Art in Second Life 2021 (6) Artists’ Village at Campbell Coast

When I scrolled through scoop.it SL Destinations on Monday, January 4th, I came across an entry which led to a post from Inara Pey “A new home for an Artists’ Village – Campbell Coast“.

I read the post and had to have a look myself.
The Artists’ Village at Campbell Coast is operated by BJoyful and Doc Rast (rasterscan) and curated by Owl Dragonash. As the name implies it is a village (located on a sky platform) that offers 42 studio spaces in a really nice environment. Inara wrote in her post (January 3rd):
29 of the 42 studio are already occupied or reserved by the following artists: Dhyezl, Etamae, Jaz, Gidgy Adagio, Shakti Adored, Caly Applewhyte, Whimsical Aristocrat, Ceekay Ballyhoo, Michiel Bechir, Thomaz Blackburn, Giovanna Cerise, Rey Charles, Owl Dragonash, Apple Fall, Johannes Huntsman, Uli Jansma, Suzen Juel, Lena Kiopak, Anouk Lafavre, Dimivan Ludwig, Radagast Malaprop, Kitty Mills, Nympheas Nogah, Inara Pey, Blues Rocker, Tempest Rosca, David Silence and Skip Staheli. They are joined by musicians Jed Luckless, Lexus Melodie, Larree Quixote, and writer GoSpeed Racer. All of whom amount to a rich selection of artistic expression.
Those interested in obtaining a space at the Village should contact one of Bjoful, Doc or Owl in-world.

Impressions of the Artists’ Village at Campbell Coast

The studios are presented in town house style units with two floors of exhibition space (artists will need to install their own teleport systems between floors), with the studios laid out in blocks separated by cobbled streets and open spaces, complete with an open-air bar / event space at the southern end of the village.”

On my fist visit I had a look at the studios of Inara Pey, Thomaz (Thomaz Blackburn), CK (Ceakay Ballyhoo), Dimi Ludwig (Dimivan Ludwig), Suzen JueL (Juel Resistance) and Giovanna Cerise.

Impressions of Thomaz’ studio at Campbell Coast Artists’ Village

Thomaz is a SL photographer and processes the pictures he takes only a little or not at all. He is focused more on getting the right windlight setting for his pitures

Impressions of CK (Ceakay Ballyhoo)’ and of Dimi Ludwig (Dimivan Ludwig) studio at Campbell Coast Artists’ Village

CK (Ceakay Ballyhoo) presents both, only minimalistc processed pictures taken in Second Life and also highly processed pictures where the you can’t know if the original picture was taken in Second Life or in the physical world. Dimi Ludwig (Dimivan Ludwig) is working as musician in Second Life since February 2006, I assume that is why the guitar is in his studio. He presents very nice pictures of animals and nature from the physcial world.

Impressions of Suzen JueL (Juel Resistance)’s studio at Campbell Coast Artists’ Village

I’ve never seen anything of Suzen JueL (Juel Resistance) before, yet I really like of her café/studio, the colourful art at the walls that catches your eye and the atmosphere in the café that is particular. Suzen has her own website with an event calendar and more examples of her art and her music. I was quite impressed.

Impressions of Giovanna Cerise’s studio at Campbell Coast Artists’ Village

Giovanna Cerise is not unknow to me. I visited Flash Back / Flash Forward in 2017 (read Simploring 2017 (42) Flash Back / Flash Forward), in 2016 I visited her LEA-installation Monochrome (read here), in April 2015 I saw Otium (read here: A visit to Otium) and in May 2019 she participated in an exhibtion at La Maison d’Aneli (read here). Giovanna is an Italian literature teacher and musician. In Second Life she’s active since Ende of 2008 and had many exhibtions and installations. She particpated in the LEA program participations and her list of activities and appearances is long. For more information look up her website. At her studio she presents pictures and 3D sculptures that are real eyecathers and look very different depending on the viewing angle. It’s a feast for the eye to explore these scuptures.

Impressions of Inara Pey’s studio at Campbell Coast Artists’ Village

Last but not least I visited Inara Pey’s studio, actually it was the first sutdio I saw during my visit. I know Inara’s way to create artful pictures in Second Life from the many post I read in her blog. She developed her own and very typical style. As I know many of the places she visited myself looking at her pictures also brings back lovely memories.

Thank you BJoyful and Doc Rast (rasterscan) for this initiative and Owl Dragonash for curating the Artists’ Village at Campbell Coast. I had a pleasant first visit.

Landmark to the Artists’ Village at Campbell Coast
http://maps.secondlife.com/secondlife/Erazor/132/61/2002
Inara Pey’s blogpost “A new home for an Artists’ Village – Campbell Coast”
https://modemworld.me/2021/01/02/a-new-home-for-an-artists-village-in-second-life/

Art in Second Life 2020 (79) Of Bots and Blossoms by Ciottolina Xue

I got an invitation to visit “Of Bots and Blossoms” by Ciottolina Xue at “The 22 art space in Bellisseria“. The name Ciottolina rang a bell. I saw her objects in 2015 in the garden of Fallingwater, Inara Pey’s Second Life interpretation. Fallingwater or Kaufmann Residence is a house designed by architect Frank Lloyd Wright in 1935 in Pennsylvania. (read my post of 2015 here). But I didn’t come across her ever since – but now.

