Simploring 2020 (45) Northern Shore – Skärgården in Summer 2020

Scrolling through scoop.it SL Destinations I came across Nothern Shore – Skärgården again. I had visited it before on Christmas 2019 (read here).

Northern Shore is a moderate full region, created and owned by Elvira Kytori. It is inspired by the place where Elvira is living in RL, the Swedish archipelago coast also known as Skärgården. Look up pictures of these little islands, these skerris in Sweden and compare it with Northern Shore in Second Life – these picturesque, neat and peaceful places do exist! It’s not just a fantasy.

Northern Shore – Skärgården in Summer 2020 – an overview

Elvira Kytori is the creator of the “Trace-sims”, places I explored in 2016/2017 (read here about Summer Trace, Fall Trace, Winter Trace and Holiday Trace). Northern Shore fits into this series of places. It is just amazingly beautiful.

When I visited first, Northern Shore was a lovely winterly sim, decorated for the season – but it has changed and was a bit further developed and it is Summer there now, hence no snow and no seasonal decoration. I still recognized it though as the landscape, the main houses and the whole layout is still the same.

Impressions of Northern Shore – Skärgården in Summer 2020 (1): Around the landing point

It is great fun to wander around, to explore all the little details of this idyll. Right at the landing point is a lot to discover. Elvira made most of the boards and signs in Swedish to capture the atmosphere and make it feel like her home. Look at the Skärgårdshandlarn. Shandlarn is Swedish for shop and you should go inside. I also recommend to have a look at the little café right opposed to the landing point. It is quite cosy inside.

Impressions of Northern Shore – Skärgården in Summer 2020 (2)

The houses at Northern Shore are now ready for the Summer season, decorated with flowers and outdoor furniture. Most houses are furnished. It is worth to have a look inside. You can’t go inside of the houses though – and you should not go to close as the houses are all rented now. Northern Shore is part of the White Dunes Estates, owned by Elvira. You can check the availability of houses on the marketplace here.

Impressions of Northern Shore – Skärgården in Summer 2020 (3)

As opposed to my visit in Winter you can now see some yachts anchoring between the islands, and more boats are at the piers. And Elvira has added a rezzer for rubber boats, that I used to explore the islands this time  (no flying needed this time *winks*). And you don’t disturb any renter or violate privacy when you explore by boat. There’s enough public area to enjoy, as also stated in the landmark description:
Welcome to the Northern Shore. Feel free to explore on foot or by sea on the new rubber boats. Hope you enjoy your stay and thank you for being mindful of the tenants. If you like to rezz here for a picture please contact Elvira Kytori for a group invite.”

Northern Shore – Skärgården in Summer 2020

I enjoyed my second visit to Nothern Shore a lot again and it was fun to drive around with the rubber boat.
Thank you Elvira for creating this peaceful sim and for providing that much public space.

Landmark to Northern Shore
https://maps.secondlife.com/secondlife/Northern%20Shore/138/79/22
Nothern Shore is a part of White Dunes Estates, available homes can be found here
https://marketplace.secondlife.com/stores/132449

Simploring 2020 (44) Frogmore Summer 2020

For my simploring tour on Thursday, June 4th, I picked “Frogmore” from scoop.it SL Destinations. The entry led to a post from Inara Pey “Frogmore’s Cornish twist in Second Life“. I knew I had been to “Frogmore” before but the Frogmore of Summer 2020 has nothing to do with the Frogmore that I visited in 2019 (read here). Frogmore of 2019 was a sim inspired by Öregrund in Sweden. Frogmore in Summer 2020 is inspired by Cornwall England.
But both have something in common. As in 2019 Frogmore in Summer 2020 is owned by Tolla Crisp (formerly Tolla Fell (bengta)) and it was designed and landscaped by Dandy Warhlol (Terry Fotherington).

Frogmore Summer 2020 – overview

My visit to Frogmore was my longest simploring in this year so far. I stayed about 1 hour the first day and another 2 hours on Friday, June 5th, as there’s so much to see and discover – and there were just too many nice views and details for taking pictures. I took 70 pictures during these 2 days and hence this simploring report will be full of pictures.

Frogmore is a full moderate region with no sim surround. I kept the windlight that provides a cloudy sky and very blue water. I tried to use shadows but unfortunately it simply affords to many ressources. Loading all textures until they are sharp takes some time already nonetheless. But it was worth it! Frogmore consists of 4 islands which are all connected. It might be a bit tricky to find the way but you don’t need to swim, there are bridges and connections between the islands.

Impressions of Frogmore Summer 2020 (1) – views close to the landing point

My visit started on the largest island close to two buildings, one of them I called castle ruins. From here signs lead you to a path down the hill and around it. I got some nice views already here. Frogmore has 3 lighthouses and you can use them for your orientation.

The path leads to a harbour during low tide with quite some boats laying on the ground. Around the harbour are some simple houses and sheds and across the sea you see a village. This is a quite picturesque place and I found many picturesque places at Frogmore as well as innumerous opportunities to sit, to cuddle and to enjoy the environment.

