Simploring 2020 (46) Dream Village

For my simploring tour on Monday, June 15th, I picked “**[Dream]** Village” from scoop.it SL Destinations. It led me to a post from Inara Pey titeled “A Dream Village in Second Life“.

Dream Village is an adult homestead owned by Dolceluna Myoo. The landmark description is inviting “Welcome to Dream Village, a romantic deco-vintage place, warm up near the fire and take beautiful photos in the company or in the relaxation of this silent SIM.”

Dream Village overview

Dream Village is not a village though. It consists of 2 islands that are connected by a small land bridge. The landing is at an old abandoned bar. The event area next to the old bar seems to be still in use. Close to to the bar is an old tram station and an old tram waggon. This setting is nice for taking pictures.

Impressions of Dream Village (1) – around the landing: old bar and tram station

I went to the other island first. On my way I found a nice place to sit where I could watch a cat trying to catch fish and where I had a nice view over to the broken lighthouse. I continued my tour and came to a campfire. It is set up very nicely and there’s an old VW Camping van nearby.

Impressions of Dream Village (2) the fishing cat and the broken lighthouse / the campfire

Quite close to the campfire is a residential house. It is open and fully furnished. I had fun exploring it, ooking at all the little details like a cat standing at a window and looking inside. At the terrace you find more opportunities to sit and cuddle. Also close to the residential house is another place to cuddle which offers quite some nice poses also for singles. I had a little photo session making selfies.

Impressions of Dream Village (3) campfire / residential house 2

The rest of this island is quite rural. I came across several grazing horses and another hut, which I named “Summer hut”. You could sit there and watch the horses and enjoy the peace. I also went to the island with the working lighthouse. On this island you find some goats and of course another opportunity to sit and watch.

Impressions of Dream Village (4) Diomita’s little photo session (upper left) / peacefully grazing horses around the Summer hut

I finished my simploring walking back towards the landing point. In the bay is a wooden platform with 2 loungers and I couldn’t resist to take a few more selfies there. Above the platform hoovers a ballon. During my visit it was already occupied by someone else. I can imagine that you have a nice look on Dream Village from up there. On the island with the tram station is another residential house, that is also furnished and offers great backgrounds for taking pictures. I like all the details that make the house look inhabited (like the other one). I recommend to have a closer look. The curious standing cat is also present there again.

Impressions of Dream Village (5) wooden platform in the bay / residential house 1

Dream Village is a nice and romantic place for a little time out. It offers many nice places to sit and cuddle or for photo sessions. Dolceluna Myoo, the owner of Dream Village runs a fashion shop on the market place – “My Dream Fashion by dolceluna Myoo” and she has an own blog that is about fashion as far as I could see from a quick view at it. Thank you Dolceluna for sharing your place publicly. I enjoyed exploring it and had fun taking pictures.

Landmark to Dream Village
https://maps.secondlife.com/secondlife/Purlove/99/89/23
Flickr group
https://www.flickr.com/photos/119022625@N06/
Dolceluna Myoo’s (fashion) blog
https://mydreamfashiondolceluna.blogspot.com/
“My Dream Fashion by dolceluna Myoo” on marketplace
https://marketplace.secondlife.com/stores/87742/
Inara Pey’s blogpost “A Dream Village in Second Life”
https://modemworld.me/2020/06/12/a-dream-village-in-second-life/

Simploring 2020 (44) Frogmore Summer 2020

For my simploring tour on Thursday, June 4th, I picked “Frogmore” from scoop.it SL Destinations. The entry led to a post from Inara Pey “Frogmore’s Cornish twist in Second Life“. I knew I had been to “Frogmore” before but the Frogmore of Summer 2020 has nothing to do with the Frogmore that I visited in 2019 (read here). Frogmore of 2019 was a sim inspired by Öregrund in Sweden. Frogmore in Summer 2020 is inspired by Cornwall England.
But both have something in common. As in 2019 Frogmore in Summer 2020 is owned by Tolla Crisp (formerly Tolla Fell (bengta)) and it was designed and landscaped by Dandy Warhlol (Terry Fotherington).

Frogmore Summer 2020 – overview

My visit to Frogmore was my longest simploring in this year so far. I stayed about 1 hour the first day and another 2 hours on Friday, June 5th, as there’s so much to see and discover – and there were just too many nice views and details for taking pictures. I took 70 pictures during these 2 days and hence this simploring report will be full of pictures.

Frogmore is a full moderate region with no sim surround. I kept the windlight that provides a cloudy sky and very blue water. I tried to use shadows but unfortunately it simply affords to many ressources. Loading all textures until they are sharp takes some time already nonetheless. But it was worth it! Frogmore consists of 4 islands which are all connected. It might be a bit tricky to find the way but you don’t need to swim, there are bridges and connections between the islands.

Impressions of Frogmore Summer 2020 (1) – views close to the landing point

My visit started on the largest island close to two buildings, one of them I called castle ruins. From here signs lead you to a path down the hill and around it. I got some nice views already here. Frogmore has 3 lighthouses and you can use them for your orientation.

The path leads to a harbour during low tide with quite some boats laying on the ground. Around the harbour are some simple houses and sheds and across the sea you see a village. This is a quite picturesque place and I found many picturesque places at Frogmore as well as innumerous opportunities to sit, to cuddle and to enjoy the environment.

Impressions of Frogmore Summer 2020 (2) – the harbour at low tide

I went across the harbour to a residential house and garden house on a hill from where I could see the large round building with a dome, which is an Irish pub. There is a trail from here down to the pub.