The exhibition “Of Bots and Blossoms” by Ciottolina Xue at “The 22 art space in Bellisseria” combines two different sets of virtual sculptures by the artist: a garden in which blossoms are associated with the ideas of birth, motherhood and nurturing; and a group of robots in scenes that may be, at the same time, somewhat funny and poetic.

My visit started in the garden. For this exhibtion Ricco Saenz and Randy Firebrand have changed the house that hosts the gallery and selected a one story building. This way Ciottolina’s sculptures in the garden are more visible and the view of the visitor isn’t too much distracted by the house itself. The scuplture “Of Blossoms” show blossoms and babies that are proctected by the blossom itself and by the love of their parents.

“Of Bots and Blossoms” by Ciottolina Xue at “The 22 art space in Bellisseria (1)

The bots that are shown in the exhibition poster can be found at the back entrance of “The 22 art space in Bellisseria“. They really look funny above the porch. They seem to have fun!

Inside of the house you find more bots, yet they are more serious. Two of them seem to be reading, but actually they look at paintings, one is playing with a balloon in the shape of a fish and one is painting the walls in the house. It is surprising that the bots and the sculptures in the garden are from one and the same artist. Cittolina obvioulsy tries out different styles. And although the two themes of the exhibtion “Of Bots and Blossoms” seem to be independant from each other they do fit well together.

“Of Bots and Blossoms” by Ciottolina Xue at “The 22 art space in Bellisseria (2)

Ciottolina Xue is an Italian artist and active in Second Life for over 12 years. Roses like those in this exhibtion are one of her favourite motives. You can purchase her art either in her inworld store [C8] CREAZIONI di CioTToLiNa here or at her marketplace store. And Ciottolina has also a flickr account.

The 22 Art space is a gallery in Bellisseria, the new continent with many Second Life prime members homes. The gallery is on one of these homes. It is owned and curated by Randy Firebrand and Ricco Saenz. The gallery’s name refers to the Modern Art Week in 1922 in Brazil, also known locally as “The 22 Week”.

“Of Bots and Blossoms” by Ciottolina Xue at “The 22 art space in Bellisseria (3)

Inara Pey, in who’s garden I came across Ciottolina Xue’s art wrote also a blogpost about “Of Bots and Blossoms” (read here). The exhibition will stay open until Feb 14th, 2021.
Many thanks to Randy Firebrand and Ricco Saenz for enabling this exhibition. I enjoyed my visit.

Addendum:
After publishing this post I had a conversation with Ciottolina Xue. She told me that the robots in the house are looking at the paintings of Mario Emanuele Degni, who had an own gallery in Second Life. He was a friend of Cittolina and sadly died of an heart attack last month. Hence the exhibtion is also in remembrance of him. And Ciottolina Xue’s recent and future work will include a piece of his art.

Landmark to The 22 Art Space in Bellisseria
http://maps.secondlife.com/secondlife/Grenouille/60/35/35
Inara Pey’s blogpost “Ciottolina’s bots and blossoms in Second Life”
https://modemworld.me/2020/11/13/ciottolinas-bots-and-blossoms-in-second-life/
Ciottolina Xue’s inworld store [C8] CREAZIONI di CioTToLiNa
http://maps.secondlife.com/secondlife/Lighthouse%20Oasis/36/160/2772
[C8] CREAZIONI di CioTToLiNa marketplace store
https://marketplace.secondlife.com/stores/199291
Ciottolina Xue flickr
https://www.flickr.com/photos/169593978@N08/
Mario Emanuele Degni’s art
https://marioemanueledegni.com/author/degnimarioemanuele/

Simploring 2020 (78) Midnight in Paris

Once again I picked my simploring destination for Wednesday, November 4th, from scoop.it SL Desinations. The entry for Midnight in Paris caught my eye. It led to post of Inara Pey “Midnight in Paris in Second Life” and after reading it, I decided to visit myself.

Midnight in Paris is a homestead, rated general, owned and created by Billie (littlesquaw). Billie is also the creaotr of BKLYN, a place I visited in April 2020 (read Simploring 2020 (32) BKLYN). This time Billie selected Paris at night for her town scene. In order to see it properly you should use the preset windlight and switch advanced ligting on.

The landing is inside of a houseboat on the river Seine. You step outside and WOW – what a view. Billie has created a quite realistic night scene of Paris. I was overwhelmed immediately.

Impressions of Midnight in Paris (1) – the landing in a houseboat

I began to explore and left the boat, I crossed the bridge and it was raining. My latex dress and the overknee booty was once the right outfit for simploring! Billie selected the light very smart and you can see the reflections on the puddle on the street. There are also some static figures on the streets to liven up the scenery.

Impressions of Midnight in Paris (2)

I went seeing the louvre with the Eiffel Tower in the background. I really got the feeling of being in Paris, a town that I have visited back in 2014 the last time in the physcial world.

