Simploring 2021 (15) The Divide

Looking for a destination for my simploring tour on Monday, March 15th, I came across The Divide on scoop.it SL Destination. The entry led to an post of Rig Torok just containing some very nice pictures and the landmark description of The Divide:
The Divide is a study of contrasts, an expression of duality inspired by the works of Hayao Miyazaki. A hidden valley bisected by a narrow river. One side an Asian village, it lies nestled at the foot of an unspoiled forest glen. Separate in harmony.”

Upon landing I noticed Inara Pey who also visited and who’s post about the The Divide – “Crossing the Divide in Scond Life” – was published right the next day. I read her report before writing my own.

The Divide – bird’s eye view and orientation map

The Divide is a full adult region, owned by Coriel (coriel7766). According to Inara Pey The Divide is the the work not only of Coriel (coriel7766) but also of Xen (Xenia Nordberg). And Xen told me after this post was published that Threshin Barnett is also co-owning it and played a large role in helping with the build.

The Divide‘s theme is contrasts. There’s a very urban Japanese setting next to a forest full of magic. There’s the busy town with its little corners of silence. There’re places to enjoy and meditate close to a huge underground night and dance club. And there’s a rock in the form of a mushroom with ruins on its top.

The Divide was inspired by Hayao Miyazaki. I never heard or read about him and I am not at all familiar with Japan or with the Japanese culture.
Hayao Miyazaki (born 5 January 1941) is a Japanese animator, director, producer, screenwriter, author, and manga artist. A co-founder of Studio Ghibli, a film and animation studio, he has attained international acclaim as a masterful storyteller and as a maker of animated feature films, and is widely regarded as one of the most accomplished filmmakers in the history of animation (source: wikipedia).
If there are any inuendos about Miyazaki’s work hidden at The Divide, then I didn’t notice them as I am not familiar with his work.

Impressions of The Divide (1) – The Town

The landing is at a spot where you can either walk into the magic forest or into town. I started my visit with the town. Just after a few meters I saw the entrance to the subway. I expected to see some stores and a subway station – but no, it is the entrance to a huge night and dance club, which alone would be worth a visit. I like the huge gitarre and the all the other decorations. There’s pole dancing as well as enough room to sit and to dance. A very well made club.

Impressions of The Divide (2) – The Subway club

The town itself is a busy place and there’s a lot to dicover. The streets are illuminated not only by boards and raceways but also by decoration lights as if there’s a festival or special day to be celebrated. Some of the stores and houses are furnished and I recommend to have a closer look. For sure I did not discover all but I particularly liked a little Japanese garden with trick fountains – an oasis of silence in a backyard.

Impressions of The Divide (3) – The Town, a bit offside the main street

At the end of the town you find some more quiet places. There’s a container used as a living space which is worth to have a more detailled look at. Over the river begins another world, way more quiet. Close to the town, just across the river, is a large house with a garden.
And I have to mention the rock, that looks like a mushroom. At it’s top are some ruins and in the center is a board game, which is played with up to 10 players (counting the chairs). I have no idea what sort of game it is. And I don’t know if it is just decoration or really playable.
REMARK: Xen (Xenia Nordberg) told me later that the game board on top is actually used by Threshin Barnett when she hosts a weekly game of Dungeons & Dragons for some friends. So it gets plenty of use!

Impressions of The Divide (4) – The Town, the large house across the river, the mushroom rockm the stairs leading into the magic forest

If you walk from the landing point not into town but over the bridge, over the river you enter a complete different world. A long stairway leads into the forest, which I called magic forest because of all the lights and laterns. There are quite a lot places to sit and mediate, places to enjoy the nature and the magic, places to spend time with a loved one either under a tent or in an hallow stump. Again, I’m pretty sure that I missed many details.

Impressions of The Divide (5) – Magic forest

The Divide is a place with several faces. It seemed to me that at the time I visited, it was still a work in progress at some areas. I suffered a bit of lag and had low frame rates while I visited. You might need to wait a bit until all textures have loaded.
Thank you, Coriel (coriel7766), Xen (Xenia Nordberg) and Threshin Barnett for creating The Divide and for sharing it publicly. I enjoyed my visit a lot.

Landmark to The Divide
http://maps.secondlife.com/secondlife/Radiator%20Springs/59/115/1987
Inara Pey’s post “Crossing the Divide in Scond Life”
https://modemworld.me/2021/03/15/crossing-the-divide-in-second-life/

Simploring 2021 (13) The House that Love Built

I scrolled through scoop.it SL Destinations to pick a destination for my simploring tour on Sunday, February 28th. The entry “The House that Love Built” caught my attention immediately. It is a new installation of Lex Machine (Archetype11 Nova).

