Simploring 2021 (10) Chateau de la Marliere

For my simploring tour on Saturday morning, February 6th, I picked Chateau de la Marliere from scoop.it SL Destinations. The entry led to a blogpost with just a few pictures that really looked nice. What tempted me in addition was, that there wasn’t any other post about Chateau de la Marliere so far.

Chateau de la Marliere is built on a half full, moderate region. It is owned by Antoine De La Marlière (stillgames). The place profile is short, yet inviting “French Chateau open to the public, relax, take a photo and simply enjoy the view

Chateau de la Marliere – bird eye view and orientation map

After landing I zoomed out first to get an overview. The place is nicely seperated from the neighbor plots. I had difficulties to make a bird eye view picture as right above the chateau itself was a large platform filled with stuff and plants. For the picture I had to derender about 50 objects. But it worked.

Impressions of Chateau de la Marliere (1) – the chateau

I went exploring the chateau itself first in- and outside. It is fully furnished yet you can see that Antoine is still working, some items are not placed yet, a box with textures is rezzed on the ground, some stuff is still without texture. But I got an impression of how it will look when finished – luxurious with a lot of antique furniture and old pictures on the walls.
You can also see that the chateau shall be inhabited and is not just a museum. There’s a satellite saucer on the roof, a video surveillance cam at the entrance – the private home of a wealthy French family.

Impressions of Chateau de la Marliere (2) – around the chateau

Antoine loves gardening and again, he’s not finished yet with building the park, but the layout is made and the buildings have been placed: A glass dome, a gazebo, a stall with horses and a beach hut. There are trails and benches to sit and enjoy. You can literally smell history at Chateau de la Marliere.

Impressions of Chateau de la Marliere (3) – glass dome and gazebo

The terrace in front of the Chateau de la Marliere is also another living area during Summer. I liked in particular the man reading the newspaper at the coffee table. And of course, there are birds and other animals besides a lot of flowers.
For what reason ever I experienced a lot of lag during my visit and even reducing drawing distance below 100m didn’t really help. I assume that it was either a SL malfunction or that too may scripts were running.

Impressions of Chateau de la Marliere (4) – stall, beach hut and other

Chateau de la Marliere is a romantic place that offers nice backgrounds for pictures, at least once the building platform is gone. I appreciated that Antoine De La Marlière (stillgames) opened his place to the public although it seems to be a private place and wasn’t built to showcase anything. Thank you Antoine!

Landmark to Chateau de la Marliere
https://maps.secondlife.com/secondlife/Southport%20Shore/89/220/24
Antoine De La Marlière (stillgames)’s flickr
https://www.flickr.com/photos/186639847@N05/

Simploring 2021 (9) Cravone City

I scrolled through scoop.it SL Destinations and came across Cravone City. The published picture of a big city caught my attention immediately. The entry led to a post from Maddy Gynoid “Simtipp: Cravone City” (in German) which I read before visiting.

Cravone City is built on a full moderate region, that is owned by a group, the Cravone Land group. The group founder is november grant-craven (November Sorbet). Cravone City was designed by Paradox (Paradox Ivory), who also created “Tokyo Street and Umi” (read here) and just lately “The Apartments” (read here).
Cravone City features quite some shops: Bad Unicorn, Scotch, Chuck Size, Resilience, Rossi, Animosity, Radix, HEVO, Shybird.

Cravone City: Bird eye view and orientation map

Zooming out you can see the concept of Cravone City: Syscrapers surround the sim, inside are just a few blocks on two to three different levels that are connected by stairs and streets. No matter where you are, you always see skyscrapers. The landing is at a train station, a train is just passing by. I haven’t seen before an endless train coming from and leaving into a tunnel in Second Life. That’s a great idea to liven up the scenery.

Impressions of Cravone City (1): Landing at the train station / the skating park

The town has a lot to offer beside all the stores. I first explored the area around the train station. Right next to it is a skating park with a shop for skaters nearby. I walked around the corner of the skater shop and … came to the red light district of Cravone City. I thought to myself – Why do I get here first?? Maybe because I was too lazy to change and didn’t wear my simploring clothes? Anyway, Cravone City has its own red light district. Close by is also a tattoo shop.

Impressions of Cravone City (2): Red light district / Row houses

I left the district and entered the next block. On both sides of the quite steep street are nice row houses with small balconies and fire escape stairs. These small row houses look like being protected landmarks from another century. And there are even a few rooms furnished inside. Have a look!

I continued my simploring tour and saw a nice tram, several shops, an Irish style pub “The Golden”, the Regent Hotel and a pizzeria. Everything fits together, seems as if it growed naturally over decades, new and old houses, modern and classic architecture, the old tram, the Irish pub and a modern sports car.