Impressions of Frogmore Summer 2020 (3) – Across the harbour, view on the Irish pub

The Irish pub is on a long promenade close to a small river. At the promenade you find a restaurant, an open event area and a water mill.

Impressions of Frogmore Summer 2020 (4) – the promenade with the Irish pub and the water mill

After a short rest I continued my visit with crossing the river and walking out on the long pier that is off the shore. I called it artist pier as there are several stands from artists who paint the beautiful landscape or scenes from this lovely spot, just like you find them at many tourist attractions. At the artist pier is a very nice ice cream parlour that invited me to take another rest.

Impressions of Frogmore Summer 2020 (5) – at the artist pier

Impressions of Frogmore Summer 2020 (6) – lighthouses and puffins

I walked back and continued my simploring tour at the lighthouse that you can see from the artist pier. At the lighthouse I saw some puffins. They always look great on pictures. I walked over the to next island where you can visit another lighthouse. This island has a nice large beach and at its end you can walk into the ruins of a former large tower. The steep rocks at the beach fit to the picture I have in mind when I think of Cornwall although I’ve never been there.

Impressions of Frogmore Summer 2020 (7) – at the beach and at the village

Although you can see it on the orientation map this island is connected by a bridge with tne next island, which is occupied by several houses and again offers a lot of detail to discover. Besides several houses, there’s a church and in the center of the viallage is a bar. The village is one of the many places in Frogmore that invite to sit and enjoy and to take pictures. You can look over the the harbour from here too.

Impressions of Frogmore Summer 2020 (8) – the village

From the village you can walk over a long bridge to the island with the castle. Next to the bridge is another event area on a wooden raft in the water.

Impressions of Frogmore Summer 2020 (9) – the wooden raft event area and the castle

The castle, which looked like a ruin from far is in fact a residential building with two large rooms inside that are worth to visit. On the outside of the castle are again some places to sit. The best place in on the roof though, that is used as a plce to relex or to celebrate spontaneously. From the roof you can look over to the hill with the castle ruin where I began my round trip.

Impressions of Frogmore Summer 2020 (10) -inside the castle and on the roof terrace

Frogmore is fully open to the public. It offers occasionally events. And right now, there’s a photo contest running until July 15th. A notecard with the details it being offered upon your landing at Frogmore.

I really enjoyed my visit, taking pictures and writing this post, that saves my memories of this 2 day visit to Frogmore. Thank you Tolla crisp for providing your sim to the public and thank you Dandy Warhlol (Terry Fotherington) for designing this beautiful region. I can only recommend to go and explore Frogmore yourself.

Landmark to Frogmore
http://maps.secondlife.com/secondlife/Frogmore/184/38/36
Flickr
https://www.flickr.com/photos/136548154@N06/
Inara Pey’s blogpost “Frogmore’s Cornish twist in Second Life”
https://modemworld.me/2020/06/03/frogmores-cornish-twist-in-second-life/

Simploring 2020 (43) Cascadia

For my simploring tour on Tuesday, June 23rd, I picked “Cascadia” from scoop.it SL Destinations. It led to a post from Inara Pey “A corner of Cascadia in Second Life” and I read it as a teaser before I went there myself.
Upon landing you get a notecard:
This homestead region immerses mesh designs by many talented creators from Second Life into the spirit of the Pacific Northwest coast. Visitors are welcome to explore, hangout, and take photographs. While all of the homes on the sim are indeed occupied by Residents, we strongly encourage you to enter these homes and disturb the occupants!
Cascadia is a modeate homestead owned and designed by Zakk Lusch (aka Filthy Kitsch) with the assistance of Lilly Noel and Jimmeh Obolensky. It proves once again what you can build just with less than 5,000 prims.

Cascadia in RL is the name of a so called bioregion. A bioregion is defined in terms of the unique overall pattern of natural characteristics that are found in a specific place. The Cascadia bioregion extends from the Copper River in Southern Alaska to Cape Mendocino in the South along the North American Pacific Coast.

The landing at Cascadia in Second Life is on a wooden platform at a pond. There’re food stands and information stands and when you walk up a few stairs you reach a road, the U.S. Highway 101 (US 101), which runs through the states of California, Oregon, and Washington, on the West Coast of the United States. It is also known as El Camino Real (The Royal Road). You clearly are in a tourist region. The highway comes from a tunnel, right opposed to the landing is a gas station and a motel.

Impressions of Cascadia (1) at the landing point

The designers of Cascadia seem to have humor. Look at the advertisment at the bench right when you leave the landing area, an ad for a literally shady lawyer – funny. Once on the highway you can enjoy first views.

Impressions of Cascadia (2) landing area with tourist info, motel and gas station

I walked along the highway and visited the residential houses 1 and 2. The residential house 1 located directly at the shore. I recommend to have a look inside, as all residential houses are furnished and you find nice places to sit and to simply enjoy the view. The residential house 2 is located directly at the highway and above the coast. From its terrace you can get another great view over the shore. And there’s another humourous oddity – a donkey is there too and enjoys the view.

Impressions of Cascadia (3) residential houses 1 and 2

I continued my simploring tour along the highway and got to a scenic view parking. These scenic view parkings reminded me a lot to my own visits to the States. People stop there to enjoy the view and mostly it is really worth stopping. From the scenic view you can walk down some steps and reach the large beach (of course with further opportunities to sit and watch) or you take the other way over a covered bridge to the residential house 3, that is located on a seperate island. Again I can only recommend to have a look inside. The owner must be in the music business. or is at least a great fan.

