Art in Second Life 2021 (84) Numb by Lex Machine

When I was looking at scoop.it SL Destinations  for a place to visit on Sunday, August 29th, I came across the latest installation of Lex Machine (archetype11 Nova), named “Numb“.
Lex Machine (Archetype11 Nova) was formerly known as Schmexysbuddy Resident and created the Hotel California sims, which I visited in 2019 (read here and here). I saw Lex Machine’s installation “Isolation’s Passengers” last year (read here) and his installation Bermuda Locket earlier this year (read here). The last installation I saw from Lex was “The House that Love Built”, which I saw end of February 2021 (read here).

Lex’ installation Numb is a collection of art objects of different artists. His art is arranging them in his own way and setting them into a context and into an intriguing environment. To get an overview I once set environment to “Midday” to create an overview. But to get the full experience you have to use the shared environment. In this environment the installation is quite dark and bloody.

Impressions of “Numb” by Lex Machine – overview and first pictures

I started my visit with the blood licking heads wearing top heads. The heads as also quite some other objects in the installation “Numb” are from Stabitha (what88 zond). The bloody gears are from Noke Yuitza, an artist who I covered in the blog already. In the center is a nurse distributing pills. Put together the scene is quite depressing. It is best seen from the chess board, where Lex has placed a piano and a cello.

Impressions of “Numb” by Lex Machine (1)

Quite dominant are the flying captured hearts as if someone has ripped them off the bodies. The flying hearts are from Rebeca Bashly. And there are quite some dead bodies hanging on balloons, surrounded by dead trees. There’s also a scene with playing kids. As if they don’t mind all the misery around, open to begin something new, being just curious.

Impressions of “Numb” by Lex Machine (2)

Lex was present during my visit and I had the opportunity to talk with him. “Numb” wasn’t built with happy thoughts, he told me. Lex was a soldier and just recently lost another brother in arms to suicide. In the end more veterans commit suicide than are killed in action. They have memories of things that used to kill people and the pictures drive them nuts. Far too often the only cure given are drugs … with the known results.
Lex’ anger with that and his own struggles with recovering from what war has done to him is the basis for the “Numb“.

In the light of this background “Numb” is quite depressive, but it is also a very artful way to express feelings. Art can be healing, expressing yourself in art can be healthy: “There’s a pill for everything these days…. none of them actually cure what’s wrong”

I dicovered a little girl on the palm of a creepy figure sitting on the ground. For me the girl expressed hope and it made me smile in all this darkness.
What else? A scene with a mermaid (created by Ginger Chevalier) surrounded by floating fish. I also saw two faces by the artist Wassa (wassaabii) almost buried in the ground. I saw objects from Frank (meshmastermind), Raya Jonson, Runa (alrunia ahn), Krys (krystali rabeni), C. Edo (cory edo) and Paco Pooley. But there might be more…

Impressions of “Numb” by Lex Machine (3)

Oema (Oema Resident) made a video on “Numb” which is really very well made and she must have changed the environment setting as the pictures are quite brighter and she selected a fitting music. Great work, Oema!

Lex told me the installation “Numb” shall be available a few days more although it was already set up one month ago. I learned though that it was closed down on September 6th to make room for another temporary installation:
“I will build a short lived installation to remember 9/11/01. This event changed my life and others I know personally and I always remember it with a build every year. On 9/12 the sim will be closed again and re-opened as soon as the new build is completed.”
Hence when you go there right away until Saturday, September 11th, you can see Lex’ 9/11 installation.

“Never Forget” by Lex machine

Thank you Lex Machine (archetype11 Nova) for the installation “Numb” and for our open conversation laying out your thoughts. I did enjoy our talk and my visit.

Landmark to “Numb” by Lex Machine
https://maps.secondlife.com/secondlife/Solveig/103/119/22
Lex Machine (archetype11 Nova)’s flickr
https://www.flickr.com/photos/sorrythatnameisinuse/
Oema’s video of “Numb”
https://www.youtube.com/watch?v=fkAZyOTpBTs

Dio’s 12th year in Second Life Feb 11th, 2019 – Part II

Yesterday, I had my 12th anniversary of joining Second Life.
It has become a tradition for me to write a longer blog post on the occasion of my rezzdays, to have a look back on the last year and to realize the changes in my Second Life as well as the things that didn’t change. Yesterday, I published Part I of my anniversary entry and talked about my closer family and the changes in my family. Today’s part II is about the simploring tours I made in my 12th year.