Impressions of Cravone City (3): Irish pub “The Golden” / the tram / Regent Hotel / Bad Unicorn shp and pizzeria

In a seperate part of the city is another shopping center with two anchor stores “Animosity” and “Hevo”. You reach it walking up stairs through garden terraces. Paradox added quite some green to the city. At this shopping mall is a nice hidden café where I took a break. Then I continued my tour and had a look into the billard bar.

Impressions of Cravone City (4): Shopping mall and café / Billard bar

From the bird eye view I had noticed a roof terrace with a pool. This part was also highlighted in Maddy’s blogpost. I tried to get up the roof but I didn’t find any way up. Hence I had to take advantage of SL’s features and used far sitting to get up. The roof terrace is a nice oasis admist this busy urban city. It is for sure an extraordinairy event location and I spoiled myelf with another break there. At least I was dressed accordingly for this place *winks*

Impressions of Cravone City (5): The roof terrace

Cravone City offers a lot of great backgrounds for pictures and there’s so much to discover, many little details be it some NPC’s (static non-player characters), the big bill boards, art on the walls of the houses, advertisements, small food stores and several more cafés – or the bakery with Paris baguettes next to the hotel. For sure I missed some furnished places and I also haven’t yet strolled through the stores.

Impressions of Cravone City (6)

Thank you Paradox (Paradox Ivory) for building Cravone City, thank you november grant-craven (November Sorbet) and who ever else is involved in this project. I do hope that the stores have enough inworld traffic so that Cravone City will stay available. I enjoyed my visit.

Landmark to Cravone City
https://maps.secondlife.com/secondlife/Cravone/41/85/29
flickr group for Cravone City
http://www.flickr.com/groups/14747982@N20
Maddy Gynoid’s blogpost “Simtipp: Cravone City”
https://echtvirtuell.blogspot.com/2021/01/simtipp-cravone-city.html

Art in Second Life 2021 (7) Bermuda Locket

I came across “Bermuda Locket” when I scrolled trough scoop.it SL Destinations . The entry led to a blogpost from Maddy Gynoid “Simtipp: Bermuda Locket“. Actually Bermuda Locket is the newest installation of Lex Machine (Archetype11 Nova).
Archetype11 Nova was formerly known as Schmexysbuddy Resident and created the Hotel California sims, which I visited in 2019 (read here and here). I saw Lex Machine’s installation “Isolation’s Passengers” last year (read here).

Bermuda Locket is a collaborative build of Lex Machine (Archetype11 Nova), Anastasia Falcor (Anastasia Nova), Mr. X Zenovka (Marcomr2 Zenovka) and Sheraton Falcor (Sheraton Voom). In the landmark description Lex writes: “As you enter into my curse, our dreams reverse and the demons burst…

Bermuda Locket – overview and orientation map

Bermuda Locket consists of two islands. On one hand it is a lovely beach themed sim with two residentials houses, a beach hut, a boat house, two motor yachts and a sport boat and places to wind down and dream. On the other hand it is a collection of 3D-art, the visualisation of dreams, of temporary thoughts, be it nightmare or beauty or surreal.

Impressions of Bermuda Locket (1) – around the landing point

The presented art is quite dominating as most of the objects are very large. The landing is opposed to a broken lighthouse (which I came across already a few times in different sims) by the feet of a large laying female sculpture. You see two other oversized female sculptures kneeling and sitting nearby and strange fishes fly over your head. A surreal scenery. The fishes were created by aki69, most of the oversized sculptures at Bermuda Locket are from wassaabii.

When you look around you see many oversized sculptures. There are 2 beach houses, a traditional on one island and a modern beach house with boat house and beach hut on the other island. I first visited the traditional beach house. On my way to it I encountered an armada of “Wasp Angels” created by Bryn Oh. Close to the house is an intriguing sculpture created by CioTToLiNa Xue surrounded by flying shadowy females. At the beach are several cars sticked with their front into the sand. The cars are the work of Rena (guraa). And finally the ensemble of surreal art is completed by sculptures of Rebeca Bashly.

Impressions of Bermuda Locket (2) – around the traditional beach house: Bryn Oh’s Wasp Angels / CioTToLiNa Xue sculpture / wassaabii’s and Rebeca Bashly’s sculptures and Rena (guraa)’s cars

The tradiditional beach house is furnished quite with style and with love for the detail – and nothing reminds of the surreal world which is outside.

Impressions of Bermuda Locket (3) – in and outside of the tradional beach house / Rena (guraa)’s cars

The beach house on the second island is modern. Together with the boat house, the beach hut, and the 2 big motoryachts it radiates luxury. The furniture inside is similar to the furniture in the traditional house, again very stylish! I sat down outside on a swing and enjoyed the surreal scenery.