Lex Machine (Archetype11 Nova) was formerly known as Schmexysbuddy Resident and created the Hotel California sims, which I visited in 2019 (read here and here). I saw Lex Machine’s installation “Isolation’s Passengers” last year (read here) and his installation Bermuda Locket earlier this year (read here).

The entry on scoop.it SL Destinations led to a post from Inara Pey “The House that Love Built in Second Life“, which I read before visiting myself.

Impressions of Lex Macine’s “The House that Love Built” – overview and orientation map

The House that Love Built” is built on Lex’ own moderate full region Solveig. The landmark description tells a story:
‘I want you to show me your love with a build.’ .. ~My Ana … Thank you Ana. This is because of….and for…you.

Ana, that is Anastasia Falcor (Anastasia Nova), Lex’s partner in SL – and he built “The House that Love Built” for her … and he built it with love!

Spontaneously it is hard to categorize “The House that Love Built“. I was even pondering to publish my post under “Art in Second Life”, yet I sticked with the simploring category. The sim is roughly devided into two parts. The first part, where you land, is the lovely, romantic part with a residential house that might be the house that love built. It is not yet furnished though. On this part you find also a wedding barn, fully prepared for Lex and Ana’s wedding party. It is a really lovely setting.

Impressions of Lex Machine’s “The House that Love Built” (1) – around the landing

On this romantic side of “The House that Love Built” you also find a steamboat, an old school house, waterfalls and a farm, some deers made of stone covered with moss and quite some nice places to sit and cuddle, to enjoy the scenery. You can take great pictures and you can even take a ride on a horse. The rezzer for the horses close to the farm.

Impressions of Lex Machine’s “The House that Love Built” (2) – the wedding barn

The second part of “The House that Love Built” is dedicated to the art. Just like in his installation Bermuda Locket Lex plays again with giant pieces of art, mostly created by Mistero Hifeng, the horses are from wassaabii – but I didn’t check all. The giant horses with the “exploding parts” of their heads and the giant statues can be seen well from the romanitc side and the mixture between a lovely created romanitc sim and the art provides a specific touch to this installation.

Impressions of Lex Machine’s “The House that Love Built” (3) – around the farm

The giant statues are arranged around an old theatre. The whole scene looks af if it is long abandonned, plants have reoccupied the place. Scattered around the sim you also find a lot of cars, some look ready for use, others are just wrecks. Cars are often part of Lex’s sims.

Impressions of Lex Machine’s “The House that Love Built” (4) – the theatre

The House that Love Built” is not just a house, it is a whole sim dedicated to love, a place to dream and a place to enjoy art.

Impressions of Lex Machine’s “The House that Love Built” (5) – the school house, the waterfalls, view from the balcony, “Si scioglie nei tuoi occhi…la Luna” by Mistero Hifeng

Thank you Lex for another impressive installation and in particular for sharing it publicly.

Landmark to “The House that Love Built”
https://maps.secondlife.com/secondlife/Solveig/151/123/23
Inara’s blogpost “The House that Love Built in Second Life”
https://modemworld.me/2021/02/27/the-house-that-love-built-in-second-life/

Simploring 2021 (11) The Redwoods

For my simploring tour on Monday, February 15th, I picked “The Redwoods” from scoop.it SL Destinations. I wanted to go out into the nature and this sim seemed to be perfect for it. In addition I have been to California’s Sequoia National Park back in 1992 (gosh, time flies by too fast!) – so it was about time to refresh memories. And in Second Life we can travel, easily and quickly without any test or restrictions.

The Redwoods – bird’s eye view and orientation map / at the landing point

The entry on scoop.it SL Destinations led to a plogpost from Inara Pey “Exploring the redwoods of Second Life“, which I read before visiting myself.

The Redwoods is built on a platform in 4.000m height above mainland. It is a place rate moderate. The Redwoods are owned and designed by Julia Dagger (JuliaTrouble). The landmark description fits to what you can do at The Redwoods: “And into the forest I go, to lose my mind and find my soul” (John Muir).

As seen in the bird’s eye view the platform is surrounded by high rocks. From inside it looks ver natural, the light coming just from above or through small gaps in the rocks. Right a the landing point is an orientation map “Cha Redwoods National Park” just as you would see it in any National park in the United States. I stayed on the trails – mostly. From the landing point just one path leads into the forest, the path slits into two paths after a few meters, one path leads to the park lodge, the other to the lake. I went to the park lodge first.

Impressions of The Redwoods (1) – starting my simploring tour

The Redwoods is well made. You have the feeling of being in a forest. Don’t forget to turn on your sound, you can hear the sound of the river, very calming.

Impressions of The Redwoods (2) – the park lodge

The park lodge itself is worth a visit. Inside is a counter with information flyers and postcards and a nice seating opportunity. I walked upstairs and found a bar there where I sat down to recover from the first walk. The best place tough is on the terrace of the park lodge. Relax by the fire and watch other people hiking, listen to the sound of the river and let your mind wander.