12 years in Second Life – part II: My simploring tours

Let me start with my simploring tours about art in Second Life. I admire the creativity of artists in this virtual world, I visited galleries like Lyric Art Gallery, La Masion D’Aneli, 20][21 gallery, Rey’s Gallery, Shui Mo Gallery, Milly Sharple’s Fractal galleries, Daphne.Arts and Deva Westland’s Galerie Des Beaux-Arts. I visited and wrote about 7 installations of Cica Ghost, who continues to conjure a smile in my face with every of her funny whimsical creations. I saw fewer art installations since the Linden Endowment for the Arts (LEA) is on hold. But some private initiatives luckily provide space or the artists themselves dedicate their own space. Just recently I saw an exhibition of Mistero Hifeng’s art at Valium Creek Art Park. I saw “The Mind Melter” by Thoth Jantzen at VeGeTaL PLaNeT, I saw “Lalawood” by Theda Tammas, Yoon (onyxxe), Iono Allen and JadeYu Fhang at La Maison d’Aneli as well as “Binary Radiation” by Nino Vichan. I saw Twilights Doors by Bo Zano (Bozanonl Resident), “The Outer Garden” by bisou Dexler, “Inferno” by Noke Yuitza, “Avaloir” by Eupalinos Ugajin, Undertones by Oluja (artistik Oluja) and “Delicatessen – Tell Me a Story” by Meilo Minotaur.

Shui Mo Gallery (upper left) / Aneli Abeyante’s art at La Maison d’Aneli (upper right) / Delicatessen – Tell Me a Story (lower left) / INFERNO by Noke Yuitza (lower right)

Since January 2020 the blog has a new category for blogposts about art in Second Life, I won’t categorize old entries though.

I found many cosy and lovely sims where people built their own dreamworld, peaceful and picturesque. You don’t need many prims or a large place for it, Nevgilde Gaard or Black Mire – around hi-cafe are examples for that. Most of these dreamworlds were homesteads: Florence Bay, Authors Point, Secondlife National Park, Maderia Springs, Blaylock Island, Scarlett Isle, Carolina, Broken, Alternate Reality, Fleur Nederland [Dutch], La Digue, Northern Shore – Skärgården, Soul of Dreams … just to name a few. In these sims I spent relaxing hours and enjoyed the views and the peace.

Northern Shore – Skärgården (upper left) / Scarlett Isle (upper right) / Secondlife National Park (lower left) / Black Mire – around hi-cafe (lower right)

Some were really particular. I want to mention Last Dove, a sim like a movie. It’s setting is based on Lonesome Dove, a 1985 Western novel by American writer Larry McMurtry. Last Dove is still open if you haven’t seen it yet. I also liked Kun-Tei-Ner, a sim that provided a scary view into mankind’s future, a place with no land, a city that grew up on a huge mountain of containers filled with broken technological stuff. And just recently I visited the SS Galaxy, the largest cruiseship in Second Life – impressive, in particular when you consider it’s history.

Last Dove (upper and lower left) / Kun-Tei-Ner (upper right) / SS Galaxy (lower right)

Then there were the sims that have a real background, where a place in the physical world was build in Second Life. This way I got a picture, an idea of the real places and my visits gave reason to do a little bit of research. Venice in Italy was one of these impressing places and I spent some time exploring it.
I had never heard about Ukivok before and now I have the feeling that I’ve been there already. I had heard of Huntington Beach before but wasn’t aware of it’s oil industry history. I also had heard and read of North Brother Island, yet I haven’t been there in real life (yet). Now I somehow feel like I’ve been there. I learned a lot about Chesapeake Bay, a place I’ve been to twice in reality already being not aware of it’s history.

Ukivok (upper left) / North Brother Island (upper right) / Chesapeake Bay (lower left) / Huntington Beach (lower right)

I also discovered many places related to my kinky side, to BDSM. That’s another dream you can live in Second Life and I do. Unfortunately some of these places don’t stay long like the Elevate Femdom Lounge, Windhaven or Meadow Rose. Also some adult places, that we liked to visit every once in a while, are gone now like The Apostasy or Angel of Pain’s BDSM island (Remark: Angel of Pain has a successor sim)

Gone: The Apostasy (upper left) / Angel of Pain’s BDSM Island (upper right) / Dungeon at Windhaven (lower left) / Meadow Rose (lower right)

Just recently I discovered Caged Elegance, a club with many member, lots of events and all sort of kinks. I enjoyed my visit to Catena et Cavea, an adult sim that is also really picturesque. Amrum is another place I not only went to for simploring but also for a session with Mistress Jenny when I had a green light. I like in particular the BDSM vacation home there.
We visited The Obliviation Hole RLV Prison of Starbright Wingtips who gave us a full tour. The prison and what is going on there is a regular subject when we chat during our Friday night parties.