Impressions of Bermuda Locket (4) – in and outside of the modern beach house

In the corner of the second island you see a couple of horses (also created by wassaabii). On the beach lies anothter oversized female. Closeby I noticed a raft and sat down for a break.

Impressions of Bermuda Locket (5) – wassaabii’s sculptures, the raft, the beach hut and wassaabii’s horses

Bermuda Locket is an outstanding art sim. I rarely saw that many oversized sculptures and it is strange to see how they dominate the scenery. The mind (at least mine) isn’t able to differentiate between the lovely beach islands and the oversized surreal 3D art. Again Lex Machine created an outstanding composition of art and the featured homes of MZ Creations by Mr. X Zenovka (Marcomr2 Zenovka). And because of the dominance of art I categorized my visit under “Art” rather than under “Simploring”.

Thank you Lex Machine (Archetype11 Nova), Anastasia Falcor (Anastasia Nova), Mr. X Zenovka (Marcomr2 Zenovka) and Sheraton Falcor (Sheraton Voom). I enjoyed my art-simploring-tour.

Landmark to Bermuda Locket
https://maps.secondlife.com/secondlife/Solveig/93/135/21
Maddy Gynoid’s blogpost “Simtipp: Bermuda Locket”
https://echtvirtuell.blogspot.com/2021/01/simtipp-bermuda-locket.html

Simploring 2021 (5) Kidaka Resort, Hotel & Eco Lodges

For my simploring tour on Tuesday, January 5th, I picked “Kidaka Resort, Hotel & Eco Lodges” from scoop.it SL Destinations. The entry led to a website about virtual hotels, namely hotels in Second Life. It is called “The SL Hotel Inspector“. The creator, Dirk Lemon, loves to travel in his real life – but as many of us can’t travel due to the current pandemic. Instead he travels in Second Life, just like it do. Dirk’s passion is to inspect hotels – and Kidaka Resort is one of these hotels he reviewed.

What attracted me was to travel it Africa again. I never was on this continent so far, just in Second Life. Maybe that’s one reason I like to travel to Africa virtually. The second reason is, that there are not many places in SL with this theme.

Kidaka Resort – overview and orientation map

The Kidaka Resort is a adult homestead owned by Del-ka Aedilis (karport). The landmark description summarizes the sim as “a place to spend your holiday, date or honeymoon. African wildlife & the luxury of a hotel suite: restaurant, spa, jacuzzi, pool, travel, resort, lodge, glamping, sex, first class, rental, romantic, trip, beach, privacy, photogenic, tent, motel, safari

Impressions of Kidaka Resort (1) – Entering the hotel

As seen on the orientation map, the Kidaka Resort Hotel is the main building on the sim. Besides this building there are some lodges/houses mostly located at the coast or beach. You can rent these lodges from 100L – 300L per day.
The landing is right in front of the Hotel and I got welcomed by a receptionist (a bot): “Welcome Diomita! Please feel free to look around. Some areas are only for guests of the hotel complex. If you would like to rent a room, lodge or tent, you will find all available rental units on our website or at the rental kiosk in the reception. Please teleport to the respective unit using the Booking Kiosk, our website or the teleport door at the Main Lodge (located next to the Lounge Bar). You need to pay directly at the rental panel in the unit. Do not forget to accept the group invite after you have paid and wear the group tag everytime you are on the sim. If you want to explore the sim, just follow the hiking sign outside the main lodge!

Impressions of Kidaka Resort (2) – Around the hotel

I explored the hotel first and it is quite neat and has the flair I’d expect. There’s a bar, a restaurant with in- and outdoor seating, a large pool and the whole scenery is built to provide the look and feel of a luxury hotel in Africa. There are some static non-player characters (NPCs) to liven up the scenery in the hotel – who wants to be alone in a bar?

Impressions of Kidaka Resort (3) – The wildlife

What’s outstanding is the rest of the sim, pure savanna and wildlife. And you can see and watch the animals from very close by and they won’t bite! Some of the animals are animated and it is really fun to watch them. What did I see? Elephants, lions, gnus, flamingos, zebras, giraffes, an ape, a parrot…

Impressions of Kidaka Resort (4) – The wildlife

The lodges are nice, offer privacy and a far enough from each other so that none will be disturbed by neighbors. They are protected with a security system forcing non-guests to leave within 2 minutes. Hence I could only sneak in shortly.

