Simploring 2021 (17) Grauland April 2021

I came across Grauland again when I scrolled through scoop.it SL Destinations. I have visited Grauland in 2019 the first time (read here) and three times in 2020 (read here, here and here). Each redesign was worth a visit so far. And I was not disappointed this time once again.

Grauland April 2021 – Bird’s eye view and orientation map / at the landing point

Grauland is an adult homestead owned by JimGarand. He runs a shop for poses (M-1 Art Poses) in the skies above the sim. You can reach the shop by a teleporter right at the landing point.

Impressions of Grauland April 2021 (1) – Stonehenge, Easter island stone heads, the tropical forest, panarama house

The current setting consists of two tropical islands that are connected by a bridge. The island on which you land has a circle of stones – Stonehenge – on a high plateau, the famous Easter Island stone heads nearby. It has several nice beaches, a tropical forest and a large spacious modern bungalow overlooking the sea. I called this island “Stonehenge island”

Impressions of Grauland April 2021 (2) – The villa island

The other island, which I named “Villa island”, is the homeplace of someone rich. It is a paradise created in Second Life. A place you’d dream to call your home. THe good news it: in Second Life such a place is affordable.
How would someone rich live? In a large mordern and very individual house – it is there.
There would be a garden, nicely layed out with a gazebo, maybe a bit enclosed for privacy – it is there.
There has to be a pool, a large pool, maybe with a fountaine and also providing some exclusivity – it is there.

Impressions of Grauland April 2021 (3) – The villa island with garden, pool and motoryacht

What else? Yes, a pier with a yacht. It is not there *winks*. But there’s one of these old motoryachts that are used by the super rich people at the Cote d’Azure just to drive around a bit. And there is a seperate helicopter landing point.

On the villa island is also the wreck of a plane, hidden under trees and bushes. A perfect place to take pictures. And of course you find also a few opportunities to sit and watch.

Impressions of Grauland April 2021 (4) – The villa island – plane wreck, helicopter landing, Diomita enjoying the view

I went back to the Stonehenge island and amde a tour with a jet ski. That is always fun and provides other views on the island. I also tried some of the nice opportunities to sit and watch and enjoy the environment.

Impressions of Grauland April 2021 (5) – Stonehenge island – Diomita enjoying jet ski and being lazy

Once again Jim (JimGarand) created a nice and outstanding new place. I did enjoy my visit. I appreciate it a lot when shop owners combine their business with a place to visit. Thank you Jim for creating Grauland and sharing it publicly. Great work!

Landmark to Grauland
http://maps.secondlife.com/secondlife/Mobile/38/169/21
Flickr group Grauland
https://www.flickr.com/groups/4560078@N24/pool
Landmark to M-1 Art Poses
http://maps.secondlife.com/secondlife/Mobile/205/131/2028

Simploring 2021 (16) IMAGO Land

For my simploring tour on Thursday, April 1st, I selected IMAGO Land from scoop.it SL Destinations. The landmark description read really tempting to me – simploring and art in one place: “Nature, Art & Culture area open for visitors who love to explore, relax, take photos or admire the highly talented artists works displayed in IMAGO Art Galleries.
The entry led to an entry of Maddy Gynoid “Simtipp: IMAGO Land“, which I read before visiting myself.

IMAGO Land – Bird’s eye view and orientation map

IMAGO Land is a moderate homestead owned Mareea Farrasco. It consists of one one bigger and one smaller island. The islands are quite flat and connected by a bridge. The landing is close to a dancefloor where are band is playing. Some people are watching the band. Mareea used quite some prim, mesh and animesh avatars to liven up her sim and this is one outstanding feature of IMAGO Land.

Impressions of IMAGO Land (1) – Dancefloor, Bar and Beach

Right where you land is a teleporter and a big board with the destinations: Dancefloor, Bar, Beach, Forest, Rocky Shore, Small Island. These are all destinations on the two islands. The destinations Storytellers Burrow and Studio are seperate skyboxes. And the destinations Carelyna’s Red Alert and Gallery I lead to two other skyboxes dedicated to art.

Impressions of IMAGO Land (2) – Forest, bridge to the smaller island, at the rocky shore

I visited all destinations. The islands offer nice backgrounds for taking pictures, in particular if you want to take pictures with a few people. You won’t be sitting alone at the bar and you won’t be the only one taking a bath in the sun – and there are children playing on the beach.
All buildings on IMAGO Land are relative small and simple but nicely decorated outside. And of course there are some animals, seagulls and other birds. There are plenty of motifs for photographers. I enjoyed exploring and taking a few pictures.