Impressions of Frogmore Summer 2020 (2) – the harbour at low tide

I went across the harbour to a residential house and garden house on a hill from where I could see the large round building with a dome, which is an Irish pub. There is a trail from here down to the pub.

Impressions of Frogmore Summer 2020 (3) – Across the harbour, view on the Irish pub

The Irish pub is on a long promenade close to a small river. At the promenade you find a restaurant, an open event area and a water mill.

Impressions of Frogmore Summer 2020 (4) – the promenade with the Irish pub and the water mill

After a short rest I continued my visit with crossing the river and walking out on the long pier that is off the shore. I called it artist pier as there are several stands from artists who paint the beautiful landscape or scenes from this lovely spot, just like you find them at many tourist attractions. At the artist pier is a very nice ice cream parlour that invited me to take another rest.

Impressions of Frogmore Summer 2020 (5) – at the artist pier

Impressions of Frogmore Summer 2020 (6) – lighthouses and puffins

I walked back and continued my simploring tour at the lighthouse that you can see from the artist pier. At the lighthouse I saw some puffins. They always look great on pictures. I walked over the to next island where you can visit another lighthouse. This island has a nice large beach and at its end you can walk into the ruins of a former large tower. The steep rocks at the beach fit to the picture I have in mind when I think of Cornwall although I’ve never been there.

Impressions of Frogmore Summer 2020 (7) – at the beach and at the village

Although you can see it on the orientation map this island is connected by a bridge with tne next island, which is occupied by several houses and again offers a lot of detail to discover. Besides several houses, there’s a church and in the center of the viallage is a bar. The village is one of the many places in Frogmore that invite to sit and enjoy and to take pictures. You can look over the the harbour from here too.

Impressions of Frogmore Summer 2020 (8) – the village

From the village you can walk over a long bridge to the island with the castle. Next to the bridge is another event area on a wooden raft in the water.

Impressions of Frogmore Summer 2020 (9) – the wooden raft event area and the castle

The castle, which looked like a ruin from far is in fact a residential building with two large rooms inside that are worth to visit. On the outside of the castle are again some places to sit. The best place in on the roof though, that is used as a plce to relex or to celebrate spontaneously. From the roof you can look over to the hill with the castle ruin where I began my round trip.

Impressions of Frogmore Summer 2020 (10) -inside the castle and on the roof terrace

Frogmore is fully open to the public. It offers occasionally events. And right now, there’s a photo contest running until July 15th. A notecard with the details it being offered upon your landing at Frogmore.

I really enjoyed my visit, taking pictures and writing this post, that saves my memories of this 2 day visit to Frogmore. Thank you Tolla crisp for providing your sim to the public and thank you Dandy Warhlol (Terry Fotherington) for designing this beautiful region. I can only recommend to go and explore Frogmore yourself.

Landmark to Frogmore
http://maps.secondlife.com/secondlife/Frogmore/184/38/36
Flickr
https://www.flickr.com/photos/136548154@N06/
Inara Pey’s blogpost “Frogmore’s Cornish twist in Second Life”
https://modemworld.me/2020/06/03/frogmores-cornish-twist-in-second-life/

Simploring 2020 (43) Cascadia

For my simploring tour on Tuesday, June 23rd, I picked “Cascadia” from scoop.it SL Destinations. It led to a post from Inara Pey “A corner of Cascadia in Second Life” and I read it as a teaser before I went there myself.
Upon landing you get a notecard:
This homestead region immerses mesh designs by many talented creators from Second Life into the spirit of the Pacific Northwest coast. Visitors are welcome to explore, hangout, and take photographs. While all of the homes on the sim are indeed occupied by Residents, we strongly encourage you to enter these homes and disturb the occupants!
Cascadia is a modeate homestead owned and designed by Zakk Lusch (aka Filthy Kitsch) with the assistance of Lilly Noel and Jimmeh Obolensky. It proves once again what you can build just with less than 5,000 prims.

Cascadia in RL is the name of a so called bioregion. A bioregion is defined in terms of the unique overall pattern of natural characteristics that are found in a specific place. The Cascadia bioregion extends from the Copper River in Southern Alaska to Cape Mendocino in the South along the North American Pacific Coast.

The landing at Cascadia in Second Life is on a wooden platform at a pond. There’re food stands and information stands and when you walk up a few stairs you reach a road, the U.S. Highway 101 (US 101), which runs through the states of California, Oregon, and Washington, on the West Coast of the United States. It is also known as El Camino Real (The Royal Road). You clearly are in a tourist region. The highway comes from a tunnel, right opposed to the landing is a gas station and a motel.

Impressions of Cascadia (1) at the landing point

The designers of Cascadia seem to have humor. Look at the advertisment at the bench right when you leave the landing area, an ad for a literally shady lawyer – funny. Once on the highway you can enjoy first views.

