Simploring 2017 (47) – LICK and Crystal Bay

Thursday, June 15th, we had a holiday in parts of Germany, Corpus Christi. I had a time for some simploring and decided to check some landmarks that I collected over time when standing or sitting in one of our clubs from profiles I read. First I visited LICK , accordinding to the description “an exclusive and private Fem Fashion & Style community, founded in the Fall of 2016 in New York City and a beautiful, safe space for fems to hangout, chat and meet.”

LICK is a huge spacious skybox club, with bar, sofa and chairs, dance floor, spotlights. Yes, it looks exclusive and luxurious. Through the windows you see the skyline of New York City. You can walk outside and sit on a large terrace that offers again enough space to sit. Unfortunately you look up into the blue sky and not at New York City skyline, something I would change. What differs LICK from any other club I saw so far is another large room adjacent to the club that is intented for fashion shows with a catwalk and tribunes for the guests. During my visit, I was all alone, most probably because in New York it was early morning. The board at the entrance invited to a party on Monday, June 12th, starting at 2 PM SL time (11 PM in central Europe).
From the impressions I got I assume that LICK is not a club, you go to to hang around (and read profiles for example *winks*), it’s more a club you visit for a fashion show or for a party. The group for the club has close to 200 members. LICK was founded by Yes Mode, thank you for providing the place.

Landmark to LICK
http://maps.secondlife.com/secondlife/Casa%20Blanca/190/53/1022

The second place I visited on my holiday tour was Crystal Bay , Lesbian D/s and RP Touring Resort, a women only sim. Crystal Bay was founded by Crystal Jestyr, who I saw at The Secret House and from her profile I had the landmark.

We offer a D/s and RP themed destination to relax and enjoy your Second Life experience. Crystal Bay is an adult D/s and RP themed sim for women only. We feature over 700 meters high of winding, scenic endless mesh roads for you to ride and plenty of places to stop and explore, relax and play along your travels through Crystal Bay. We offer a sim wide MSM restraint system for Dommes and subs to enhance your D/s and RP experience.”
I landed at the large social area on the ground level. There’s a big board with the teleport destination, which makes traveling around easy. Right next to the landing lies a motor yacht at the starting point of a water race track. I took the motor yacht and drove once around the sim. It is the first time that I saw a racing track for motor boats in Second Life.
After my boat trip, I zoomed out to get an overview of Crystal Bay and I saw that it consists of several levels all connected by streets. The sim is a huge race track (700 meters high of winding, scenic endless mesh roads for you to ride). Quite close to the landing point you can rezz a free old Porsche and use it to further explore the sim. That’s what I did.

It is great fun as you can drive and drive and drive ….. and while you drive you see some of the sims attractions that you can also reach by the teleporter board. If you like driving or racing in Second Life, this is the place to visit! I’m pretty sure, that our Kitty will soon drive some rounds there. On the most upper level, I found another rezzer, this time for a bike and I exchanged “my” Porsche to a chopper bike. Unfortunately, I couldn’t unlock it (maybe because I didn’t join the group) and hence I could not adjust my seating position and more restricting, I could not change gears and stay in gear 1, which is really slow.
I had a great hour cruising around Crystal Bay. Thank you Crystal Jestyr.

Landmark to Crystal Bay
http://maps.secondlife.com/secondlife/Crystal%20Bay/35/71/29

Simploring 2017 (46) – Le Sixième Sens

Tuesday, June 13th, I made another simploring tour. Inara Peys’ blog “A sixth sense in Second Life” caught my attention as I was in the mood something just naturally peaceful.
Le Sixième Sens is French and means “The sixth sense”. The sim is designed by Yeiyaiel and Natacha Haroldsen, they are partnered in Second Life. Le Sixième Sens is the home of the Knicks Knacks mainstore, which is owned by Natacha Haroldsen. The shop offers design buliding elements and other stuff for interior and exterior decoration. You land exactly in front of the main entrance of this shop. I had a quick look around and yes, there’s some stuff that really looks nice.

The Knicks Knacks mainstore is the biggest building of the Tuscan village and dominating the market court. There are some other smaller store at the court, smaller stores, like boutiques that you would expect there, so the village is also a place to shop.