Impressions of Cascadia (3) residential houses 1 and 2

My visit to Cascadia didn’t end here although the road vanishes in a tunnel once again shortly after the scenic view parking. Instead I went into the mountains. And there you find the other side of Cascadia, the nature a bit apart from the shore and the beaches. In the forest you find 2 campsites and at one I came across a grizzly bear. The bear was friendly to me, in Second Life they are no danger luckily. Admist the forest is a watchout tour with a sign that it is prohibited to climb up. Of course that did motivate me to climb up. At its top I found a dog, that could obviously not get down again or was to facinated by the view from up there.

Impressions of Cascadia (5) campsites off the road

I really enjoyed my visit to Cascadia. I learned something new about this region and the sim is really built very well and offers a lot of great views and I also had fun with the little oddities. Thank you Zakk Lusch (aka Filthy Kitsch), Lilly Noel and Jimmeh Obolensky for creating this beautiful sim and for providing it publicly. I had a great time exploring.

Landmark to Cascadia
https://maps.secondlife.com/secondlife/Whisperwoods/189/202/19
Flickr
https://www.flickr.com/groups/cascadia_whisperwoods/
Inara Pey’s blogpost “A corner of Cascadia in Second Life”
https://modemworld.me/2020/06/22/a-corner-of-cascadia-in-second-life/

Art in Second Life 2020 (33) Roadside by Melusina Parkin

For my simploring tour on Sunday, May 24th, I picked “Roadside” an exhibition of Melusina Parkin from scoop.it SL Destinations. The entry referred to a blog post from Inara Pey “Melu’s Roadside images in Second Life“. I came across Melusina just once so far. I saw an exhibtion of her at “The Last Forever – Marfa” (read here) back in 2017. Inara Pey’s blogpost made me curious to see her newer work under the title “Roadside

Roadside by Melusina Parkin at Melusina Photo Gallery

The exhibition is on a one room gallery above Melusina Parkin’s store for Art Deco furniture called Melu Deco. All the 4 walls are used to display the roughly 25 pictures. Melusina is in Second Life since September 2008. She has been a fashion manager, a journalist, a furniture creator, a builder, a decorator and a photographer. Her work as a photographer has been showcased in more than 50 exhibitions – from which I saw just the one back in 2017. Melusina has a flickr account which counts more than 12,000 (!) photographs. I know myself how SL pictures add up over time – my hard drive contains 45,000 pictures, but of course there’s a lot garbage amoung them.

Roadside by Melusina Parkin – Impressions (1)

Melusina wrote about her exhibtion “Roadside“:
Diners, motels, pump stations, garages are elements of a “road popular culture” developed in wide spaces crossed by monotone and endless roads. We can’t imagine a motorway without them. (Remark: that is clearly related to the US *winks*)
Like mountains, hills, fields, lawns and rivers, they are part of any landscape we see when traveling through the country. They can be simple wooden buidings or kitsch painted ones, and their neon signs light up the sides of the road we’re traveling, promising food and drink, bed and rest, warm fireplaces or refreshing airconditioned rooms. Smell of fuel and of fried eggs mix up in their surroundings, announcing a close stop.
They take care of our bodies and of our minds, but even of our mechanical horses.
But they’re even more: they tell us that we’re at home, that we’re not alone in the intimidating natural landscape, in the desert, in the snowy land.
From Jack Kerouac to Easy Rider, road novels and movies made their sets of them, so they settled in our minds as obvious elements of our way of life.
The mirrored world of Second Life couldn’t renounce to sprinkle them all around, and this exhibit has the aim to show how fascinating can be this roadside world.
Enjoy it!

Roadside by Melusina Parkin – Impressions (2)

The above text is from a notecard that you can grab at the exhibtion. In the notecard Melusina also writes about her style as a photographer: “Many of my photos tend towards minimalism, that’s my main inclination: catching a simple detail from daily life or usual landscapes, enhancing it, making it protagonist of mostly empty scenes. This reveals its meaning or can push the observer to give it her/his own. Minimalism stresses void, space, geometries: you can be confused by that, but you can also been led to meditate about what things are when they are out of the crowd. Finally, I take and edit some of my photos in a vintage mood. Second Life makes old times live again and it pushes me to enhance my passion for reflections about past and present, absences and losses, nostalgia, love or hate for the past. But the main feature of my works is the lack of human beings: usually, you can’t see people in my pictures, although they are. Since a virtual world is made by its users, not only objects and buildings, but even nature, landscapes, skyes and clouds are made by them; they express people’s bias and souls.

Roadside by Melusina Parkin

I couldn’t describe Melusina Parkin’s pictures any better than she did herself. Looking at them is intriguing and like Inara wrote in her post, you begin to make up your own story when you dive into the pictures. You can also see Melusina’s focus on small details. Finally, her pictures did remind me of my many visits to the US and the wides spaces as well as what I saw at the roadside.

I enjoyed my visit. The exhibtion “Roadside” shall stay open at least until End of June 2020.
I finally had a look at Melusina’s store “Melu Deco”. It offers Art Deco furniture, lamps, rugs and home accessories. Many of the items are copies of famous 1920-40s designers’ objects.

Roadside by Melusina Parkin – Impressions (3) / a view into “Melu’s Deco”-stire

There’s a lot more about Melusina Parker and her photographs not only on her flickr page. Melusina has an own blog for her work, there’s an online book with pictures of some of her exhibitions in Second life from 2011 – 2019 and you canwatch some slideshows on Melusina’s youtube channel. Quite impressive! Thank you Melusina.

