Simploring 2021 (25) Missing Melody – June 2021

For my simploring tour on Thursday, June 3rd, I picked Missing Melody from scoop.it SL Destinations. I had visited Missing Melody before on New Year’s Eve 2018 (read here) and later in May 2019 in a total different layout (read here). The entry on scoop.it SL Destinations led to a post of Inara Pey “Reacquainting myself with a Missing Melody in Second Life“.

Missing Melody is a moderate homestead owned and designed by Bambi (NorahBrent). Inara wrote in her blogpost that “Bambi is now back and once again offering her region as both a home to her store“. I missed visiting the versions of Missing Melody that were also home of a store, the two version I saw so far had no store. Missing Melody in June 2021 is also home of Bambi (NorahBrent)’s store named “Oh Deer“.

Bambi wrote about Missing Melody in the landmark profile:
Once Broken and Forgotten. Stuck in nostalgia. A cool wind strolls in a daydream between the trees. Leaves dance with the salty water’s waves. A place to breath fot a moment.
Photographer and Blogger friendly with a romantic touch. Everyone is welcome.”

Missing Melody consists of two islands. One is dedicated to farming and to the “Oh Deer” store, on the other island you find a nice café, a waterfall, a romantic pond and a village. You land at a zebra crossing for chicken (very cute!) on the farming island.

Welcome to Missing Melody. Please enjoy your stay. I would warmly suggest if possible for you to hit that ultra and enjoy the sim fully. Missing Melody was built out of a lot of love and emotion. I hope you will feel it too as you stroll around.”

Impressions of Missing Melody June 2021 (1) – close to the landing point, the “Oh Deer” store and the beach

Close to the landing is a barn that is used for the “Oh Deer” store. “Oh Deer” offers original mesh rustic knick knaks, from a letter box to a vane, from a Zen garden to a golf bag. A great store to find nice decorations making your own place unique.
Right behind the store is the beach. No surprise that you can sit and enjoy the view there.

The rest of the island is occupied by large flower fields: a tulip field, a subfower field and a lavendar field. The three fields offer great backgrounds for pictures. Flowers as far as you can look. Again there are nice little details to discover and I enjoyed exploring. Over the island flies a sports aeroplane with an ad for Missing Melody.

Impressions of Missing Melody June 2021 (2) – the flower fields

Walking over a narrow bridge you get to the “Oh Deer” café. The café is full of decorations, so many little details to see. I was not alone in the café and sat down and let my mind and eyes wonder – a very romantic place to be.

Impressions of Missing Melody June 2021 (3) – “Oh Deer” café

I visited the village next. The village is quite a contrast to the rest of Missing Melody. It’s white facades and blue shutters and the blue round dome of the church makes it look like a Greece village, very Mediterrean. The houses are not furnished inside, but the outdoor decoration, the courts and cosy backyards invite to have a closer look at the details. There must have been a wedding recently as there’s a big bow of balloons and many hearts at one court close the shore. You have to be a bit carful walking around. I myself got lost when I tried to sit down (I fall through the ground).

Impressions of Missing Melody June 2021 (4) – the village

Finally I went to the waterfall and the romantic pond above it. Again a place where you can sit and enjoy or take pictures. Missing Melody is a lovely place to explore, to enjoy togetherness or just for taking pictures.

Impressions of Missing Melody June 2021 (5) – the pond, the waterfall and other views

What is a Missing Melody? It’s that song in your head that you can’t get out but not sure how it really goes. It’s that temptation you want to have in your life so you can fight to resist. It’s that place in your heart that is always waiting to be filled.

Thank you Bambi (NorahBrent) for creating this sim. I enjoyed my visit a lot!

Landmark to Missing Melody
https://maps.secondlife.com/secondlife/Angel%20in%20Heaven/69/63/26
Missing Melody flickr
https://www.flickr.com/groups/ohdeercafe/pool/
marketplace link to “Oh Deer” store
https://marketplace.secondlife.com/stores/184485
Inara Pey’s blogpost “Reacquainting myself with a Missing Melody in Second Life”
https://modemworld.me/2021/05/29/reacquainting-myself-with-a-missing-melody-in-second-life/

Simploring 2021 (23) 80 Days – The Bayou

On Tuesday, May 18th, I read Inara Pey’s blogpost “A trip to the Bayou in Second Life” and decided spontaneously to visit “80 Days – The Bayou“, furtheron also just “The Bayou“, right away.

The Bayou is a moderate homestead, owned and designed by Camila Runo. The landmark description reads as follows: “Louisiana in the Deep South, home to the Jazz and the Blues. Music fills the air wherever you go. – French Quarter, Cayun, swamp, alligators, Voodoo, zoo, animals, beach, romance, dancing, summer, BBQ, photogenic, scenic

80 Days – The Bayou: Overview and orientation map / landing point and paddle steamer

The landing point is right next to an old paddle steamer, one of the attractions of the sim. Upon landing your can grab a folder with a lot of information, that I used in this blogpost:
The old paddle steamer “Dixie Belle” brought you to Louisiana in the Deep South of the USA. The dock where you debarked is situated on the banks of the Mississippi. From there you have a nice view to a near town as well as to the coastal marsh and the swamp the dock is connected with by a long wooden bridge.

