Simploring 2018 (27) – Gem Preiz’ Demiurge

When I visited Gem Preiz’ installation “Sapiens” in January (read here) I met Inara Pey there, who told me that Gem plans an extention of this installtion by End of February. And really, as it turns out I got an invitation for Thursday, March 15th, from Gem himself to attend the opening of this extention for Thursday, March 15th. Unfortunately I could not attend the opening but visited a few hours before the opening. The extension is called “Demiurge“.
The word “demiurge” is an English word from demiurgus, a Latinized form of the Greek dēmiourgos. It was originally a common noun meaning “craftsman” or “artisan”, but gradually it came to mean “producer”, and then eventually “creator” (from wikipedia)

Gem Preiz’ Demiurge – opened until End of June 2018

At the landing point you can grab a notecard in several language, which explains Gem’s thoughts about both installations: “Sapiens ended on the vision of the Man understanding his universe and learning to dominate it. In Demiurge, the Man becomes creative and shapes his environment, for the good or for the evil.” From the landing point you can teleport also to Sapiens.

Impressions of Gem Preiz’ Demiurge: The past

Demiurge consists of 3 parts: the past, the present and the future. Each part is built on a sim-wide space.
The past reminds of of an ancient city, maybe Rome. It has classical buildings, historic buildings you can find all over the world, buildings with history, buildings that were built to last “forever”, to witness the ideas of a times. Inside of some buildings you find fractals exhibited. From the largest exhibition hall you can teleport to the next part: the present.

Gem Preiz’ Demiurge: The exhibition hall at “The past” – TP Point to travel to “The present” (arriving in “The present” lower right picture)

The present is very disillusioning: uniform skyscrapers, dirt, elevated roads and thousand of tin-sheet huts. In the present of Demiurge is just one exhibition hall with fractals. It is easy to find as the buildings stands out from the rest. From there you can teleport to the next part: the future.
I talked with Gem later and her told me that the skyscrapers are inspired by the chinese town Chongqing, an ocean of 25 floors buildings to house 30 millions people, while the slum is inspired by Kibera, the slum around Nairobi, Kenya. I don’t know both places, but I kind of have an idea how it might look there.

Impressions of Gem Preiz’ Demiurge: The present

The future is bright, particular with the windlight setting I used: Bristol. This world has futuristic skyscarpers of all forms. It’s clean and neat and organized. It does not only look futuristic but also artificial as if there’s no individuality anymore – although the buildings are creative as such, but the single human being is lost in the world. Look a bit around, you might find a starship, which you can use to explore the future from another perspective. I found it and I used it. It also adds to the fun!

Flying a spaceship at Gem’ Preiz’ Demiurge: The future

At the end of the installation Sapiens I saw a huge golden statue (the homo sapiens sapiens?) holding the grid cube in it’s hand, looking at it lost in thoughts. At Demiurge you’ll find this huge golden statue in a spherical building and it holds a brain in it’s hand, looking at it lost in thoughts. At the base of the statue you find teleport pads to Sapiens and to the past and the present.

Impressions of Gem Preiz’ Demiurge: The future

Demiurge is an impressive installation about architecture, not about single periods of architecture but from a higher level. It shows the clear forms and outlines of classic historic buildings that follow either function (like theatres) or simple demostrate power. There builders had he intention to create something for the eternity. It shows the uniformity of modern housing towers, the dirt and the poverty of the slums that are reality for many people around the world. And it shows our dreams that have become reality at least partly at some metropol areas like Shanghai, New York, London ..
Of course Demiurge is also a place where Gem’s fractals are exhibited and they fit in very well as most of them look a bit like science fiction. Overall, the installation contains 32 high resolution fractals. Some of them have already been displayed on Secondlife, in various other exhibitions.

At the landing point of Demiurge as well as in the notecard you find recommendations about the settings of your viewer. I also recommend to turn your music on (I did). The music Gem selected fits really well.

Gem Preiz’ Demiurge – outside of the the landing Point – upper left Picture Shows Gem and myself

One last thing. If you have time enough, walk outside of the building where you enter Demiurge. The landing area is inside another “future” world that is dominated a one tall skycraper. Gem told me that it is inspired by a project of tower to be raised in Bassorah, Iraq, that shall raise 1.000 meter, in SL it’s “only” 340 m tall. Talking with Gem you can sense his passion for architecture, forms and skyscrapers.

Thank you Gem for this extension to Sapiens. Demiurge is – at least for me – an installation you have to visit. Great work, Gem, very impressive!
Sapiens and Demiurge shall be open for a visit until End of June.