Close to the park lodge is another building, which is not as easily accessible as the park lodge. I named it “Romantic lodge” Outside it offers a seating like on the terrace of the park lodge, on its porch you can sit and have a glass of wine. And inside is a table layed for a dinner for two and a cosy bed. Together with the illumination this lodge looks like a place to stay.

Impressions of The Redwoods (3) – the romantic lodge

I went to the lake next. It is another nice location for taking pictures. I really enjoyed the peaceful atmosphere. Walking along the shore you get to a big campfire place where i had my next short break. And itf you walk further you get to anotehr smaller campfire place and to a hut for hikers, where you can just stay overnight.

Impressions of The Redwoods (4) – views along my way

Inara wrote in her post about a hidden place, another bar. And of course I wanted to see that too. I walked back to the park lodge and further on the trail. The trail ends at a huge sequonia tree. Right next to it is a sofa and a lounger. Another place to sit and enjoy. From here you can see a waterfall. You should walk close to the waterfall …. and might find what Inara wrote about (I found it *winks*)

Impressions of The Redwoods (5) – the waterfall and more opportunities for a rest

The Redwoods is a lovely place to wind down admist an impressive nature with many places to sit and enjoy. I had fun exploring. Thank you Julia Dagger (JuliaTrouble) for creating The Redwoods and for sharing it publicly.

Landmark to The Redwoods
https://maps.secondlife.com/secondlife/Cha/197/16/4071
flickr page
https://www.flickr.com/groups/14763551@N21/
Inara Pey’s blogpost “Exploring the redwoods of Second Life”
https://modemworld.me/2021/02/13/exploring-the-redwoods-of-second-life/

Art in Second Life 2021 (22) Stars by Cica Ghost

On March 4th, Cica opened her newest installation named “Stars“. I went there spontaneously at the opening day and besides Cica herself I met Inara Pey and Maddy Gynoid. I think we have all covered Cica Ghost’s installations in our blogs over the last year. Inara and Maddy have both already published their reports about “Stars by Cica Ghost” (see here and here). I added the links to their posts under this post. Maddy wrote that it is Cica’s 70th installation, yet it is her 55th installation as she told me herself. Nonetheless, an almost incredible number of installation, proving Cica’s almost endless creativity. Congratulations Cica! I must have missed out quite some, in particular the earlier installations.

It is important that you use the shared environment to see “Stars by Cica Ghost” the way Cica has it planned. I use the Firestorm viewer and the setting is on the top menu under “World” -> “Environment”. With this setting you will see a dark, brown sky covered with yellow stars. Hence the quote that Cica provides with her installation “When it is dark enough, you can see the stars“.

Stars by Cica Ghost – Overview / at the landing

I zoomed out and made a bird’s eye view first to see the structure. The landing is quite in the center of the sim. “Stars” is difficult to categorize. It is a town with 6 main courts, all of them are connected by a road. The whole sim is held in brown colours, the air is dusty. The houses are build in Cica’s style, some of them are accessible. It is a steampunk like setting. You see lots of gear-wheels and other metal objects and of course humans are comparably small as usual in Cica’s worlds.

Stars by Cica Ghost – Impressions (1)

All beings are made of metal, yet you can still identify them easily as Cica’s creations. You find snakes, snails, birds, seahorses, fish and other beings. And there is a lot to do at Stars. You can enter the houses and sit down in the huge chairs, you can hop on a large car that takes you on a tour around “Stars“, you can sit on a swingboat, you can visit a room full with keys and gear wheels.

Stars by Cica Ghost – Impressions (2)

You can watch a band play or watch a puppet theatre. You can dance on several courts, you can watch Cica’s robots which move on one wheel, or you simply listen to the music which is fitting to the setting steampunk and from the early 20th century.

Stars by Cica Ghost – Impressions (3)

Don’t miss to look on the roofs as there are more Cica beings like the one in the poster. You can easily spent a lot of time exploring “Stars” and you will for sure discover even more than I did as I had only about one hour for my visit.
What I missed was a cat, be it a steampunk metal cat or one of Cica’s cats. It looks to me that Cica has forgotten to rezz one. What I also missed was Cica’s matchstick man riding a bicycle, but it is there, I just didn’t see it (it is in Inara’s and Maddy’s posts though)

Stars by Cica Ghost – Impressions (4)

Cica’s shop, where you can buy the robots, is a bit aside and can be reached by walking over a bridge.
Stars by Cica Ghost is another excellent fantasy world that made me smile like all of Cica’s installations. It is like a short trip into another peaceful world, I simply enjoyed it. Thank you, Cica.