Impressions of Midnight in Paris (3)

But there’s more to see at Midnight in Paris, not just the Louvre, the Eiffel Tower and the promenade along the river Seine. Behind a Bistro there’s a passage leading to a cul-de-sac road. And that is designed really well, almost perfect. There are so many little details to discover, be it the graffiti at the wall, the different stores, signs, bicycles, garbage tons, a chair, the illumination above the street, etc.

Impressions of Midnight in Paris (4)

After a while I returned to the promenade and found way more scenes and places to take pictures.

Impressions of Midnight in Paris (5)

What a great place to immerse yourself into Paris at night! And what a great place for taking pictures in Second Life. I had a great time. And I was and I still am impressed of Billie (littlesquaw)’s work. Thank you for creating Midnight in Paris, Billie, and for sharing it with the public.

Landmark to Midnight in Paris
http://maps.secondlife.com/secondlife/Marion/105/119/22
Flickr-group
https://www.flickr.com/groups/14639771@N24/
Inara Pey’s post “Midnight in Paris in Second Life”
https://modemworld.me/2020/11/02/midnight-in-paris-in-second-life/

Simploring 2020 (74) Ruegen

For my simploring tour on Tuesday, October 6th, I picked “Ruegen” from scoop.it SL Destinations. The entry let me to a post from Inara Pey “Ruegen Island in Second Life“.
The name Ruegen caught my attention immediately. Rügen is Germany’s largest island, located in the Baltic Sea in the State Mecklenburg-Vorpommern. I’ve been there in the physical world and I loved it. Rügen is famous for its chalk cliff line, which belongs to the Jasmund National Park. Of course I had to see Ruegen in Second Life.

Ruegen is an adult homested owned by André Nalin (reizwolf). He wrote in the landmark profile “An attempt, to depict the landscape of the beautiful Baltic Sea island of Rügen in Second Life.

Ruegen – overview and orientation map

To start with, Ruegen in Second Life is inspired by the beautiful landscape of the Balic Sea shore and its offshore islands, but it is not the attempt to build parts of it in Second Life. Despite the cliff line it could be any of the Baltic Sea islands or somewhere at the German shore. You won’t see the famous pier of Binz nor the promenade nor the castle Granitz.
What you will see is the beauty of this landscape and you can explore and experience it without being amoung many other tourists.

Impressions of Ruegen (1) – at the landing close to the main house

The landing at Ruegen is in the center of the island next to the main house, persumably the home of the owner. It’s a big and modern house with a wonderful roof terrace. Close to the house is a pool and a small greenhouse. I went to the main beach and walked around the island following the shoreline. At the beach a few horses are grazing, at the horizont you see a lighthouse. The selected windlight provides a particular atmosphere. The sun is still shining but a storm seems to be close. The sky is dark and full of coulds.

Impressions of Ruegen (2) – Beach house and Beach Café

Walking along the shore you get to another residential home, which I called “Beach house” and later you come to the “Beach Café” where I sat down for a break.

Impressions of Ruegen (3) – Beach hut and Chalk Cliff line

After this short break I continued my tour and got to the Beach hut which is quite close to the backside of the Main house. I had another short break, then I came to the Chalk Cliff line. André placed a board there explaining that it is natural that parts of the Cliff fall into the sea every once in a while as the wind and the elements wear the cliff down. Such a sign could really be at the island of Rügen *winks* – mabye it is! The board is in German though.

Impressions of Ruegen (4) – Fischerman’s home

Towards the end of my round island tour I came to a small fisher harbour with one boat, two huts and a residential house that is quite typical for the Baltic islands. There are sheep grazings (also very typical). The Fisherman’s home is a great spot for taking pictures. I really liked it there.

Impressions of Ruegen (5) – Jet ski rental, in the forests of Ruegen, Fisherman’s home on a sunny day

Before I completed my round coming back to the landing point I came across a jet ski rental. Great! I have to keep that in mind as I like driving them. What I hadn’t explored so far were the forests inside of the island. I discovered a camping site and another small hut.
Finally I tried to take some pictures with another windlight, just to see how it looks – not as good as with the windlight, that André has selected.

I enjoyed my visit to Ruegen. It’s a great place for taking pictures, to wind down and to enjoy the nature. I felt almost a bit like being home. Thank you André Nalin (reizwolf) for sharing your place with the public!

Landmark to Ruegen
http://maps.secondlife.com/secondlife/Valium%20Sea/156/149/27
Inara Pey’s blogpost “Ruegen Island in Second Life”
https://modemworld.me/2020/10/06/ruegen-island-in-second-life/

Simploring 2020 (46) Dream Village

For my simploring tour on Monday, June 15th, I picked “**[Dream]** Village” from scoop.it SL Destinations. It led me to a post from Inara Pey titeled “A Dream Village in Second Life“.

Dream Village is an adult homestead owned by Dolceluna Myoo. The landmark description is inviting “Welcome to Dream Village, a romantic deco-vintage place, warm up near the fire and take beautiful photos in the company or in the relaxation of this silent SIM.”