Landmark to Demiurge
Landmark to Sapiens

Simploring 2018 (26) – Oscar 13 at DaphneArts

I got an invitation for the opening of another exhibition at DaphneArts (or Daphne.Arts) – Oscar 13. I couldn’t make it to the opening but I visited a day later on Monday, March 12th.
Oscar? Is it about the Academy Awards? Yes, it is. In this case it is about the award for the Best Foreign Language Film. This special Award was given to Italian films 14 times, where of one was primarily spoken in French – hence Oscar 13, for 13 award winning Italian films.

Paolo Sorrentino’s La Grande Bellezza (The Great Beauty) won the 2014 Academy Award for Best Foreign Language Film, which inspired the artist Stefano Mingione, who shares a passion for 7th art (making cinema), to create a tribute to the Italian cinematography with the painting “Oscar 13”. The oil on canvas painting has the dimensions 2 x 4 meter and shows all 13 Italian Academy Awards for Best Foreign Language Film (spoken in Italian).

Impressions of “Oscar 13” at DaphneArts (1)

The exhibition Oscar 13 at DaphneArts shows a compilation of sketches used as study reference, and the final painting. At the end you walk into a cinema and watch a short youtube video that shows details of the painting “Oscar 13”.

I’m not a passionate cineast, nor did I know the above facts, yet the sketches and drafts that led to the huge painting are impressive and show how much work in detail such a painting is. If you’re a cineast, and in particular an Italian cineast, you will see much more in this painting than I do. I just like the way this painting is exhibited with showing also the sketches and the films behind it. Again I found something that I’d never expected to see in Second Life. I strongly recommend to read the website with information about “Oscar 13” (, best before you visit inworld.
Unfortunately I didn’t find more information about Stefano Mingione, yet I didn’t try Italian websites, as I don’t understand any Italian, sorry.

Impressions of “Oscar 13” at DaphneArts (2)

DaphneArts, opened in March 2016, is an art complex that features monthly exhibitions, with a strong focus on the grotesque, surreal and existential themes. It is owned by Sheldon BeRgman (sheldonbr) and Angelika Corral. Thank you for the gallery and for this exhibition!

Landmark to “Oscar 13” at DaphneArts
youtube video about Oscar 13 (about 4 minutes)
Website with information about “Oscar 13”

Simploring 2018 (20) Je n’aime pas at DaphneArts

For my simploring tour on February 24th I choose to visit “Je n’aime pas” at DaphneArts. I found DaphneArts and the current exhibition at SL Destinations  following a blog post of Kate Bergdorf also titled “Je n’aime pas”.

Je n’aime pas is a joined exhibition by Nur Moo and Hern Worsley combining a strange structure and picture into one piece of art. The structure is built on a hoovering rock. It is a steel scaffolding rising up in the air from the rock and contains 3 levels. The landing is in a container.You first don’t see the structure unless you zoom out. In the container are some pictures, the first part of this exhibition.

“Je n’aime pas” at DaphneArts – the landing point in a container

Stepping out of the container you realize that there’s more. The pictures on the 1st level are non static, they appear and disappear alternating with flurry and never are clear. In the middle of the platform you can teleport to the 2nd level where the pictures are even harder to see as they are on rotating cubes and just shining through. Finally on the 3rd level there’s no pictures, just a big trampoline.

From here you can make out the top of the structure, which is quite a fantasy entity. There are rotors that seem to keep the structure in balance and a bird sits on the top of one frame, like a left over from fauna. Sometimes you notice little pacmans floating around, do they symbolize how future began? Zooming out you can also see that the walls of the structure are covered with solar panels and that the whole structure is floating with the rock, on which it is founded, in the middle of nothing.

“Je n’aime pas” at DaphneArts – the structure (left) / the 3 exhibition floors (middle) / the “now” clock (right)

There are a few places to sit where you can relax and collect the impressions. It’s futuristic, somehow cold and repellent, yet you get drawn in trying to see the pictures, sometimes to blind out the surrounding. Kate Bergdorf summarized “Je n’aime pas” as a “large installation, spanning over three levels, containing virtual imagery, video screenings, floating pac mans, interactive poses, as well as larger constructs like metal scaffolding and a small house“.

Impressions of “Je n’aime pas” at DaphneArts (1)

For sure “Je n’aime pas” is a different approach to make use of the virtual space for arts. The structure itself is worth a visit and it offers a different way to present the pictures. Thank you Nur Moo and Hern Worsley for your exhibtion “Je n’aime pas”.

Impressions of “Je n’aime pas” at DaphneArts (2)

DaphneArts, opened in March 2016, is an art complex that features monthly exhibitions, with a strong focus on the grotesque, surreal and existential themes. It is owned by Sheldon BeRgman (sheldonbr) and Angelika Corral. You can get more information about DaphneArt and upcoming events and exhibition at their website. Thank you both for providing the gallery.