Landmark to Stars by Cica Ghost
http://maps.secondlife.com/secondlife/Meropis/143/144/28
Cica’s flickr
https://www.flickr.com/photos/64860898@N05/albums
Maddy Gynoid’s post “Simtipp: “Stars” von Cica Ghost”
https://echtvirtuell.blogspot.com/2021/03/simtipp-stars-von-cica-ghost.html
Inara Pey’s post “Cica’s Stars in Second Life”
https://modemworld.me/2021/0cicas-stars-in-second-life/3/04/

Art in Second Life 2021 (6) Artists’ Village at Campbell Coast

When I scrolled through scoop.it SL Destinations on Monday, January 4th, I came across an entry which led to a post from Inara Pey “A new home for an Artists’ Village – Campbell Coast“.

I read the post and had to have a look myself.
The Artists’ Village at Campbell Coast is operated by BJoyful and Doc Rast (rasterscan) and curated by Owl Dragonash. As the name implies it is a village (located on a sky platform) that offers 42 studio spaces in a really nice environment. Inara wrote in her post (January 3rd):
29 of the 42 studio are already occupied or reserved by the following artists: Dhyezl, Etamae, Jaz, Gidgy Adagio, Shakti Adored, Caly Applewhyte, Whimsical Aristocrat, Ceekay Ballyhoo, Michiel Bechir, Thomaz Blackburn, Giovanna Cerise, Rey Charles, Owl Dragonash, Apple Fall, Johannes Huntsman, Uli Jansma, Suzen Juel, Lena Kiopak, Anouk Lafavre, Dimivan Ludwig, Radagast Malaprop, Kitty Mills, Nympheas Nogah, Inara Pey, Blues Rocker, Tempest Rosca, David Silence and Skip Staheli. They are joined by musicians Jed Luckless, Lexus Melodie, Larree Quixote, and writer GoSpeed Racer. All of whom amount to a rich selection of artistic expression.
Those interested in obtaining a space at the Village should contact one of Bjoful, Doc or Owl in-world.

Impressions of the Artists’ Village at Campbell Coast

The studios are presented in town house style units with two floors of exhibition space (artists will need to install their own teleport systems between floors), with the studios laid out in blocks separated by cobbled streets and open spaces, complete with an open-air bar / event space at the southern end of the village.”

On my fist visit I had a look at the studios of Inara Pey, Thomaz (Thomaz Blackburn), CK (Ceakay Ballyhoo), Dimi Ludwig (Dimivan Ludwig), Suzen JueL (Juel Resistance) and Giovanna Cerise.

Impressions of Thomaz’ studio at Campbell Coast Artists’ Village

Thomaz is a SL photographer and processes the pictures he takes only a little or not at all. He is focused more on getting the right windlight setting for his pitures

Impressions of CK (Ceakay Ballyhoo)’ and of Dimi Ludwig (Dimivan Ludwig) studio at Campbell Coast Artists’ Village

CK (Ceakay Ballyhoo) presents both, only minimalistc processed pictures taken in Second Life and also highly processed pictures where the you can’t know if the original picture was taken in Second Life or in the physical world. Dimi Ludwig (Dimivan Ludwig) is working as musician in Second Life since February 2006, I assume that is why the guitar is in his studio. He presents very nice pictures of animals and nature from the physcial world.

Impressions of Suzen JueL (Juel Resistance)’s studio at Campbell Coast Artists’ Village

I’ve never seen anything of Suzen JueL (Juel Resistance) before, yet I really like of her café/studio, the colourful art at the walls that catches your eye and the atmosphere in the café that is particular. Suzen has her own website with an event calendar and more examples of her art and her music. I was quite impressed.

Impressions of Giovanna Cerise’s studio at Campbell Coast Artists’ Village

Giovanna Cerise is not unknow to me. I visited Flash Back / Flash Forward in 2017 (read Simploring 2017 (42) Flash Back / Flash Forward), in 2016 I visited her LEA-installation Monochrome (read here), in April 2015 I saw Otium (read here: A visit to Otium) and in May 2019 she participated in an exhibtion at La Maison d’Aneli (read here). Giovanna is an Italian literature teacher and musician. In Second Life she’s active since Ende of 2008 and had many exhibtions and installations. She particpated in the LEA program participations and her list of activities and appearances is long. For more information look up her website. At her studio she presents pictures and 3D sculptures that are real eyecathers and look very different depending on the viewing angle. It’s a feast for the eye to explore these scuptures.

Impressions of Inara Pey’s studio at Campbell Coast Artists’ Village

Last but not least I visited Inara Pey’s studio, actually it was the first sutdio I saw during my visit. I know Inara’s way to create artful pictures in Second Life from the many post I read in her blog. She developed her own and very typical style. As I know many of the places she visited myself looking at her pictures also brings back lovely memories.