Impressions of Cascadia (2) landing area with tourist info, motel and gas station

I walked along the highway and visited the residential houses 1 and 2. The residential house 1 located directly at the shore. I recommend to have a look inside, as all residential houses are furnished and you find nice places to sit and to simply enjoy the view. The residential house 2 is located directly at the highway and above the coast. From its terrace you can get another great view over the shore. And there’s another humourous oddity – a donkey is there too and enjoys the view.

Impressions of Cascadia (3) residential houses 1 and 2

I continued my simploring tour along the highway and got to a scenic view parking. These scenic view parkings reminded me a lot to my own visits to the States. People stop there to enjoy the view and mostly it is really worth stopping. From the scenic view you can walk down some steps and reach the large beach (of course with further opportunities to sit and watch) or you take the other way over a covered bridge to the residential house 3, that is located on a seperate island. Again I can only recommend to have a look inside. The owner must be in the music business. or is at least a great fan.

Impressions of Cascadia (3) residential houses 1 and 2

My visit to Cascadia didn’t end here although the road vanishes in a tunnel once again shortly after the scenic view parking. Instead I went into the mountains. And there you find the other side of Cascadia, the nature a bit apart from the shore and the beaches. In the forest you find 2 campsites and at one I came across a grizzly bear. The bear was friendly to me, in Second Life they are no danger luckily. Admist the forest is a watchout tour with a sign that it is prohibited to climb up. Of course that did motivate me to climb up. At its top I found a dog, that could obviously not get down again or was to facinated by the view from up there.

Impressions of Cascadia (5) campsites off the road

I really enjoyed my visit to Cascadia. I learned something new about this region and the sim is really built very well and offers a lot of great views and I also had fun with the little oddities. Thank you Zakk Lusch (aka Filthy Kitsch), Lilly Noel and Jimmeh Obolensky for creating this beautiful sim and for providing it publicly. I had a great time exploring.

Landmark to Cascadia
https://maps.secondlife.com/secondlife/Whisperwoods/189/202/19
Flickr
https://www.flickr.com/groups/cascadia_whisperwoods/
Inara Pey’s blogpost “A corner of Cascadia in Second Life”
https://modemworld.me/2020/06/22/a-corner-of-cascadia-in-second-life/

Simploring 2020 (42) Paradise on Sea

For my simploring tour on Saturday, May 30th, I picked “Paradise on Sea” from scoop.it SL Destinations. The entry led me to Maddy Gynoid’s “Simtipp: Paradise on Sea”  (in German) and the pictures and what I read tempted me to visit myself.

Paradise on Sea is a moderate homestead owned by Bellita (Belle Onedin). Bellita owns a shop for poses and apparel (Heart Poses) but there’s no store at Paradise on Sea, yet I suspect that some poses of her shop were used at her place.
The landmark description consists of a list of tags “Paradise, photogenic, flickr, flickrsim, photosim, summer, spring, seasonal, season, romance, photography, rezrights, beautiful, valley, mountains. forest, meadow, farm, horse rides” … and “A beautiful sim .. public, with rez rights for your photography“.

Paradise on Sea – overview

Paradise on Sea consists of two islands, one main island where you land and another island connected by a covered bridge where only a small part is inhabited, the rest is occupied by a big steep mountain. From the bird’s eye view Paradise on Sea looks quite rural and only sparsely pupulated. The landing is direct at the farm in the center of the main island.

Impressions of Paradise on Sea (1) – around the landing point

When you look around at the landing point, you see immediately what makes Paradise on Sea outstanding: The sim is designed with a deep love for details and blooming wild flowers. You can see many animals from chicken, horses, cows and dogs to butterflies, birds and cats. The garden of the farm building is filled with blooming flowers and even admist the meadows where the horses and cows graze you can spot blooming wild flowers inbetween.

Impressions of Paradise on Sea (2)

I explored the main island on foot first and found some lovely spots to sit as well as great places to take pictures. I went to the residential house on the main island which offers a nice porch and a pier as well as a bulding nearby just to sit an watch (or cuddle).

Impressions of Paradise on Sea (3) – VW Beetle and outdoor dining

The longer you look and explore the more you can discover, like the old VW beetle with it’s front trunk filled with flowers. When I visited a couple was standing at the beetle and was cuddling into each other. On the open field I found a nice layed table for dining and had a rest there. Seeing all the food made me feel a bit peckish quite soon *winks*. Did I mention all the lovely blooming flowers already?

Impressions of Paradise on Sea (4) – riding and exploring the mountain island

When I hoovered my mouse over one horse I noticed that I could sit on it and ride it. I don’t know if there’s more than one rideable horse at Paradise on Sea, if it’s only one you might have to search for it. My horse was very well trained. When I got down from the horse, it waited patiently where I left it (in other words, it did not return or was derezzed). Riding was great fun, in particular on the quite flat main island. Getting up the steep mountain on the other island was a challenge (and fun).

The residential home on the mountain island is fully furnished (like the farm and the other residential house). Again it offers several nice spots to sit outside and the garden is full of flowers. And there’s another small building by the water, just to sit and cuddle, very romantic.