Landmark to “Je n’aime pas”
Kate Bergdorf’s blog post “Je n’aime pas”
DaphneArts website

Simploring 2018 (15) from Under the Sea by Cica Ghost

A couple of days ago, Cica Ghost contacted me and told me that she opened an exhibition in the lalalala Gallery Thistle. It is about her old fish and called “from Under the Sea”

“from Under the Sea” by Cica Ghost at lalalala Gallery Thistle

I went on a short simploring tour Friday, February 9th, to see it. When you arrive at the lalalala Gallery, you’ll find just one exhibtion room. There’s just a teaser, a poster for the exhibtion and a teleporter to the gallery itself, which is located in a skybox.

“from Under the Sea” by Cica Ghost at lalalala Gallery Thistle – some inhabitants from under the sea

As I didn’t know Cica’s “old” fish yet, this exhibition was new to me. The inhabitants from under the sea are alive but not under water. Each of them is unique and I enjoyed to see them. Some look really evil and – not surprising for me considering what I saw so far from Cica’s art – they seem to look at you. But overall it is a peaceful atmosphere.
You can buy the fish at the gallery for small money and take them home if you have a proper environment for them. I’m pretty sure that I will see some of them on my further simploring tours, now that I know how they look like.

Impressions of “from Under the Sea” by Cica Ghost at lalalala Gallery Thistle

The lalalala Gallery Thistle is owned and provided by lala Lightfoot. Thank you lala for providing your space for the art. And thank you Cica for another piece of art. I enjoyed my visit.

Landmark to lalalala Gallery Thistle landmark to me.

Simploring 2018 (8) Gem Preiz’ Sapiens

I discovered Gem Preiz’ artful work in Second Life last year and had some posts about the exhibitions and installations that I visited (No Frontiers, 5 years of Fractals, Chaos). Gem Preiz works with fractals, his pictures are based on math, but although the forms are duplicated what you see is a picture and you’re not able to to see the logic behind it. Often his work has a touch of science fiction. When I got the invitation to visit Gem’s newest installation at LEA 29, Sapiens, I went there a few hours before it opened offcially.

Gem Preiz’ Sapiens – Exhibition board (upper left) / at the landing Point (upper right) / inside the grid cube (lower)

You land in a hallway that could be part of a spaceship, some fog rises from below. There’re boards on both sides of the hallways and you can grab information about Gem and a notecard about the installation Sapiens. Gem describes his intentions and thoughts about Sapiens in the notecard (grab one). The boards also recommend the appropriate settings for your viewer for the best experience of Sapiens. I strongly recommend to switch the music on. At the end of the hallway is a cube, which is used as a TP to the installation itself.

Gem Preiz’ Sapiens – in the hallways / inside of the grid cube

Sapiens is a cube, a grid of 4 x 4 hallways and you land somewhere inside of an hallway. The cube hoovers in the endlessness of space. The hallways do look all the same, like at the landing they appear to be part of a huge spaceship. You get more or less lost in them, it’s a labyrinth, a maze. Gem describes the grid cube as a “limited universe, locked like a prison”. The “maze of interconnected passages is similar to a brain where the thoughts turn in a loop without any solution”.
You can travel between the 4 levels using elevator platforms that are on some crossings and which move up and down steadily. At the corners of the hallways you can peek out into the inner structure of the grid cube and again you’re lost, you find no mark, just endless repeating structures.

At the sides of the hallways of Sapiens Gem presents in total 40 fractals which he categorized into the themes: technology, maze, darkness, confinement.

Gem Preiz’ Sapiens -examples of the exhibted fractals

While I explored I met Inara Pey. I follow her blog “Living in a modemworld” for some years now and I often follow her exploring tours when I go simploring. It was the first time that I met her inworld and we had a very nice chat. And I had the opportunity to thank her in perosn for her great work for the community. Inara was just visiting like myself and just working on her blog post about Sapiens, which was published a few hours later (“A journey into Sapiens in Second Life“). As Inara has a passion for science fiction and space flight, Sapiens was for sure a highlight for her. Inara also told me, that Gem plans to expand the installation End of February, hence a reason for me to return.

Gem Preiz’ Sapiens – more impressions / Inara and Diomita (upper left)

Back to Sapiens. If you look out for details on the sides of the hallways besides the 40 pictures, you can find “Exits”, actually I saw 2 of them. They allow you to explore the inner structure of grid cube into which you peek from inside. You need to fly as there’re no hallways, otherwise you’ll fall down. The hovering objects, Gem calls them shuttles, are phamtom and thus colliding with them is harmless. I flew a bit around and although it looks huge at the first glance, you quickly discover your limitations. You can’t get out, I got a real prison feeling there and returned inside.