Dream Village overview

Dream Village is not a village though. It consists of 2 islands that are connected by a small land bridge. The landing is at an old abandoned bar. The event area next to the old bar seems to be still in use. Close to to the bar is an old tram station and an old tram waggon. This setting is nice for taking pictures.

Impressions of Dream Village (1) – around the landing: old bar and tram station

I went to the other island first. On my way I found a nice place to sit where I could watch a cat trying to catch fish and where I had a nice view over to the broken lighthouse. I continued my tour and came to a campfire. It is set up very nicely and there’s an old VW Camping van nearby.

Impressions of Dream Village (2) the fishing cat and the broken lighthouse / the campfire

Quite close to the campfire is a residential house. It is open and fully furnished. I had fun exploring it, ooking at all the little details like a cat standing at a window and looking inside. At the terrace you find more opportunities to sit and cuddle. Also close to the residential house is another place to cuddle which offers quite some nice poses also for singles. I had a little photo session making selfies.

Impressions of Dream Village (3) campfire / residential house 2

The rest of this island is quite rural. I came across several grazing horses and another hut, which I named “Summer hut”. You could sit there and watch the horses and enjoy the peace. I also went to the island with the working lighthouse. On this island you find some goats and of course another opportunity to sit and watch.

Impressions of Dream Village (4) Diomita’s little photo session (upper left) / peacefully grazing horses around the Summer hut

I finished my simploring walking back towards the landing point. In the bay is a wooden platform with 2 loungers and I couldn’t resist to take a few more selfies there. Above the platform hoovers a ballon. During my visit it was already occupied by someone else. I can imagine that you have a nice look on Dream Village from up there. On the island with the tram station is another residential house, that is also furnished and offers great backgrounds for taking pictures. I like all the details that make the house look inhabited (like the other one). I recommend to have a closer look. The curious standing cat is also present there again.

Impressions of Dream Village (5) wooden platform in the bay / residential house 1

Dream Village is a nice and romantic place for a little time out. It offers many nice places to sit and cuddle or for photo sessions. Dolceluna Myoo, the owner of Dream Village runs a fashion shop on the market place – “My Dream Fashion by dolceluna Myoo” and she has an own blog that is about fashion as far as I could see from a quick view at it. Thank you Dolceluna for sharing your place publicly. I enjoyed exploring it and had fun taking pictures.

Landmark to Dream Village
https://maps.secondlife.com/secondlife/Purlove/99/89/23
Flickr group
https://www.flickr.com/photos/119022625@N06/
Dolceluna Myoo’s (fashion) blog
https://mydreamfashiondolceluna.blogspot.com/
“My Dream Fashion by dolceluna Myoo” on marketplace
https://marketplace.secondlife.com/stores/87742/
Inara Pey’s blogpost “A Dream Village in Second Life”
https://modemworld.me/2020/06/12/a-dream-village-in-second-life/

Simploring 2020 (44) Frogmore Summer 2020

For my simploring tour on Thursday, June 4th, I picked “Frogmore” from scoop.it SL Destinations. The entry led to a post from Inara Pey “Frogmore’s Cornish twist in Second Life“. I knew I had been to “Frogmore” before but the Frogmore of Summer 2020 has nothing to do with the Frogmore that I visited in 2019 (read here). Frogmore of 2019 was a sim inspired by Öregrund in Sweden. Frogmore in Summer 2020 is inspired by Cornwall England.
But both have something in common. As in 2019 Frogmore in Summer 2020 is owned by Tolla Crisp (formerly Tolla Fell (bengta)) and it was designed and landscaped by Dandy Warhlol (Terry Fotherington).

Frogmore Summer 2020 – overview

My visit to Frogmore was my longest simploring in this year so far. I stayed about 1 hour the first day and another 2 hours on Friday, June 5th, as there’s so much to see and discover – and there were just too many nice views and details for taking pictures. I took 70 pictures during these 2 days and hence this simploring report will be full of pictures.

Frogmore is a full moderate region with no sim surround. I kept the windlight that provides a cloudy sky and very blue water. I tried to use shadows but unfortunately it simply affords to many ressources. Loading all textures until they are sharp takes some time already nonetheless. But it was worth it! Frogmore consists of 4 islands which are all connected. It might be a bit tricky to find the way but you don’t need to swim, there are bridges and connections between the islands.

Impressions of Frogmore Summer 2020 (1) – views close to the landing point

My visit started on the largest island close to two buildings, one of them I called castle ruins. From here signs lead you to a path down the hill and around it. I got some nice views already here. Frogmore has 3 lighthouses and you can use them for your orientation.

The path leads to a harbour during low tide with quite some boats laying on the ground. Around the harbour are some simple houses and sheds and across the sea you see a village. This is a quite picturesque place and I found many picturesque places at Frogmore as well as innumerous opportunities to sit, to cuddle and to enjoy the environment.

Impressions of Frogmore Summer 2020 (2) – the harbour at low tide

I went across the harbour to a residential house and garden house on a hill from where I could see the large round building with a dome, which is an Irish pub. There is a trail from here down to the pub.