Landmark to Melusina Photo Gallery
http://maps.secondlife.com/secondlife/Time%20Portal/248/101/1940
Landmark to Melusina Parkin’s store for Art Deco furniture “Melu Deco”
http://maps.secondlife.com/secondlife/Time%20Portal/243/99/1930
Melusina Parker’s Flickr:
http://www.flickr.com/photos/melusina_parkin/
Melusina’s blog:
http://meluphoto.blogspot.it/p/home.html
On line book Second Life exhibits 2011-2019
https://www.calameo.com/books/005997622f28dd58ca75d
Melusina Parkin’s youtube channel
https://www.youtube.com/channel/UCVzglBiqhrOLXnAp3Qt3Zjw
Inara Pey’s blogpost “Melu’s Roadside images in Second Life”
https://modemworld.me/2020/05/20/melus-roadside-images-in-second-life/

Simploring 2020 (37) Endless 58-58N

For my simploring tour on Saturday, April 25th, I picked Endless 58-58N from scoop.it SL Destinations. I read Inara Pey’s blogpost “A journey to Orkney in Second Life” before I went there myself.

Endless 58-58N was designed by Sombre Nyx (sombrenyx) and the objects I checked were also owned by Sommbre. Endless 58-58N is built in a full adult region, that is owned by a group founded by Jackson Cruyff. I don’t know his role though (co-owner? client?). After I published this simploring report, I learned from Sombre, that Jackson really owns the land as I assumed.

Endless 58-58N – overview

The landing is at a lonely beach with a camping site and you get already a feeling of the beautiful landscape and the almost intact and untouched nature at Endless 58-58N. Not far from the landing point is a sign post where you can grab a notecard with more information.

Impressions of Endless 58-58N (1) – around the landing point and at the beach

Endless 58-58N is inspired by Orkney, an archipelago of about 70 islands found to the north-east of Scotland. Inhabited for around 8500 years, the islands were settled by the Norse in the late 800s, and became part of the lands belonging to the Scottish Crown in 1472.

Today, it is a destination renowned for its many wildlife populations and gorgeous vistas and landscapes, with terrain that ranges from wetlands, farmlands and rolling moors to dramatic sea cliffs and sandy beaches. The islands are also home to Neolithic settlements, historic buildings and monuments, a thriving arts & crafts community and Europe’s best wreck-diving site at Scapa Flow.

Impressions of Endless 58-58N (2) – at the beach

I began exploring and walked along the beach. I came across a circle of Stonehedge rocks and I saw seals, many seagulls, an ox and many sheeps. I found a nice place for fishing and and some other places just to sit down and enjoy the peace. Endless 58-58N is very tempting in its own way and I enjoyed the views. It consists of one large island and two smaller islands that are connected by a bridge. One of the smaller islands is dominated by a tall standing stone that shall most probably remind of the tall standing rock named “Old Man of Hoy” that can be seen at the Orkney Islands in the physical world.
Remark: Sombre told me later that “what you see on the hillside of Endless 58-58N is a pixel version of The Ring of Brodgar. Similar to the Stonehadge in the South of England, but very different!

Impressions of Endless 58-58N (3) – the island with the tall single rock

In this virtual world, you’ll find glimpses of the real place, hints and impressions of it. To recreate any more than a tiny corner of the variety that exists in the landscapes there would be impossible, so Sombre Nyx (sombrenyx) focused on the creation of a sense of place, one reflective of all the beauty found on the islands.

Impressions of Endless 58-58N (4) – the docks and the puffin rock

Endless 58-58N has a lot of little details to discover. I like to mention the sign warning of falling stones when you walk at the foot of one of the cliffs, or a little robot made of iron sheets that stands admist the cliffs. And there’s the sign warning of puffins wich have occupied one of the cliffs.
I didn’t see though the small framed oval mirrors that are supposedly located in various parts of Orkney and should work are teleporters.
As Sombre told me later the mirrors can be found:
– on the outside wall of the garage building next to the farmhouse
– on the Ground by a large rock near the hillside painter’s easel
– at the entry to Nightfall, on the ground to your left as you walk towards the house
… and you can also click the broken telephonw box vy the docks for a TP menu, if you wish.

Impressions of Endless 58-58N (5) – the café pier and the cosy beach

I visited the docks and the farmhouse, both are offering many many details and you can sense all the work that went into both. I had fun taking a closer look. The only place that doesn’t really fit to Endless 58-58N or the Orkney Islands is the café pier, which looks a bit Mediterrean. It does offer a great backbround for pictures nonetheless.

Impressions of Endless 58-58N (6) – the farmhouse and the sheeps

In the notecard you find the landmarks to the 3 main destinations of Endless 58-58N: the camping (landing point), the docks and the farmhouse. And there are 2 more landmarks that lead to platforms in the skies above.

Nightfallis an evening retreat for rest and relaxation, intentionally very different in appearance from the main land of Orkney.” It has a touch af Asia and of luxury, a place to sit with your loved one, to get a massage or to have a romoantic evening with a glass of wine.

Impressions of Nightfall – a romantic place so different from Endless 58-58N

The other additional landmark is the Red House, “a fantasy world of winter, Red House is a collection of vignettes, small scenes that might be part of a larger story.

Impressions of the Red House, a Winter fantasy world

Endless 58-58N is a beautiful sim that provides an impression of the beauty of the Orkney Islands. I’ve never been there but it inspried me to read a bit about the Orkney Islands on wikipedia and the pictures I saw there did fit with my impressions in Second Life. I enjoyed my visit a lot and I had fun exploring the two extra places on the sky platforms. Thank you Sombre Nyx (sombrenyx) for creating this beautiful sim.