There’s another exit. In the hallways you find big black hands every once in a while. First I thought they might direct you way, but they don’t. Either by accident or by systematically walking every hallways on each level you will find a spot with many of these black hands. They seem to have caught a golden statue, a human, who cowers under them. Clicking the golden statue brings you to the end of the exhibtion, which is on a extra platform, from where you can also return to the start. You can also see all 40 exhibited pictures once again in a catalogue. Above the platform sits is a huge golden statue (the homo sapiens sapiens?) holding the grid cube in it’s hand, looking at it lost in thoughts.

Gem Preiz’ Sapiens – the golden homo sapiens sapiens

Sapiens is a great combination of a 3D installation with a gallery presenting Gem’s fractal art. Both fit together perfectly. It is a journey into the inexplainable space inside of our brains, that can be like space flight into the endless room. And I like and admire the fractals. Thank you for another great experience in Second Life, Gem!

Landmark to Gem Preiz’ Sapiens
Inara Pey’s blog post A journey into Sapiens in Second Life

Simploring 2018 (5) Bird People by Cica Ghost

To be able to fly (in the physical world) is an old dream of mankind and if we could fly we were free as birds, maybe we would be bird people. On Saturday, January 6th, I visited “Bird people by Cica Ghost“. Upon landing you’re asked to use region windlight and to switch the advanced lighting model and shadows (sun/moon + projector) on.

January 6th: Stepping into the world of “Bird People by Cica Ghost”

Where you land? In a bird cage of course. No worries, it is open and from here you can explore Cica’s Bird people. It is another very impressive art installation from Cica. Cica’s Bird People live in a dark and foggy world of metal bird cages, which are connected or accessed by stairs. Besides the cages, most of them are open, there’re large metal fences and frames, stell beams and some decorative ironwork. The ground is tiled with some islands of plants inbetween, the plants being in shadows of grey as the whole world of the Bird People.

Bird People by Cica Ghost in their cages

This time Cica gives away the central message of her piece of art “We are all living in cages with the door wide open (George Lucas)“. And yes, “Bird People by Cica Ghost” is full of metaphers. They are free yet they seek the protection of there cages, but they also seek to gather. Some of them have left their cages and gathered, maybe to talk or just to be close together. But they can always return to the security of their cages. Some do live alone in a cage, some as a family of two or three. Their world is dark and foggy and quite complex, structures are hard to reveal.

Bird People by Cica Ghost seeking togetherness

Some of the Bird people just observe the scenery from an elevated point, a higher cage, but they live in their cage like the others. Another thought came into my mind, Bird people could fly (they are birds!) yet they don’t. They could take advantage of their abilities, but they don’t. We learned to fly in the physical world, we can get over most barriers and frontiers but we don’t, we’re caught in our little world of cages, which offers security. And hence the world stays grey.

Diomita meets Cica literally in her installation “Bird People”

I met Cica in one of the cages a little bit apart of the main structure and with a good view on it. She was there with a friend or acquaintance and they were talking about the Bird People. And of course we exchanged as well about them. Cica Ghost’s art installations are always worth a visit and the Bird People is no exemption. I admire her creativity and art. You should get a look at the “Bird People by Cica Ghost“.
Thank you Cica. I enjoyed my visit!

Landmark to Bird People by Cica Ghost

MetaLES to close its doors in Second Life

Just a few minutes ago I heard that MetaLES is going to close today after 8 years of providing space for the art in Second Life and featuring a lot of artists. I personally discovered MetaLES, which was run by Romy Nayar and Ux Hax, in July 2016 on a Saturday afternoon simploring tour and had a longer visit to it in 2017 (Simploring 2017 (45) MetaLes ..O.. ArT Virtual Space).
It’s sad that this art space is going to disappear but we have to be thankful for having it for such a long time. Thank you Romy and Ux, and good luck for your next projects outside of Second Life.
Inara has a way more detailed farewell blog post about MetaLES. Thank you, Inara.

Inara Pey: Living in a Modem World

MetaLES: Haveit Neox The Haul (2017)

On Monday, January 15th, Ux Hax and Second Life partner, Romy Nayar, announced that their art region, MetaLES, would be closing at the end of the day. The announcement came in a simple statement passed through a number of art group:

After 8 years of art, fantasy and work MetaLES ..O.. closes its doors. Many thanks to all the artists, bloggers, friends and visitors who made it possible, The decision is for the lack of time to dedicate to the project.

Kisses and hugs

Romy & Ux

“Yes today is the last day,” Ux informed me. “We are sad, but the art in SL will continue!” He went on to say that the lack of time mentioned in the notices is related to a new physical world project he and Romy are involved in. However, he refused to be drawn into providing any  specifics…

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