Impressions of 80 Days – The Bayou (1) – The paddle steamer

The paddle steamer offers some activities. First of all it is a great location and background motif for photographers, but you can also go onboard and play Black Jacker or Poker. I for my part focused on taking pictures though.

Where to go first? To the left to visit the town or to the right to see the swamp? No matter where you go first, you will be surrounded either by the sounds of nature or by typical Louisiana tunes (turn your speakers on).
I decided to got exploring the town first.

Impressions of 80 Days – The Bayou (2) – The town

The town is built in the style of the French Quarter in New Orleans, including a cemetery, a Jazz club, a restaurant, a barber/tattoo shop and some residential buildings in the typical French Quarter look.
The town looks also very nice in the evening or at night as the houses are well illuminated by lights and race lights.

Impressions of 80 Days – The Bayou (3) – The town

I left the town and visited the Alligator farm. “Just have an eye on your limbs. Though we feed the gators well, they always up for a little snack.” I had a little break at a bbq close to the river and went back to the paddle steamer to visit the swamp.

Impressions of 80 Days – The Bayou (4) – The Alligator farm, the bbq place and entering the swamp

A wooden walkway leads into the swamp. Admist the swamp you will find a house, a Voodoo shack. The swamp is another great environment for taking pictures. Of course you can also see some alligators, hence you have to stay careful. If you walk beyond the Voodoo shack you will find a boat rezzer and I took a boat for my further simploring.

Impressions of 80 Days – The Bayou (5) – The swamp and the Voodoo shack

There is also a second boat rezzer on the banks of the Mississippi. Exploring by boat is also fun and offers new views. You can also reach another island with the boat (more swamp and mangroves). The other smaller islands are off sim objects and can’t be reached, but you can make a boat trip around the whole sim. Watch out for animals, another great motif.

Impressions of 80 Days – The Bayou (6) – Exploring with a motor boat

And why is the sim called “80 Days – The Bayou“? Camila Runo explains it in one of the information notecards: “The term is referring to Jules Verne’s book “Around the world in 80 days”. As I understand my projects as stops on my virtual voyage around the world (e.g. Jambo / Africa and Nour / Arabia last year, Vargsången / Scandinavia this year), I found the name appropriate for the new group I created. This group will also comprise each future project of mine.

Thank you Camila for creating The Bayou and for sharing it publicly. I enjoyed my visit a lot, it was like a short vacation.

Landmark to 80 Days – The Bayou
http://maps.secondlife.com/secondlife/White%20Widow/156/92/22
Inara Pey’s blogpost “A trip to the Bayou in Second Life”
https://modemworld.me/2021/05/17/a-trip-to-the-bayou-in-second-life/
80 Days – The Bayou flickr
https://www.flickr.com/groups/eightydays

Simploring 2021 (22) Soul Deep

For my simploring tour on Sunday, May 16th, I picked “Soul Deep“. I read a blogpost from Inara Pey about it: “Going Soul Deep in Second Life” that caught my attention.

Soul Deep is an adult homestead owned and designed by Kaelyn Alecto (thenewkae). And I saw and visited quite some sim’s of her before, most recently her sim “It All Starts With A Smile (IASWAS)” just one year ago (read here).

Soul Deep – overview and orientation map

Kaelyn wrote in her profile “Photography is the story I fail to put into words…“. “Soul Deep” is a place to relax, a place to retreat with friends, with your loved one, or just alone. And “Soul Deep” is a place that offers countless motifs for photgraphers. There’s really a bit of everything and nonetheless the sim is still natural, all of a piece.

Soul Deep” is embedded into a mountain sim surround. It consists of several small islands. In the center is a big pond. The landing is at the shore of this pond on the terrace of a café. From here you can walk on a wooden walkway around the pond.

Impressions of “Soul Deep” (1) – around the landing point

Along your way you come across many opportunities to sit and enjoy. You even find rafts or a boat large enough for a small party. Just opposed to the landing point across the pond is the largest bilding complex of “Soul Deep“, a harbour building with a naval petrol station, a shipyard and a residential building (the blue house, which doors were locked hence I didn’t look into it). The posters, the lobster buoys, the whole set-up looks like a harbour building in New England.

Impressions of “Soul Deep” (2) – The shipyard and pier

Not far from there you can walk over a little bridge to the ruins of a church, another romantic place to stay for a while. You also find some nice motifs including birds or other wildlife. Back on the main walkway there are more places to sit and a larger event area with a stage.

Impressions of “Soul Deep” (3) – Church ruins / event area

I went or better expressed I swam to the lodge next. Acutally in Second Life you can fly the little distance. The logde is a big residential house, fully furnished. On the large terrace everthing is prepared for a bigger event, maybe an anniversary, a birthday party or a wedding. There’s also a little bar. And no sutprise there are more places to sit and enjoy. A bit off the island with the ladge is another cosy place to retreat.