Impressions of IMAGO Land (3) – smaller island, another bar, Diomita and a mesh avatar on a pier

The two skyboxes Storytellers Burrow and Studio can be used for taking indoor pictures. As the name already gives away Storytellers Burrow is a flat with many books. The Studio is a luxury appartment in a high-rise building.

Impressions of IMAGO Land (4) – Two more picturesque buildings, Studio (upper right), Storyteller Burrow (lower right)

Carelyna’s Red Alert is an exhibition of Carelyna’s art – her red pictures, hence the name. The pictures are quite impressive and get a particular strength as they are all held in red and black.
I had come across Carelyna in October 2020 when she had a space at La Maison d’Aneli (read here).
Carelyna is in Second Life for more than 8 years. SL gave her the opportunity to reach two dreams of her childhood. She grew up on a boat, and she took art classes and learned to paint on an easel with oil paints. This is the reason why she tries to make her photos look like paintings. She replaced the traditional tools with the computer. Carelyna has also a flickr page.

Impressions of the exhibition “Carelyna’s Red Alert”

At Gallery I is an exhibtion of Mareea Farrasco herself. It is called “Painting the Summer”. The Gallery I is a modern gallery. Mareea’s pictures are quite large. They are based on pictures taken within Second Life. Most of them are in a little bit softened, without sharp contrasts, almost a bit blurred and held on light warm tones – reflecting the Summer.
I hadn’t seen any pictures of Mareea before and have no information about her, just that she’s over 11 years in Second Life and that she owns IMAGO Land and the two galleries. And of course she also has a flickr page.

Impressions of the exhibition “Painting the Summer” by Mareea Farrasco

I spent an enjoyable hour exploring IMAGO Land and visiting the two galleries. IMAGO Land offers something different with the many mesh avatars – and the two galleries were worth a visit itself. Thank you Mareea for sharing your sim, your galleries and your art publicly!

Landmark IMAGO Land
https://maps.secondlife.com/secondlife/Broken%20Mountain/86/132/21
Flickr IMAGO Land
https://www.flickr.com/groups/IMAGOLand/pool/
Mareea Farrasco’s flickr
https://www.flickr.com/photos/96165669@N06/
Carelyna’s flickr
https://www.flickr.com/photos/99718983@N06
Maddy Gynoid’s blogpost “Simtipp: IMAGO Land”
https://echtvirtuell.blogspot.com/2021/03/simtipp-imago-land.html

Simploring 2021 (15) The Divide

Looking for a destination for my simploring tour on Monday, March 15th, I came across The Divide on scoop.it SL Destination. The entry led to an post of Rig Torok just containing some very nice pictures and the landmark description of The Divide:
The Divide is a study of contrasts, an expression of duality inspired by the works of Hayao Miyazaki. A hidden valley bisected by a narrow river. One side an Asian village, it lies nestled at the foot of an unspoiled forest glen. Separate in harmony.”

Upon landing I noticed Inara Pey who also visited and who’s post about the The Divide – “Crossing the Divide in Scond Life” – was published right the next day. I read her report before writing my own.

The Divide – bird’s eye view and orientation map

The Divide is a full adult region, owned by Coriel (coriel7766). According to Inara Pey The Divide is the the work not only of Coriel (coriel7766) but also of Xen (Xenia Nordberg). And Xen told me after this post was published that Threshin Barnett is also co-owning it and played a large role in helping with the build.

The Divide‘s theme is contrasts. There’s a very urban Japanese setting next to a forest full of magic. There’s the busy town with its little corners of silence. There’re places to enjoy and meditate close to a huge underground night and dance club. And there’s a rock in the form of a mushroom with ruins on its top.

The Divide was inspired by Hayao Miyazaki. I never heard or read about him and I am not at all familiar with Japan or with the Japanese culture.
Hayao Miyazaki (born 5 January 1941) is a Japanese animator, director, producer, screenwriter, author, and manga artist. A co-founder of Studio Ghibli, a film and animation studio, he has attained international acclaim as a masterful storyteller and as a maker of animated feature films, and is widely regarded as one of the most accomplished filmmakers in the history of animation (source: wikipedia).
If there are any inuendos about Miyazaki’s work hidden at The Divide, then I didn’t notice them as I am not familiar with his work.

