Simploring 2019 (3) Nevgilde Forest

Between the years I found some more time for simploring. On December 27th, 2018, I picked Nevgilde Forest from SL Destinations. Nevgilde Forest is “now open to the public for people to explore, hang out, and take pics in our scenic woodland and beach sim. Events, entertainment and performances starting in January, so come join our group to keep informed.”

Nevgilde Forest Overview

The landing is in a forest next to a board with information. There I grabbed a notecard with a background story, which is quite elaborated and describes what you can discover here:
If you walk through the forest a little bit towards the west you’ll find a small trail. If you follow that trail and how it winds this way and that for about 30 minutes (Remark: it just takes a few seconds in Second Life) you’ll start to smell the sea and hear the seagulls, and if you continue, the sound of the waves breaking will follow. Along your path is evidence of others having walked the same road long ago and now you see light through the trees ahead and you can finally make out the ocean.
The forest opens up to reveal a field and a couple of buildings. Up on a little hill is a small house and to your left is an old barn looking run down, but still standing and even further down is a beach. Grass and dry leaves crunch under your feet as you explore and find little treasures scattered all around, old furniture, forgotten bikes and vehicles. At first it all looked to be completely abandoned, but you soon realize that there are several signs of people having been here recently.
Someone left their coffee by the campfire, a cigarette is still smoking in the ashtray, in the barn a pot of tea is still hot and a makeshift stage is set up on the beach with drinks on ice. Suddenly this old place has come to life yet again with music, laughter, love and friendship.
This farm has a lot of stories to tell and even more to make, please join us and breathe life into the Nevgilde Forest.

Nevgilde Forest – campfire and atelier

Right next to the landing point is the above mentioned campfire place and the wreck of an old tractor. Walking out of the forest to your right is one of the two buildings of Nevgilde Forest, I called it the atelier. It is cosy inside and the glass front offers a nice view over the land and the sea.

Nevgilde Forest – exploring

The main part of Nevgilde Forest is grassland and there you find objects scattered around, bikes, furniture and hand barrows. I sat down on the tractor there, that offers some sitting poses.

Nevgilde Forest – the old barn

The main buliding is a barn, or better the rests of a barn. It looks abandonned on the first glance. Two walls are missing and and old car and other garbage is laying around. But inside you can see that it is inhabited. There’s even an upper floor with a bed and a tv, but no ladder to get there. It is fun to explore the little details there.

Walking further I came to the dance area and public beach. Outstanding is a row of 5 chairs from where you have a nice view over the beach. The two flagpoles behind the chairs have flags from the US and Norway.

Nevgilde Forest – dancing area and beach

Nevgilde Forest is owned by Sarge Red (sargered) and Neaira Rose Allegiere (Neaira Aszkenaze). Sarge is from the US, Nearia is from Norway – that explains the flagpoles. Sarge contacted me during my visit and welcomed me. He gave me some background information and later he also gave me a tour.
Sarge makes buildings and things like that, most of which are farm and country related. Neaira is specialized in landscaping in Northern European nature and style. Neaira is also blogging, here’s the link to her blog. On a platform above Nevgilde Forest is a store area for their joint venture store SRI (Sarge Red Insustries) and for Neaira’s store (she makes more than just landscaping). As mentioned above both own Nevgilde Forest, which covers a quarter sim. The store area is already accessible but not opened officially.

Nevgilde Forest – store area, Fernwood Gardens and private area

Sarge showed me what I didn’t see before. Nevgilde Forest isn’t just the corner of the sim, that I explored before. Actually is expands over a 1/4 of a full sim. There’s a passage through the rocks that separates the corner from the rest of the sim. And behind it is a nice public park – Fernwood Gardens. Sarge is designing if for photographers. The big brick house next to the park is his private home, hence not public. He gave me a tour to it nonetheless.

Nevgilde Forest and the store are still developing. As mentioned in the landmark’s description, there’re events, entertainment and performances planned that shall start in January.

Nevgilde Forest has been visited by Inara Pey already and she took some great pictures. Her simploring report is elaborated as usual (read Nevgilde Forest in Second Life in her blog). I enjoyed my visit to Nevgilde Forest. It offers a lot of opportunities for taking pictures and to just hang around and chill. Thank you Sarge Red (sargered) and Neaira Rose Allegiere (Neaira Aszkenaze) for sharing your place with the public and thank you Sarge for the tour and all the information.