Impressions of Frogmore Summer 2020 (3) – Across the harbour, view on the Irish pub

The Irish pub is on a long promenade close to a small river. At the promenade you find a restaurant, an open event area and a water mill.

Impressions of Frogmore Summer 2020 (4) – the promenade with the Irish pub and the water mill

After a short rest I continued my visit with crossing the river and walking out on the long pier that is off the shore. I called it artist pier as there are several stands from artists who paint the beautiful landscape or scenes from this lovely spot, just like you find them at many tourist attractions. At the artist pier is a very nice ice cream parlour that invited me to take another rest.

Impressions of Frogmore Summer 2020 (5) – at the artist pier

Impressions of Frogmore Summer 2020 (6) – lighthouses and puffins

I walked back and continued my simploring tour at the lighthouse that you can see from the artist pier. At the lighthouse I saw some puffins. They always look great on pictures. I walked over the to next island where you can visit another lighthouse. This island has a nice large beach and at its end you can walk into the ruins of a former large tower. The steep rocks at the beach fit to the picture I have in mind when I think of Cornwall although I’ve never been there.

Impressions of Frogmore Summer 2020 (7) – at the beach and at the village

Although you can see it on the orientation map this island is connected by a bridge with tne next island, which is occupied by several houses and again offers a lot of detail to discover. Besides several houses, there’s a church and in the center of the viallage is a bar. The village is one of the many places in Frogmore that invite to sit and enjoy and to take pictures. You can look over the the harbour from here too.

Impressions of Frogmore Summer 2020 (8) – the village

From the village you can walk over a long bridge to the island with the castle. Next to the bridge is another event area on a wooden raft in the water.

Impressions of Frogmore Summer 2020 (9) – the wooden raft event area and the castle

The castle, which looked like a ruin from far is in fact a residential building with two large rooms inside that are worth to visit. On the outside of the castle are again some places to sit. The best place in on the roof though, that is used as a plce to relex or to celebrate spontaneously. From the roof you can look over to the hill with the castle ruin where I began my round trip.

Impressions of Frogmore Summer 2020 (10) -inside the castle and on the roof terrace

Frogmore is fully open to the public. It offers occasionally events. And right now, there’s a photo contest running until July 15th. A notecard with the details it being offered upon your landing at Frogmore.

I really enjoyed my visit, taking pictures and writing this post, that saves my memories of this 2 day visit to Frogmore. Thank you Tolla crisp for providing your sim to the public and thank you Dandy Warhlol (Terry Fotherington) for designing this beautiful region. I can only recommend to go and explore Frogmore yourself.

Landmark to Frogmore
http://maps.secondlife.com/secondlife/Frogmore/184/38/36
Flickr
https://www.flickr.com/photos/136548154@N06/
Inara Pey’s blogpost “Frogmore’s Cornish twist in Second Life”
https://modemworld.me/2020/06/03/frogmores-cornish-twist-in-second-life/

Simploring 2020 (43) Cascadia

For my simploring tour on Tuesday, June 23rd, I picked “Cascadia” from scoop.it SL Destinations. It led to a post from Inara Pey “A corner of Cascadia in Second Life” and I read it as a teaser before I went there myself.
Upon landing you get a notecard:
This homestead region immerses mesh designs by many talented creators from Second Life into the spirit of the Pacific Northwest coast. Visitors are welcome to explore, hangout, and take photographs. While all of the homes on the sim are indeed occupied by Residents, we strongly encourage you to enter these homes and disturb the occupants!
Cascadia is a modeate homestead owned and designed by Zakk Lusch (aka Filthy Kitsch) with the assistance of Lilly Noel and Jimmeh Obolensky. It proves once again what you can build just with less than 5,000 prims.

Cascadia in RL is the name of a so called bioregion. A bioregion is defined in terms of the unique overall pattern of natural characteristics that are found in a specific place. The Cascadia bioregion extends from the Copper River in Southern Alaska to Cape Mendocino in the South along the North American Pacific Coast.

The landing at Cascadia in Second Life is on a wooden platform at a pond. There’re food stands and information stands and when you walk up a few stairs you reach a road, the U.S. Highway 101 (US 101), which runs through the states of California, Oregon, and Washington, on the West Coast of the United States. It is also known as El Camino Real (The Royal Road). You clearly are in a tourist region. The highway comes from a tunnel, right opposed to the landing is a gas station and a motel.

Impressions of Cascadia (1) at the landing point

The designers of Cascadia seem to have humor. Look at the advertisment at the bench right when you leave the landing area, an ad for a literally shady lawyer – funny. Once on the highway you can enjoy first views.

Impressions of Cascadia (2) landing area with tourist info, motel and gas station

I walked along the highway and visited the residential houses 1 and 2. The residential house 1 located directly at the shore. I recommend to have a look inside, as all residential houses are furnished and you find nice places to sit and to simply enjoy the view. The residential house 2 is located directly at the highway and above the coast. From its terrace you can get another great view over the shore. And there’s another humourous oddity – a donkey is there too and enjoys the view.