Caged Elegance (upper left) / Catena et Cavea (upper right) / Amrum BDSM vacation home (lower left) / The Obliviation Hole RLV Prison (lower right)

Thank you all for building, for creating and for sharing your dreams (kinky or not kinky) with the rest of the community. And please apologize if I did not mention all of my tours, it were simply too many. I did really enjoy all of my simploring tours!

End of part II, tomorrow’s part III will be about the other highlights of my 12th year.

Simploring 2019 (116) Hotel California – Off the Grid

In April 2019 I visited Hotel California, an adult sim owned by Lex Machine (schmexysbuddy) (see Simploring 2019 (46) Hotel California). When I looked for a place to visit at scoop.it SL Destinations for my simploring tour Sunday, November 17th, I came across Hotel California again, this time with the subtitle “Off the Grid” and the pictures indicated that it is about art. I read Maddy Gynoid’s blogpost “Simtipp: Hotel California ‘Off the Grid’” before going there myself. Maddy wrote that he visits Hotel California regularly and that the sim is changed every 4 weeks. He also wrote that it is not only owned by Lex Machine (schmexysbuddy) but also by Racey Boom (Raceyy). The name rang a bell. I visited Skull Creek, just last month (see Simploring 2019 (106) Autumn @ Skull Creek) and Skull Creek is owned by Racey Boom (Raceyy).

The current installation is described in the landmark description with “When the power goes out, you’re left with nothing but what’s inside your head” and is tagged with “Space, cyber, apocalyptic, photography, photo, art sim, art, photography sim

Hotel California – Off the Grid: bird eye views

Hotel California – Off the Grid has absolutely nothing to do with the sim I visited back in April, the only combining element is that by then also some art was displayed. And now the whole sim is packed with art. Hotel California is an artifical island in the endless sea. It is quite flat, the ground is made of steel panels and 8 highrise buildings grow into the sky. You see power poles and some single trees growing through the steel panels (I counted 6 trees) – and art objects that are spread all over the place.

Each single object including the skyscrapers is worth a detailed look. Now the landmark description makes sense: “When the power goes out, you’re left with nothing but what’s inside your head“.

Impressions of Hotel California – Off the Grid: The horses from Wasabi Yuki (wassaabii) did remind me of Mistero Hifeng. The woman laying on stairs is also created by Wasabi Yuki (wassaabii). The old coach nearby is from danielitosway

Impressions of Hotel California – Off the Grid: Another laying woman by Wasabi Yuki (wassaabii), the “elefants” with the long stilt legs are from Paco Pooley, the tree stumps with the hearts are created by Cica Ghost.

Impressions of Hotel California – Off the Grid: The prison court with the watch tower is created by DRD (deathrowdesigns), the tied hulk of a man is created by Holy (Qutsal Alex), the couple is from Wasabi Yuki (wassaabii)

Impressions of Hotel California – Off the Grid: The phone is from danielitosway, the gear wheels from Noke Yuitza and the hourglass is created by Zelest (Zelest Fall) , the skyscrapers are designed by Nite Row (nitergloom) and look at the hands at 2 of the skyscrapers, these are from Groll (Groll Greggan)

Hotel California – Off the Grid is a thoughtfully installation of art objects together with objects usually used for other purposes. These objects were all created for the Second Life grid (from the grid). They are, I assume, a personal art collection of Lex Machine (schmexysbuddy) and Racey Boom (Raceyy). The power poles refer to the Landmark description …. when the power goes out…

Thank you Lex and Racey for making your this collection available for us all.

Landmark to Hotel California – Off the Grid
https://maps.secondlife.com/secondlife/Hotel%20California/128/114/22/
Maddy Gynoid’s blogpost “Simtipp: Hotel California ‘Off the Grid'”
http://echtvirtuell.blogspot.com/2019/11/simtipp-hotel-california-off-grid.html

Simploring 2019 (26) “Inferno” by Noke Yuitza

My simploring tour on Wednesday, February 27th, let me to “Inferno” by Noke Yuitza. Once again I found the landmark in scoop.it SL Destinations. The landmark profile describes “Inferno” as “a glamorous free version of a part of Dante’s Divine Comedy, where magic and horror blend into retro-futuristic sophistication.