Impressions of “Soul Deep” (4) – The lodge

As mentioned before “Soul Deep” offers many different motifs for photographers. Not far from the landing point is a forest, with another ruin that could be a nice background for romantic pictures, and with a camping site. If you want some higher rocks or a background witu mountains, then there are some high rocks you can climb up to and there you even find a goat.

Impressions of “Soul Deep” (5) – The forest and the high rocks

And finally there are also waterfalls and beaches – a bit of everything. And have I mentioned the many places to sit and enjoy? I think I did.

Impressions of “Soul Deep” (6) – Diomita enjoying the simploring tour

Soul Deep” is a lovely sim with a broad variety of cosy places and different backgrounds for photogrpahers: “Photography is the story Kaelyn fails to put into words…“.
Thank you for this great place to hang around, Kaelyn. I enjoyed my Sunday morning simploring tour a lot.

Landmark to Soul Deep
http://maps.secondlife.com/secondlife/Soul%20Deep/99/135/23
Soul Deep flickr
https://www.flickr.com/groups/souldeep/
Inara Pey’s blogpost “Going Soul Deep in Second Life”
https://modemworld.me/2021/05/15/going-soul-deep-in-second-life/

Art in Second Life 2021 (41) “Dialogues: patterns, people” @ The 22 Art Space in Bellisseria

Just recently I reported about Melusina Parkin and her exhibition “Wandering and Watching” at DixMix Gallery (read here). And now there’s another exhibition of her at The 22 Art Space in Bellisseria.

The 22 Art Space in Bellisseria features a “conversation” between the art work of Melusina Parkin and Whiskey Monday. The exhibtions consists of ten photographs of each artist divided in sets that “talk” to each other in the exhibition “Dialogues: patterns, people”.

“Dialogues: patterns, people” @ The 22 Art Space in Bellisseria

Both artists interpret the themes “patterns” and “people”. On the ground floor of The 22 Art Space is one room showcasting Melusina Parkin’s pictures showing patterns and one room showcasting Whistkey Monday’s work about patterns.
On the second floor each artist has one room on the theme “people”

“Dialogues: patterns, people @ The 22 Art Space in Bellisseria” – patterns by Melusina Parkin and by Whiskey Monday

 

In the accampanying notecard Ricco Saenz and Randy Firebrand, the owners and creators of The 22 Art Space in Bellisseria write: “The idea behind “Dialogues: patterns, people” is that the dialogue between Whiskey Monday’s and Melusina Parkin’s productions may underline some characteristics of each set of images. Also, it allows visitors to see the same subjects from very different points of view, recognizing that, though distinct, they can communicate, further enriching themselves.

And indeed it is intriguing to see the different interpretations of the same theme from two different perspectives. And in this direct comparision you see the difference between the two.

“Dialogues: patterns, people @ The 22 Art Space in Bellisseria” – people by Whiskey Monday

For me – and that is only my personal impression – Melusina focuses on minimalism. She finds the right motif within Second Life, motifs that are not disturbed by anything else. Whiskey Monday’s pictures on the other side guide the spectator to focus on the deviant spot of her picture. For example in her picture “Law of Diminishing Returns” with the many balconies and robots standing there, each one in a different pose, there is one human falling down.

The difference is even more obvious looking at the theme “people”. While Melusina takes clear and simple pictures, which seem to be unprocessed, Whiskey has a more artificial approach and presents people in in front of art backgrounds.

I have seen Whiskey Monday’s art work just once so far 2014 at a gallery named “The viewing Room” (read here). Whiskey is in Second Life since 2009. And back in 2014 Inara Pey wrote about her work “Her work is thought-provoking, intelligent, evocative, mischievous, fun, pointed, and more – and all of it is certainly some of the finest expressions of art as a medium for social and general commentary I’ve ever seen. It’s also deeply personal, much of it reflecting on Whiskey’s real life and times in a frank, honest way free from pathos while laying bare her mindset and emotions.” (see here).
Whiskey has flickr account, where you can see more of her work.

“Dialogues: patterns, people @ The 22 Art Space in Bellisseria” – people by Melusina Parkin

Melusina is in Second Life since September 2008. She has been a fashion manager, a journalist, a furniture creator, a builder, a decorator and a photographer. Her work as a photographer has been showcased in more than 50 exhibitions – from which I saw just two. Melusina has a flickr account which counts more than 13,000 (!) photographs. Extensive collections of her photos can be seen also on her blog Virtual Exhibits and on some slideshows on Youtube (links under this post). Melusina has several galleries of her own (links also under this post).

The 22 Art space is a gallery in Bellisseria, a continent with many Second Life prime members homes. The gallery is on one of these homes. It is owned and curated by Randy Firebrand and Ricco Saenz. The gallery’s name refers to the Modern Art Week in 1922 in Brazil, also known locally as “The 22 Week”.
Thank you Ricco Saenz and Randy Firebrand for enabling and presenting this great exhition. I enjoyed my visit a lot. “Dialogues: patterns, people @ The 22 Art Space in Bellisseria” shall stay open until June 26th.