Landmark to Nevgilde Forest
Landmark to the store area
Neaira Rose Allegiere (Neaira Aszkenaze) blog
Inara Pey’s blog post – Nevgilde Forest in Second Life

Merry Christmas 2018

We wish all friends and readers of our blog a merry Christmas. Enjoy time with your families in Real Life and in Second Life, just celebrate!

And for all, who haven’t seen yet the yearly christmas installation from Calas Galadhon “A Christmas Midnight Clear” here’s a video of it filmed by Inara Pey with some impressions. Incredible what “our” Second Life has to offer. Thank you Inara!

Calas: A Christmas Midnight Clear in Second Life

Jenny and I went to Calas Galadhon’s yearly Christmas Installation. A visit there has become a tradition for us. We made the sleigh tour and we explored a bit riding a horse. The installation is great once again and we intend to visit it a few times more during the season.

December 4th: Jenny and Diomita’s first visit to Calas Galadhon’s yearly Christmas installation

As always, Inara wrote a nice blogpost about “Calas: A Christmas Midnight Clear”. Enjoy reading and enjoy your visit! Thank you, Inara!

Inara Pey: Living in a Modem World

A Midnight Clear; Inara Pey, November 2018, on FlickrA Midnight Clear – click any image for full size

On Thursday, November 30th, the 2018 Calas Christmas regions opened to members ,and over the weekend of the it will open to the public at large. This year the theme is A Midnight Clear, and the two regions are once again beautifully presented for lovers of winters scenes and Christmas time to enjoy and share.

A Midnight Clear features all that we’ve come to love about the Calas Christmas regions: the Christmas Pavilion, entertainment, sleigh rides, skating, balloon and reindeer tours. In addition, this year offers visitors the chance to ride Bento horses (or reindeer!) around the regions, adding a wonderful depth to exploration and enjoyment, or take their rest aboard the marvellous Calas Christmas Special train.

A Midnight Clear; Inara Pey, November 2018, on FlickrA Midnight Clear

The arrival point for the general public is on the Homestead region of Eriador (also initially the landing point…

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Simploring 2018 (100) The Beguinage of Bruges

For my simploring tour on Saturday, November 17th, I selected Dagger Bay from SL Destinations. Inara Pey has written a nice and detail post about Dagger Bay that inspired me even more to visit Dagger Bay (Exploring Dagger Bay in Second Life).

Dagger Bay and the adjacent homestead (South Haven Bay and Haven Bay Hunting Estate) are owned by Jaysun Dagger. According to Inara Pey the sim has been designed as something of a team effort. The landmark description is literally inviting: “We invite you to visit the beautiful Village of the Beguinage of Bruges and surrounding countryside. Please enjoy a walk on the forest path or relax in the coffee house along the canal with a snack or something to drink.

Dagger Bay – overview

In the center of the sim is the Beguinage of Bruges. I looked it up on wikipedia and found following information:

A beguinage, from the French term béguinage, is an architectural complex which was created to house beguines: lay religious women who lived in community without taking vows or retiring from the world.

In the first decades of the thirteenth century much larger and more stable types of community emerged in the region of the Low Countries: large court beguinages were formed which consisted of several houses for beguines built around a central chapel or church where their religious activities took place, and often included also functional buildings such as a brewery, a bakery, a hospital, and farm buildings.
The Beguinage of Bruges is a prominent World Heritage Site of UNESCO
(source: and

Impressions of the Beguinage of Bruges in Second Life at Dagger Bay (1)

Impressions of the Beguinage of Bruges in Second Life at Dagger Bay (2)

The landing point is just at the entrance to the Beguinage. From there I first explored the complex. It is built with an extraordinairy love for details and when you compare pictures of the Beguinage of Bruges in the physical world with those taken at Dagger Bay in Second Life the similarity is intriguing. Well done!

The Beguinage of Bruges – UNESCO World Heritage site

I walked through the Beguinage and also looked inside, where you can discover a lot more. The cafe next to the museum is a noce place to sit. In one building you find pictures of the Beguinage of Bruges in real life. The chapel is fully furnitured and decorated inside. The court is just beautiful. And then the beautiful colours of autumn. I was overwhelmed and of course I took a lof of pictures.

Impressions of the Beguinage of Bruges in Second Life at Dagger Bay (3)

But there’s more to discover at Dagger Bay. The Beguinage of Bruges is surrounded by several small and larger islands which are all connected by bridges. The islands and the vegetaion are beautiful. I enjoyed walking through the forests and couldn’t get enough of the colours. There’re several residential houses. All of them are extraordinairy designer homes, places at least I dream to live in. They are furnished as well but I didn’t look inside except of one, which I called the palace as it looks like a palace from the in- and outside.