Impressions of Cascadia (3) residential houses 1 and 2

I continued my simploring tour along the highway and got to a scenic view parking. These scenic view parkings reminded me a lot to my own visits to the States. People stop there to enjoy the view and mostly it is really worth stopping. From the scenic view you can walk down some steps and reach the large beach (of course with further opportunities to sit and watch) or you take the other way over a covered bridge to the residential house 3, that is located on a seperate island. Again I can only recommend to have a look inside. The owner must be in the music business. or is at least a great fan.

Impressions of Cascadia (3) residential houses 1 and 2

My visit to Cascadia didn’t end here although the road vanishes in a tunnel once again shortly after the scenic view parking. Instead I went into the mountains. And there you find the other side of Cascadia, the nature a bit apart from the shore and the beaches. In the forest you find 2 campsites and at one I came across a grizzly bear. The bear was friendly to me, in Second Life they are no danger luckily. Admist the forest is a watchout tour with a sign that it is prohibited to climb up. Of course that did motivate me to climb up. At its top I found a dog, that could obviously not get down again or was to facinated by the view from up there.

Impressions of Cascadia (5) campsites off the road

I really enjoyed my visit to Cascadia. I learned something new about this region and the sim is really built very well and offers a lot of great views and I also had fun with the little oddities. Thank you Zakk Lusch (aka Filthy Kitsch), Lilly Noel and Jimmeh Obolensky for creating this beautiful sim and for providing it publicly. I had a great time exploring.

Landmark to Cascadia
https://maps.secondlife.com/secondlife/Whisperwoods/189/202/19
Flickr
https://www.flickr.com/groups/cascadia_whisperwoods/
Inara Pey’s blogpost “A corner of Cascadia in Second Life”
https://modemworld.me/2020/06/22/a-corner-of-cascadia-in-second-life/

Art in Second Life 2020 (33) Roadside by Melusina Parkin

For my simploring tour on Sunday, May 24th, I picked “Roadside” an exhibition of Melusina Parkin from scoop.it SL Destinations. The entry referred to a blog post from Inara Pey “Melu’s Roadside images in Second Life“. I came across Melusina just once so far. I saw an exhibtion of her at “The Last Forever – Marfa” (read here) back in 2017. Inara Pey’s blogpost made me curious to see her newer work under the title “Roadside

Roadside by Melusina Parkin at Melusina Photo Gallery

The exhibition is on a one room gallery above Melusina Parkin’s store for Art Deco furniture called Melu Deco. All the 4 walls are used to display the roughly 25 pictures. Melusina is in Second Life since September 2008. She has been a fashion manager, a journalist, a furniture creator, a builder, a decorator and a photographer. Her work as a photographer has been showcased in more than 50 exhibitions – from which I saw just the one back in 2017. Melusina has a flickr account which counts more than 12,000 (!) photographs. I know myself how SL pictures add up over time – my hard drive contains 45,000 pictures, but of course there’s a lot garbage amoung them.

Roadside by Melusina Parkin – Impressions (1)

Melusina wrote about her exhibtion “Roadside“:
Diners, motels, pump stations, garages are elements of a “road popular culture” developed in wide spaces crossed by monotone and endless roads. We can’t imagine a motorway without them. (Remark: that is clearly related to the US *winks*)
Like mountains, hills, fields, lawns and rivers, they are part of any landscape we see when traveling through the country. They can be simple wooden buidings or kitsch painted ones, and their neon signs light up the sides of the road we’re traveling, promising food and drink, bed and rest, warm fireplaces or refreshing airconditioned rooms. Smell of fuel and of fried eggs mix up in their surroundings, announcing a close stop.
They take care of our bodies and of our minds, but even of our mechanical horses.
But they’re even more: they tell us that we’re at home, that we’re not alone in the intimidating natural landscape, in the desert, in the snowy land.
From Jack Kerouac to Easy Rider, road novels and movies made their sets of them, so they settled in our minds as obvious elements of our way of life.
The mirrored world of Second Life couldn’t renounce to sprinkle them all around, and this exhibit has the aim to show how fascinating can be this roadside world.
Enjoy it!

Roadside by Melusina Parkin – Impressions (2)

The above text is from a notecard that you can grab at the exhibtion. In the notecard Melusina also writes about her style as a photographer: “Many of my photos tend towards minimalism, that’s my main inclination: catching a simple detail from daily life or usual landscapes, enhancing it, making it protagonist of mostly empty scenes. This reveals its meaning or can push the observer to give it her/his own. Minimalism stresses void, space, geometries: you can be confused by that, but you can also been led to meditate about what things are when they are out of the crowd. Finally, I take and edit some of my photos in a vintage mood. Second Life makes old times live again and it pushes me to enhance my passion for reflections about past and present, absences and losses, nostalgia, love or hate for the past. But the main feature of my works is the lack of human beings: usually, you can’t see people in my pictures, although they are. Since a virtual world is made by its users, not only objects and buildings, but even nature, landscapes, skyes and clouds are made by them; they express people’s bias and souls.

Roadside by Melusina Parkin

I couldn’t describe Melusina Parkin’s pictures any better than she did herself. Looking at them is intriguing and like Inara wrote in her post, you begin to make up your own story when you dive into the pictures. You can also see Melusina’s focus on small details. Finally, her pictures did remind me of my many visits to the US and the wides spaces as well as what I saw at the roadside.