Landmark to Endless 58-58N
http://maps.secondlife.com/secondlife/Haraiki%20Bay/201/230/24
Landmark to Nightfall
http://maps.secondlife.com/secondlife/Haraiki%20Bay/8/204/1502
Landmark to Red House
http://maps.secondlife.com/secondlife/Haraiki%20Bay/15/155/2005
Inara Pey’s blogpost “A journey to Orkney in Second Life”
https://modemworld.me/2020/04/24/a-journey-to-orkney-in-second-life/
More information about Orkney Island
wikipedia https://en.wikipedia.org/wiki/Orkney
Flickr group
https://www.flickr.com/groups/14680494@N24/

Simploring 2020 (28) Silent Melody

For my simploring tour on Saturday, March 28th, I picked Silent Melody from scoop.it SL Destinations after reading the entry of Inara Pey “Attuned to a Silent Melody in Second Life” that was a real good teaser for me.

Silent Melody bird’s eye view and orientation map

Silent Meldoy is a moderate full region owned by Celtic McDaniels (celtic3147). The landmark description is inviting “Meet new friends, take lots of pictures and explore the photogenic spring themed sim. “

Impressions of Silent Melody (1) – around the landing point / event area (lower right)

And yes, it is photogenic! Right at the landing point, which is next to a fountain, I got some beautiful views and I watched a squirrel making gymnastic exercises on a hanging bird feeder – funny!

Impressions of Silent Melody (2) – in the romantic forest

From the fountain I began my simploring tour and walked to the forest. On my way I passed an event area built on a wooden deck on the water. The forest is very romantic, the trees are illuminated as well as the deer heads, In the forest you find some nice places to sit and enjoy this fairy forest. Close to the forest I also came across an overgrown white piano.

Impressions of Silent Melody (3) – the white piano / at one of the rivers

Silent Melody is dominated by big waterfalls. The water runs down into the sea over two rivers and the rivers offer nice places for pictures or for a rest. Did I mention that you find many nice places for a rest or to cuddle with your loved one at Silaten melody? I walked a bit cross-country ti the falls and noticed a cave at one side. It turned out to be a cave for meditation and of course I made a short rest there.

Impressions of Silent Melody (4) – the falls and the meditation cave

I visited the town next, which once again is a perfect place for romance. It is decorated nicely and has a smal and cosy public park at it’s entrance. The Irish pub is picturesque not only from outside but also from the inside. Next to the public park is another event area, which looks perfect for weddings.

Impressions of Silent Melody (5) – the town with the Irish pub and the cafe

Impressions of Silent Melody (6) – the wedding place at the public park (upper left) / at the beach house and the beach itself

From the town I walked to the beach with its beach house. The beach house is public and furnished with style. The terrace is a great place to meed with friends and to enjoy the view over the beach. The beach istself offers more opportunities to sit and enjoy. Quite close to the beach is a campfire with several sitting opportunities. By the way, did I mention that you find many nice places for a rest or to cuddle with your loved one at Silaten melody? *winks*

Impressions of Silent Melody (7) – the campfire (upper left) and more places to sit and enjoy

Silent Melody is a very nice, romantic sim, almost too beautiful but in Second Life we can enjoy these peaceful romantic places that can distract us from everyday life, which is not that easy right now for many of us. I enjoyed my virtual trip to Silent melody in particular as I have to stay home at the moment.
Thank you very much Celtic McDaniels (celtic3147) for sharing your place with the public! It is just amazing.

Landmark to Silent Melody
https://maps.secondlife.com/secondlife/Silent%20Melody/219/150/28
Inara Pey’s blog post “Attuned to a Silent Melody in Second Life”
https://modemworld.me/2020/03/28/attuned-to-a-silent-melody-in-second-life/

Simploring 2020 (22) Rocca Sorrentina, 1790: Italy and the “Grand Tour”

I picked Rocca Sorrentina for my simploring tour on Tuesday, February 18th, from scoop.it SL Destinations. What caught my eye was a picture of it in a blogpost written in Japanese. I checked if there were other blogposts about Rocca Sorrentina – and there were many! Inara Pey has visited it back in 2016 “A visit to the 18th Century in Second Life” and wrote that her “only regret is that it has taken me five years to discover it“. Hence it took over 9 years for me to discover this classic place in Second Life.

Rocca Sorrentina is a project of Brown University, featuring a representation of a fictitious but historically-plausible 18th century island community, located in the Bay of Naples, off the coast of the Sorrento region in southern Italy. Rocca Sorrentina is an approach to interpret and better understand various aspects of the Enlightenment and the era of the “Grand Tour” as they were manifested in Italy in the latter part of the 1700’s.

Rocca Sorrentina splits into three areas:
– a skybox with the information center and changing exhibitions
– the island, a fictitious but historically-plausible 18th century island community
– the surrounding Bay of Naples

I started my visit in the skybox where I landed next to a information board that gives out 9 (!) notecards packed with information. I used a lot of this information in my blogpost. But there’s more to discover in the landing skybox. I first visited an exhibition named “Nettuno”, which is Neptune in Italian.