Le Sixième Sens consists of three islands, the village is on the main island. The seccond largest island is farmland. On it’s one end is a ruin with same nice places to sit and cuddle. And there’s the broken lighthouse that I saw on another sim already. That fits well to the ruin. Besides the farm there’s wine and a lovely house on the top of the vineyard. The smallest island is more or less just a rock with a little house on it’s top, that is used as an artist’s workshop.

Le Sixième Sens is beautiful and pitoresque. The pictures i took look like watercolour, amazing. It is as if you were walking and sitting in a picture. I can’t express is any better than Inara did in her blog entry “Le Sixième Sens retains a wonderfully relaxed feel, offering the kind of setting you hope to find whilst travelling on vacation; a place that calls on you to stop, explore, run your fingers lightly over the delicate curl of flower petals and watch the water slip slowly under bridge and bough.”

Thank you Natacha Haroldsen and Yeiyaiel for providing this spot of Mediterrean peace to all of us.

Landmark to Le Sixième Sens
http://maps.secondlife.com/secondlife/Le%20Sixieme%20Sens/216/108/27
Inara Pey’s blog about Le Sixième Sens
https://modemworld.me/2017/06/07/a-sixth-sense-in-second-life/

Simploring 2017 (45) MetaLes ..O.. ArT Virtual Space

Looking for a place to explore I came across MetaLes in the Second Life Destination guide. MetaLes promotes culture and art in the Metaverse. Artists and creators of Second Life expose each for 2 months in the sim MetaLes. Curators (owners?) are Ux Hax and Romy Nayar. I looked up “Metaverse” and found a definition at wikipedia “The Metaverse is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the internet.”
(source: https://en.wikipedia.org/wiki/Metaverse)

Actually I visited 3 different installations at MetaLes starting with Empty Minds, which was mentioned in the destination guide. The information or better the thought that you get on your way visiting “Empty Minds” is “It is made known that if an idea is born in your empty mind, you must come to disregard it. Nobody knows why. The origin of that idea was lost. Maybe you’ll be the first to have the idea to not to discard your ideas. :))

MetaLES ..O.. ArT Virtual Space –  exhibitions in June 2017

Empty Minds by Roma Nayar is surreal. It is dark and grey, not scary though. The beings in this installation look like humans on the first glance. But they have no feet, they have one wheel instead, some have two wheels. Their head is an empty light bulb and the arms are very long. They are dressed and some dressed provide a little bit of colour to the scenery. You can get a free avatar for more immersion (I didn’t do that). What you see and interpret into this art installation, well I leave that up to you. I noticed at flashing light bulb in one ot the light bulb like heads on one being (is there an idea just born). I saw the row of beings waiting in line to get into a machine, that looks like a washing machine, a shower, a machine to clean your mind? I of coruse noticed the 4 beings standing at the top of the hill in the middle of the installatiom wearing a bin umbrella each. They look like talking, like exchaning ideas? I saw the fence that looks like the fence of a graveyard and the being opening and closing the front door again and again and on the other side of the fence lies a book worm being and around the head of another being is a flock of bugs. I got some surreal pictures, I have some ideas what is expressed with this art installation “Empty Minds”. To make up your mind yourself, you’ll have to visit it. As far as I understood the concept of MetaLes it should be open until End of June.

Empty Minds by Romy Nayar
Exhibtion at MetaLES ..O.. ArT Virtual Space

From the landing point of MetaLes you can not only visit Empty Minds but also an exhibtion called Melancholy by Ini (in.inaka). This exhibition is already running since End of March, so I don’t know how long it will be on anymore. At least the above mentioned 2 months are already over. You may like or dislike the art of Ini. The way it is presented is unique as it is not a normal gallery. You have to walk long ways to see her pictures, you have to dive into her spaces and some pictures just appear when you are in the right position. This adds another dimension to the art, which I found quite interesting, although I only liked a few of her pictures itself.