Impressions of The Divide (1) – The Town

The landing is at a spot where you can either walk into the magic forest or into town. I started my visit with the town. Just after a few meters I saw the entrance to the subway. I expected to see some stores and a subway station – but no, it is the entrance to a huge night and dance club, which alone would be worth a visit. I like the huge gitarre and the all the other decorations. There’s pole dancing as well as enough room to sit and to dance. A very well made club.

Impressions of The Divide (2) – The Subway club

The town itself is a busy place and there’s a lot to dicover. The streets are illuminated not only by boards and raceways but also by decoration lights as if there’s a festival or special day to be celebrated. Some of the stores and houses are furnished and I recommend to have a closer look. For sure I did not discover all but I particularly liked a little Japanese garden with trick fountains – an oasis of silence in a backyard.

Impressions of The Divide (3) – The Town, a bit offside the main street

At the end of the town you find some more quiet places. There’s a container used as a living space which is worth to have a more detailled look at. Over the river begins another world, way more quiet. Close to the town, just across the river, is a large house with a garden.
And I have to mention the rock, that looks like a mushroom. At it’s top are some ruins and in the center is a board game, which is played with up to 10 players (counting the chairs). I have no idea what sort of game it is. And I don’t know if it is just decoration or really playable.
REMARK: Xen (Xenia Nordberg) told me later that the game board on top is actually used by Threshin Barnett when she hosts a weekly game of Dungeons & Dragons for some friends. So it gets plenty of use!

Impressions of The Divide (4) – The Town, the large house across the river, the mushroom rockm the stairs leading into the magic forest

If you walk from the landing point not into town but over the bridge, over the river you enter a complete different world. A long stairway leads into the forest, which I called magic forest because of all the lights and laterns. There are quite a lot places to sit and mediate, places to enjoy the nature and the magic, places to spend time with a loved one either under a tent or in an hallow stump. Again, I’m pretty sure that I missed many details.

Impressions of The Divide (5) – Magic forest

The Divide is a place with several faces. It seemed to me that at the time I visited, it was still a work in progress at some areas. I suffered a bit of lag and had low frame rates while I visited. You might need to wait a bit until all textures have loaded.
Thank you, Coriel (coriel7766), Xen (Xenia Nordberg) and Threshin Barnett for creating The Divide and for sharing it publicly. I enjoyed my visit a lot.

Landmark to The Divide
http://maps.secondlife.com/secondlife/Radiator%20Springs/59/115/1987
Inara Pey’s post “Crossing the Divide in Scond Life”
https://modemworld.me/2021/03/15/crossing-the-divide-in-second-life/

Simploring 2021 (14) Ueno

I came across Ueno when I scrolled through scoop.it SL Destinations looking for a destination for my simploring tour on Sunday, March 14th. What caught my attention was the picture, a field full of sunflowers.

Ueno is a full moderate region, owned by unico Bailey. There’s no landmark description. Ueno is part of 6 connected sim, all built in Japanese style. Maddy Gynoid has written about Ueno back in 2018 and 2019 (see his blogposts in German here and here)

Ueno – overview and orientation map

The highlight of Ueno is clearly the field of sunflowers that covers roughly half of the sim. Sunflowers as far as you can look. That reminded me of other sim whith wheat or corn fields. And of course it is a great motif for photographers. Maddy has some really great pictures of the sunflowers in his two blogposts.

The sunflower field at Ueno

Besides of the sunflower flield Ueno is a Japanese town with a train station, some residential homes and some shops. The sunflowers actually reach out into the town and to the train station. Close the a bridge leading to the neighbourhood sim is also a field of carrots (yet not as impressive as the sunflower field). Right at the end of the sunflower field are large boards for selling huge robot avatars. And there are some more shops at Ueno.
Over the town and the train station levitates a space ship (for what reason ever).

Impressions of Ueno – a Japanese community (1)

The train station itself and the town offers nice backgrounds for making urban pictures. But the huge sunflower field is for sure the outstanding highlight of Ueno. It is always great to see what other create.

Impressions of Ueno – a Japanese community (2)

Thank you unico Bailey for sharing your place.

Landmark to Ueno
https://maps.secondlife.com/secondlife/Ueno/193/55/23/
unico Baily’s flickr
https://www.flickr.com/photos/160145918@N03/
Maddy Gynoid’s post “Das Sonnenblumenfeld auf Ueno”
https://echtvirtuell.blogspot.com/2018/03/das-sonnenblumenfeld-auf-ueno.html
Maddy Gynoid’s post “Das Sonnenblumenfeld auf Ueno – Teil 2”
https://echtvirtuell.blogspot.com/2019/06/das-sonnenblumenfeld-auf-ueno-teil-2.html

Simploring 2021 (13) The House that Love Built

I scrolled through scoop.it SL Destinations to pick a destination for my simploring tour on Sunday, February 28th. The entry “The House that Love Built” caught my attention immediately. It is a new installation of Lex Machine (Archetype11 Nova).