Impressions of Dagger Bay – residential homes

Of course I also visited the gazebo, which is situated a bit aside and offers a lovely view into the nature.

Impressions of Dagger Bay – the “Palace” and the gazebo

To sum it up, Dagger Bay offers a visit to the Beguinage of Bruges, a real tourist landmark in RL and in SL, along with a beautiful designed nature sim, that gleams in the colours of autumn.
Thank you Jaysun Dagger for providing this gem to the public! I enjoyed my visit a lot.

Landmark to Dagger Bay
Wikipedia sources about the beguinage
Wikipedia sources about the beguinage of Bruges
Inara Pey’s blog post “Exploring Dagger Bay in Second Life”

Simploring 2018 (82) Destiny Gardens

Inspired once again by SL Destinations and the pictures published by AJ (anyajurelle) in her blog “AJ’s Second Life – Travel Guide” I had a look at Inara Pey’s blog post “Destiny Gardens in Second Life” and decided to visited Destiny Gardens.

Impressions of Destiny Gardens (1) – around the landing point

Destiny Gardens is a full, moderate sim owned by Destiny Milos and as I learned from Inara’s post it was primarily landscaped by Adalynne Romano (AdalynneReed). To put it in one word – it is just beautiful!
At the landing point are places to sit and to play chess and I discovered a sculpture created by Mistero Hifeng. During my visit I came across of some more of Mistero Hifeng’s sculptures, most of them I had seen before. They add perfectly into the beautiful environment. The landing point area, that is located on a hill, I went down to the shore and took the trail that leads you around the island and into the inside.

Impressions of Destiny Gardens (2)

I personally was overwhelmed by the views. The ground is covered by blooming wild flowers, the trees are planted thoughtfully to provide shade and to add to the composition of colours. The trails lead over all kinds of bridges that you’d expect in a garden. And there are a lot more places to stop and sit down admiring the beauty of nature, a true virtual paradise.

Impressions of Destiny Gardens (3) – around the two residential houses

Exploring Destiny Gardens you will find 2 residential homes that blend in perfectly, their roofs are covered with moss, their own gardens are neat and offer more places to sit again.

Impressions of Destiny Gardens (4)

I also found an French garden with accurate cut hedges and, what a contrast, with several buxus cut into the form of a bunny. Behind the formal garden is another patio that invites to sit down and relax.

Impressions of Destiny Gardens (5)

I spent an hour admiring Destiny Gardens and taking pictures and had a very enjoyable time. Thank you, Destiny Milos for providing your lovely place to the public.

Landmark to Destiny Gardens
Inara Pey’s blog post “Destiny Gardens in Second Life”
Pictures of Destiny Gardens in “AJ’s Second Life – Travel Guide”

Simploring 2018 (80) The Girl Who Cried Wolf by Cica Ghost

I got an invite from Cica Ghost to visit her newest installation, called “The Girl Who Cried Wolf“, that opened September 13th. In the landmark description Cica explains the title of her work “Modification of Aesop’s fable The Boy Who Cried Wolf“. I admit that I’m not very familiar with fables and I never heard about this one, hence I looked it up at wikipedia:

The “Boy Who Cried Wolf” is one of Aesop’s Fables. Aesop’s Fables, or the Aesopica, is a collection of fables credited to Aesop, a slave and storyteller believed to have lived in ancient Greece between 620 and 564 BCE. Of diverse origins, the stories associated with his name have descended to modern times through a number of sources and continue to be reinterpreted in different verbal registers and in popular as well as artistic media.
The tale concerns a shepherd boy who repeatedly tricks nearby villagers into thinking wolves are attacking his flock. When a wolf actually does appear and the boy again calls for help, the villagers believe that it is another false alarm and the sheep are eaten by the wolf. In later English-language poetic versions of the fable, the wolf also eats the boy. The moral stated at the end of the Greek version is, “this shows how liars are rewarded: even if they tell the truth, no one believes them”. (exerpt from wikipedia)

Impressions of “The Girl Who Cried Wolf” by Cica Ghost (1)

Before I visited “The Girl Who Cried Wolf” on Friday, September 14th, I read Inara Pey’s blog post “Cica’s The Girl Who Cried Wolf“, that was published on September 13th. Inara talked with Cica about her newest installation and Cica explained her ideas and thoughts behind it. I recommend reading Inara’s post before visiting.