Thank you BJoyful and Doc Rast (rasterscan) for this initiative and Owl Dragonash for curating the Artists’ Village at Campbell Coast. I had a pleasant first visit.

Landmark to the Artists’ Village at Campbell Coast
http://maps.secondlife.com/secondlife/Erazor/132/61/2002
Inara Pey’s blogpost “A new home for an Artists’ Village – Campbell Coast”
https://modemworld.me/2021/01/02/a-new-home-for-an-artists-village-in-second-life/

Art in Second Life 2020 (79) Of Bots and Blossoms by Ciottolina Xue

I got an invitation to visit “Of Bots and Blossoms” by Ciottolina Xue at “The 22 art space in Bellisseria“. The name Ciottolina rang a bell. I saw her objects in 2015 in the garden of Fallingwater, Inara Pey’s Second Life interpretation. Fallingwater or Kaufmann Residence is a house designed by architect Frank Lloyd Wright in 1935 in Pennsylvania. (read my post of 2015 here). But I didn’t come across her ever since – but now.

The exhibition “Of Bots and Blossoms” by Ciottolina Xue at “The 22 art space in Bellisseria” combines two different sets of virtual sculptures by the artist: a garden in which blossoms are associated with the ideas of birth, motherhood and nurturing; and a group of robots in scenes that may be, at the same time, somewhat funny and poetic.

My visit started in the garden. For this exhibtion Ricco Saenz and Randy Firebrand have changed the house that hosts the gallery and selected a one story building. This way Ciottolina’s sculptures in the garden are more visible and the view of the visitor isn’t too much distracted by the house itself. The scuplture “Of Blossoms” show blossoms and babies that are proctected by the blossom itself and by the love of their parents.

“Of Bots and Blossoms” by Ciottolina Xue at “The 22 art space in Bellisseria (1)

The bots that are shown in the exhibition poster can be found at the back entrance of “The 22 art space in Bellisseria“. They really look funny above the porch. They seem to have fun!

Inside of the house you find more bots, yet they are more serious. Two of them seem to be reading, but actually they look at paintings, one is playing with a balloon in the shape of a fish and one is painting the walls in the house. It is surprising that the bots and the sculptures in the garden are from one and the same artist. Cittolina obvioulsy tries out different styles. And although the two themes of the exhibtion “Of Bots and Blossoms” seem to be independant from each other they do fit well together.

“Of Bots and Blossoms” by Ciottolina Xue at “The 22 art space in Bellisseria (2)

Ciottolina Xue is an Italian artist and active in Second Life for over 12 years. Roses like those in this exhibtion are one of her favourite motives. You can purchase her art either in her inworld store [C8] CREAZIONI di CioTToLiNa here or at her marketplace store. And Ciottolina has also a flickr account.

The 22 Art space is a gallery in Bellisseria, the new continent with many Second Life prime members homes. The gallery is on one of these homes. It is owned and curated by Randy Firebrand and Ricco Saenz. The gallery’s name refers to the Modern Art Week in 1922 in Brazil, also known locally as “The 22 Week”.

“Of Bots and Blossoms” by Ciottolina Xue at “The 22 art space in Bellisseria (3)

Inara Pey, in who’s garden I came across Ciottolina Xue’s art wrote also a blogpost about “Of Bots and Blossoms” (read here). The exhibition will stay open until Feb 14th, 2021.
Many thanks to Randy Firebrand and Ricco Saenz for enabling this exhibition. I enjoyed my visit.

Addendum:
After publishing this post I had a conversation with Ciottolina Xue. She told me that the robots in the house are looking at the paintings of Mario Emanuele Degni, who had an own gallery in Second Life. He was a friend of Cittolina and sadly died of an heart attack last month. Hence the exhibtion is also in remembrance of him. And Ciottolina Xue’s recent and future work will include a piece of his art.

Landmark to The 22 Art Space in Bellisseria
http://maps.secondlife.com/secondlife/Grenouille/60/35/35
Inara Pey’s blogpost “Ciottolina’s bots and blossoms in Second Life”
https://modemworld.me/2020/11/13/ciottolinas-bots-and-blossoms-in-second-life/
Ciottolina Xue’s inworld store [C8] CREAZIONI di CioTToLiNa
http://maps.secondlife.com/secondlife/Lighthouse%20Oasis/36/160/2772
[C8] CREAZIONI di CioTToLiNa marketplace store
https://marketplace.secondlife.com/stores/199291
Ciottolina Xue flickr
https://www.flickr.com/photos/169593978@N08/
Mario Emanuele Degni’s art
https://marioemanueledegni.com/author/degnimarioemanuele/

Simploring 2020 (78) Midnight in Paris

Once again I picked my simploring destination for Wednesday, November 4th, from scoop.it SL Desinations. The entry for Midnight in Paris caught my eye. It led to post of Inara Pey “Midnight in Paris in Second Life” and after reading it, I decided to visit myself.