Lex Machine (Archetype11 Nova) was formerly known as Schmexysbuddy Resident and created the Hotel California sims, which I visited in 2019 (read here and here). I saw Lex Machine’s installation “Isolation’s Passengers” last year (read here) and his installation Bermuda Locket earlier this year (read here).

The entry on scoop.it SL Destinations led to a post from Inara Pey “The House that Love Built in Second Life“, which I read before visiting myself.

Impressions of Lex Macine’s “The House that Love Built” – overview and orientation map

The House that Love Built” is built on Lex’ own moderate full region Solveig. The landmark description tells a story:
‘I want you to show me your love with a build.’ .. ~My Ana … Thank you Ana. This is because of….and for…you.

Ana, that is Anastasia Falcor (Anastasia Nova), Lex’s partner in SL – and he built “The House that Love Built” for her … and he built it with love!

Spontaneously it is hard to categorize “The House that Love Built“. I was even pondering to publish my post under “Art in Second Life”, yet I sticked with the simploring category. The sim is roughly devided into two parts. The first part, where you land, is the lovely, romantic part with a residential house that might be the house that love built. It is not yet furnished though. On this part you find also a wedding barn, fully prepared for Lex and Ana’s wedding party. It is a really lovely setting.

Impressions of Lex Machine’s “The House that Love Built” (1) – around the landing

On this romantic side of “The House that Love Built” you also find a steamboat, an old school house, waterfalls and a farm, some deers made of stone covered with moss and quite some nice places to sit and cuddle, to enjoy the scenery. You can take great pictures and you can even take a ride on a horse. The rezzer for the horses close to the farm.

Impressions of Lex Machine’s “The House that Love Built” (2) – the wedding barn

The second part of “The House that Love Built” is dedicated to the art. Just like in his installation Bermuda Locket Lex plays again with giant pieces of art, mostly created by Mistero Hifeng, the horses are from wassaabii – but I didn’t check all. The giant horses with the “exploding parts” of their heads and the giant statues can be seen well from the romanitc side and the mixture between a lovely created romanitc sim and the art provides a specific touch to this installation.

Impressions of Lex Machine’s “The House that Love Built” (3) – around the farm

The giant statues are arranged around an old theatre. The whole scene looks af if it is long abandonned, plants have reoccupied the place. Scattered around the sim you also find a lot of cars, some look ready for use, others are just wrecks. Cars are often part of Lex’s sims.

Impressions of Lex Machine’s “The House that Love Built” (4) – the theatre

The House that Love Built” is not just a house, it is a whole sim dedicated to love, a place to dream and a place to enjoy art.

Impressions of Lex Machine’s “The House that Love Built” (5) – the school house, the waterfalls, view from the balcony, “Si scioglie nei tuoi occhi…la Luna” by Mistero Hifeng

Thank you Lex for another impressive installation and in particular for sharing it publicly.

Landmark to “The House that Love Built”
https://maps.secondlife.com/secondlife/Solveig/151/123/23
Inara’s blogpost “The House that Love Built in Second Life”
https://modemworld.me/2021/02/27/the-house-that-love-built-in-second-life/

Simploring 2021 (12) Skrunda-2

When I was checking scoop.it SL Destinations on Sunday, February 21st, I came across Skrunda-2. The entry led to a blogpost of Maddy Gynoid “Simtipp: Skrunda-2“, which I read before visiting myself.
The landmark description is precise and a short version of what to expect: “Skrunda-2 is loosely based on the town of the same name in Latvia. It was run by the Russians to host radar. They left in 1998 and what remains to this day is a complete, but empty ghost-town, a time capsule to Cold War paranoia and Soviet styling.

Skrunda-2 in Second Life is built on a full region. It is owned by Titus Palmira and was designed by Megan Prumier and Sofie Janic. I remember that either Megan or Sofie had invited me over but busy me had forgot about it.

Skrunda-2 – bird’s eye view and overview map

I strongly recommend to read more about Skrunda-2 before visiting. You will get offered a notecard upon entering the sim, that contains the main information. But a look into wikipedia might also be very helpful.