Impressions of Kidaka Resort (5) – Diomita enjoying

The Kidaka Resort is a great place for photographers, it is perfect for a short virtual trip into another world, and it is a nice hideaway for a night or more. I enjoyed exploring – and once again I was surprised by SL’s variety.
Del-ka Aedilis (karport), the owner of Kidaka Resort, has also a shop and sells building and stuff for roleplay. You can check that out at his store on it’s website.
Thank you Del-Ka for providing the Kidaka Resort and the public space there. I had a great short trip.

Landmark to the Kidaka Resort
https://maps.secondlife.com/secondlife/Moyenne/101/218/29
The Kidaka Resort – website
https://kidakaresort.wixsite.com/home
The SL Hotel Inspector about the Kidaka Resort
https://virtualhotels.online/blog/review-the-kidaka-resort-
Del-ka Aedilis store website
https://delkaaedilis.wordpress.com/

Art in Second Life 2021 (6) Artists’ Village at Campbell Coast

When I scrolled through scoop.it SL Destinations on Monday, January 4th, I came across an entry which led to a post from Inara Pey “A new home for an Artists’ Village – Campbell Coast“.

I read the post and had to have a look myself.
The Artists’ Village at Campbell Coast is operated by BJoyful and Doc Rast (rasterscan) and curated by Owl Dragonash. As the name implies it is a village (located on a sky platform) that offers 42 studio spaces in a really nice environment. Inara wrote in her post (January 3rd):
29 of the 42 studio are already occupied or reserved by the following artists: Dhyezl, Etamae, Jaz, Gidgy Adagio, Shakti Adored, Caly Applewhyte, Whimsical Aristocrat, Ceekay Ballyhoo, Michiel Bechir, Thomaz Blackburn, Giovanna Cerise, Rey Charles, Owl Dragonash, Apple Fall, Johannes Huntsman, Uli Jansma, Suzen Juel, Lena Kiopak, Anouk Lafavre, Dimivan Ludwig, Radagast Malaprop, Kitty Mills, Nympheas Nogah, Inara Pey, Blues Rocker, Tempest Rosca, David Silence and Skip Staheli. They are joined by musicians Jed Luckless, Lexus Melodie, Larree Quixote, and writer GoSpeed Racer. All of whom amount to a rich selection of artistic expression.
Those interested in obtaining a space at the Village should contact one of Bjoful, Doc or Owl in-world.

Impressions of the Artists’ Village at Campbell Coast

The studios are presented in town house style units with two floors of exhibition space (artists will need to install their own teleport systems between floors), with the studios laid out in blocks separated by cobbled streets and open spaces, complete with an open-air bar / event space at the southern end of the village.”

On my fist visit I had a look at the studios of Inara Pey, Thomaz (Thomaz Blackburn), CK (Ceakay Ballyhoo), Dimi Ludwig (Dimivan Ludwig), Suzen JueL (Juel Resistance) and Giovanna Cerise.

Impressions of Thomaz’ studio at Campbell Coast Artists’ Village

Thomaz is a SL photographer and processes the pictures he takes only a little or not at all. He is focused more on getting the right windlight setting for his pitures

Impressions of CK (Ceakay Ballyhoo)’ and of Dimi Ludwig (Dimivan Ludwig) studio at Campbell Coast Artists’ Village

CK (Ceakay Ballyhoo) presents both, only minimalistc processed pictures taken in Second Life and also highly processed pictures where the you can’t know if the original picture was taken in Second Life or in the physical world. Dimi Ludwig (Dimivan Ludwig) is working as musician in Second Life since February 2006, I assume that is why the guitar is in his studio. He presents very nice pictures of animals and nature from the physcial world.

Impressions of Suzen JueL (Juel Resistance)’s studio at Campbell Coast Artists’ Village

I’ve never seen anything of Suzen JueL (Juel Resistance) before, yet I really like of her café/studio, the colourful art at the walls that catches your eye and the atmosphere in the café that is particular. Suzen has her own website with an event calendar and more examples of her art and her music. I was quite impressed.

Impressions of Giovanna Cerise’s studio at Campbell Coast Artists’ Village

Giovanna Cerise is not unknow to me. I visited Flash Back / Flash Forward in 2017 (read Simploring 2017 (42) Flash Back / Flash Forward), in 2016 I visited her LEA-installation Monochrome (read here), in April 2015 I saw Otium (read here: A visit to Otium) and in May 2019 she participated in an exhibtion at La Maison d’Aneli (read here). Giovanna is an Italian literature teacher and musician. In Second Life she’s active since Ende of 2008 and had many exhibtions and installations. She particpated in the LEA program participations and her list of activities and appearances is long. For more information look up her website. At her studio she presents pictures and 3D sculptures that are real eyecathers and look very different depending on the viewing angle. It’s a feast for the eye to explore these scuptures.