The 22 Art Space in Bellisseria
http://maps.secondlife.com/secondlife/Grenouille/60/35/35
Whiskey Monday’s flickr
https://www.flickr.com/photos/75351422@N03/
Melusina Parkin’s Flickr
http://www.flickr.com/photos/melusina_parkin/
Melusina Parkin’s “Second Life exhibits 2011-2019” as a book to read online
https://www.calameo.com/books/005997622f28dd58ca75d
Melusina Parkin’s Virtual Exhibit blog
http://meluphoto.blogspot.it/p/home.html
Slideshows of Melusina Parkin’s work on youtube
https://www.youtube.com/channel/UCVzglBiqhrOLXnAp3Qt3Zjw
Melusina Parkin’s inworld gallery “Minimum Gallery” and bookstore “Melubooks”
http://maps.secondlife.com/secondlife/Lunula/192/9/21
Melusina Parkin’s Photo Gallery at Time Portal
http://maps.secondlife.com/secondlife/Time%20Portal/248/101/1940
Melusina Parkin’s studio at PAC
http://maps.secondlife.com/secondlife/Cherished%20Melody/38/34/2165

Simploring 2021 (15) The Divide

Looking for a destination for my simploring tour on Monday, March 15th, I came across The Divide on scoop.it SL Destination. The entry led to an post of Rig Torok just containing some very nice pictures and the landmark description of The Divide:
The Divide is a study of contrasts, an expression of duality inspired by the works of Hayao Miyazaki. A hidden valley bisected by a narrow river. One side an Asian village, it lies nestled at the foot of an unspoiled forest glen. Separate in harmony.”

Upon landing I noticed Inara Pey who also visited and who’s post about the The Divide – “Crossing the Divide in Scond Life” – was published right the next day. I read her report before writing my own.

The Divide – bird’s eye view and orientation map

The Divide is a full adult region, owned by Coriel (coriel7766). According to Inara Pey The Divide is the the work not only of Coriel (coriel7766) but also of Xen (Xenia Nordberg). And Xen told me after this post was published that Threshin Barnett is also co-owning it and played a large role in helping with the build.

The Divide‘s theme is contrasts. There’s a very urban Japanese setting next to a forest full of magic. There’s the busy town with its little corners of silence. There’re places to enjoy and meditate close to a huge underground night and dance club. And there’s a rock in the form of a mushroom with ruins on its top.

The Divide was inspired by Hayao Miyazaki. I never heard or read about him and I am not at all familiar with Japan or with the Japanese culture.
Hayao Miyazaki (born 5 January 1941) is a Japanese animator, director, producer, screenwriter, author, and manga artist. A co-founder of Studio Ghibli, a film and animation studio, he has attained international acclaim as a masterful storyteller and as a maker of animated feature films, and is widely regarded as one of the most accomplished filmmakers in the history of animation (source: wikipedia).
If there are any inuendos about Miyazaki’s work hidden at The Divide, then I didn’t notice them as I am not familiar with his work.

Impressions of The Divide (1) – The Town

The landing is at a spot where you can either walk into the magic forest or into town. I started my visit with the town. Just after a few meters I saw the entrance to the subway. I expected to see some stores and a subway station – but no, it is the entrance to a huge night and dance club, which alone would be worth a visit. I like the huge gitarre and the all the other decorations. There’s pole dancing as well as enough room to sit and to dance. A very well made club.

Impressions of The Divide (2) – The Subway club

The town itself is a busy place and there’s a lot to dicover. The streets are illuminated not only by boards and raceways but also by decoration lights as if there’s a festival or special day to be celebrated. Some of the stores and houses are furnished and I recommend to have a closer look. For sure I did not discover all but I particularly liked a little Japanese garden with trick fountains – an oasis of silence in a backyard.

Impressions of The Divide (3) – The Town, a bit offside the main street

At the end of the town you find some more quiet places. There’s a container used as a living space which is worth to have a more detailled look at. Over the river begins another world, way more quiet. Close to the town, just across the river, is a large house with a garden.
And I have to mention the rock, that looks like a mushroom. At it’s top are some ruins and in the center is a board game, which is played with up to 10 players (counting the chairs). I have no idea what sort of game it is. And I don’t know if it is just decoration or really playable.
REMARK: Xen (Xenia Nordberg) told me later that the game board on top is actually used by Threshin Barnett when she hosts a weekly game of Dungeons & Dragons for some friends. So it gets plenty of use!

Impressions of The Divide (4) – The Town, the large house across the river, the mushroom rockm the stairs leading into the magic forest

If you walk from the landing point not into town but over the bridge, over the river you enter a complete different world. A long stairway leads into the forest, which I called magic forest because of all the lights and laterns. There are quite a lot places to sit and mediate, places to enjoy the nature and the magic, places to spend time with a loved one either under a tent or in an hallow stump. Again, I’m pretty sure that I missed many details.