Melancholy by Ini (in.inaka)
Exhibtion at MetaLES ..O.. ArT Virtual Space

The third exhibition that runs currently at MetaLes is “Mental Levels” by Sina Souza (sinalein). Sina has quite a long list of exhibtions in Second Life and was shown at many galleries. She also had exhibitions in RL. “Sina Souza is a young digital artist from Germany. She works since 2012 with the presentation of images and uses the name (Sina Souza) as a pseudonym. Her works are surreal, moody, dark, thought provoking and unique in style.” (source http://sinadesouza.wixsite.com/mindfactory). There’s a notecard available with the bio of Sina Souza at the starting point of “Mental Levels”. “Mental Levels” in again a particular concept of presenting art and it involves different levels. The art objects are in boxes, that are opened just on one side. You start on a platform and walk down stairs that lead you to the next level, you have to walk around the box to see what is inside. Each art installation is something that you have to look at in detail and it might cause that you think about it and stay a bit longer looking at it before you continue to the next level.

Mental Levels by Sina Souza
Exhibtion at MetaLES ..O.. ArT Virtual Space

With MetaLes, I discovered another art sim in Second Life which changing exhibitions for myself. They run an own website, which is not up to date unfortunately (last entry is from March 2017).

Landmark to MetaLes
http://maps.secondlife.com/secondlife/MetaLES/128/128/18
MetaLes website
https://metalesmetaverse.wordpress.com/

Simploring 2017 (44) – Light Thoughts 3

I had a look at the Second Life Destination guide again to select where to go this time. I decided to visit Light Thoughts 3, a combined art installation by Jo Williams and Mario2 Helstein within the Linden Endowment for the Arts (LEA) program. The two installations are adjacent and have one shared landing point and flow smoothly into each other. The Light Thoughts 3 installation of Jo Williams is on LEA 20 and the installation of Mario2 Helstein is on LEA 21. Looking at Jo’s and Mairo2’s profiles I learned that they are partnered and are both creative minds, hence the combined realisation of their art.

Both art installations work with mesh forms, fantasy plants and animals, with light and light effects, particles and colours. I started with LEA 20 by Jo Williams. It is described as “a dark sim, expressing the feminine experience and principles -flow, darkness, power, wisdom, beauty, abundance, romance, seduction, love and destruction using shapes and lights with mythical and spiritual symbology…and pose balls (ha!).
The setting of LEA 20 is more on the ground and doesn’t go up into the sky like LEA 21. You walk over water or fluids in different colours in which geometric forms and fountains of particles and flowers are embedded like flowerbeds. Some flowers are recognisable like roses and mushrooms, others are jsut fantasy. A little brigde from one bed to another give the impression to be in a garden. In the dark sky there’re spheres looking like planets. Most impressive are the colours and the lights. It is like being in an explosion of colours. Just wonderful and a paradise for those who like to catch the impressions in pictures like I do.
Poseballs? I only found a pair of poseballs for dancing, but perhaps I wasn’t attentive enough as my attention was caught by the colours.

June 6th – Impressions of Leicht Thoughts 3 (LEA 20)

LEA 21 by Mario2 Helstein is described as “an exhibition of mesh and prim forms, lights, effects and innovative scripting. This LEA sim is a stimulating example of artistic creation and technical scripting and innovation in Second Life“. Although both art installations mrege into each other it is clearly different. LEA 21 is has higher forms that reach far up into the sky. There’s also a ceiling buildt of geometrical forms. You can recognize statues, big sculpture of large animals, an octupussy like animal with long tentacles flaots through the room. There’re two ballons with invite to take a ride (for me just one worked and the tour was just a short hop from one spot to another, not what I expected). LEA 21 is coined by these artful sculptures. Some of them are embedded in large grids or surrounded by light effects and particles. There’s also a control panel at one of these sculptures where you can selected about 20 different particle effects. Every viewing angle at LEA 21 provides another experience of light, beams, scupltures and effects.

June 6th – Impressions of Leicht Thoughts 3 (LEA 21)

And why is it Light Thoughts 3? Because Light Thoughts was an art installation back in 2015 and Light Thoughts 2 in 2016 – I didn’t see them unfortunately. That’s the downside of virtual art, it is temporary. You can capture some impressions with pictures like I do but the three dimensional experience can’t be reproduced.

I don’t know how long Light Thoughts 3 will stay open. So it you want to see it, you shouldn’t wait until next year. There are events held at LEA 20 / 21. To get more information you have to join the M2D creations group to find out when awesome Events, Light Shows & parties are on.
Mario2 Helstein also has a store inworld (M2D) where you can purchase particles and light effects, if you want to create your own colourful light show.