Rocca Sorrentina – in the landing skybox: Information board, entrance to the Information Center (upper left) / Impressions of the exhibtion “Nettuno”

Ancient gods and goddesses of mythology still capture the imagination.  The title of our latest exhibit, Nettuno, is Neptune in Italian. Neptune, the Roman God of the sea, is known as Poseidon in Greek mythology.  Neptune was also the god of horses and the patron of horse racing. Often in mythology, gods were paired with female consorts. In Neptune’s case his Roman consort was named Salacia. Curiously, much of the research done for this exhibit show Salacia paired with Neptune but using her Greek name of Amphitrite. The exhibit contains a small sampling of various works of art showing Neptune’s godly power – and you can grab more ingormation about the exhibits by notecards.

There’s another exhibtion in the landing skybox, the “Grand Tour” and I visited this one next. I personally never heard about the “Grand Tour” before. The “Grand Tour” meant different things to different people over time.  As it is most commonly understood, it was a coming-of-age educational experience involving extended travel to the continent – mostly through France and Italy – that primarily benefited young, affluent Englishmen from the late 17th century until the time of the French Revolution.

Rocca Sorrentina – in the landing skybox: The “Grand Tour” – a very educational exhibtion

The “Grand Tour” provides a lot of information about the journeys of young people through Italy and France in the 17th and 18th century. Actually just visiting this exhibit will occupy you for at least an hour if not more, just like a visit to a museum in real Life. Honestly I postponed a longer visit.

Rocca Sorrentina – Information center in the landing skybox (upper pictures) / landing at the island (lower pictures)

Finally I went to the Information Center where you could spent a lot of time as well getting even more information. I decided to start my visit to Rocca Sorrentina on the ground level. In one of the information notecards, actually in the first from the information board is an orientation map of Rocca Sorrentina and I matched it with a bird eye view. The Harbor Master Island and the Lighthouse Island belong to the neighour sim “Bay of Naples”.

Rocca Sorrentina – orientation map and bird eye view

The buildings on the island  reflect the complex society and the diverse architecture of southern Italy in the 1780’s and 1790’s. There are the small shops of 18th century tradesmen, a dock area displaying merchant ships of the period, ancient ruins, fortifications, a grand villa (with chambers underneath which house a set of “En Garde” pistes that all are welcome to use), an underground cavern and lake, and a number of private residences that are marked with a “Residenza Privata” sign. You’re asked not to enter these private areas.

Rocca Sorrentina is not a roleplay sim, although there is roleplay activity. If you take part of roleplays you’re asked to wear a human avatar and appropriate 18th century clothing (well, anything else wouldn’t make any sense *winks*). I just visited and kept my sexy black latex outfit, but I was all alone during my visit aside of the figures that are used to liven up the scenery at Rocca Sorrentina.

Rocca Sorrentina – The Villa Vesuviana

I first went to the largest and dominating building: The Villa Vesuviana, a grand house residence inspired by Andrea Palladio’s famous Villa Capra La Rotonda and its surrounding gardens, which functions as a government house and main public building for events. The villa is very impressive with it big cupola and all the paintings at the walls. It clearly documents the wealth of at least some citizens of that time. Please be aware that there are also private apartments on the second floor.

Rocca Sorrentina – vineyard, Villa vigna, curch and obelisk

I visited the vineyard, the Villa vigna, the curch and the great lawn with the obelisk before I had a look at the Accademia di Sorrentina with its lecture hall and library (through which electronic versions of important 18th century publications may be accessed). On the second floor you find the Cabinet of Curiosities, representing the broad range of interests being studied by enlightenment-era scholars and gifted amateurs.

20200218 Rocca Sorrentina_056
Rocca Sorrentina – The Accademia di Sorrentina

I explored the harbour area and docks along with several shops and the taverna. The shops depict 18th century trades and wares, some of which sell era-appropriate items. There are also SL shops which sell 18th century clothing, home furnishings, and other items appropriate for life on the island. I saw the Shrine of Santa Maria Stella Maris and visited the Anfiteatro, inspired by the Bosco Parassio in Rome, where concerts, plays and poetry readings may be presented. And I went to beach, the fountains “The Cascade”, the Fortezza (a late Renaissance Spanish fortification), the watch tower and the Coffee House.

Rocca Sorrentina – The Cascade, the Shrine of Santa Maria Stella Maris, the Anfiteatro and the taverna

Finally I visited the Lighthouse island and went up to the lighthouse tower where you have a great view over Rocca Sorrentina and the Bay of Naples. I also played with the windlight setting and took a few pictures at night, which changed the atmosphere quite impressively.
I’m still a bit surprised that it took more then 9 years for me to come across Rocca Sorrentina considering how much you can learn and discover there. Once again the variety and the possiblities of Second Life impressed me.

Rocca Sorrentina – view from the Lighthouse Island and 2 pictures of Rocca Sorrentina at night

Rocca Sorrentina was originally the result of the vision, creativity and hard work of CapabilityTodd Elswitt and Blue Revolution. They are, however, no longer the owners. The current owners and managers who may be contacted with questions and comments, or for rental inquiries are: Aldo Stern, Serenek Timeless, Lady Leena Fandango, Candace Ducatillon, Nimue Brezoianu and Una (unalunaqat). Thank you all for your passionate work to keep Rocca Sorrentina available to the SL community. I did enjoy my first extended visit a lot.

Landmark to Rocca Sorrentina (Skybox with information center and exhibitions)
http://maps.secondlife.com/secondlife/Rocca%20Sorrentina/86/162/2802
Landmark to Rocca Sorrentina docks
http://maps.secondlife.com/secondlife/Rocca%20Sorrentina/56/232/22
Inara Pey’s post “A visit to the 18th Century in Second Life”
https://modemworld.me/2016/03/29/a-visit-to-the-18th-century-in-second-life/

Simploring 2020 (21) The Getaway – Nutmeg

Following Inara Pey’s blog I came across “The Getaway – Nutmeg“. The landmark description is short but very fitting: “A quiet, serene place, where you can reconnect with nature, listen to soothing music, and truly clear your mind.