Impressions of Paradise on Sea (5)

Paradise on the sea is a very well designed rural sim that offers quite more to discover than you might think on a first glance. I enjoyed the peace, the many animals and all the flowers (did I mention the flowers before? *winks*). Thank you very much Bellita (Belle Onedin) for providing your place to the public! I enjoyed my trip a lot.

Landmark to Paradise on Sea
https://maps.secondlife.com/secondlife/Paradise%20on%20Sea/89/42/23
flickr:
https://flic.kr/g/zz3bR
Maddy Gynoid’s “Simtipp: Paradise on Sea”
http://echtvirtuell.blogspot.com/2020/04/simtipp-paradise-on-sea.html
Bellita (Belle Onedin)’s shop Heart Poses
https://marketplace.secondlife.com/stores/138697/

Art in Second Life 2020 (33) Roadside by Melusina Parkin

For my simploring tour on Sunday, May 24th, I picked “Roadside” an exhibition of Melusina Parkin from scoop.it SL Destinations. The entry referred to a blog post from Inara Pey “Melu’s Roadside images in Second Life“. I came across Melusina just once so far. I saw an exhibtion of her at “The Last Forever – Marfa” (read here) back in 2017. Inara Pey’s blogpost made me curious to see her newer work under the title “Roadside

Roadside by Melusina Parkin at Melusina Photo Gallery

The exhibition is on a one room gallery above Melusina Parkin’s store for Art Deco furniture called Melu Deco. All the 4 walls are used to display the roughly 25 pictures. Melusina is in Second Life since September 2008. She has been a fashion manager, a journalist, a furniture creator, a builder, a decorator and a photographer. Her work as a photographer has been showcased in more than 50 exhibitions – from which I saw just the one back in 2017. Melusina has a flickr account which counts more than 12,000 (!) photographs. I know myself how SL pictures add up over time – my hard drive contains 45,000 pictures, but of course there’s a lot garbage amoung them.

Roadside by Melusina Parkin – Impressions (1)

Melusina wrote about her exhibtion “Roadside“:
Diners, motels, pump stations, garages are elements of a “road popular culture” developed in wide spaces crossed by monotone and endless roads. We can’t imagine a motorway without them. (Remark: that is clearly related to the US *winks*)
Like mountains, hills, fields, lawns and rivers, they are part of any landscape we see when traveling through the country. They can be simple wooden buidings or kitsch painted ones, and their neon signs light up the sides of the road we’re traveling, promising food and drink, bed and rest, warm fireplaces or refreshing airconditioned rooms. Smell of fuel and of fried eggs mix up in their surroundings, announcing a close stop.
They take care of our bodies and of our minds, but even of our mechanical horses.
But they’re even more: they tell us that we’re at home, that we’re not alone in the intimidating natural landscape, in the desert, in the snowy land.
From Jack Kerouac to Easy Rider, road novels and movies made their sets of them, so they settled in our minds as obvious elements of our way of life.
The mirrored world of Second Life couldn’t renounce to sprinkle them all around, and this exhibit has the aim to show how fascinating can be this roadside world.
Enjoy it!

Roadside by Melusina Parkin – Impressions (2)

The above text is from a notecard that you can grab at the exhibtion. In the notecard Melusina also writes about her style as a photographer: “Many of my photos tend towards minimalism, that’s my main inclination: catching a simple detail from daily life or usual landscapes, enhancing it, making it protagonist of mostly empty scenes. This reveals its meaning or can push the observer to give it her/his own. Minimalism stresses void, space, geometries: you can be confused by that, but you can also been led to meditate about what things are when they are out of the crowd. Finally, I take and edit some of my photos in a vintage mood. Second Life makes old times live again and it pushes me to enhance my passion for reflections about past and present, absences and losses, nostalgia, love or hate for the past. But the main feature of my works is the lack of human beings: usually, you can’t see people in my pictures, although they are. Since a virtual world is made by its users, not only objects and buildings, but even nature, landscapes, skyes and clouds are made by them; they express people’s bias and souls.

Roadside by Melusina Parkin

I couldn’t describe Melusina Parkin’s pictures any better than she did herself. Looking at them is intriguing and like Inara wrote in her post, you begin to make up your own story when you dive into the pictures. You can also see Melusina’s focus on small details. Finally, her pictures did remind me of my many visits to the US and the wides spaces as well as what I saw at the roadside.

I enjoyed my visit. The exhibtion “Roadside” shall stay open at least until End of June 2020.
I finally had a look at Melusina’s store “Melu Deco”. It offers Art Deco furniture, lamps, rugs and home accessories. Many of the items are copies of famous 1920-40s designers’ objects.

Roadside by Melusina Parkin – Impressions (3) / a view into “Melu’s Deco”-stire

There’s a lot more about Melusina Parker and her photographs not only on her flickr page. Melusina has an own blog for her work, there’s an online book with pictures of some of her exhibitions in Second life from 2011 – 2019 and you canwatch some slideshows on Melusina’s youtube channel. Quite impressive! Thank you Melusina.