Impressions of The Divide (5) – Magic forest

The Divide is a place with several faces. It seemed to me that at the time I visited, it was still a work in progress at some areas. I suffered a bit of lag and had low frame rates while I visited. You might need to wait a bit until all textures have loaded.
Thank you, Coriel (coriel7766), Xen (Xenia Nordberg) and Threshin Barnett for creating The Divide and for sharing it publicly. I enjoyed my visit a lot.

Landmark to The Divide
http://maps.secondlife.com/secondlife/Radiator%20Springs/59/115/1987
Inara Pey’s post “Crossing the Divide in Scond Life”
https://modemworld.me/2021/03/15/crossing-the-divide-in-second-life/

Simploring 2021 (13) The House that Love Built

I scrolled through scoop.it SL Destinations to pick a destination for my simploring tour on Sunday, February 28th. The entry “The House that Love Built” caught my attention immediately. It is a new installation of Lex Machine (Archetype11 Nova).

Lex Machine (Archetype11 Nova) was formerly known as Schmexysbuddy Resident and created the Hotel California sims, which I visited in 2019 (read here and here). I saw Lex Machine’s installation “Isolation’s Passengers” last year (read here) and his installation Bermuda Locket earlier this year (read here).

The entry on scoop.it SL Destinations led to a post from Inara Pey “The House that Love Built in Second Life“, which I read before visiting myself.

Impressions of Lex Macine’s “The House that Love Built” – overview and orientation map

The House that Love Built” is built on Lex’ own moderate full region Solveig. The landmark description tells a story:
‘I want you to show me your love with a build.’ .. ~My Ana … Thank you Ana. This is because of….and for…you.

Ana, that is Anastasia Falcor (Anastasia Nova), Lex’s partner in SL – and he built “The House that Love Built” for her … and he built it with love!

Spontaneously it is hard to categorize “The House that Love Built“. I was even pondering to publish my post under “Art in Second Life”, yet I sticked with the simploring category. The sim is roughly devided into two parts. The first part, where you land, is the lovely, romantic part with a residential house that might be the house that love built. It is not yet furnished though. On this part you find also a wedding barn, fully prepared for Lex and Ana’s wedding party. It is a really lovely setting.

Impressions of Lex Machine’s “The House that Love Built” (1) – around the landing

On this romantic side of “The House that Love Built” you also find a steamboat, an old school house, waterfalls and a farm, some deers made of stone covered with moss and quite some nice places to sit and cuddle, to enjoy the scenery. You can take great pictures and you can even take a ride on a horse. The rezzer for the horses close to the farm.

Impressions of Lex Machine’s “The House that Love Built” (2) – the wedding barn

The second part of “The House that Love Built” is dedicated to the art. Just like in his installation Bermuda Locket Lex plays again with giant pieces of art, mostly created by Mistero Hifeng, the horses are from wassaabii – but I didn’t check all. The giant horses with the “exploding parts” of their heads and the giant statues can be seen well from the romanitc side and the mixture between a lovely created romanitc sim and the art provides a specific touch to this installation.

Impressions of Lex Machine’s “The House that Love Built” (3) – around the farm

The giant statues are arranged around an old theatre. The whole scene looks af if it is long abandonned, plants have reoccupied the place. Scattered around the sim you also find a lot of cars, some look ready for use, others are just wrecks. Cars are often part of Lex’s sims.

Impressions of Lex Machine’s “The House that Love Built” (4) – the theatre

The House that Love Built” is not just a house, it is a whole sim dedicated to love, a place to dream and a place to enjoy art.

Impressions of Lex Machine’s “The House that Love Built” (5) – the school house, the waterfalls, view from the balcony, “Si scioglie nei tuoi occhi…la Luna” by Mistero Hifeng

Thank you Lex for another impressive installation and in particular for sharing it publicly.

Landmark to “The House that Love Built”
https://maps.secondlife.com/secondlife/Solveig/151/123/23
Inara’s blogpost “The House that Love Built in Second Life”
https://modemworld.me/2021/02/27/the-house-that-love-built-in-second-life/

Simploring 2021 (11) The Redwoods

For my simploring tour on Monday, February 15th, I picked “The Redwoods” from scoop.it SL Destinations. I wanted to go out into the nature and this sim seemed to be perfect for it. In addition I have been to California’s Sequoia National Park back in 1992 (gosh, time flies by too fast!) – so it was about time to refresh memories. And in Second Life we can travel, easily and quickly without any test or restrictions.

The Redwoods – bird’s eye view and orientation map / at the landing point

The entry on scoop.it SL Destinations led to a plogpost from Inara Pey “Exploring the redwoods of Second Life“, which I read before visiting myself.

The Redwoods is built on a platform in 4.000m height above mainland. It is a place rate moderate. The Redwoods are owned and designed by Julia Dagger (JuliaTrouble). The landmark description fits to what you can do at The Redwoods: “And into the forest I go, to lose my mind and find my soul” (John Muir).

