lighthouse.

Impressions of Lapprock Lighthouse (1)

The lighthouse is was buildt by Vic Mornington (victor1st.mornington) and I went visiting it. It is a quite large ligthouse and inside it is used for living. Each floor has it’s own purpose: Living room, Bedroom, Office, Library and Laboratory. In particular the inside is worth a visit. The rooms are fully furnitured up into the very last detail and I enjoyed a lot exploring and discovering it. You can’t get on the top of the lighthouse though although I’d love to go there to get a view from there.

Impressions of Lapprock Lighthouse (2)

Right on the ground level you can take an elevator that leads down into a maze of tubes and rooms underwater. I found a bar down there and another laboratory and after some exploring I came to another elevator that leads upwards and brought me to Port Babbage.

Pictures from the underwater world of Vernian Sea and Port Babbage

Lapprock Lighthouse is a part of 11 connected sims which build the Steampunk city of New Babbage. It exsists more than 10 years now. The eleven sims are: Babbage Canals, Wheatstone Waterways, New Babbage, Babbage Square, Port Babbage, Clockhaven, Quarry Hill, Babbage Palisade, Acedemy of Industry, The Fells and Vernian Sea (that’s where you find the Lapprock Lighthouse).
I visited other Steampunk places in Second Life before but I never visited New Babbage, which is in fact impressive not only because of it’s size but also because of it’s architecture and the many details you can discover. Actually New Babbage is a roleplace community. Visiting it brought up the question to me “What is Steampunk?” I looked it up in wikipedia and found a lot about it – including the source for the name “Babbage”.

Impressions of Port Babbage

“Steampunk is a subgenre of science fiction or science fantasy that incorporates technology and aesthetic designs inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the 19th century’s British Victorian era or American “Wild West”, in a future during which steam power has maintained mainstream usage, or in a fantasy world that similarly employs steam power. Steampunk most recognizably features anachronistic technologies or retro-futuristic inventions as people in the 19th century might have envisioned them, and is likewise rooted in the era’s perspective on fashion, culture, architectural style, and art. Such technology may include fictional machines like those found in the works of H. G. Wells and Jules Verne. Other examples of steampunk contain alternative-history-style presentations of such technology as steam cannons, lighter-than-air airships, analogue computers, or such digital mechanical computers as Charles Babbage’s Analytical Engine.
Steampunk may also incorporate additional elements from the genres of fantasy, horror, historical fiction, alternate history, or other branches of speculative fiction, making it often a hybrid genre.
The first known appearance of the term steampunk was in 1987, though it now retroactively refers to many works of fiction created as far back as the 1950s or 1960s.
Steampunk also refers to any of the artistic styles, clothing fashions, or subcultures that have developed from the aesthetics of steampunk fiction, Victorian-era fiction, art nouveau design, and films from the mid-20th century. Various modern utilitarian objects have been modded by individual artisans into a pseudo-Victorian mechanical “steampunk” style, and a number of visual and musical artists have been described as steampunk.” (source Wikipedia)

Impressions of Brunel Hall Hotel and Restaurant

I made a quick tour through all 11 sims to get at least a first impression. At Acedemy of Industry I found the Brunel Hall Hotel and Restaurant. Brunel Hall Hotel is ran by Vic Mornington (victor1st.mornington) and Lia Venuto (venra.aries), and is the first of the major Second Life restaurants to be added to the Destination Guide. It was founded back in 2008. Besides dinning Brunel Hall is also a working hotel. With 10 rooms upstairs rented out on a weekly basis, its a great place for a temporary homebase while you explore the other 10 regions which make up the City State. The restaurant looked familiar to me and I think that I was there before when I was looking for a restaurant as a background for a scene for a picture I wanted to make. It’s just beautiful.

Those involved in running New Babbage and the roleplay community do that with passion and you can sense that when you visit. I like that you’re invited to visit and explore regardless of whether you want to roleplay or not. I rather won’t roleplay there myself as my Second Life is focussed on my family and friends and within the bdsm community but New Babbage did really impress me.
Of course there’s also a homepage for the city of New Babbage for further information.

Impressions of the City State of New Babbage

There’s so much to discover and explore in Second Life, I think I’ll need a third and fourth life!
Thanks to all who keep this city alive and accessible to us all.

Landmark to Lapprock Lighthouse
http://maps.secondlife.com/secondlife/Vernian%20Sea/183/184/106
Landmark to Port Babbage
http://maps.secondlife.com/secondlife/Port%20Babbage/120/174/103
Landmark to Brunel Hall Hotel and Restaurant
http://maps.secondlife.com/secondlife/Academy%20of%20Industry/52/78/108
City of New Babbage homepage
http://www.cityofnewbabbage.com
Inara Pey’s blog entry “Exploring Lapprock Lighthouse in Second Life”
https://modemworld.me/2017/11/14/exploring-lapprock-lighthouse-in-second-life/

Simploring 2017 (85) Sunfall

Sunday, October 22nd, I was up for a simploring tour. I checked Inara Pey’s blog as well as the SL desination guide but no sim attracted my direct attention. I was looking for fall and not for an Halloweeen sim. Finally I used the inworld search function of SL for “Autumn” and I selected “Sunfall” for my simploring tour:
“Autumn has arrived! The sim is bursting with fall colors.
Wander around this beautiful landscape, spot the dragonflies dancing on the stream, climb the lighthouse tower or relax on the beach, watch the waves at smugglers rock.
Shopping too!”