“The Getaway – Nutmeg” – bird eye overview

The Getaway – Nutmeg is a moderate homestead. As far as I could find out it is owned by Keon Xenga and Neva Xenga (nevacrystall). The Getaway – Nutmeg has been landscaped by Jacky Macpherson.

First impressions of “The Getaway – Nutmeg” – around the Landing point

There’s really not much to write about The Getaway – Nutmeg. In the bird eye view you can see that it consists of two islands that are connected by two small bridges. On the main island, where you land, is one residential house and a shed used for a flea market. You will find quite some opportunities to sit and look around and to chill.

Impressions of “The Getaway – Nutmeg” – the residential house and the flea market

In Keon Xenga’s profile I found the following: “If you ever yearn to feel at peace in the midst of our frenzied, hectic world, The Getaway is calling your name. Feel free to wander and explore.

Impressions of “The Getaway – Nutmeg” – enjoying the view and the peace

The Getaway – Nutmeg is very peaceful, it offers natural views and just invites to stay a bit and to dream. You can fill up your batteries there. Thank you Keon, Neva and Jacky for sharing this getaway with the public. I enjoyed my visit.

“The Getaway – Nutmeg”

Landmark to The Getaway – Nutmeg
http://maps.secondlife.com/secondlife/The%20Getaway/168/158/24
Inara Pey’s blogpost “A Nutmeg Getaway in Second Life”
https://modemworld.me/2020/03/12/a-nutmeg-getaway-in-second-life/

Art in Second Life 2020 (12) The Itakos Project and Art Gallery

Following Inara Pey’s blog I came across “The Itakos Project and Art Gallery“. Inara had written about an exhibition of Sennaspirit Coronet named “Union” in her post: Senna’s Unions at the Itakos Project in Second Life. And I wanted to see that exhibition.

Right upon my landing I noticed that there’s more than just the exhibition “Union” at The Itakos Project and Art Gallery. Actually it is a place for arts with 7 exhibition rooms or pavillons: White, Black, Grey, Blue, Orange, Purple, Green Pavillion.
The Itakos Project and Art Gallery is owned by Akim Alonzo. There’s also a website where new exhibtions are announced. I came across Akim Alonzo in Oktober 2019 when I visited La Maison d’Aneli where Akim exhibited a series of pictures loosely based on the cult movie The Matrix (see Simploring 2019 (97) La Maison d’Aneli in September / October 2019). Reading my own blogpost again, I had already mentioned that Akim has his own gallery yet I have missed going there.

The Itakos Project and Art Gallery and the current exhibitions

I started my visit in the black pavillion with Sennaspirit Coronet’s “Union”.
“Union” presents portraits of friends, collaborators and lovers in Second Life. Senna writes about it “We all know those people who, while individuals, have close ties to another in world person, whether they be friends, collaborators, or lovers this show celebrations the “Union” we have in this virtual world. When you think of one, very often you naturally envision the other. The great people who gave their time to participate in this show are wonderful examples of these bonds we form and proves that SL is RL.

Impressions of “Union” by Sennaspirit Coronet at The Itakos Project and Art Gallery

Because I live my Second Life also in a close and intense relation this theme did catch my attention immediately. Together with great and artfully showcased portraits we learn a bit about these 17 couples be it by a quote, by describing their common interests or their contrats or by their biographies. In enjoyed reading and looking at the portraits.

Sennaspirit Coronet joined Second Life in late 2006 as part of her RL work in academic publishing and started shooting images in Second Life end of 2007. She worked in the advertising and graphic design business, later worked on digital transformation of assets and publishing. Due to this background the portraits shown in “Union” are very professional and artful.
Senna took breaks from Second Life on a few occasions but the opportunity to do creative work and to be with the many friends always brought her back.

I visited the orange pavillion next. It shows the above mentioned exhibition “The Matrix” by Akim Alonzo – a metaphor for a world of people trapped in a simulated, virtual reality that has many aspects in common with the Secondlife world.

Impressions of “The Matrix” by Akim Alonzo at The Itakos Project and Art Gallery

Akim also likes taking portraits and his pictures in this genre are also very professional. The faces tell a story that you can make up for yourself when looking at them. His portraits are shown in the grey pavillion

Impressions of “Portraits” by Akim Alonzo at The Itakos Project and Art Gallery

The white pavillion features “Agape in Pace” by Milena Carbone. “Milena Carbone is a French artist and is in Second Life since mid 2019. She discovered its artistic potential and since then has devoted all her free time to creation, associating, as in real life, images and texts. By accepting the rule of the “double” (the real “I” and the virtual “I”), Milena Carbone includes herself in her artwork. Her creative process is iterative: some of her images inspire her stories and these stories modify the development of the image, which itself transforms the story” (excerpt from a notecard givin at the exhibtion).

Impressions of “Agape in Pace” by Milena Carbone at The Itakos Project and Art Gallery

Agape is a Greco-Christian term referring to love, “the highest form of love, charity” and “the love of God for man and of man for God”. Within Christianity, agape is considered to be the love originating from God or Christ for humankind (see wikipedia)

In “Agape in Pace” Milena tells several stories in words and in texts about Agape, who is oriented towards love and about Lilith, who is  oriented towards hatred. Along with the exhibtion Milena has provides a notecard in which she further details her toughts and texts.