Thank you Jo Williams and Mario2 Helstein for this art installion. I enjoyed a colourful hour at LEA 20 / LEA 21

Landmark to LEA 20 / LEA 21
http://maps.secondlife.com/secondlife/LEA21/144/9/23
Mario2 Helstein’s shop inworld
http://maps.secondlife.com/secondlife/Dark%20Heaven/33/133/21

Simploring 2017 (43) Chek Chau – Daisy’s playground

In my last diary entry “Diary 2017 (91) June 1st – June 4th: Quiet Relaxing Moments” I reported that I met Kitty and Aimee Riptide at Daisy’s Playground, to be more precisely at Chek Chau – Daisy’s playground. Even after more than 9 years in world and in the BDSM scene you sometimes get to places that are well known, just I never heard of it before or was there before. Chek Chau – Daisy’s playground is owned by Daisy Rimbaud, who is also the creator of Evil Kitten, a brand for cells, cages, scripts and other BDSM stuff. I personally know Evil Kitten since my frist days in Second Life. Very popular is the Evil Kitten titeler, a toy that I used a lot during my first years. I adds a locked titeler to an avatar, everyone can change the titeler, just the victim itself can’t. You ight imagine the fun behind it.
The Evil Kitten tube cage accompanied me also for my whole Second Life, a simply tube cell with a transparent door shield. Up until today, if we want to collar a new slave, they usually have to spend some time inside of this tube cell as a trial for us – and during this time the rest of the family and we ourself get to know better a new potential family member.

I asked Kitty, who told me that she’s been there quite often, to write a little bit about Chek Chau – Daisy’s playground and here’s what she wrote:

Evil Kitten Chek Chau is a BDSM D/s and kidnap play area. When arriving at the landing zone, do yourself a favor and veer right into the Evil Kitten shopping area. It’s not your usual mall but a best-of-breed collection of Daisy’s wonderfully wicked creations. And yes, there are freebies, too.

Crossing the water over a narrow bridge will bring you to an abandoned industrial site which begs to be explored. Rusting metal, paint peeling off walls, heavy concrete structures, graffiti, barbwire fences, hazmat drums, re-bar and spilled buckets set the scene for a multi-level slave storage, a power plant, a pit, factory buildings, warehouses and a well-appointed home with an adjacent ‘garage’. And cells. Did Kitty mention cells?

Make sure to explore the Sky Dungeon (Kitty thinks it has some of the best lockable pits in SL) and also the Garage Roof. Be curious. Not only does the sim set a wonderful atmosphere for some grungy RP, you will also find lots of unique cells, cages, traps and many other contraptions to experiment and play with. The sim also has a small RLV controlled prison area.

So, what is missing? You. Go and explore and then bring a friend and play. Or do both. Or bring more friends. The sim is usually not overly busy, which is another great plus for some unfettered fun and games. Once you’ve completed a hard day’s work and safely stored your victims, you can head for the beach to relax with cocktails and deckchairs, celebrating your accomplishments and the fun you’ve had.

Thank you Kitty, for your description!

I visited Chek Chau – Daisy’s playground myself again Monday, June 5th, mainly to take some pictures for this simploring entry. The sim consists of 3 main parts: The Evil Kitten Store, The public playground and a private area, most probably Daisy’s private home. There’s a teleporter network for the public area and the store. The public area consists of a social area, the industrial complex with the garage and the Beach. With the teleporter network you can also visit the Sky Dungeon and the prison, that Kitty mentioned.

Another premiere for me waited at the social area. There’s a chess board with mesh chessmen and it is fully working. I played my frist game of chess in Second Life game against the computer (at Level 2, I have no idea how many levels it offers nor if it is an easy level). I won :-).