Landmark to Melusina Photo Gallery
http://maps.secondlife.com/secondlife/Time%20Portal/248/101/1940
Landmark to Melusina Parkin’s store for Art Deco furniture “Melu Deco”
http://maps.secondlife.com/secondlife/Time%20Portal/243/99/1930
Melusina Parker’s Flickr:
http://www.flickr.com/photos/melusina_parkin/
Melusina’s blog:
http://meluphoto.blogspot.it/p/home.html
On line book Second Life exhibits 2011-2019
https://www.calameo.com/books/005997622f28dd58ca75d
Melusina Parkin’s youtube channel
https://www.youtube.com/channel/UCVzglBiqhrOLXnAp3Qt3Zjw
Inara Pey’s blogpost “Melu’s Roadside images in Second Life”
https://modemworld.me/2020/05/20/melus-roadside-images-in-second-life/

Simploring 2020 (40) A Favela

For my simploring tour on Mady, May 25th, I picked “A Favela” from scoop.it SL Destinations. There were two entries and I picked Maddy Gynoid’s blogpost “Simtipp: A Favela – a place in Rio de Janeiro” (in German) and read it before I went visiting myself.

A Favela was designed and created by Fred Hamilton (frecoi) and Lotus Mastroianni, who call themselves “Riosisco Productions”. Back in 2019 I visited their creations HoPe (read here) and Kun-Tei-Ner (read here). Both sims were very impressing and I do remember them very well. To say it right in the beginning, A Favela is also impressive and is another masterpiece. But this time a real place was the inspiration for A Favela. Although favelas are found in urban areas throughout Brazil, many of the more famous ones exist in Rio.

A Favela – overview

A Favela is build on a skyplatform and only consumes roughly 4,000 prims of an adult full region. You can see the general set-up of the sim in the overview. There is one road that leads up the mountain between the houses. At the beginning and at the end the road vanishes in tunnels. Fred and Lotus added a picture texture of Rio’s favelas with the Christo Redentor statue as background so that A Favela melts into this background.

Impressions of “A Favela” (1)

The visit to A Favela starts at the lowest point next to a tunnel where the road comes from. Often people uses motor bike taxis to go up the hill and you find them right next to the landing point, there’s also a juice bar and around the corner are steep stairs leading through the houses. In that alley you find a shop for cold beer, postcards and drinks as well as a snack stand with Asian food.

Impressions of “A Favela” (2)

Walking up the road there is a lot to discover, simple plastic stools in front of the houses or sofas, some flowers as well as garbage, cats, chicken and even a pig and many other details. The houses are not accessible but nonetheless you see furnished balconies and backyards or small patios in front of the houses.

Impressions of “A Favela” (3)

Another eye catcher are big and colourful paintings on some house walls. All these little details make A Favela that outstanding. You sense the poverity but you also sense a particular form of peace and even happiness.

Impressions of “A Favela” (4)

The infrastructure of the favelas in real life is a big issue, be it power supply or internet, be it gas for cooking or water. When I wrote this simploring report I looked up wikipedia. You find more background information and pictures there and I added one RL picture into this post. It shows the blue water storage tons, that are widely spread in real life as well as at A Favela. I found out about their usage in a travel report. In particular the higher parts of the favela often lack water supply. Therefore people take the opportunity to fill the tanks with water when there is power to operate the pumps. You can also see a total mess of cables on many pictures, they might be legal or illegal, people simply help themself to get power or internet access.

Impressions of “A Favela” (5)

When you visit the higher parts of A Favela you should try to get to the backyards and on the roofs, you find more hidden terraces and places to sit and watch and you have a great view from up there.

Impressions of “A Favela” (6) – upper left is a picture from Rio’s favelas

I enjoyed my visit to A Favela and the little research about the favelas – and I took many pictures again. A Favela is another great place to visit in Second Life and it is another opportunity to visit a place far away without any safety risk, and quick and environmentally sound in addition. Thank you Fred Hamilton (frecoi) and Lotus Mastroianni for providing this project to us all!

Landmark to A Favela
http://maps.secondlife.com/secondlife/You%20and%20me/14/12/2002
flickr:
https://www.flickr.com/groups/riosisco/
Wikipedia:
https://en.wikipedia.org/wiki/Favela
Maddy Gynoid’s blogpost “Simtipp: A Favela – a place in Rio de Janeiro” (in German)
http://echtvirtuell.blogspot.com/2020/05/simtipp-favela-place-in-rio-de-janeiro.html

Simploring 2020 (39) It All Starts With A Smile (IASWAS)

For my simploring tour on Wednesday, May 13th, I picked “It All Starts With A Smile (IASWAS)” from scoop.it SL Destinations. IASWAS rang a bell as I had visited it twice in 2016 (read here and here) and in December 2017 as “IASWAS Groenland Kangamiut” (read here).