I enjoyed my visit. The exhibtion “Roadside” shall stay open at least until End of June 2020.
I finally had a look at Melusina’s store “Melu Deco”. It offers Art Deco furniture, lamps, rugs and home accessories. Many of the items are copies of famous 1920-40s designers’ objects.

Roadside by Melusina Parkin – Impressions (3) / a view into “Melu’s Deco”-stire

There’s a lot more about Melusina Parker and her photographs not only on her flickr page. Melusina has an own blog for her work, there’s an online book with pictures of some of her exhibitions in Second life from 2011 – 2019 and you canwatch some slideshows on Melusina’s youtube channel. Quite impressive! Thank you Melusina.

Landmark to Melusina Photo Gallery
http://maps.secondlife.com/secondlife/Time%20Portal/248/101/1940
Landmark to Melusina Parkin’s store for Art Deco furniture “Melu Deco”
http://maps.secondlife.com/secondlife/Time%20Portal/243/99/1930
Melusina Parker’s Flickr:
http://www.flickr.com/photos/melusina_parkin/
Melusina’s blog:
http://meluphoto.blogspot.it/p/home.html
On line book Second Life exhibits 2011-2019
https://www.calameo.com/books/005997622f28dd58ca75d
Melusina Parkin’s youtube channel
https://www.youtube.com/channel/UCVzglBiqhrOLXnAp3Qt3Zjw
Inara Pey’s blogpost “Melu’s Roadside images in Second Life”
https://modemworld.me/2020/05/20/melus-roadside-images-in-second-life/

Simploring 2020 (37) Endless 58-58N

For my simploring tour on Saturday, April 25th, I picked Endless 58-58N from scoop.it SL Destinations. I read Inara Pey’s blogpost “A journey to Orkney in Second Life” before I went there myself.

Endless 58-58N was designed by Sombre Nyx (sombrenyx) and the objects I checked were also owned by Sommbre. Endless 58-58N is built in a full adult region, that is owned by a group founded by Jackson Cruyff. I don’t know his role though (co-owner? client?). After I published this simploring report, I learned from Sombre, that Jackson really owns the land as I assumed.

Endless 58-58N – overview

The landing is at a lonely beach with a camping site and you get already a feeling of the beautiful landscape and the almost intact and untouched nature at Endless 58-58N. Not far from the landing point is a sign post where you can grab a notecard with more information.

Impressions of Endless 58-58N (1) – around the landing point and at the beach

Endless 58-58N is inspired by Orkney, an archipelago of about 70 islands found to the north-east of Scotland. Inhabited for around 8500 years, the islands were settled by the Norse in the late 800s, and became part of the lands belonging to the Scottish Crown in 1472.

Today, it is a destination renowned for its many wildlife populations and gorgeous vistas and landscapes, with terrain that ranges from wetlands, farmlands and rolling moors to dramatic sea cliffs and sandy beaches. The islands are also home to Neolithic settlements, historic buildings and monuments, a thriving arts & crafts community and Europe’s best wreck-diving site at Scapa Flow.

Impressions of Endless 58-58N (2) – at the beach

I began exploring and walked along the beach. I came across a circle of Stonehedge rocks and I saw seals, many seagulls, an ox and many sheeps. I found a nice place for fishing and and some other places just to sit down and enjoy the peace. Endless 58-58N is very tempting in its own way and I enjoyed the views. It consists of one large island and two smaller islands that are connected by a bridge. One of the smaller islands is dominated by a tall standing stone that shall most probably remind of the tall standing rock named “Old Man of Hoy” that can be seen at the Orkney Islands in the physical world.
Remark: Sombre told me later that “what you see on the hillside of Endless 58-58N is a pixel version of The Ring of Brodgar. Similar to the Stonehadge in the South of England, but very different!

Impressions of Endless 58-58N (3) – the island with the tall single rock

In this virtual world, you’ll find glimpses of the real place, hints and impressions of it. To recreate any more than a tiny corner of the variety that exists in the landscapes there would be impossible, so Sombre Nyx (sombrenyx) focused on the creation of a sense of place, one reflective of all the beauty found on the islands.

Impressions of Endless 58-58N (4) – the docks and the puffin rock

Endless 58-58N has a lot of little details to discover. I like to mention the sign warning of falling stones when you walk at the foot of one of the cliffs, or a little robot made of iron sheets that stands admist the cliffs. And there’s the sign warning of puffins wich have occupied one of the cliffs.
I didn’t see though the small framed oval mirrors that are supposedly located in various parts of Orkney and should work are teleporters.
As Sombre told me later the mirrors can be found:
– on the outside wall of the garage building next to the farmhouse
– on the Ground by a large rock near the hillside painter’s easel
– at the entry to Nightfall, on the ground to your left as you walk towards the house
… and you can also click the broken telephonw box vy the docks for a TP menu, if you wish.

