Simploring 2020 (43) Cascadia

For my simploring tour on Tuesday, June 23rd, I picked “Cascadia” from SL Destinations. It led to a post from Inara Pey “A corner of Cascadia in Second Life” and I read it as a teaser before I went there myself.
Upon landing you get a notecard:
This homestead region immerses mesh designs by many talented creators from Second Life into the spirit of the Pacific Northwest coast. Visitors are welcome to explore, hangout, and take photographs. While all of the homes on the sim are indeed occupied by Residents, we strongly encourage you to enter these homes and disturb the occupants!
Cascadia is a modeate homestead owned and designed by Zakk Lusch (aka Filthy Kitsch) with the assistance of Lilly Noel and Jimmeh Obolensky. It proves once again what you can build just with less than 5,000 prims.

Cascadia in RL is the name of a so called bioregion. A bioregion is defined in terms of the unique overall pattern of natural characteristics that are found in a specific place. The Cascadia bioregion extends from the Copper River in Southern Alaska to Cape Mendocino in the South along the North American Pacific Coast.

The landing at Cascadia in Second Life is on a wooden platform at a pond. There’re food stands and information stands and when you walk up a few stairs you reach a road, the U.S. Highway 101 (US 101), which runs through the states of California, Oregon, and Washington, on the West Coast of the United States. It is also known as El Camino Real (The Royal Road). You clearly are in a tourist region. The highway comes from a tunnel, right opposed to the landing is a gas station and a motel.

Impressions of Cascadia (1) at the landing point

The designers of Cascadia seem to have humor. Look at the advertisment at the bench right when you leave the landing area, an ad for a literally shady lawyer – funny. Once on the highway you can enjoy first views.

Impressions of Cascadia (2) landing area with tourist info, motel and gas station

I walked along the highway and visited the residential houses 1 and 2. The residential house 1 located directly at the shore. I recommend to have a look inside, as all residential houses are furnished and you find nice places to sit and to simply enjoy the view. The residential house 2 is located directly at the highway and above the coast. From its terrace you can get another great view over the shore. And there’s another humourous oddity – a donkey is there too and enjoys the view.

Impressions of Cascadia (3) residential houses 1 and 2

I continued my simploring tour along the highway and got to a scenic view parking. These scenic view parkings reminded me a lot to my own visits to the States. People stop there to enjoy the view and mostly it is really worth stopping. From the scenic view you can walk down some steps and reach the large beach (of course with further opportunities to sit and watch) or you take the other way over a covered bridge to the residential house 3, that is located on a seperate island. Again I can only recommend to have a look inside. The owner must be in the music business. or is at least a great fan.

Impressions of Cascadia (3) residential houses 1 and 2

My visit to Cascadia didn’t end here although the road vanishes in a tunnel once again shortly after the scenic view parking. Instead I went into the mountains. And there you find the other side of Cascadia, the nature a bit apart from the shore and the beaches. In the forest you find 2 campsites and at one I came across a grizzly bear. The bear was friendly to me, in Second Life they are no danger luckily. Admist the forest is a watchout tour with a sign that it is prohibited to climb up. Of course that did motivate me to climb up. At its top I found a dog, that could obviously not get down again or was to facinated by the view from up there.

Impressions of Cascadia (5) campsites off the road

I really enjoyed my visit to Cascadia. I learned something new about this region and the sim is really built very well and offers a lot of great views and I also had fun with the little oddities. Thank you Zakk Lusch (aka Filthy Kitsch), Lilly Noel and Jimmeh Obolensky for creating this beautiful sim and for providing it publicly. I had a great time exploring.

Landmark to Cascadia
Inara Pey’s blogpost “A corner of Cascadia in Second Life”

Simploring 2018 (54) San Monique

For my simploring tour on Thursday, June 21st, I selected San Monique. Inara Pey wrote an excellent report about San Monique in her blog “A touch of Live and Let Die in Second Life“, that tempted me to visit it myself.