The version of IASWAS, that I saw this year is a residential full sim (rated moderate) private, furnished parcels which are all beautifully decorated and landscaped. The public areas are open to all to explore and take photos. You can join the IASWAS group to get updated, there are fun events on the sim for everybody to enjoy.
IASWAS is owned by Kaelyn Alecto. Kaelyn has created kind of a brand with her IASWAS sims!

It All Starts With A Smile (IASWAS) – overview and orientation map

IASWAS consists of a central public island where you also land when you visit. The main island is surrounded by several other smaller islands that are all contected by bridges and walkways. Very well integrated into the environment you find 8 residential homes on these smaller islands.
My tour began at the landing on the main court of the central island. Around the court you see a small concert, a stall for foot, a large recreation hall and a reception building. I started my visit in the big recreation hall, which offers games, a rodeo bull, places to sit and a bar. There is also enough space for celebrations in this hall.

It All Starts With A Smile (IASWAS) – around the landing point / recreation hall

I went back to the court and to the reception building. It is nicely furnished and decorated. There’s a counter with pictures of the 8 residential houses that can be rented. At the time of my visit all houses but one were occupied. IASWAS seems to be a popular place (great!).

It All Starts With A Smile (IASWAS) – reception building and rental office / examples of residential home

I walked through the reception building and found the first of countless nice spots to sit and enjoy right behind the building. I sat down and looked around.  To my right I noticed an open truss and a sign on the ground “Walk Down Memory Lane” and I walked in of course. It is a small gallery with just a few pictures taken at the predecessor sims of IASWAS.

It All Starts With A Smile (IASWAS) – Walk Down Memory Lane / starting my simploring tour beheind the reception building

From there I began my walk over all of the smaller islands. They also offer a lot to see. Most of the space is public, you just shouldn’t you into the houses themself. There are (small) sign, that mark the private plots. But no worries, you won’t intrude by accident – and the cosy spots to enjoy are all pulic. And I saw a lot of them! And the houseboat, which is laying on the inner shore is also public.

It All Starts With A Smile (IASWAS) – one of countless cosy places / the houseboat

My round trip also led along the waterfalls. The wooden walkway at the bottom side of the falls is quite impressive and offer great opportunities for taking picture as well as there’re more cosy spots.

It All Starts With A Smile (IASWAS) – at the waterfalls

I ended my tour with a visit at the coffee corner, a place with another great view on the falls. Behind the café is another court with space to meet. At least at 2 spots you can also start a tour with a bumper boat.

It All Starts With A Smile (IASWAS) – the coffee corner / more cosy spots

IASWAS is a nice place to live and also offers a lot for visitors. I had fun exploring and took many pictures. Thank you Kaelyn for creating this sim and for opening up most of it to the public. You definitively succeeded to bring a smil to my face!

Landmark to It All Starts With A Smile (IASWAS)
http://maps.secondlife.com/secondlife/Eventide%20South/136/139/23
Flickr group
https://flic.kr/g/jNhKt

Simploring 2020 (38) Devils Bend National Park

For my simploring tour on Tuesday, April 28th, I selected Devils Bend National Park from scoop.it SL Destinations. The entry referred to a post from Maddy Gynoid “Simtipp: Devil’s Bend National Park” (in German), which I read before I visited. Maddy had already done a little bit of research so that I don’t have to do that myself.

Devils Bend National Park (DBNP) is a fictional National Park. The sim (a full moderate region) is owned by Aiden Caudron, the landmark description consists of the tags: “forest, exploring, explore, hiking, trail, fun, family, rp, roleplay, fun, good time, szym, pro street

Devils Bend National Park – overview

The landing is in a visitor center with some exhibits like a car and a necklace owned by the Nornberg family, most probably a ficitional family, who know? From the outside the visitor center looks quite real and the whole sim, the signs, the park rangers and all detail provide the feeling of being in a National Park somewhere in the US.

Impressions of Devils Bend National Park (1) – in and at the visitor center

I followed the big road as well as the paths and crossed several bridges. The mountain has a tunnel system and at least one cave, the roads and the paths are on different levels and you can easily get lost. What else? I came across several residential houses and huts at DBNP and some of them can be rented. And I went to the only cafe at DBNP. Have a look inside, it is nicely furnished.

Impressions of Devils Bend National Park (2) – “stay on markes paths”

Impressions of Devils Bend National Park (3) – the café and one of the residential houses

Of course I also went to the broken bridge. It is not easy to get there as the road is blocked by a crashed bus. Curios as I am I found a way around and went to the bridge … yet there’s nothing really to see.

Impressions of Devils Bend National Park (4) – the broken bridge / “practice social distancing”

Devils Bend National Park offers a lot of nature, nice trails to hike and a lot of nice views and of course it is a great place to take picture. I liked that DBNP makes you literally feel like visiting a NP, even the road signs are fitting to today’s reality: “Practise Social Distancing”.

I had fun exploring and taking pictures. Thank you Aiden Caudron for creating and sharing your place with the public!