Skrunda-2 in the physical world

When I started my tour I kept the preset windlight which is set to night. It gives the scenery an even more odd atmosphere. I went to the residential blocks in the center and visited the water tower. The lights are set nicely to illuminate the abandonned town. Nonetheless the pictures were a bit dark and won’t show the many details. Therefore I decided to change my environment setting to “Anan Adored Realistic”.

Skrunda-2 – at the landing, the water tower and the residential blocks.

There is really a lot to explore and discover at Skrunda-2. Unfortunately the sim was quite full and even without using shadows and with a low drawing distance the lag was quite heavy and made moving around difficult for me. I enjoyed my visit nonetheless.
I went to what I named “meeting hall” first. The hall seems to be used for events nowadays. But in general every building looks like it was just abandonned, there’s garbage, graffiti, stuff, furniture as if the town was just left yesterday. But what proves that is is already empty for many years is the returning vegetation that slowly takes over the place again (as in RL I assume).

Skrunda-2 – at the landing / the meeting hall

From another former residential part only ruins are left over, dogs stray through the roads and there’s still furniture outside and other relicts of former life. I’m sure there’s more to discover but lag prevented me from sneaking into every corner.

Skunda-2 – the residential ruins

Of course you also find the leftovers of the Russian army, cars, barracks, water and fuel tanks, antennas .. and you find spots to sit and to think about how it might have been here in those days.

Skrunda-2 – Impressions

Quite outstanding is a large building with many antennas on its roof. Inside you find several large rooms with art on the walls, vegetation inside of the building… and a funny statue on the roof. I have no idea if that building is part of Skunda-2 in the physcial world (it might be) and what its purpose was, yet the art inside is impressive.

Skrunda-2 – the Military complex

The residential blocks are a very good replica of those in the physcal world. Again you can go inside and see the leftovers of life. I did not explore this part in detail as navigating was too difficult for me, but Maddy had some pictures in his blogpost. I visited the old indoor pool, found a statue overlooking the sea and went into another building which purpose I couldn’t find out. I decided to name it “Logistics” as there were cardboard boxes inside, and large piles of bags of coal and some ropebelt conveyors.

Skrunda-2 – indoor pool, residential blocks, the statue overlooking the sea, logisitics building

Skrunda-2 is a paradise for photographers as there’s so much to discover, so many backgrounds you don’t easily get some place else. It is a place I’d never visit in real life, I didn’t even know about it. It reminded me immediately of Serene Footman, who also had many installations of odd places in real life. Hence for me this visit was also educational and made me doing some research.
There is much more to see than I saw during my visit of 1 1/2 hour.

And Randonee Noel made a short video of Skrunda-2. In the video you see the bunker. It is quite close to the landing, just turn right after you passed the entrance barrier.

Skrunda-2 – the bunker and the barracks close to the landing

I enjoyed my visit a lot and I learned a lot and I took many many pictures and I finally traveled to a foreign place again which made my day particularly during these times. Thank you Titus Palmira, Megan Prumier and Sofie Janic!

Landmark to Skrunda-2
http://maps.secondlife.com/secondlife/Rockford/206/20/22
Wikipedia about Skrunda-2
https://en.wikipedia.org/wiki/Skrunda-1
Maddy Gynoid’s “Simtipp: Skrunda-2”
https://echtvirtuell.blogspot.com/2021/02/simtipp-skrunda-2.html
Video Randoneenoel
https://www.flickr.com/photos/randoneenoel/50943905512/in/pool-14746851@N23/
Sofie Janic’s flickr
https://www.flickr.com/photos/154984823@N02/
Megan Prumier flickr
https://www.flickr.com/photos/meganprumier/

Simploring 2021 (11) The Redwoods

For my simploring tour on Monday, February 15th, I picked “The Redwoods” from scoop.it SL Destinations. I wanted to go out into the nature and this sim seemed to be perfect for it. In addition I have been to California’s Sequoia National Park back in 1992 (gosh, time flies by too fast!) – so it was about time to refresh memories. And in Second Life we can travel, easily and quickly without any test or restrictions.

The Redwoods – bird’s eye view and orientation map / at the landing point

The entry on scoop.it SL Destinations led to a plogpost from Inara Pey “Exploring the redwoods of Second Life“, which I read before visiting myself.

The Redwoods is built on a platform in 4.000m height above mainland. It is a place rate moderate. The Redwoods are owned and designed by Julia Dagger (JuliaTrouble). The landmark description fits to what you can do at The Redwoods: “And into the forest I go, to lose my mind and find my soul” (John Muir).