As seen in the bird’s eye view the platform is surrounded by high rocks. From inside it looks ver natural, the light coming just from above or through small gaps in the rocks. Right a the landing point is an orientation map “Cha Redwoods National Park” just as you would see it in any National park in the United States. I stayed on the trails – mostly. From the landing point just one path leads into the forest, the path slits into two paths after a few meters, one path leads to the park lodge, the other to the lake. I went to the park lodge first.

Impressions of The Redwoods (1) – starting my simploring tour

The Redwoods is well made. You have the feeling of being in a forest. Don’t forget to turn on your sound, you can hear the sound of the river, very calming.

Impressions of The Redwoods (2) – the park lodge

The park lodge itself is worth a visit. Inside is a counter with information flyers and postcards and a nice seating opportunity. I walked upstairs and found a bar there where I sat down to recover from the first walk. The best place tough is on the terrace of the park lodge. Relax by the fire and watch other people hiking, listen to the sound of the river and let your mind wander.

Close to the park lodge is another building, which is not as easily accessible as the park lodge. I named it “Romantic lodge” Outside it offers a seating like on the terrace of the park lodge, on its porch you can sit and have a glass of wine. And inside is a table layed for a dinner for two and a cosy bed. Together with the illumination this lodge looks like a place to stay.

Impressions of The Redwoods (3) – the romantic lodge

I went to the lake next. It is another nice location for taking pictures. I really enjoyed the peaceful atmosphere. Walking along the shore you get to a big campfire place where i had my next short break. And itf you walk further you get to anotehr smaller campfire place and to a hut for hikers, where you can just stay overnight.

Impressions of The Redwoods (4) – views along my way

Inara wrote in her post about a hidden place, another bar. And of course I wanted to see that too. I walked back to the park lodge and further on the trail. The trail ends at a huge sequonia tree. Right next to it is a sofa and a lounger. Another place to sit and enjoy. From here you can see a waterfall. You should walk close to the waterfall …. and might find what Inara wrote about (I found it *winks*)

Impressions of The Redwoods (5) – the waterfall and more opportunities for a rest

The Redwoods is a lovely place to wind down admist an impressive nature with many places to sit and enjoy. I had fun exploring. Thank you Julia Dagger (JuliaTrouble) for creating The Redwoods and for sharing it publicly.

Landmark to The Redwoods
https://maps.secondlife.com/secondlife/Cha/197/16/4071
flickr page
https://www.flickr.com/groups/14763551@N21/
Inara Pey’s blogpost “Exploring the redwoods of Second Life”
https://modemworld.me/2021/02/13/exploring-the-redwoods-of-second-life/

Art in Second Life 2021 (22) Stars by Cica Ghost

On March 4th, Cica opened her newest installation named “Stars“. I went there spontaneously at the opening day and besides Cica herself I met Inara Pey and Maddy Gynoid. I think we have all covered Cica Ghost’s installations in our blogs over the last year. Inara and Maddy have both already published their reports about “Stars by Cica Ghost” (see here and here). I added the links to their posts under this post. Maddy wrote that it is Cica’s 70th installation, yet it is her 55th installation as she told me herself. Nonetheless, an almost incredible number of installation, proving Cica’s almost endless creativity. Congratulations Cica! I must have missed out quite some, in particular the earlier installations.

It is important that you use the shared environment to see “Stars by Cica Ghost” the way Cica has it planned. I use the Firestorm viewer and the setting is on the top menu under “World” -> “Environment”. With this setting you will see a dark, brown sky covered with yellow stars. Hence the quote that Cica provides with her installation “When it is dark enough, you can see the stars“.

Stars by Cica Ghost – Overview / at the landing

I zoomed out and made a bird’s eye view first to see the structure. The landing is quite in the center of the sim. “Stars” is difficult to categorize. It is a town with 6 main courts, all of them are connected by a road. The whole sim is held in brown colours, the air is dusty. The houses are build in Cica’s style, some of them are accessible. It is a steampunk like setting. You see lots of gear-wheels and other metal objects and of course humans are comparably small as usual in Cica’s worlds.

Stars by Cica Ghost – Impressions (1)

All beings are made of metal, yet you can still identify them easily as Cica’s creations. You find snakes, snails, birds, seahorses, fish and other beings. And there is a lot to do at Stars. You can enter the houses and sit down in the huge chairs, you can hop on a large car that takes you on a tour around “Stars“, you can sit on a swingboat, you can visit a room full with keys and gear wheels.

Stars by Cica Ghost – Impressions (2)

You can watch a band play or watch a puppet theatre. You can dance on several courts, you can watch Cica’s robots which move on one wheel, or you simply listen to the music which is fitting to the setting steampunk and from the early 20th century.