The blue pavillion features Patrick Ireland “Homage to Surrealsim”. I couldn’t find out anything about Patrick Ireland and I never came across him or his art. The pictures are what you expect – a homage to Surealism 🙂

Impressions of “Homage to Surrealsim” by Patrick Ireland at The Itakos Project and Art Gallery

The green pavillion is not a pavillion, it is a plaform that can be reached by teleporting. Here you find the exhibtion “Stolen Child” by CybeleMoon (Hana Hoobinoo) and Akim Alonzo: “The Stolen Child was born from the meeting between CybeleMoon and Akim Alonzo, sharing a passion for Celtic legends and the magical scenarios they evoke. Photos of CybeleMoon and Akim Alonzo’s scenic installation interpret the poem The Stolen Child (1889) by W.B. Yeats, in which it is said that Fairies are not benevolent creatures at all, attracted by strength and vitality of mankind, or beautiful children and especially newborns.” (taken from an accompanying notecard)

Impressions of “Stolen Child” by CybeleMoon (Hana Hoobinoo) and Akim Alonzo at The Itakos Project and Art Gallery

And finally I visited the “Matrix Art Club”, an event space that Akim built. I assume it is used for opening events and vernissages. Here I came across Mistero Hifeng again. His sculptures are quite widely spread in Second Life.

Impressions of “Matrix Art Club” at The Itakos Project and Art Gallery

Thank you Akim for providing your space for the art, The Itakos Project and Art Gallery. I can sense how much work and passion has gone into it. I look forward to future visits!

Landmark to The Itakos Project and Art Gallery
http://maps.secondlife.com/secondlife/ATL/177/192/1011
The Itakos Project and Art Gallery website
http://itakos.it/
Inara Pey’s blogpost “Senna’s Unions at the Itakos Project in Second Life”
https://modemworld.me/2020/03/09/sennas-unions-at-the-itakos-project-in-second-life/

Simploring 2020 (4) Valium Creek, Valium Creek Art Park, Relax Club and Kekeland – Bardeco

I came across Valium Creek following Inara Pey’s blog and her post “Time at Valium Creek in Second Life

Valium Creek is a moderate full region, owned and operated by Vally Lavender (Valium Lavender). Roughly 3/4 of Valium Creek is dedicated to residential usage, about 1/4 is public. The landing is in the public area, which includes a coffee shop hangout, a local bar, church and other interesting features. Valium Creek was designed/built by Jacky MacPherson and Dandy Warhlol (Terry Fotherington).

Valium Creek – overview

The public area offers a lot of nice views and great backgrounds for pictures. I had fun exploring. To enter the residential area you need to be a group member. And of course you could decide to live here, the houses are rented out by Vally. Part of the group join fees are donated to the Nature Conservancy, an international conservation group. Vally also has a website for Valium Creek.

Impressions of Valium Creek – public part

But that’s by far not all. Vally also owns Broken Vessels, another moderate full region right next to Valium Creek and connected to it with a bridge. The Valium Creek Public Area is being extended over to almost 1/2 of the Broken Vessels and is home for the Valium Creek Art Park. When I visited the first time the Art Park on January 8th it was full of place holders for future art objects. When I visited again on Tuesday, January 14th, the Valium Creek Art Park presented it’s first exhibition featuring the art of Mistero Hifeng.

Broken Vessels – overview

Impressions of Valium Creek Art Park

The remainder of the Broken Vessels sim, is occupied by Kekeland – Bardeco and Relax Club. Kekeland – Bardeco rang a bell. I visited it back in 2018 (see Simploring 2018 (21) Bardeco & Kekeland). Kekeland – Bardeco is owned by Belle des Champs (Bridget Genna) and was also built by Dandy Warhlol (Terry Fotherington). At it’s new location it is split between what you see on the ground and the club itself that is located on a sky platform. Kekeland – Bardeco is for sure on my list of places to visit in the near future.

Mistero Hifeng’s art featured at Valium Creek Art Park (1)

Mistero Hifeng’s art featured at Valium Creek Art Park (2)

The Relax Club is group owned and I assume that the group founder Night A. (Nightattack Guardian) owns the club. I didn’t do much research so far. The Relax Club has a own website – www.relaxclub.pt, is running since 2013, offers music (Club, Tech, Deep, Techno, Soul, Funky, House) everyday between 10 AM and 6 PM.

Thank you Vally (Valium Lavender), Jacky Macpherson, Dandy Warhlol (Terry Fotherington), Belle des Champs (Bridget Genna) and Night A. (Nightattack Guardian) for these two joined sims, that offer a lot for everybody: residential houses for rent, an art park, places to hang out and a music venue. It was for sure not my last visit.

Landmark to Valium Creek
http://maps.secondlife.com/secondlife/valium%20creek/157/131/24
Valium Creek Art Park
http://maps.secondlife.com/secondlife/Broken%20Vessels/166/59/22
Landmark to Relax Club
http://maps.secondlife.com/secondlife/Broken%20Vessels/181/230/23
Landmark to Kekeland – Bardeco (skyplatform)
http://maps.secondlife.com/secondlife/Broken%20Vessels/65/159/3002
Valium Creek Art Park Flickr-group
https://www.flickr.com/groups/valium/
Valium Creek website
https://valiumcreek.com
Nature Conservancy
https://www.nature.org/en-us/
Inara Pey’s blog post “Time at Valium Creek in Second Life”
https://modemworld.me/2020/01/07/time-at-valium-creek-in-second-life/

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