As seen in the bird’s eye view the platform is surrounded by high rocks. From inside it looks ver natural, the light coming just from above or through small gaps in the rocks. Right a the landing point is an orientation map “Cha Redwoods National Park” just as you would see it in any National park in the United States. I stayed on the trails – mostly. From the landing point just one path leads into the forest, the path slits into two paths after a few meters, one path leads to the park lodge, the other to the lake. I went to the park lodge first.

Impressions of The Redwoods (1) – starting my simploring tour

The Redwoods is well made. You have the feeling of being in a forest. Don’t forget to turn on your sound, you can hear the sound of the river, very calming.

Impressions of The Redwoods (2) – the park lodge

The park lodge itself is worth a visit. Inside is a counter with information flyers and postcards and a nice seating opportunity. I walked upstairs and found a bar there where I sat down to recover from the first walk. The best place tough is on the terrace of the park lodge. Relax by the fire and watch other people hiking, listen to the sound of the river and let your mind wander.

Close to the park lodge is another building, which is not as easily accessible as the park lodge. I named it “Romantic lodge” Outside it offers a seating like on the terrace of the park lodge, on its porch you can sit and have a glass of wine. And inside is a table layed for a dinner for two and a cosy bed. Together with the illumination this lodge looks like a place to stay.

Impressions of The Redwoods (3) – the romantic lodge

I went to the lake next. It is another nice location for taking pictures. I really enjoyed the peaceful atmosphere. Walking along the shore you get to a big campfire place where i had my next short break. And itf you walk further you get to anotehr smaller campfire place and to a hut for hikers, where you can just stay overnight.

Impressions of The Redwoods (4) – views along my way

Inara wrote in her post about a hidden place, another bar. And of course I wanted to see that too. I walked back to the park lodge and further on the trail. The trail ends at a huge sequonia tree. Right next to it is a sofa and a lounger. Another place to sit and enjoy. From here you can see a waterfall. You should walk close to the waterfall …. and might find what Inara wrote about (I found it *winks*)

Impressions of The Redwoods (5) – the waterfall and more opportunities for a rest

The Redwoods is a lovely place to wind down admist an impressive nature with many places to sit and enjoy. I had fun exploring. Thank you Julia Dagger (JuliaTrouble) for creating The Redwoods and for sharing it publicly.

Landmark to The Redwoods
https://maps.secondlife.com/secondlife/Cha/197/16/4071
flickr page
https://www.flickr.com/groups/14763551@N21/
Inara Pey’s blogpost “Exploring the redwoods of Second Life”
https://modemworld.me/2021/02/13/exploring-the-redwoods-of-second-life/

Simploring 2021 (10) Chateau de la Marliere

For my simploring tour on Saturday morning, February 6th, I picked Chateau de la Marliere from scoop.it SL Destinations. The entry led to a blogpost with just a few pictures that really looked nice. What tempted me in addition was, that there wasn’t any other post about Chateau de la Marliere so far.

Chateau de la Marliere is built on a half full, moderate region. It is owned by Antoine De La Marlière (stillgames). The place profile is short, yet inviting “French Chateau open to the public, relax, take a photo and simply enjoy the view

Chateau de la Marliere – bird eye view and orientation map

After landing I zoomed out first to get an overview. The place is nicely seperated from the neighbor plots. I had difficulties to make a bird eye view picture as right above the chateau itself was a large platform filled with stuff and plants. For the picture I had to derender about 50 objects. But it worked.

Impressions of Chateau de la Marliere (1) – the chateau

I went exploring the chateau itself first in- and outside. It is fully furnished yet you can see that Antoine is still working, some items are not placed yet, a box with textures is rezzed on the ground, some stuff is still without texture. But I got an impression of how it will look when finished – luxurious with a lot of antique furniture and old pictures on the walls.
You can also see that the chateau shall be inhabited and is not just a museum. There’s a satellite saucer on the roof, a video surveillance cam at the entrance – the private home of a wealthy French family.

Impressions of Chateau de la Marliere (2) – around the chateau

Antoine loves gardening and again, he’s not finished yet with building the park, but the layout is made and the buildings have been placed: A glass dome, a gazebo, a stall with horses and a beach hut. There are trails and benches to sit and enjoy. You can literally smell history at Chateau de la Marliere.