My visit was short but very enjoyable. The installation is set on a rocky but not meagre island. When you walk from the landing point to the center of the island you first see the wolf hunting the sheep. A flock of birds is flying above the scene. The sheeps and the wolf are running that fast that they hoover above the ground. The only sheep that is safe from the wolf is significantly a black sheep on the top of one rock. Not far from this scene you find the girl who cried wolf. She looks scared and points to the sheep looking at a boy sitting on a rock and playing a flute. As opposed to the girl, he seems not to be impressed, nor willing to interfer. Just behind him is a little house with a garden, the village from the fable.

Impressions of “The Girl Who Cried Wolf” by Cica Ghost (2)

Cica has developed her very own style and the girl and the boy look very “Cica-ish”. I wouldn’t have recognized the sheep and the wolf as her work at the first glance though. The flowers, that are spread over the sim, are those Cica already used in her installation Bees and Bears (read here) And you will find again one of Cica’s 50 cats (read here), it sits on the roof of the house. Like in many of her installations before humans are really short compared to everything else. This way you experience an other point of view, maybe more respectfully.

As Inara mentioned in her blog entry, there are some possibilities to sit at “The Girl Who Cried Wolf“, try to sit on a chair in the house (although it might be difficlut to climb up *winks*) or just ride on a sheep or on the wolf (you can be the predator or the prey). On the top of some rocks you can also sit, yet instead of sitting you move, be it hopping or dancing, and it is fun!

Impressions of “The Girl Who Cried Wolf” by Cica Ghost (3)

Thank you Cica for another nice installation, that made me smile once again.

Landmark to The Girl Who Cried Wolf by Cica Ghost
Inara Pey’s blog post “Cica’s The Girl Who Cried Wolf”

Simploring 2018 (67) Daydream by Cica Ghost

Today’s entry is a bit out of the more or less chronical order of our blog. The reason is that Cica Ghost opened her newest installation “Daydream” on August 10th. I got an invite from her and I visited Saturday, August 11th. As you never know how long Cica’s installations stay opened until she creates something new, I decided to publish my report timely, so that there’s enough time for you to visit yourself.
The thought Cica gives us on our way visiting “Daydream” is in the short landmark description “Lose yourself in a daydream…

Impression of “Daydream by Cica Chost” (1)

Daydream is an island, but this time it is not meagre although there’re some hills and rock. You’ll find colourful trees and quite some lovely fields of flowers. The landing is quite in the middle of the sim from where you can discover it on foot. I didn’t find any of the famous Cicamobiles this time.

Impression of “Daydream by Cica Chost” (2)

Daydream offers a broad spectrum of know and unknown characters and beings created by Cica nicely spread over the island and you encounter them on your way exploring it. Quite close to the landing are two snails in a field of flowers. They look at eachother and the scene is very peaceful. As always Cica’s beings are quite large. There are two turtles and they even don’t mind when you walk on their carapace.
For me the two creatures, that look like big squirrels and eat strawberries, were really impressive and although they look like little dinosaurs there are not scary at all. There’s one being, I want to mention in particular, a crossbred of a goat and an eagle with an human face, sitting on a rock like supervising the whole island and the scenery. You can see it from the landing point and from other spots on the island.

Impression of “Daydream by Cica Chost” (3)

At Daydream you will find a few places to sit and even to cuddle. One of these plaves is s cave in a single quite outstanding tree, which is even furnished. But there’re some more, just look out!
Another element of Daydream are Cica’s cats (well know from her installation 50 cats, read here in this blog). Some of them roam around at Daydream and made me smile.

Apropos smile, Daydream seems not to have a really strong message, it is a dream, a place to let your mind wander, to enjoy new and old elements of Cica’s work, it’s colourful, whimsical, and peaceful.
I don’t want to forget that Cica herself immersed into Daydream disguised as a black cat. I found her close to the landing point and I assume that she’s sticks around there daydreaming when she’s online.

Impression of “Daydream by Cica Chost” (4)

Inara Pey has already published a blog post about her visit and as always it is quite elaborated and I recommend reading it “Cica’s Dayfream in Second Life“)

Thank you, Cica for your newest installation. As always I enjoyed my visit and I really liked what I saw, so much to discover!

Landmark to “Daydream by Cica Ghost”
Inara Pey’s blog post “Cica’s Dayfream in Second Life”

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