Impressions of Inara Pey’s studio at Campbell Coast Artists’ Village

Last but not least I visited Inara Pey’s studio, actually it was the first sutdio I saw during my visit. I know Inara’s way to create artful pictures in Second Life from the many post I read in her blog. She developed her own and very typical style. As I know many of the places she visited myself looking at her pictures also brings back lovely memories.

Thank you BJoyful and Doc Rast (rasterscan) for this initiative and Owl Dragonash for curating the Artists’ Village at Campbell Coast. I had a pleasant first visit.

Landmark to the Artists’ Village at Campbell Coast
http://maps.secondlife.com/secondlife/Erazor/132/61/2002
Inara Pey’s blogpost “A new home for an Artists’ Village – Campbell Coast”
https://modemworld.me/2021/01/02/a-new-home-for-an-artists-village-in-second-life/

Simploring 2021 (4) White Binemust

For my simploring tour on Saturday, January 2nd, I picked White Binemust from scoop.it SL Destinations. The entry led me to post from Maddy Gynoid “Simtipp: White Binemust – (Winter 2020)” (in German). After reading the post I had to see White Binemust. I haven’t been to Binemust for quite a while. I visited the sim in 2016 (read here) and a revisit is on my list of things to do as I read that it has changed a lot.
White Binemust is part of Binemust, a full adult region owned and built by Biné Rodenberg.
Biné Rodenberger has a seperate Winter installation on a platform every year. I saw the installation of 2017/2018 (read here).

White Binemust – overview and orientation map

For 2020/2021 Biné has built something very different to the Winter installations that I saw so far in Second Life. Her Winter village is embedded a high mountain area. The sim surround is really large and the village is small inbetween the mountains. When you visit you have a great view on the mountains and feel like being there – and that’s something we miss these days. But in SL we can make short trips to dream destinations!

Impressions of White Binemust (1) – The village embedded in the mountains / at the landing point

As you can see on the overview White Binemust has two levels. The landing is in the forest on the higher level. A trail leads you to a chapel, that is really picturesque settled at one edge of the forest. Here you encounter two of the nice oddities that Biné has added to her White Binemust: One is a steampunk dragon flying circles around the Chapel, the other is a greenhouse used for a Christmas model train.

Impressions of White Binemust (2) – The chapel, the steampunk dragon, the greenhouse with the Christmas train

White Binemust is a little village with just a few houses, some of them are small, some of them are large and at least one is an architectual gem in my opinion. After visiting the chapel I saw the Christmas tree farm and a larger and a small house in the forest. At the larger house you can stroke a deer that lies there in the snow. The smaller house is the prove that no house is too small for a Christmas tree. The tree fills the house.

Impressions of White Binemust (3) – The Christmas tree farm, a large and a small house in the forest

At the edge of the forest is a modern house that stands out by its architecture. It is built above an artificial waterfall and has two levels. The house has large windows and from the rooms you have a great view to the mountains.

Impressions of White Binemust (4) – The modern house overlooking the mountains

I left the forest and went down to the second level of White Binemust where you find a cattle farm and three more houses. The house close to the cattle farm is a large American style lodge. It was open and I went inside. It is furnished like all houses at White Binemust. What caught my eye most inside is the Christmas decoration placed on a cupboard.

Impressions of White Binemust (5) The cattle farm and the lodge

The house next to the lodge is comparably small yet it looks really comfy inside and is also decorated very nice. There’s a steampunk Christmas tree inside that can be switched on and off. Maddy has a picture of this “tree” in his blogpost and you can also switch the tree on and off in his post (!). Well done, Maddy.

Impressions of White Binemust (6) The small house with the steampunk tree, the A-house

I finally visited the A-house at the other end of the lower level. The bedroom on the 2nd floor offers great view on the mountains. Image to wake up looking into such a panorama!
In front of the A-house is another oddity that made me smile: a snowman holding a bottle of desinfectant “Sanitize your hands”.
Appropos oddity. If you go to the edge of the lower level, you can see the wreck of an old Viking ship down in the valley.

Thank you Biné for this great installation. I enjoyed my visit a lot!