Impressions of Chateau de la Marliere (3) – glass dome and gazebo

The terrace in front of the Chateau de la Marliere is also another living area during Summer. I liked in particular the man reading the newspaper at the coffee table. And of course, there are birds and other animals besides a lot of flowers.
For what reason ever I experienced a lot of lag during my visit and even reducing drawing distance below 100m didn’t really help. I assume that it was either a SL malfunction or that too may scripts were running.

Impressions of Chateau de la Marliere (4) – stall, beach hut and other

Chateau de la Marliere is a romantic place that offers nice backgrounds for pictures, at least once the building platform is gone. I appreciated that Antoine De La Marlière (stillgames) opened his place to the public although it seems to be a private place and wasn’t built to showcase anything. Thank you Antoine!

Landmark to Chateau de la Marliere
https://maps.secondlife.com/secondlife/Southport%20Shore/89/220/24
Antoine De La Marlière (stillgames)’s flickr
https://www.flickr.com/photos/186639847@N05/

Simploring 2021 (9) Cravone City

I scrolled through scoop.it SL Destinations and came across Cravone City. The published picture of a big city caught my attention immediately. The entry led to a post from Maddy Gynoid “Simtipp: Cravone City” (in German) which I read before visiting.

Cravone City is built on a full moderate region, that is owned by a group, the Cravone Land group. The group founder is november grant-craven (November Sorbet). Cravone City was designed by Paradox (Paradox Ivory), who also created “Tokyo Street and Umi” (read here) and just lately “The Apartments” (read here).
Cravone City features quite some shops: Bad Unicorn, Scotch, Chuck Size, Resilience, Rossi, Animosity, Radix, HEVO, Shybird.

Cravone City: Bird eye view and orientation map

Zooming out you can see the concept of Cravone City: Syscrapers surround the sim, inside are just a few blocks on two to three different levels that are connected by stairs and streets. No matter where you are, you always see skyscrapers. The landing is at a train station, a train is just passing by. I haven’t seen before an endless train coming from and leaving into a tunnel in Second Life. That’s a great idea to liven up the scenery.

Impressions of Cravone City (1): Landing at the train station / the skating park

The town has a lot to offer beside all the stores. I first explored the area around the train station. Right next to it is a skating park with a shop for skaters nearby. I walked around the corner of the skater shop and … came to the red light district of Cravone City. I thought to myself – Why do I get here first?? Maybe because I was too lazy to change and didn’t wear my simploring clothes? Anyway, Cravone City has its own red light district. Close by is also a tattoo shop.

Impressions of Cravone City (2): Red light district / Row houses

I left the district and entered the next block. On both sides of the quite steep street are nice row houses with small balconies and fire escape stairs. These small row houses look like being protected landmarks from another century. And there are even a few rooms furnished inside. Have a look!

I continued my simploring tour and saw a nice tram, several shops, an Irish style pub “The Golden”, the Regent Hotel and a pizzeria. Everything fits together, seems as if it growed naturally over decades, new and old houses, modern and classic architecture, the old tram, the Irish pub and a modern sports car.

Impressions of Cravone City (3): Irish pub “The Golden” / the tram / Regent Hotel / Bad Unicorn shp and pizzeria

In a seperate part of the city is another shopping center with two anchor stores “Animosity” and “Hevo”. You reach it walking up stairs through garden terraces. Paradox added quite some green to the city. At this shopping mall is a nice hidden café where I took a break. Then I continued my tour and had a look into the billard bar.

Impressions of Cravone City (4): Shopping mall and café / Billard bar

From the bird eye view I had noticed a roof terrace with a pool. This part was also highlighted in Maddy’s blogpost. I tried to get up the roof but I didn’t find any way up. Hence I had to take advantage of SL’s features and used far sitting to get up. The roof terrace is a nice oasis admist this busy urban city. It is for sure an extraordinairy event location and I spoiled myelf with another break there. At least I was dressed accordingly for this place *winks*

Impressions of Cravone City (5): The roof terrace

Cravone City offers a lot of great backgrounds for pictures and there’s so much to discover, many little details be it some NPC’s (static non-player characters), the big bill boards, art on the walls of the houses, advertisements, small food stores and several more cafés – or the bakery with Paris baguettes next to the hotel. For sure I missed some furnished places and I also haven’t yet strolled through the stores.

Impressions of Cravone City (6)

Thank you Paradox (Paradox Ivory) for building Cravone City, thank you november grant-craven (November Sorbet) and who ever else is involved in this project. I do hope that the stores have enough inworld traffic so that Cravone City will stay available. I enjoyed my visit.