Sunfall – an overview

Sunfall is a full sim, divided in three parts: Sunfall Landing, House of Spheres and Pestique Furniture. The landing point is on the beach of Sunfall Landing and I got an automatic greeting “Sunfall: Hello Diomita Maurer. Welcome to Sunfall Landing, enjoy your visit 🙂 Relax in this romantic nature sim. Wander around on foot or use the signposts to TP. Home of the mainstores of House of Spheres and Pestique.”

Impressions of The House of Spheres

Sunfall is another example how to combine business with a public sim, that also offers opportunities to walk, to sit and cuddle, to explore, take pictures and to have fun. A customer service that I appreciate. I never heard of “The House of Spheres”. This part of the sim and the shop are owned by Freya Spellhunter. The House of Spheres offers floral arrangements and decorations. I really like the presentation of the flowers in a greenhouse. And in SL flowers don’t fade but stay in shape and in their colours.

Impressions of Pestique Furniture

Pestique Furniture is the part of Sunfall, that is owned by Sara Greene and hosts her shop. Pestique offers all kind of furniture and decoration, everything you need for home and garden. The modern 3-story store does not really fit into the environment but exhibiting furniture needs some space. While I liked the greenhouse used as a store for the floral arrangements, I think also the modern building next to the greenhouse, where Freya exhibits decorations (right now of course Halloween) looks a bit like a contaminant.

Sunfall: The waterfall, the lighthouse and the sauna in the rocks

As mentioned the signposts do not point to the spots to visit but are used as TP Points to bring you around in Sunfall if you don’t go on foot. Besides the Greenhouse, the House of Spheres and Pestique, you can visit the Lighthouse, the Waterfall and two beaches. I went to all places. The sim is lovely and offers some really nice spots. In the end of my visit, I discovered a sauna that is build into the rocks. For sure a nice place for a sauna as you can enjoy the view outside. And Autumn? Well my desire to visit a real Autumn place with all the colourful leaves was not really satisfied. But nonetheless I found a nice place to go to and I appreciate this way of doing business in SL. It gives a bonus to the cutomers. Thank you Freya Spellhunter and Sara Greene. I enjoyed my visit.

At the beaches of Sunfall

Landmark to Sunfall
http://maps.secondlife.com/secondlife/Gleannbogh/14/128/21

Simploring 2017 (81) Deadman’s Island

For simploring on Saturday, October 7th, I selected “Deadman’s Island” form the editor picks of the SL Desination guide. It’s description read promising for this time of the year “Deadman’s Island is not for the squeamish or faint-hearted! Are you looking to visit somewhere dark, ominous and creepy? Deadman’s Island will leave you feeling like someone is right behind you… watching… waiting… ” and the tags that come with with landmark do fit as well to the season we’re in now “halloween, apparitions, creepy, horror, photography, photos, haunted, asylum, clowns, cemetary, popular, forest, scary, spiders, dead, demon, zombie, blood

October 7th: Deadman’s Island – overview

October 7th: Deadman’s Island – impressions (1)

Deadman’s Island is owned by Alex Luciano (alexandrasadie) and the word dark fits for it. Beside some shabby wooden buildings the island is covered with forest. You will find a lot of dead bodies and a creatures that seems to be a strange mixture of a dog and a dinosaur on your discovery tour. And if there’s someone alive and is a members of Alex Luciano’s group they wear the tag “I’m dead”.
On my way from the landing point to the building that seems to be the main building I came across one of these creatures. When I wanted to enter the building, I was teleported to another building, an asylum.

October 7th: Deadman’s Island – impressions (2)

October 7th: Deadman’s Island – impressions (3)

Wherever you go on Deadman’s Island – blood, deads, scary creatures, rats, spiders … I went to the cemetery and to the chapel. And I visited the ghost ship. The ghostship is something particular as the ship is really tranperent like a ghost and it looks different from every angle. I haven’t seen it in Second Life before. I recommend to enter all buildings if you like scary scenes – there’s no room withough something bloody and scary. And if you can, then turn you sound on, it adds a lot to the scary and dark mood. Also don’t miss to climb up the lighthouse, as you have a great view on the ghostship from up there. On my way from the lighthouse back to the landing point I found a board that gives a free witch hat, which is really good. Don’t miss to grab one. There I also met Alex and I took a picture of us. She was absent but we talked later.

October 7th: Deadman’s Island – impressions (4)

Deadman’s Island is for sure worth a visit, particularly during Halloween season. Thank you for providing your island to us all, Alex.

Landmark to Deadman’s Island
http://maps.secondlife.com/secondlife/Lost%20Spirits/42/153/26

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