Stars by Cica Ghost – Impressions (3)

Don’t miss to look on the roofs as there are more Cica beings like the one in the poster. You can easily spent a lot of time exploring “Stars” and you will for sure discover even more than I did as I had only about one hour for my visit.
What I missed was a cat, be it a steampunk metal cat or one of Cica’s cats. It looks to me that Cica has forgotten to rezz one. What I also missed was Cica’s matchstick man riding a bicycle, but it is there, I just didn’t see it (it is in Inara’s and Maddy’s posts though)

Stars by Cica Ghost – Impressions (4)

Cica’s shop, where you can buy the robots, is a bit aside and can be reached by walking over a bridge.
Stars by Cica Ghost is another excellent fantasy world that made me smile like all of Cica’s installations. It is like a short trip into another peaceful world, I simply enjoyed it. Thank you, Cica.

Landmark to Stars by Cica Ghost
http://maps.secondlife.com/secondlife/Meropis/143/144/28
Cica’s flickr
https://www.flickr.com/photos/64860898@N05/albums
Maddy Gynoid’s post “Simtipp: “Stars” von Cica Ghost”
https://echtvirtuell.blogspot.com/2021/03/simtipp-stars-von-cica-ghost.html
Inara Pey’s post “Cica’s Stars in Second Life”
https://modemworld.me/2021/0cicas-stars-in-second-life/3/04/

Art in Second Life 2021 (6) Artists’ Village at Campbell Coast

When I scrolled through scoop.it SL Destinations on Monday, January 4th, I came across an entry which led to a post from Inara Pey “A new home for an Artists’ Village – Campbell Coast“.

I read the post and had to have a look myself.
The Artists’ Village at Campbell Coast is operated by BJoyful and Doc Rast (rasterscan) and curated by Owl Dragonash. As the name implies it is a village (located on a sky platform) that offers 42 studio spaces in a really nice environment. Inara wrote in her post (January 3rd):
29 of the 42 studio are already occupied or reserved by the following artists: Dhyezl, Etamae, Jaz, Gidgy Adagio, Shakti Adored, Caly Applewhyte, Whimsical Aristocrat, Ceekay Ballyhoo, Michiel Bechir, Thomaz Blackburn, Giovanna Cerise, Rey Charles, Owl Dragonash, Apple Fall, Johannes Huntsman, Uli Jansma, Suzen Juel, Lena Kiopak, Anouk Lafavre, Dimivan Ludwig, Radagast Malaprop, Kitty Mills, Nympheas Nogah, Inara Pey, Blues Rocker, Tempest Rosca, David Silence and Skip Staheli. They are joined by musicians Jed Luckless, Lexus Melodie, Larree Quixote, and writer GoSpeed Racer. All of whom amount to a rich selection of artistic expression.
Those interested in obtaining a space at the Village should contact one of Bjoful, Doc or Owl in-world.

Impressions of the Artists’ Village at Campbell Coast

The studios are presented in town house style units with two floors of exhibition space (artists will need to install their own teleport systems between floors), with the studios laid out in blocks separated by cobbled streets and open spaces, complete with an open-air bar / event space at the southern end of the village.”

On my fist visit I had a look at the studios of Inara Pey, Thomaz (Thomaz Blackburn), CK (Ceakay Ballyhoo), Dimi Ludwig (Dimivan Ludwig), Suzen JueL (Juel Resistance) and Giovanna Cerise.

Impressions of Thomaz’ studio at Campbell Coast Artists’ Village

Thomaz is a SL photographer and processes the pictures he takes only a little or not at all. He is focused more on getting the right windlight setting for his pitures

Impressions of CK (Ceakay Ballyhoo)’ and of Dimi Ludwig (Dimivan Ludwig) studio at Campbell Coast Artists’ Village

CK (Ceakay Ballyhoo) presents both, only minimalistc processed pictures taken in Second Life and also highly processed pictures where the you can’t know if the original picture was taken in Second Life or in the physical world. Dimi Ludwig (Dimivan Ludwig) is working as musician in Second Life since February 2006, I assume that is why the guitar is in his studio. He presents very nice pictures of animals and nature from the physcial world.

Impressions of Suzen JueL (Juel Resistance)’s studio at Campbell Coast Artists’ Village

I’ve never seen anything of Suzen JueL (Juel Resistance) before, yet I really like of her café/studio, the colourful art at the walls that catches your eye and the atmosphere in the café that is particular. Suzen has her own website with an event calendar and more examples of her art and her music. I was quite impressed.

Impressions of Giovanna Cerise’s studio at Campbell Coast Artists’ Village

Giovanna Cerise is not unknow to me. I visited Flash Back / Flash Forward in 2017 (read Simploring 2017 (42) Flash Back / Flash Forward), in 2016 I visited her LEA-installation Monochrome (read here), in April 2015 I saw Otium (read here: A visit to Otium) and in May 2019 she participated in an exhibtion at La Maison d’Aneli (read here). Giovanna is an Italian literature teacher and musician. In Second Life she’s active since Ende of 2008 and had many exhibtions and installations. She particpated in the LEA program participations and her list of activities and appearances is long. For more information look up her website. At her studio she presents pictures and 3D sculptures that are real eyecathers and look very different depending on the viewing angle. It’s a feast for the eye to explore these scuptures.