Landmark to White Binemust
http://maps.secondlife.com/secondlife/Binemust/138/140/890
Maddy Gynoid’s “Simtipp: White Binemust – (Winter 2020)”
https://echtvirtuell.blogspot.com/2020/12/simtipp-white-binemust-winter-2020.html
Binemust Flickr
https://www.flickr.com/groups/binemust/pool/
Biné Rodenberger’s blog
http://bine.se/

Simploring 2021 (3) Snoweeta

For my simploring tour on New Year’s Day I picked Snoweeta from scoop.it SL Destinations. Snoweeta is a general homestead owned and designed by Kaja Ashland. She wrote in the landmark description: “An endless winter walk over the vast cloud-covered fields in Skåne can look empty and devoid. But when you look around closely, the snowy scene has many stories to tell…

Snoweeta – overview and orientation map

And yes, already at the landing point you are in an almost endless Winter landscape. The landing is at a farm track leading to a house that you can barely see from the landing, but the trees on both sides of the track lead your view to the house. When you look around the second time you see a bit more details. There’s a high cell tower somewhere on the horizon, a large single tree admist the endless snow covered fields, a broken tractor also in the middle of nothing on the field, a truck with a snow plough right behind of you, a long road leading to Ystad and Simrishamn, a police car standing on the road side, there’s an hot air ballon hoovering and there’s a little hill close to the house.

Impression of Snoweeta (1) – the tractor, the boar tree, the cell tower

Before I started my simploring tour, I read Kaja Ashland’s profile. There she wrote a bit more about her sim:
Snoweeta, a Swedish (Skåne) winter painting you can walk around in, welcome to explore. See my Picks for more info.
An endless winter walk over the vast cloud-covered fields in Skåne can look empty and devoid. But when you look around closely, the snowy scene has many stories to tell. Who got stuck with the tractor? Is it safe to walk close to the wild boars? Was a crime committed here? When are the Christmas dinner guests arriving to the magnificent table and who are they? Will you manage to walk over the muddy fields up to the hill and the warming fire? Will you visit Skåne, Swedens richest agricultural region, in a magical winter sleep?
Bring boots, warm clothes, and your camera. Welcome to the winter in Skåne, Sweden.

Impression of Snoweeta (2) – a walk from the main road to the house

I looked up Skåne in Wikipedia. Skåne County (Swedish: Skåne län) is the southernmost county of Sweden. It covers around 3% of Sweden’s total area, while its population of 1.3 million comprises 13% of Sweden’s total population. Ystad and Simrishamn are towns in Skåne.

Impression of Snoweeta (3) – the house, decorated for the season

Back to Snoweeta. The endless snow covered fields enforces you to look at the details and of course you ask yourself the questions that Kaja brought up in her profile text about Snoweeta. Why? Why is the police car standing on the roadside? Why is the tractor admist the fields?
You will have to answer that questions for yourself, you can spin your own little story about every detail. It is fun to let your mind wander and spin stories.

Impression of Snoweeta (4) – at the hill & pond

But Snoweeta has more to offer. There are the many deatils in the house, that is lovely decorated for the season. There’s the hill and the pond that offers great backgrounds for pictures. There are some animals in the little forest on the hill, like an owl. You can sit down at the campfire or start ice-fishing on the frozen pond. You can watch the scenery from a balloon (just “sit” on it) or you can use one of the small balloons close to the campfire to explore Snoweeta leviating.

Impression of Snoweeta (5) – at the hill & pond

Snoweeta impresses by it’s simplicity – and by the beauty that comes with the simplicity. The eye can focus on the details even more and better. Thank you for creating Snoweeta and for sharing it publicly, Kaja. I enjoyed my visit.

Landmark to Snoweeta
https://maps.secondlife.com/secondlife/Noweeta/50/146/3502

Simploring 2021 (2) The Isles of Ice

For my simploring tour on Wednesday, December 16th, I picked “The Isles of Ice” from scoop.it SL Destinations. From what I could find out “The Isles of Ice” exists at least since 2014 and is owned by Linden Lab itself. Annie Brightstar (anniebrightstar) listed on her scoop.it SL Destinations the Linden Department of Public Works (LDPW) Moles Crazy Mole, Sylvan Mole, Squishy Mole, Silent Mole, Naughty Mole as builders and creators ot “The Isles of Ice“.

The Isles of Ice” consist of 5(!) full regions (Aerodyne, Byrd, Periscope, Crankshaft, Vernier) with 20000 prims each, but the only a few of the total 100,000 are actually used. They are all built in a row and I was not able to make a full overview map for orientation. Hence I splitted the overview.

The Isles of Ice – bird’s eye view on orientation view

The landing in this icy environment is close to the see next to a penguin colony. They are lovely. The lighthouse caught my eye first and I went there. I walked up to the observation deck from where I had a nice view over “The Isles of Ice“.

Impressions of “Isles of Ice” (1) – around the landing point / the lighthouse

The most impressive building is next to the landing point as well. I first thought it was a power plant. But it must be something else. What is it? I have no idea. At the entrance is a huge “Ice Roboter”, inside are a few control screens from surveillance cameras of different spots of “The Isles of Ice“. And the machines inside? I have no idea. Outside of the central plant are some crytals ..is that a stock to be processed in the central plant?