Midnight in Paris is a homestead, rated general, owned and created by Billie (littlesquaw). Billie is also the creaotr of BKLYN, a place I visited in April 2020 (read Simploring 2020 (32) BKLYN). This time Billie selected Paris at night for her town scene. In order to see it properly you should use the preset windlight and switch advanced ligting on.

The landing is inside of a houseboat on the river Seine. You step outside and WOW – what a view. Billie has created a quite realistic night scene of Paris. I was overwhelmed immediately.

Impressions of Midnight in Paris (1) – the landing in a houseboat

I began to explore and left the boat, I crossed the bridge and it was raining. My latex dress and the overknee booty was once the right outfit for simploring! Billie selected the light very smart and you can see the reflections on the puddle on the street. There are also some static figures on the streets to liven up the scenery.

Impressions of Midnight in Paris (2)

I went seeing the louvre with the Eiffel Tower in the background. I really got the feeling of being in Paris, a town that I have visited back in 2014 the last time in the physcial world.

Impressions of Midnight in Paris (3)

But there’s more to see at Midnight in Paris, not just the Louvre, the Eiffel Tower and the promenade along the river Seine. Behind a Bistro there’s a passage leading to a cul-de-sac road. And that is designed really well, almost perfect. There are so many little details to discover, be it the graffiti at the wall, the different stores, signs, bicycles, garbage tons, a chair, the illumination above the street, etc.

Impressions of Midnight in Paris (4)

After a while I returned to the promenade and found way more scenes and places to take pictures.

Impressions of Midnight in Paris (5)

What a great place to immerse yourself into Paris at night! And what a great place for taking pictures in Second Life. I had a great time. And I was and I still am impressed of Billie (littlesquaw)’s work. Thank you for creating Midnight in Paris, Billie, and for sharing it with the public.

Landmark to Midnight in Paris
http://maps.secondlife.com/secondlife/Marion/105/119/22
Flickr-group
https://www.flickr.com/groups/14639771@N24/
Inara Pey’s post “Midnight in Paris in Second Life”
https://modemworld.me/2020/11/02/midnight-in-paris-in-second-life/

Simploring 2020 (74) Ruegen

For my simploring tour on Tuesday, October 6th, I picked “Ruegen” from scoop.it SL Destinations. The entry let me to a post from Inara Pey “Ruegen Island in Second Life“.
The name Ruegen caught my attention immediately. Rügen is Germany’s largest island, located in the Baltic Sea in the State Mecklenburg-Vorpommern. I’ve been there in the physical world and I loved it. Rügen is famous for its chalk cliff line, which belongs to the Jasmund National Park. Of course I had to see Ruegen in Second Life.

Ruegen is an adult homested owned by André Nalin (reizwolf). He wrote in the landmark profile “An attempt, to depict the landscape of the beautiful Baltic Sea island of Rügen in Second Life.

Ruegen – overview and orientation map

To start with, Ruegen in Second Life is inspired by the beautiful landscape of the Balic Sea shore and its offshore islands, but it is not the attempt to build parts of it in Second Life. Despite the cliff line it could be any of the Baltic Sea islands or somewhere at the German shore. You won’t see the famous pier of Binz nor the promenade nor the castle Granitz.
What you will see is the beauty of this landscape and you can explore and experience it without being amoung many other tourists.

Impressions of Ruegen (1) – at the landing close to the main house

The landing at Ruegen is in the center of the island next to the main house, persumably the home of the owner. It’s a big and modern house with a wonderful roof terrace. Close to the house is a pool and a small greenhouse. I went to the main beach and walked around the island following the shoreline. At the beach a few horses are grazing, at the horizont you see a lighthouse. The selected windlight provides a particular atmosphere. The sun is still shining but a storm seems to be close. The sky is dark and full of coulds.

Impressions of Ruegen (2) – Beach house and Beach Café

Walking along the shore you get to another residential home, which I called “Beach house” and later you come to the “Beach Café” where I sat down for a break.

Impressions of Ruegen (3) – Beach hut and Chalk Cliff line

After this short break I continued my tour and got to the Beach hut which is quite close to the backside of the Main house. I had another short break, then I came to the Chalk Cliff line. André placed a board there explaining that it is natural that parts of the Cliff fall into the sea every once in a while as the wind and the elements wear the cliff down. Such a sign could really be at the island of Rügen *winks* – mabye it is! The board is in German though.