Landmark to Chek Chau – Daisy’s playground
http://maps.secondlife.com/secondlife/Chek%20Chau/151/58/24

 

Simploring 2017 (42) Flash Back / Flash Forward

Sunday, June 4th, I went simploring in the morning. Kitty accompanied me on this tour. I selected “Flash Back / Flash Forward” from the SL destination guidewhere the description caught my attention “Flash Back / Flash Forward, Giovanna Cerise’s newest installation, takes an abstract and dreamlike approach to time’s passage, our tottering on the precipice between past and future, and the commingling of time and space. Showing at Split Screen through July 31.” The featured abstract picture tempted me to explore it as well as the name Giovanna Cerise rang a bell. I visited Otium in April 2015, where some of her art was exhibited (read here: A visit to Otium). Unfortunately this sim does no longer exist. In 2016 I visited her installation Monochrome that was buildt within the Linden Endowment for the Arts (LEA) program (read here).

Giovanna wrote that the idea of Flash Back / Flash Forward is “transporting the present into the past and projecting it into the future, aware of the implacability of temporal laws, for what is present today will tomorrow be the past, and what is future will be present. The tendency to emphasize and almost exacerbate the instability and impermanence of the perception of what has passed and of what is not yet is the leitmotif of Flash Back / Flash Forward.”

Flash Back / Flash Forward is mostly made of simple forms, which are arranged and piled up, most of the elements are transparent, you can walk and see through them, sometimes they appear, from another angle they are invisible. There’s no visible floor on the first glance, hence you walk and fly through the installation. Within this build are 6 different spaces that vanish in the complex but, depending on the angle, they are perfectly visible. Giovanna named them “The dream, The point of view, The desire, The lighteness, The impossible choice and The birth”

3D-art in Seond Life has the distinctive feature, that everybody sees it different, depending on light settings and viewing angle. Hence nobody sees exactly the same and each picture taken is at least a bit different and unique. I was impressed about the vanishing and appearing of elements and walls, sometimes I saw just a shadow of myself, and from another angle I could see myself clearly. My favourite space within Flash Back / Flash Forward is the one that Giovanna named “The impossible choice” as it expresses a lot about myself and about my Second Life.

Flash Back / Flash Forward is located at Slpit Screen Installation Space. Split Screen is an artist cooperative sim where all resources and expenses are shared equally by its members. The sim’s primary purpose is to provide working space for its members, as well as exhibitions and other special events. Giovanna’s installation can be visited until End of July 2017. I was impressed and am happy that I saw it. Thank you Giovanna!

Landmark to Slpit Screen Installation Space
http://maps.secondlife.com/secondlife/Coppelia/132/138/23
Giovanna Cerise’s Website
http://giovannacerise.blogspot.it/

Simploring 2017 (41) – Surreal Chess Wonderland

Inspired by Inara Pey’s blog post “A Chess Wonderland in Second Life” I went exploring Chess Wonderland – The Life of Black and White. “Chess is all about black and white trying to conquer each other. There is no grey in chess and same goes for life.” is the description of the landmark.

Chess Wonderland is surreal. The ground is made of black and white squares yet not flat but undulating. Right close to the landimg point is a sculpture of Mistero Hifeng “Siamo diversi”, a figure sitting on a bench. If you walk a bit further you’ll see a stage with some muscians. Those are contributed by Cica Ghost. It looks that I come across these two artist quite often on my simploring tours. Chess Wonderland is enclosed in a box, the wall glow in different colours of a rainbow and on the ceiling is one large light that illumintes the scenery together with the glowing wall. The preset ambient is foggy and mysterty. You can find all chessmen spread over the installation, there’s also one real battlefield where the chessmen are in close-quarters fighting. In one corner of the isntallation is a big castle, which rooms to explore. Some parts of the castle are fake though, contain no rooms and you can fly through it walls. On one of the roofs are a black and a white sofa and you can sit there to watch the scenery and to suck in the impressions. There are for sure a lot of symbols hidden not only in the castle but also in the installation itself. Everybody has to interpret them individually. For me it was like diving into a battlefield and not looking at a game. It lifts chess into another dimension giving winning and loosing another meaning.

Of course you can take fantastic pictures of Chess Wonderland, and I took a lot. In the end I changed the windlight settings to get a better insight how the installion is buildt – and it looks totally different if you change the settings. Thank you EgyptRocker for providing this peice of art to us!

Landmark to Chess Wonderland
http://maps.secondlife.com/secondlife/Egypt/41/18/23
Inara Pey’s blog post “A Chess Wonderland in Second Life”
https://modemworld.me/2017/05/28/a-chess-wonderland-in-second-life/

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