Simploring 2020 (29) Kohlmannskuppe

Just in time for Easter Serene Footman opened his new sim “Kohlmannskuppe” taking us to “a ghost town and tourist destination in southern Namibia. Once a thriving diamond mine and one of the richest towns in Africa, the abandoned buildings are now being swallowed by the Namib desert.

Kohlmannskuppe was given up in 1956. Serene has done a very detailed resarch about the history of Kohlmannskuppe, he studied pictures taken today and historic pictures. He researched the history of the place and it’s current state as the town is flooded with sand. He gives us some insight into the era when Kohlmannskuppe flourished as a diamond mine during the time of the colonial power of Germany in the early 20th century.

Impressions of Kohlmannskuppe in Second Life (1) – the entrance building / around the landing point

He rebuilt some of the most outstanding buildings that are still existent, first and foremost the Kasino with it’s theater room but also others like the ice factory that provided the community with ice for their fridges. He also rebuilt some residential houses and – with all artistic freedom – gave them the look and feeling of how they look today and back in the early 20th century.

I strongly recommend to read Serene’s own blogpost “Kolmannskuppe – The Ghost Town of Namib Desert” before visiting. It will enhance your experience. Another good source is the entry about Kohlmannskuppe in wikipedia here.

Impressions of Kohlmannskuppe in Second Life (2) – The Kasino with theatre room and cafe

 

Impressions of Kohlmannskuppe in Second Life (3) – ice factory, bakery and a barrack

In his blogpost Serene also wrote about the buildings you see at Kohlmannskuppe in Second Life and who helped to create what we can now experience virtually: “Directly opposite the Kasino, you will find the teacher’s house, for which I have utilised the prefab brilliantly created by Milk Motion (Marie Lauridsen). This building has those richly coloured walls one finds in so many photographs of the real Kolmannskuppe.

There are more very interesting details in Kohlmannskuppe like the tram that was used to transport water from one end of the town to the other. The tram that you can see was built “in a collaborative effort with Harry Cover (impossibleisnotfrench), who helped with the tram’s seats and brakes. Harry also helped out by meshing the quirky little diamond retrieval machine that sits next to the Kasino building.

Impressions of Kohlmannskuppe in Second Life (4) – account house / around the tram station

At the 2nd floor of the Kasino building you will find a small gift shop, with custom-made postcards, posters, and tee shirts for sale, as well as a museum area.

Impressions of Kohlmannskuppe in Second Life (5) – the bowling at the 2nd floor of the Kasino / behind the Kasino/ desert camp and wildlife

But there’s a lot more to explore and discover like original boards in several languages spread over the sim. These boards are really there in reality, in particular the one to protect the brown hyenas. Serene also added some animals quite rarely seen in Second Life, “such as Bighorn sheep, Gemsbock (aka Oryx), Sable Antelope, Wildebeest” and the above mentioned Hyenas.
I want to mention the big pool, nowadays filled with sand. This pool was really there and it played an important role for the community.

Impressions of Kohlmannskuppe in Second Life (6) – Hospital ruins / pool and water storage

Don’t miss seeing the 2 colonial houses that witness the former wealth of Kohlmannskuppe. You can walk inside and as opposed to reality, going in is safe! You find the leftovers of the former residents, some look like they just left like the kids toys in one of them or the sewing machine, some other leftovers are just rubbish.

Impressions of Kohlmannskuppe in Second Life (7) – Colonial house, witness of former wealth

As usual in Serene’s installations you find many opportunities to sit and watch on furniture that is not that inviting, but fits to the scenery.

Once again Serene Footman took us to a place that most of us will never see in reality and can be experienced now virtually for a limited time. During times where we all can’t travel in the physcial world – take the opportunity to travel to Kohlmannskuppe.

Impressions of Kohlmannskuppe in Second Life (8) – Colonial house, witness of former wealth

Thank you very much for this Easter present, Serene. I enjoyed my visit a lot and I took tons of pictures. One personal remark: Yasminia, the sim where Kohlmannskuppe is built on, was once kind of my second home in Second Life about 10 years ago and it is already the second time that I visited it on my simploring tours with a totally different design. What a coincidence!

Landmark to Kohlmannskuppe
https://maps.secondlife.com/secondlife/Yasminia/254/7/22
Serene Footman’s blogpost “Kolmannskuppe – The Ghost Town of Namib Desert”
https://furillen.org/2020/04/10/kolmannskuppe-the-ghost-town-of-namib-desert/
Kohlmannskuppe in wikipedia
https://en.wikipedia.org/wiki/Kolmanskop