Landmark to Devils Bend National Park
http://maps.secondlife.com/secondlife/Last%20Tomorrow/198/61/20
Maddy Gynoid’s blogpost “Simtipp: Devil’s Bend National Park”
http://echtvirtuell.blogspot.com/2020/04/simtipp-devils-bend-national-park.html

Simploring 2020 (37) Endless 58-58N

For my simploring tour on Saturday, April 25th, I picked Endless 58-58N from scoop.it SL Destinations. I read Inara Pey’s blogpost “A journey to Orkney in Second Life” before I went there myself.

Endless 58-58N was designed by Sombre Nyx (sombrenyx) and the objects I checked were also owned by Sommbre. Endless 58-58N is built in a full adult region, that is owned by a group founded by Jackson Cruyff. I don’t know his role though (co-owner? client?). After I published this simploring report, I learned from Sombre, that Jackson really owns the land as I assumed.

Endless 58-58N – overview

The landing is at a lonely beach with a camping site and you get already a feeling of the beautiful landscape and the almost intact and untouched nature at Endless 58-58N. Not far from the landing point is a sign post where you can grab a notecard with more information.

Impressions of Endless 58-58N (1) – around the landing point and at the beach

Endless 58-58N is inspired by Orkney, an archipelago of about 70 islands found to the north-east of Scotland. Inhabited for around 8500 years, the islands were settled by the Norse in the late 800s, and became part of the lands belonging to the Scottish Crown in 1472.

Today, it is a destination renowned for its many wildlife populations and gorgeous vistas and landscapes, with terrain that ranges from wetlands, farmlands and rolling moors to dramatic sea cliffs and sandy beaches. The islands are also home to Neolithic settlements, historic buildings and monuments, a thriving arts & crafts community and Europe’s best wreck-diving site at Scapa Flow.

Impressions of Endless 58-58N (2) – at the beach

I began exploring and walked along the beach. I came across a circle of Stonehedge rocks and I saw seals, many seagulls, an ox and many sheeps. I found a nice place for fishing and and some other places just to sit down and enjoy the peace. Endless 58-58N is very tempting in its own way and I enjoyed the views. It consists of one large island and two smaller islands that are connected by a bridge. One of the smaller islands is dominated by a tall standing stone that shall most probably remind of the tall standing rock named “Old Man of Hoy” that can be seen at the Orkney Islands in the physical world.
Remark: Sombre told me later that “what you see on the hillside of Endless 58-58N is a pixel version of The Ring of Brodgar. Similar to the Stonehadge in the South of England, but very different!

Impressions of Endless 58-58N (3) – the island with the tall single rock

In this virtual world, you’ll find glimpses of the real place, hints and impressions of it. To recreate any more than a tiny corner of the variety that exists in the landscapes there would be impossible, so Sombre Nyx (sombrenyx) focused on the creation of a sense of place, one reflective of all the beauty found on the islands.

Impressions of Endless 58-58N (4) – the docks and the puffin rock

Endless 58-58N has a lot of little details to discover. I like to mention the sign warning of falling stones when you walk at the foot of one of the cliffs, or a little robot made of iron sheets that stands admist the cliffs. And there’s the sign warning of puffins wich have occupied one of the cliffs.
I didn’t see though the small framed oval mirrors that are supposedly located in various parts of Orkney and should work are teleporters.
As Sombre told me later the mirrors can be found:
– on the outside wall of the garage building next to the farmhouse
– on the Ground by a large rock near the hillside painter’s easel
– at the entry to Nightfall, on the ground to your left as you walk towards the house
… and you can also click the broken telephonw box vy the docks for a TP menu, if you wish.

Impressions of Endless 58-58N (5) – the café pier and the cosy beach

I visited the docks and the farmhouse, both are offering many many details and you can sense all the work that went into both. I had fun taking a closer look. The only place that doesn’t really fit to Endless 58-58N or the Orkney Islands is the café pier, which looks a bit Mediterrean. It does offer a great backbround for pictures nonetheless.

Impressions of Endless 58-58N (6) – the farmhouse and the sheeps

In the notecard you find the landmarks to the 3 main destinations of Endless 58-58N: the camping (landing point), the docks and the farmhouse. And there are 2 more landmarks that lead to platforms in the skies above.

Nightfallis an evening retreat for rest and relaxation, intentionally very different in appearance from the main land of Orkney.” It has a touch af Asia and of luxury, a place to sit with your loved one, to get a massage or to have a romoantic evening with a glass of wine.

Impressions of Nightfall – a romantic place so different from Endless 58-58N

The other additional landmark is the Red House, “a fantasy world of winter, Red House is a collection of vignettes, small scenes that might be part of a larger story.

Impressions of the Red House, a Winter fantasy world

Endless 58-58N is a beautiful sim that provides an impression of the beauty of the Orkney Islands. I’ve never been there but it inspried me to read a bit about the Orkney Islands on wikipedia and the pictures I saw there did fit with my impressions in Second Life. I enjoyed my visit a lot and I had fun exploring the two extra places on the sky platforms. Thank you Sombre Nyx (sombrenyx) for creating this beautiful sim.