Impressions of Ruegen (4) – Fischerman’s home

Towards the end of my round island tour I came to a small fisher harbour with one boat, two huts and a residential house that is quite typical for the Baltic islands. There are sheep grazings (also very typical). The Fisherman’s home is a great spot for taking pictures. I really liked it there.

Impressions of Ruegen (5) – Jet ski rental, in the forests of Ruegen, Fisherman’s home on a sunny day

Before I completed my round coming back to the landing point I came across a jet ski rental. Great! I have to keep that in mind as I like driving them. What I hadn’t explored so far were the forests inside of the island. I discovered a camping site and another small hut.
Finally I tried to take some pictures with another windlight, just to see how it looks – not as good as with the windlight, that André has selected.

I enjoyed my visit to Ruegen. It’s a great place for taking pictures, to wind down and to enjoy the nature. I felt almost a bit like being home. Thank you André Nalin (reizwolf) for sharing your place with the public!

Landmark to Ruegen
http://maps.secondlife.com/secondlife/Valium%20Sea/156/149/27
Inara Pey’s blogpost “Ruegen Island in Second Life”
https://modemworld.me/2020/10/06/ruegen-island-in-second-life/

Simploring 2020 (46) Dream Village

For my simploring tour on Monday, June 15th, I picked “**[Dream]** Village” from scoop.it SL Destinations. It led me to a post from Inara Pey titeled “A Dream Village in Second Life“.

Dream Village is an adult homestead owned by Dolceluna Myoo. The landmark description is inviting “Welcome to Dream Village, a romantic deco-vintage place, warm up near the fire and take beautiful photos in the company or in the relaxation of this silent SIM.”

Dream Village overview

Dream Village is not a village though. It consists of 2 islands that are connected by a small land bridge. The landing is at an old abandoned bar. The event area next to the old bar seems to be still in use. Close to to the bar is an old tram station and an old tram waggon. This setting is nice for taking pictures.

Impressions of Dream Village (1) – around the landing: old bar and tram station

I went to the other island first. On my way I found a nice place to sit where I could watch a cat trying to catch fish and where I had a nice view over to the broken lighthouse. I continued my tour and came to a campfire. It is set up very nicely and there’s an old VW Camping van nearby.

Impressions of Dream Village (2) the fishing cat and the broken lighthouse / the campfire

Quite close to the campfire is a residential house. It is open and fully furnished. I had fun exploring it, ooking at all the little details like a cat standing at a window and looking inside. At the terrace you find more opportunities to sit and cuddle. Also close to the residential house is another place to cuddle which offers quite some nice poses also for singles. I had a little photo session making selfies.

Impressions of Dream Village (3) campfire / residential house 2

The rest of this island is quite rural. I came across several grazing horses and another hut, which I named “Summer hut”. You could sit there and watch the horses and enjoy the peace. I also went to the island with the working lighthouse. On this island you find some goats and of course another opportunity to sit and watch.

Impressions of Dream Village (4) Diomita’s little photo session (upper left) / peacefully grazing horses around the Summer hut

I finished my simploring walking back towards the landing point. In the bay is a wooden platform with 2 loungers and I couldn’t resist to take a few more selfies there. Above the platform hoovers a ballon. During my visit it was already occupied by someone else. I can imagine that you have a nice look on Dream Village from up there. On the island with the tram station is another residential house, that is also furnished and offers great backgrounds for taking pictures. I like all the details that make the house look inhabited (like the other one). I recommend to have a closer look. The curious standing cat is also present there again.

Impressions of Dream Village (5) wooden platform in the bay / residential house 1

Dream Village is a nice and romantic place for a little time out. It offers many nice places to sit and cuddle or for photo sessions. Dolceluna Myoo, the owner of Dream Village runs a fashion shop on the market place – “My Dream Fashion by dolceluna Myoo” and she has an own blog that is about fashion as far as I could see from a quick view at it. Thank you Dolceluna for sharing your place publicly. I enjoyed exploring it and had fun taking pictures.

Landmark to Dream Village
https://maps.secondlife.com/secondlife/Purlove/99/89/23
Flickr group
https://www.flickr.com/photos/119022625@N06/
Dolceluna Myoo’s (fashion) blog
https://mydreamfashiondolceluna.blogspot.com/
“My Dream Fashion by dolceluna Myoo” on marketplace
https://marketplace.secondlife.com/stores/87742/
Inara Pey’s blogpost “A Dream Village in Second Life”
https://modemworld.me/2020/06/12/a-dream-village-in-second-life/

Simploring 2020 (44) Frogmore Summer 2020

For my simploring tour on Thursday, June 4th, I picked “Frogmore” from scoop.it SL Destinations. The entry led to a post from Inara Pey “Frogmore’s Cornish twist in Second Life“. I knew I had been to “Frogmore” before but the Frogmore of Summer 2020 has nothing to do with the Frogmore that I visited in 2019 (read here). Frogmore of 2019 was a sim inspired by Öregrund in Sweden. Frogmore in Summer 2020 is inspired by Cornwall England.
But both have something in common. As in 2019 Frogmore in Summer 2020 is owned by Tolla Crisp (formerly Tolla Fell (bengta)) and it was designed and landscaped by Dandy Warhlol (Terry Fotherington).

Frogmore Summer 2020 – overview

My visit to Frogmore was my longest simploring in this year so far. I stayed about 1 hour the first day and another 2 hours on Friday, June 5th, as there’s so much to see and discover – and there were just too many nice views and details for taking pictures. I took 70 pictures during these 2 days and hence this simploring report will be full of pictures.

Frogmore is a full moderate region with no sim surround. I kept the windlight that provides a cloudy sky and very blue water. I tried to use shadows but unfortunately it simply affords to many ressources. Loading all textures until they are sharp takes some time already nonetheless. But it was worth it! Frogmore consists of 4 islands which are all connected. It might be a bit tricky to find the way but you don’t need to swim, there are bridges and connections between the islands.

Impressions of Frogmore Summer 2020 (1) – views close to the landing point

My visit started on the largest island close to two buildings, one of them I called castle ruins. From here signs lead you to a path down the hill and around it. I got some nice views already here. Frogmore has 3 lighthouses and you can use them for your orientation.

The path leads to a harbour during low tide with quite some boats laying on the ground. Around the harbour are some simple houses and sheds and across the sea you see a village. This is a quite picturesque place and I found many picturesque places at Frogmore as well as innumerous opportunities to sit, to cuddle and to enjoy the environment.

Impressions of Frogmore Summer 2020 (2) – the harbour at low tide

I went across the harbour to a residential house and garden house on a hill from where I could see the large round building with a dome, which is an Irish pub. There is a trail from here down to the pub.

Impressions of Frogmore Summer 2020 (3) – Across the harbour, view on the Irish pub

The Irish pub is on a long promenade close to a small river. At the promenade you find a restaurant, an open event area and a water mill.

Impressions of Frogmore Summer 2020 (4) – the promenade with the Irish pub and the water mill

After a short rest I continued my visit with crossing the river and walking out on the long pier that is off the shore. I called it artist pier as there are several stands from artists who paint the beautiful landscape or scenes from this lovely spot, just like you find them at many tourist attractions. At the artist pier is a very nice ice cream parlour that invited me to take another rest.

Impressions of Frogmore Summer 2020 (5) – at the artist pier

Impressions of Frogmore Summer 2020 (6) – lighthouses and puffins

I walked back and continued my simploring tour at the lighthouse that you can see from the artist pier. At the lighthouse I saw some puffins. They always look great on pictures. I walked over the to next island where you can visit another lighthouse. This island has a nice large beach and at its end you can walk into the ruins of a former large tower. The steep rocks at the beach fit to the picture I have in mind when I think of Cornwall although I’ve never been there.

Impressions of Frogmore Summer 2020 (7) – at the beach and at the village

Although you can see it on the orientation map this island is connected by a bridge with tne next island, which is occupied by several houses and again offers a lot of detail to discover. Besides several houses, there’s a church and in the center of the viallage is a bar. The village is one of the many places in Frogmore that invite to sit and enjoy and to take pictures. You can look over the the harbour from here too.

Impressions of Frogmore Summer 2020 (8) – the village

From the village you can walk over a long bridge to the island with the castle. Next to the bridge is another event area on a wooden raft in the water.

Impressions of Frogmore Summer 2020 (9) – the wooden raft event area and the castle

The castle, which looked like a ruin from far is in fact a residential building with two large rooms inside that are worth to visit. On the outside of the castle are again some places to sit. The best place in on the roof though, that is used as a plce to relex or to celebrate spontaneously. From the roof you can look over to the hill with the castle ruin where I began my round trip.

Impressions of Frogmore Summer 2020 (10) -inside the castle and on the roof terrace

Frogmore is fully open to the public. It offers occasionally events. And right now, there’s a photo contest running until July 15th. A notecard with the details it being offered upon your landing at Frogmore.

I really enjoyed my visit, taking pictures and writing this post, that saves my memories of this 2 day visit to Frogmore. Thank you Tolla crisp for providing your sim to the public and thank you Dandy Warhlol (Terry Fotherington) for designing this beautiful region. I can only recommend to go and explore Frogmore yourself.

Landmark to Frogmore
http://maps.secondlife.com/secondlife/Frogmore/184/38/36
Flickr
https://www.flickr.com/photos/136548154@N06/
Inara Pey’s blogpost “Frogmore’s Cornish twist in Second Life”
https://modemworld.me/2020/06/03/frogmores-cornish-twist-in-second-life/

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