Art in Second Life 2021 (84) Numb by Lex Machine

When I was looking at scoop.it SL Destinations  for a place to visit on Sunday, August 29th, I came across the latest installation of Lex Machine (archetype11 Nova), named “Numb“.
Lex Machine (Archetype11 Nova) was formerly known as Schmexysbuddy Resident and created the Hotel California sims, which I visited in 2019 (read here and here). I saw Lex Machine’s installation “Isolation’s Passengers” last year (read here) and his installation Bermuda Locket earlier this year (read here). The last installation I saw from Lex was “The House that Love Built”, which I saw end of February 2021 (read here).

Lex’ installation Numb is a collection of art objects of different artists. His art is arranging them in his own way and setting them into a context and into an intriguing environment. To get an overview I once set environment to “Midday” to create an overview. But to get the full experience you have to use the shared environment. In this environment the installation is quite dark and bloody.

Impressions of “Numb” by Lex Machine – overview and first pictures

I started my visit with the blood licking heads wearing top heads. The heads as also quite some other objects in the installation “Numb” are from Stabitha (what88 zond). The bloody gears are from Noke Yuitza, an artist who I covered in the blog already. In the center is a nurse distributing pills. Put together the scene is quite depressing. It is best seen from the chess board, where Lex has placed a piano and a cello.

Impressions of “Numb” by Lex Machine (1)

Quite dominant are the flying captured hearts as if someone has ripped them off the bodies. The flying hearts are from Rebeca Bashly. And there are quite some dead bodies hanging on balloons, surrounded by dead trees. There’s also a scene with playing kids. As if they don’t mind all the misery around, open to begin something new, being just curious.

Impressions of “Numb” by Lex Machine (2)

Lex was present during my visit and I had the opportunity to talk with him. “Numb” wasn’t built with happy thoughts, he told me. Lex was a soldier and just recently lost another brother in arms to suicide. In the end more veterans commit suicide than are killed in action. They have memories of things that used to kill people and the pictures drive them nuts. Far too often the only cure given are drugs … with the known results.
Lex’ anger with that and his own struggles with recovering from what war has done to him is the basis for the “Numb“.

In the light of this background “Numb” is quite depressive, but it is also a very artful way to express feelings. Art can be healing, expressing yourself in art can be healthy: “There’s a pill for everything these days…. none of them actually cure what’s wrong”

I dicovered a little girl on the palm of a creepy figure sitting on the ground. For me the girl expressed hope and it made me smile in all this darkness.
What else? A scene with a mermaid (created by Ginger Chevalier) surrounded by floating fish. I also saw two faces by the artist Wassa (wassaabii) almost buried in the ground. I saw objects from Frank (meshmastermind), Raya Jonson, Runa (alrunia ahn), Krys (krystali rabeni), C. Edo (cory edo) and Paco Pooley. But there might be more…

Impressions of “Numb” by Lex Machine (3)

Oema (Oema Resident) made a video on “Numb” which is really very well made and she must have changed the environment setting as the pictures are quite brighter and she selected a fitting music. Great work, Oema!

Lex told me the installation “Numb” shall be available a few days more although it was already set up one month ago. I learned though that it was closed down on September 6th to make room for another temporary installation:
“I will build a short lived installation to remember 9/11/01. This event changed my life and others I know personally and I always remember it with a build every year. On 9/12 the sim will be closed again and re-opened as soon as the new build is completed.”
Hence when you go there right away until Saturday, September 11th, you can see Lex’ 9/11 installation.

“Never Forget” by Lex machine

Thank you Lex Machine (archetype11 Nova) for the installation “Numb” and for our open conversation laying out your thoughts. I did enjoy our talk and my visit.

Landmark to “Numb” by Lex Machine
https://maps.secondlife.com/secondlife/Solveig/103/119/22
Lex Machine (archetype11 Nova)’s flickr
https://www.flickr.com/photos/sorrythatnameisinuse/
Oema’s video of “Numb”
https://www.youtube.com/watch?v=fkAZyOTpBTs

Simploring 2017 (66) Split Screen LEA 15

I read Inara Pey’s post “A Split Screen double in Second Life”  in her blog and decided to visit this sim at LEA 15.

August 14th: Split Screen LEA 15

According to Inara LEA 15 is a temporary home for Dividni Shostakovich’s Split Screen. Split Screen Installation Space is a curated place for artists to develop large installations, often not possible in the physical world. At LEA 15 there’re two installations “EveryWhere and NoWhere” by JadeYu Fhang and “The Games We Play” by Krystali Rabeni. Both can be accessed via teleporters from the landing point and with teleporters from eachother.

Impressions of “EveryWhere and NoWhere” by JadeYuWell at Split Screen LEA 15 (1)

“EveryWhere and NoWhere” by JadeYu Fhang is the larger installation which spreads over several levels. Most of it is held in white and light blue giving the impression of being in a cold, maybe winterly world. There are ladders that connect the levels. They seemingly end into nothing, but from their end you fall on another (invisible) level to walk upon. The female statues look like altered dolls, some like modern interpretations of gods of the Greek mythology. Some statues hoover headlong, others seem to climb up a never ending staircase or elevator.

Impressions of “EveryWhere and NoWhere” by JadeYuWell at Split Screen LEA 15 (2)

It’s hard to interpret what you see and that might be intended. There’s no notecard or description for this installation nor did I find information about the artist JadeYu Fhang. And the title “EveryWhere and NoWhere”? This place is for sure not from our physical world, hence it is NoWhere and you find elements from EveryWhere.
Don’t mind, experience yourself!

“The Games We Play” by Krystali Rabeni is a comparably small installation, a game of chess but not on a flat board. The board has several levels and the chessmen are also moving up the vertical walls and the pawns are flying above the scenery. It looks busy. Again no information about this installaion nor about the artist.

Impressions of “The Games We Play” by Krystali Rabeni at Split Screen LEA 15

For another interpretation look at Inara Pey’s blog post. She added her thoughts. According to her Information LEA 15 will stay open until End of September 2017.

Both installations offer many opportunities for taking pictures and for experiencing 3D art in Second Life. Thank you Dividni Shostakovich for providing the space within LEA 15. Thank you JadeYu Fhang and Krystali Rabeni for the art. I enjoyed a lovely break in my Second Life exploring it.

Landmark to Split Screen LEA 15
http://maps.secondlife.com/secondlife/LEA15/138/128/551
Inara Pey’s blog “A Split Screen double in Second Life”
https://modemworld.me/2017/08/12/a-split-screen-double-in-second-life/