Impressions of Endless 58-58N (5) – the café pier and the cosy beach

I visited the docks and the farmhouse, both are offering many many details and you can sense all the work that went into both. I had fun taking a closer look. The only place that doesn’t really fit to Endless 58-58N or the Orkney Islands is the café pier, which looks a bit Mediterrean. It does offer a great backbround for pictures nonetheless.

Impressions of Endless 58-58N (6) – the farmhouse and the sheeps

In the notecard you find the landmarks to the 3 main destinations of Endless 58-58N: the camping (landing point), the docks and the farmhouse. And there are 2 more landmarks that lead to platforms in the skies above.

Nightfallis an evening retreat for rest and relaxation, intentionally very different in appearance from the main land of Orkney.” It has a touch af Asia and of luxury, a place to sit with your loved one, to get a massage or to have a romoantic evening with a glass of wine.

Impressions of Nightfall – a romantic place so different from Endless 58-58N

The other additional landmark is the Red House, “a fantasy world of winter, Red House is a collection of vignettes, small scenes that might be part of a larger story.

Impressions of the Red House, a Winter fantasy world

Endless 58-58N is a beautiful sim that provides an impression of the beauty of the Orkney Islands. I’ve never been there but it inspried me to read a bit about the Orkney Islands on wikipedia and the pictures I saw there did fit with my impressions in Second Life. I enjoyed my visit a lot and I had fun exploring the two extra places on the sky platforms. Thank you Sombre Nyx (sombrenyx) for creating this beautiful sim.

Landmark to Endless 58-58N
http://maps.secondlife.com/secondlife/Haraiki%20Bay/201/230/24
Landmark to Nightfall
http://maps.secondlife.com/secondlife/Haraiki%20Bay/8/204/1502
Landmark to Red House
http://maps.secondlife.com/secondlife/Haraiki%20Bay/15/155/2005
Inara Pey’s blogpost “A journey to Orkney in Second Life”
https://modemworld.me/2020/04/24/a-journey-to-orkney-in-second-life/
More information about Orkney Island
wikipedia https://en.wikipedia.org/wiki/Orkney
Flickr group
https://www.flickr.com/groups/14680494@N24/

Simploring 2020 (28) Silent Melody

For my simploring tour on Saturday, March 28th, I picked Silent Melody from scoop.it SL Destinations after reading the entry of Inara Pey “Attuned to a Silent Melody in Second Life” that was a real good teaser for me.

Silent Melody bird’s eye view and orientation map

Silent Meldoy is a moderate full region owned by Celtic McDaniels (celtic3147). The landmark description is inviting “Meet new friends, take lots of pictures and explore the photogenic spring themed sim. “

Impressions of Silent Melody (1) – around the landing point / event area (lower right)

And yes, it is photogenic! Right at the landing point, which is next to a fountain, I got some beautiful views and I watched a squirrel making gymnastic exercises on a hanging bird feeder – funny!

Impressions of Silent Melody (2) – in the romantic forest

From the fountain I began my simploring tour and walked to the forest. On my way I passed an event area built on a wooden deck on the water. The forest is very romantic, the trees are illuminated as well as the deer heads, In the forest you find some nice places to sit and enjoy this fairy forest. Close to the forest I also came across an overgrown white piano.

Impressions of Silent Melody (3) – the white piano / at one of the rivers

Silent Melody is dominated by big waterfalls. The water runs down into the sea over two rivers and the rivers offer nice places for pictures or for a rest. Did I mention that you find many nice places for a rest or to cuddle with your loved one at Silaten melody? I walked a bit cross-country ti the falls and noticed a cave at one side. It turned out to be a cave for meditation and of course I made a short rest there.

Impressions of Silent Melody (4) – the falls and the meditation cave

I visited the town next, which once again is a perfect place for romance. It is decorated nicely and has a smal and cosy public park at it’s entrance. The Irish pub is picturesque not only from outside but also from the inside. Next to the public park is another event area, which looks perfect for weddings.

Impressions of Silent Melody (5) – the town with the Irish pub and the cafe

Impressions of Silent Melody (6) – the wedding place at the public park (upper left) / at the beach house and the beach itself

From the town I walked to the beach with its beach house. The beach house is public and furnished with style. The terrace is a great place to meed with friends and to enjoy the view over the beach. The beach istself offers more opportunities to sit and enjoy. Quite close to the beach is a campfire with several sitting opportunities. By the way, did I mention that you find many nice places for a rest or to cuddle with your loved one at Silaten melody? *winks*

Impressions of Silent Melody (7) – the campfire (upper left) and more places to sit and enjoy

Silent Melody is a very nice, romantic sim, almost too beautiful but in Second Life we can enjoy these peaceful romantic places that can distract us from everyday life, which is not that easy right now for many of us. I enjoyed my virtual trip to Silent melody in particular as I have to stay home at the moment.
Thank you very much Celtic McDaniels (celtic3147) for sharing your place with the public! It is just amazing.

Landmark to Silent Melody
https://maps.secondlife.com/secondlife/Silent%20Melody/219/150/28
Inara Pey’s blog post “Attuned to a Silent Melody in Second Life”
https://modemworld.me/2020/03/28/attuned-to-a-silent-melody-in-second-life/

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