Landmark to Cravone City
https://maps.secondlife.com/secondlife/Cravone/41/85/29
flickr group for Cravone City
http://www.flickr.com/groups/14747982@N20
Maddy Gynoid’s blogpost “Simtipp: Cravone City”
https://echtvirtuell.blogspot.com/2021/01/simtipp-cravone-city.html

Art in Second Life 2021 (7) Bermuda Locket

I came across “Bermuda Locket” when I scrolled trough scoop.it SL Destinations . The entry led to a blogpost from Maddy Gynoid “Simtipp: Bermuda Locket“. Actually Bermuda Locket is the newest installation of Lex Machine (Archetype11 Nova).
Archetype11 Nova was formerly known as Schmexysbuddy Resident and created the Hotel California sims, which I visited in 2019 (read here and here). I saw Lex Machine’s installation “Isolation’s Passengers” last year (read here).

Bermuda Locket is a collaborative build of Lex Machine (Archetype11 Nova), Anastasia Falcor (Anastasia Nova), Mr. X Zenovka (Marcomr2 Zenovka) and Sheraton Falcor (Sheraton Voom). In the landmark description Lex writes: “As you enter into my curse, our dreams reverse and the demons burst…

Bermuda Locket – overview and orientation map

Bermuda Locket consists of two islands. On one hand it is a lovely beach themed sim with two residentials houses, a beach hut, a boat house, two motor yachts and a sport boat and places to wind down and dream. On the other hand it is a collection of 3D-art, the visualisation of dreams, of temporary thoughts, be it nightmare or beauty or surreal.

Impressions of Bermuda Locket (1) – around the landing point

The presented art is quite dominating as most of the objects are very large. The landing is opposed to a broken lighthouse (which I came across already a few times in different sims) by the feet of a large laying female sculpture. You see two other oversized female sculptures kneeling and sitting nearby and strange fishes fly over your head. A surreal scenery. The fishes were created by aki69, most of the oversized sculptures at Bermuda Locket are from wassaabii.

When you look around you see many oversized sculptures. There are 2 beach houses, a traditional on one island and a modern beach house with boat house and beach hut on the other island. I first visited the traditional beach house. On my way to it I encountered an armada of “Wasp Angels” created by Bryn Oh. Close to the house is an intriguing sculpture created by CioTToLiNa Xue surrounded by flying shadowy females. At the beach are several cars sticked with their front into the sand. The cars are the work of Rena (guraa). And finally the ensemble of surreal art is completed by sculptures of Rebeca Bashly.

Impressions of Bermuda Locket (2) – around the traditional beach house: Bryn Oh’s Wasp Angels / CioTToLiNa Xue sculpture / wassaabii’s and Rebeca Bashly’s sculptures and Rena (guraa)’s cars

The tradiditional beach house is furnished quite with style and with love for the detail – and nothing reminds of the surreal world which is outside.

Impressions of Bermuda Locket (3) – in and outside of the tradional beach house / Rena (guraa)’s cars

The beach house on the second island is modern. Together with the boat house, the beach hut, and the 2 big motoryachts it radiates luxury. The furniture inside is similar to the furniture in the traditional house, again very stylish! I sat down outside on a swing and enjoyed the surreal scenery.

Impressions of Bermuda Locket (4) – in and outside of the modern beach house

In the corner of the second island you see a couple of horses (also created by wassaabii). On the beach lies anothter oversized female. Closeby I noticed a raft and sat down for a break.

Impressions of Bermuda Locket (5) – wassaabii’s sculptures, the raft, the beach hut and wassaabii’s horses

Bermuda Locket is an outstanding art sim. I rarely saw that many oversized sculptures and it is strange to see how they dominate the scenery. The mind (at least mine) isn’t able to differentiate between the lovely beach islands and the oversized surreal 3D art. Again Lex Machine created an outstanding composition of art and the featured homes of MZ Creations by Mr. X Zenovka (Marcomr2 Zenovka). And because of the dominance of art I categorized my visit under “Art” rather than under “Simploring”.

Thank you Lex Machine (Archetype11 Nova), Anastasia Falcor (Anastasia Nova), Mr. X Zenovka (Marcomr2 Zenovka) and Sheraton Falcor (Sheraton Voom). I enjoyed my art-simploring-tour.

Landmark to Bermuda Locket
https://maps.secondlife.com/secondlife/Solveig/93/135/21
Maddy Gynoid’s blogpost “Simtipp: Bermuda Locket”
https://echtvirtuell.blogspot.com/2021/01/simtipp-bermuda-locket.html

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