Landmark to Endless 58-58N
http://maps.secondlife.com/secondlife/Haraiki%20Bay/201/230/24
Landmark to Nightfall
http://maps.secondlife.com/secondlife/Haraiki%20Bay/8/204/1502
Landmark to Red House
http://maps.secondlife.com/secondlife/Haraiki%20Bay/15/155/2005
Inara Pey’s blogpost “A journey to Orkney in Second Life”
https://modemworld.me/2020/04/24/a-journey-to-orkney-in-second-life/
More information about Orkney Island
wikipedia https://en.wikipedia.org/wiki/Orkney
Flickr group
https://www.flickr.com/groups/14680494@N24/

Simploring 2020 (36) Hotel del Salto

For my simploring tour Thursday, May 7th, I picked Hotel del Salto from scoop.it SL Destinations. Hotel del Salto in Second Life is owned by Jade Koltai who also designed this place on a moderate homestead.
Jade Koltai built many extraordinairy places together with Serene Footman, places you usually never get to, weired and outstanding places with history. They both now make their own designs (at least for the time being). Last year I visited Huntington Beach by Jade Koltai and I was excited about it (read here).

To say it right in the beginning. I am also excited about Hotel del Salto. Once again it is a place in Second Life that was built after a place in the physical world. It is “a hotel built in 1923 by a French architect with a view of a waterfall, being also the discharge of the sewers of Bogota in Colombia. Other legends haunt this place” (landmark description)

Hotel del Salto – overview / at the landing point

The Hotel Del Salto was previously built as a mansion in 1923. The architect who added the magnificence to the design of the Mansion was Carlos Arturo Tapias. The exterior was designed by using French architecture. In 1928 the Mansion was rebuilt as a luxurious Hotel Del Salto. The major reason to build this hotel was to attract the well-off travellers visiting the amazing Tequendama Falls. (source: worldfortravel) The Tequendama Falls (Spanish: Salto del Tequendama) is a 132 metres (433 ft) high waterfall of the Bogotá River, located 32 kilometres (20 mi) southwest of Bogotá (source: wikipedia).

Hotel del Salto and Tequendama Falls, Columbia

The hotel was abandoned in the 1990ies most probably because of the smell of the Bogotá River, which was one of the dirtiest rivers in the world. But there were also stories that the hotel was  haunted maybe because the waterfalls also attracted people who committed suicide.
Nowadays the Hotel del Salto is a museum for biodiversity and it is again a tourist attraction.

WoW … the first impression when you land on the street that leads to the hotel is already overwhelming. You see this outstanding building on the edge of a deep canyon, the moutains in the background, the atmosphere is a bit hazy, the nature is flourishing.

Jade built the hotel not in its state of today but as the ruin that it was for many years. The nature has taken back the building, grass is growing through the cracks of the ground, windows are broken, ceilings broken. Nonetheless when you go inside you can still grasp how luxurious it once was.

Hotel del Salto – outside and inside

Hotel del Salto – inside

But that is by far not all. Exploring the waterfalls and the canyon is great fun and from what I saw on pictures of the real place, it is quite well how it looks in reality. But in Second life you can hike without any danger of falling. From the hotel stairs lead down into the canyon. On the half way down is the first lookout to the waterfalls and it is a really nice play to stay and take a break.

Hotel del Salto – Impressions of exploring the Canyon (1)

You can decide to continue your walk over the high bridge or further down to the canyon. I went down first and enjoyed the view looking up. And I went very close to the waterfall and literally got wet by the spray of the falls. In the canyon there’s another terrace which was well visited during my visit.

Hotel del Salto – Impressions of exploring the Canyon (2)

Walking over the high bridge takes you the the opposed side of the hotel and there’re again several outlooks. At one I stayed a bit longer and even had a short conversation amoung tourists with a guy who sat there enjoying the view. I couldn’t get enough of this canyon and the views!

Hotel del Salto – a break with view on the falls

I went back to the hotel and walked to the side opposed to the falls. And there I found another outlook, well hidden by dense bushes. That’s “my” place there *winks*.

Hotel del Salto – more impressions and my favourite spot

I recommend to read about the Tequendama Falls and about the hotel (a good first source is the text in worldfortravel or the website of thevintagenews that is mentioned in the landmark description) before you visit. It will add to your experience when you visit Hotel del Salto in Second Life.

Thank you Jade for another great place, that I might never see in reality. But now I feel as if I’ve been there already. What a great trip in these crazy times.

Landmark to Hotel del Salto
http://maps.secondlife.com/secondlife/Costa%20Verde/203/220/95
Flickr group
https://www.flickr.com/groups/delsalto/
Hotel des Salto
https://www.worldfortravel.com/hotel-del-salto-tequendama-falls-columbia/
Hotel del Salto
https://www.thevintagenews.com/2016/08/06/colombias-haunted-hotel-del-salto-despite-beauty-papers-reported-several-cases-suicides/
Tequendama Falls
https://en.wikipedia.org/wiki/Tequendama_Falls

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