Impressions of “Isles of Ice” (2) – the central plant

The landmark description did not reveal the purpose of the central plant but there’s a hint what “The Isles of Ice” was built for: “The hangout, headquarters, and laboratory for the people working on Magellan’s plan to save the world!

I looked into all buildings near to the landpoint. One seems to be used for a control center, another is built to park the vehicles of the employees. In the control center I found a blue print “Anti Mind Control Project” – and one building seems to be kind of a laboratory with strange equipment and a cage with an animal? inside.

Impressions of “Isles of Ice” (3) – the control center

I continued my simploring tour walking over the “crystal bridge” to the huge center iglu. Here I found some information and a background story. The iglu is named “The Ice Hub”. In the center is the start point for a scavenger hunt – Magellan’s Grid Scavenger Hunt.

Hello my brave adventurer. Your help is sorely needed. I received an urgent message from my dear friend Tyra. She was investigating missing crystals from Linden Realms when she discovered Mole people, (Not to be confused with our own beloved LDPW moles, who are quite a different kettle of worms), hauling crystals underground! I too have seen this for myself! So strange as the Mole people are normally so shy and un-aggressive. It seems as if they are being controlled by an evil mole named Dr Talpa. I first saw him in the tunnels under Nova Albion. Do not for any minute, underestimate this mole! He is highly intelligent and highly dangerous! Approach him with caution!

Impressions of “Isles of Ice” (4) – the vehicle garage, the laboratory building

After some preliminary investigations, we discovered that the evil Dr Talpa has been stealing crystals from the Linden Realms, to power a machine which will place Rock Monsters under his control. The machine hasn’t been perfected yet, but when it is, Doctor Talpa’s Boulder Beasts will erupt from below the terrain and take over Second Life!
The Moles seem to be under some sort of spell. We think they are being mind controlled. I have been testing my theory in my laboratory on The Isles of Ice, and I am trying to make an anti Mind Control Machine in the hopes of foiling Dr Talpa’s evil plan. So far I have made two special hats that seem to resist the mind control effects. My first prototype was the Tin Foil Hat, and a more advanced version is the Suckerfish Hat. Wearing one of these hats seems to resist the mind control effects.
We need your help, brave adventurer. We need you to collect the parts we need from around the grid to help construct our Anti Mind Control Machine, free the Mole people, and stop the evil Dr Talpa from his plans of total grid domination and destruction of Second Life as we know it!

Impressions of “Isles of Ice” (5) – inside of the laboratory

For now I have established a base of my own for the creation of this defense, and for the gathering of brave volunteers on the Isles of Ice. I have some theories to where the parts we need are located. To help you in your journey I have created snow globe teleports, located in the server room and I have also made a HUD with some clues to guide you on your travels
Proceed with caution!

Impressions of “Isles of Ice” (6) – The Ice Hub

On the second floor of the “The Ice Hub” is a detailed instruction for the hunt. I didn’t look into that too but continues simploring. I came across another ice roboter and explored a a builing that is obviously used to meet and socialize.

Impressions of “Isles of Ice” (7) – The Event/Meeting building

The Isles of Ice” provide a great background for taking pictures and it is it inspiring to see the different builings. A lot of creativity has gone into them. I had fun simploring “The Isles of Ice” although I didn’t understand all. My thanks go to the involved LDPW-Moles and to Linden Lab.

Landmark to “The Isles of Ice”
https://maps.secondlife.com/secondlife/Byrd/34/103/30

Simploring 2021 (1) The Isle of Elar – Still Memories

For my simploring tour on Saturday, December 26th 2020, I picked “The Isle of Elar – Still Memories” from scoop.it SL Destinations. The landmark profile is quite fitting and sums up perfectly what it is about: “Elar is a woodland themed sim depicting natural beauty all around you, Here you can explore, be romantic, spend time with friends, or take creative photos!

The Isle of Elar – Still Memories: overview and orientation map

“The Isle of Elar” is a full adult region. It is group owned. From Maddy Gynoid’s post “Simtipp: The Isle of Elar – Still Memories” I learned that The Isle of Elar was designed and is owned by Shayn Mackenzie.

Impressions of The Isle of Elar – Still Memories (1) – Landing pier, Welcome hut, Residential home, Diomita simploring

The landing point is on a pier with a sailing yacht. Right next the landing point is a little welcome Christmas hut and several boards. I got welcomed by a bot: “Welcome to Elar. Our Sim is designed for exploring, romance and photography. We may be an adult sim, but we ask that you refrain from sex while visiting. Artistic nudity is allowed Suggestions welcome. All prims will be auto returned after 2 hours.