San Monique is a fictional Caribbean island and besides New Orleans one of the major sites of the plot of the James Bond film “Live and let die” from 1973. In Second life Zakk Lusch and They Wray DoneAway (They Ellisson) created a sim with a touch of New Orleans and the Bayou region of Louisiana. At San Monique you’ll find a lot of elements and references to the Bond film, be it the restaurant “Fillet of Soul” or the skull and top hat on a grave that are a reference to Baron Samedi. You’ll find some crocodiles and airboats and many more little details that hint to the film.
For those not familiar with the film “Live and let die” or those who don’t remember it anymore in detail like myself, I recommend to read about the plot in wikipedia.

Impressions of San Monique – the old plantation

But San Monique is not just about the Bond film. It is a beautiful and picturesque island in an extraordinairy style, not Mediterrean but Bayou. The center with the houses built above the water with the wooden board walks looks like being from another time and has a morbid charme. You can walk over wooden pathways into the swamps and over to an old plantage villa. I liked in particular the long driveway with the alley leading to the villa, that reminded me of the driveway in the film “Gone with the wind”. The villa itself has become shabby and again adds to the morbide charme of San Monique.

Impressions of San Monique – around the center

Impressions of San Monique – around the chapel

Exploring San Monique you encounter several persons, like the fisherman in the center, two childs sitting on a bench next to the ruins of a fun park, a clown, a band playing in the restaurant “Fillet of Soul” or the two pallbearer at the archway leaging to the chapel. Often these persons greet you in main chat and they liven up the scenery.

Impressions of San Monique – Restaurant “Fillet of Soul” / two kids / in the swamps

various impressions of San Monique

I also took some pictures posing next to crocodiles or fishing and I enjoyed exploring the swamps totally riskless and safe. San Monique is really unique. Thank you Zakk and They for creating this gem and providing it to the public for us all to enjoy.
I’ll end this post with a quote from the notecard, that you can grab at the landing point and that is taken from the Bond film: In the infamous words of Baron Samedi, “It’s going to be a beautiful day!”

Landmark to San Monique
Inara Pey’s blog post about San Monique “A touch of Live and Let Die in Second Life”
Wikipedia about “Live and let die”

Devil’s Point

Last Saturday I had time for a short simploring tour on my own. I went to Devil’s Point. Again there’s a very detailled description of this homestead sim in Inara’s blog, titeled “A rugged corner of the British Isles in Second Life“. You land just next to a graveyard, which is a bit scary. Why was this landing point selected? I was alone on this island during my visit, are all residents dead, is the island abandoned?

April 23rd: A visit to Devil's point - at the graveyard

April 23rd: A visit to Devil’s point – at the graveyard

After wandering around a bit and inhaling the atmosphere I decided to get an overview of the island. One of the clear upsides in Second Life: you can just zoom your view out to get an overview.

April 23rd: A visit to Devil's point - overview

April 23rd: A visit to Devil’s point – overview

The overview helped a lot to orientate and to understand Inara’s decsription. You can see the separate rocks with the green high plateaus and the buildings as well as the canyon with the river and the railway (on the left). Well, the railway makes only sense if you imagine not to be on an British island of course as there’s no destination for the railroad. As mentioned I was all alone on this beautiful island and I peeked into several buildings. It looks all abandoned, like from another time.

April 23rd: A visit to Devil's point - house with Office at the river shore (1)

April 23rd: A visit to Devil’s point – house with office at the river shore (1)

April 23rd: A visit to Devil's point - house with office at the river shore (2)

April 23rd: A visit to Devil’s point – house with office at the river shore (2)

I went on exploring and had a look into other buildings. The whole island is very peaceful and there’s a lot to explore. The rough nature invites to take pictures or to sit down and enjoy. The buildings invite to pore over their former inhabitants or their former use. And there are other strange objects where you can’t find out any sense. So you can let your mind wander.

April 23rd: A visit to Devil's point

April 23rd: A visit to Devil’s Point

I also found one of my favourite picture motives in both worlds: a covered brigde.
My visit was short and I hadn’t the time to fully explore so I need to come back. I’ll end this post with quoting the landmark’s description text about Devil’s point: “Embracing the nature, beauty, and culture of the old British Isles. A place to explore, unwind, relax, and take pictures“. Thank you Zakk Lusch and They Ellisson for creating this sim and providing it to the public!

April 23rd: A visit to Devil's point - the covered bridge

April 23rd: A visit to Devil’s point – the covered Bridge

Landmark “Devil’s point”:

Related link in Inara Pey’s Living in a Modemworld blog: