An inside look at Get the Freight Out in Second Life

It’s really amazing. After more than 10 years being in Second Life I still learn about new corners of this virtual world. The broad variety of communities and possible activities seem to be endless. Just tink of sailing, flying, building fantasy worlds, art, Gor, fashion, music events, relay of life, history ….
And today I read about Get the Freight Out (GTFO), a popular in-world game among many vehicle users, in Inara Pey’s blog. It’s not that I’m going to try it out, I’m way to busy already with my Second Life family within the BDSM communities and with my simploring activities. But I wanted to share this very interesting blog post about GTFO. Thank you Inara for your very detailed post, which is a real teaser.

Inara Pey: Living in a Modem World

Get the Freight Out (GTFO) is a popular in-world game among many vehicle users. HUD-based, it allows players to “haul” cargo from by land, sea or air, point-to-point across the mainland continents of Second life, and over their connected waterways and seas (e.g. Blake Sea). In doing so, players can earn in-game (and non-redeemable) “Goal dollars” – G$ and game experience points which allow them to “level up” through GTFO.

Since its launch, the game has grown to encompass, at the time of writing, over 280 different land, sea and air vehicles, and has over 300 “hubs”- the points at which players use to collect / deliver their cargoes – scattered around the Mainland continents of the grid, presenting players with multiple opportunities for collecting and delivering cargoes, with more being added all the time.

In fact, such is the popularity of the game that many vehicle creators are offering…

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