You can explore the sim on foot or rezz a horse right next to the landing. I rezzed a horse, rode a bit but then continued my simploring tour on foot. There’s a long trail leading to the center of the island.

Impressions of The Isle of Elar – Still Memories (2) – Chess park, Waterfall, Meditation cave

The Isle of Elar is coined by its many waterfalls that make great backgrounds for pictures. And there are really countless places to sit and cuddle and to enjoy the beauty of this virtual paradies. There’s a residential house and a park with a chess board not far from the landing point.

Impressions of The Isle of Elar – Still Memories (3) – The elevator

One outstanding feature is the wooden elevator quite in the center of the island. A bot explains how to use it: “Hey You!! If ya need the elevator., just stand on it and click it to go up. If ya don’t see it, click this wheel thingy here to get it to come down…..Ya that’s it!!!!
I went up and found another little paradise overlooking the island – and again places to just enjoy.

Impressions of The Isle of Elar – Still Memories (4) – Cathedral ruins, Christmas tree shop, Beach, Waterfall

On the ground level, right opposed to the elevator is a passage to a meditation cave, a place to take a little break.
What else? There’s a Christmas tree shop, there’re the ruins of a cathedral, there’re trails from which you get great views on the waterfalls, there’s a nice large beach and …. places to sit and enjoy.

Impressions of The Isle of Elar – Still Memories (5) – a small collection of the many selfies I made enjoying my visit

The Isle of Elar is just a great place to enjoy the nature and take a little time-out. I enjoyed my visit a lot. Thank you Shayn for creating it and for sharing it with the public!

Landmark to The Isle of Elar – Still Memories
http://maps.secondlife.com/secondlife/Elar%20Imerra/143/232/22
flickr page for The Isle of Elar – Still Memories
https://www.flickr.com/groups/14782016@N22/
Maddy Gynoid’s blogpost “Simtipp: The Isle of Elar – Still Memories”
https://echtvirtuell.blogspot.com/2020/11/simtipp-isle-of-elar-still-memories.html

Simploring 2020 (85) Walsh County in Winter

For my simploring tour on Saturday, December 13th, I picked “Walsh County” once again, when I saw a pciture of it on scoop.it SL Destinations.

Impressions from my revisit to Walsh County in Winter (1)

Walsh County is a general homestead owned by Randonee Noel. I visited the first time in August 2020 Read my simploring report here. Randonee told me that the sim will change according to the season. I missed Autumn and the harvest. Now it is Winter. And Winter is cold and  hard at Walsh County. At the landing in the middle of nowhere on highway 17 you can grab a notecard by clicking on the highway sign. The notecard provides some information:

Up near the Canadian border glaciers have leveled the earth to where you can see that it’s curved. The winds move across the landscape interrupted only by the lines of trees planted there to interfere.
Agriculture is the cornerstone and the crops are gold. There are fewer than 9 people here for every square mile, but most will share a cup of coffee and a smile if you’re polite.
Welcome to Walsh County, North Dakota.”

Impressions from my revisit to Walsh County in Winter (2)

Walsh County is not a fiction. Walsh County lies on the east side of North Dakota and has a population of about 10,000 people. You can read more about it on wikipedia here. Also the highway 17 is not a fiction. It is 139 miles in length and its alignment was established in 1939 (see wikipedia here).

Altough everyhting is covered with snow and although Wash County is quite glat, I did recognize it immediately. I walked along the lonesome road watching the aurora beorealis at the horizon. Almost at the end of the street was car, an old Fiat, with a Christmas tree on its roof. To my surprise the keys were in and I got into the car and drove back the way I came from. But the road ends at a road wirk site, so I had to get out. Hence the car might now still stand three *winks*

Impressions from my revisit to Walsh County in Winter (3)

There’s not that much to do, just get the atmosphere sink in. It is a great, realistic place. By the one tree, where the ducks where swimming in a litte pond during summer, is a campfire now so that you can warm up up. And on the only small hill is a sledge rezzer – of course I tried that.

Walsh County in Winter

Nothing else to write here …. just a great place for taking pictures or to wind down.
Thank you Randonee Noel, for creating this fantasic sim and for sharing it publicly.

Landmark to Walsh County
http://maps.secondlife.com/secondlife/Campton/48/52/23
My first visit to Walsh County “Simploring 2020 (69) Walsh County”
https://themaurers.me/2020/10/16/simploring-2020-69-walsh-county/
Walsh County on flickr
https://www.flickr.com/groups/randomlyspiffy/

Previous Older Entries