Impressions of Inara Pey’s studio at Campbell Coast Artists’ Village

Last but not least I visited Inara Pey’s studio, actually it was the first sutdio I saw during my visit. I know Inara’s way to create artful pictures in Second Life from the many post I read in her blog. She developed her own and very typical style. As I know many of the places she visited myself looking at her pictures also brings back lovely memories.

Thank you BJoyful and Doc Rast (rasterscan) for this initiative and Owl Dragonash for curating the Artists’ Village at Campbell Coast. I had a pleasant first visit.

Landmark to the Artists’ Village at Campbell Coast
http://maps.secondlife.com/secondlife/Erazor/132/61/2002
Inara Pey’s blogpost “A new home for an Artists’ Village – Campbell Coast”
https://modemworld.me/2021/01/02/a-new-home-for-an-artists-village-in-second-life/

Art in Second Life 2020 (79) Of Bots and Blossoms by Ciottolina Xue

I got an invitation to visit “Of Bots and Blossoms” by Ciottolina Xue at “The 22 art space in Bellisseria“. The name Ciottolina rang a bell. I saw her objects in 2015 in the garden of Fallingwater, Inara Pey’s Second Life interpretation. Fallingwater or Kaufmann Residence is a house designed by architect Frank Lloyd Wright in 1935 in Pennsylvania. (read my post of 2015 here). But I didn’t come across her ever since – but now.

The exhibition “Of Bots and Blossoms” by Ciottolina Xue at “The 22 art space in Bellisseria” combines two different sets of virtual sculptures by the artist: a garden in which blossoms are associated with the ideas of birth, motherhood and nurturing; and a group of robots in scenes that may be, at the same time, somewhat funny and poetic.

My visit started in the garden. For this exhibtion Ricco Saenz and Randy Firebrand have changed the house that hosts the gallery and selected a one story building. This way Ciottolina’s sculptures in the garden are more visible and the view of the visitor isn’t too much distracted by the house itself. The scuplture “Of Blossoms” show blossoms and babies that are proctected by the blossom itself and by the love of their parents.

“Of Bots and Blossoms” by Ciottolina Xue at “The 22 art space in Bellisseria (1)

The bots that are shown in the exhibition poster can be found at the back entrance of “The 22 art space in Bellisseria“. They really look funny above the porch. They seem to have fun!

Inside of the house you find more bots, yet they are more serious. Two of them seem to be reading, but actually they look at paintings, one is playing with a balloon in the shape of a fish and one is painting the walls in the house. It is surprising that the bots and the sculptures in the garden are from one and the same artist. Cittolina obvioulsy tries out different styles. And although the two themes of the exhibtion “Of Bots and Blossoms” seem to be independant from each other they do fit well together.

“Of Bots and Blossoms” by Ciottolina Xue at “The 22 art space in Bellisseria (2)

Ciottolina Xue is an Italian artist and active in Second Life for over 12 years. Roses like those in this exhibtion are one of her favourite motives. You can purchase her art either in her inworld store [C8] CREAZIONI di CioTToLiNa here or at her marketplace store. And Ciottolina has also a flickr account.

The 22 Art space is a gallery in Bellisseria, the new continent with many Second Life prime members homes. The gallery is on one of these homes. It is owned and curated by Randy Firebrand and Ricco Saenz. The gallery’s name refers to the Modern Art Week in 1922 in Brazil, also known locally as “The 22 Week”.

“Of Bots and Blossoms” by Ciottolina Xue at “The 22 art space in Bellisseria (3)

Inara Pey, in who’s garden I came across Ciottolina Xue’s art wrote also a blogpost about “Of Bots and Blossoms” (read here). The exhibition will stay open until Feb 14th, 2021.
Many thanks to Randy Firebrand and Ricco Saenz for enabling this exhibition. I enjoyed my visit.

Addendum:
After publishing this post I had a conversation with Ciottolina Xue. She told me that the robots in the house are looking at the paintings of Mario Emanuele Degni, who had an own gallery in Second Life. He was a friend of Cittolina and sadly died of an heart attack last month. Hence the exhibtion is also in remembrance of him. And Ciottolina Xue’s recent and future work will include a piece of his art.

Landmark to The 22 Art Space in Bellisseria
http://maps.secondlife.com/secondlife/Grenouille/60/35/35
Inara Pey’s blogpost “Ciottolina’s bots and blossoms in Second Life”
https://modemworld.me/2020/11/13/ciottolinas-bots-and-blossoms-in-second-life/
Ciottolina Xue’s inworld store [C8] CREAZIONI di CioTToLiNa
http://maps.secondlife.com/secondlife/Lighthouse%20Oasis/36/160/2772
[C8] CREAZIONI di CioTToLiNa marketplace store
https://marketplace.secondlife.com/stores/199291
Ciottolina Xue flickr
https://www.flickr.com/photos/169593978@N08/
Mario Emanuele Degni’s art
https://marioemanueledegni.com/author/degnimarioemanuele/

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