The landing point is in a sort of an open air temple, the dominating colour is gold. Looking around you see some single pieces of art, all of which are quite impressive.

“Inferno” by Noke Yuitza – at the Landing point

Before I started to see “Inferno“, I looked up Noke Yuitza’s profile. Noke Yuitza is a performing & computer graphics new media artist and designer. She owns E.V.E Studio, a store where you can get outfits like horns, wings, dragon heads, antlers and mesh suits decorated with lights and effects, where you can get flowers and different kinds of art for creating your fantasy world. The E.V.E Studio store is on the 1.000 m level at Imaginarium and there’s a teleporter to it close to the landing point.

Impressions of the E.V.E Studio store

I had a closer look at E.V.E Studio store and there I realized that I saw Noke Yuitza’s art before when I visited “Enchanted Art” by Oema back in 2017 (read Simploring 2017 (34) Enchanted Art) and saw Noke’s 3D art “World Eyes”.

I went back to the ground level to see “Inferno“. Actually it is a quite small art installation adjacent to the landing point. It is a colourful fantasy installation. A big snake with a dragon head guards the center piece of the installation, which is submerged in colour and light, the rays of the light radiating far into the sky. In the center hoovers a face mask with a very peaceful and relaxed facial expression. The floor is covered with peace doves, stars in gold, silver and red suround the mask and some golden and red bushes complete the installation. You’re seemingly attracted to walk closer, to become a part of it.

“Inferno” by Noke Yuitza

Inferno” might not be completed yet. Noke Yuitza called it work in progress, hence the installation might expand. I enjoyed looking at Noke’s art and there’s some of it around the landing point. I also was intrigued by the E.V.E Studio store. To see all the fantasies, the creative beeings or colourful plants, the light effects was fascinating and at least I know now where some of the fantasy avatars get their gear from.
Thank you Noke Yituza for your creations.

Landmark to “Inferno” by Noke Yuitza
http://maps.secondlife.com/secondlife/Imaginarium/185/128/22
Landmark to E.V.E Studio
http://maps.secondlife.com/secondlife/Imaginarium/62/63/1002
Noke Yuitza’s blog
https://evestudio3d.wordpress.com

Simploring 2017 (34) Enchanted Art

Friday afternoon, April 28th, I was in the mood for simploring and had a look into the blogs I follow. In Inara Pey’s blog I came across her entry about “Enchanted Art in Second Life“. Enchanted Art is owned by Oema. Artists have the opportunity to present their art on a monthly basis. The landmark description gives already an idea what to expect: “Enchanted Art is a tribute to 2D and 3D Second Life Artists in a fantasy landscape. Explore projections, photos and statues in a surreal and magic environment.” I strongly recommend to watch the video about Enchanted Art. It’s 5 minutes long and a piece of art itself.
Upon my landing I met Oema by accident, who welcomed me. I read her profile and was suprised that I didn’t come across her before. Even after far over 9 years I still discover edges of Second Life and areas I’ve never heard about before. Oema owns Astralia, the homesim of Enchanted Art, she makes content for Sansar, LL’s new platform and she blogs about art (Oema Fine Art – www.oemafineart.com) and writes for magazines: “I am an artist, an art curator, an art blogger and a magazines writer … so I am an art passionate:-). Art is a very important part of my life, one of the best ones“. Impressive!
Back to my visit to Enchanted Art. First of all you should use the windlight setting provided by the sim. I tried my own settings first but the effects and the lights at Enchanted Art look much better in the (night) setting. From the landing point you can either walk on foot or use the sim’s teleporter network. I first explored the area next to the landing where most of the monthly changing art by different artists is exhibited. There are big boards promoting the artists names and there’re links to flickr to see more from these artists. This exhibition is to the left and the right of a path leading up a hill from where you can see other parts of Enchanted Art but you have to return to the landing point if you want to continue on foot – there are paths which will lead you around (or you take the teleporters).
Enchanted Art is very photogenic and full of art. What is facinating most are the lights and the effects that give new views depending from where and when you look at it. Overall Entchanted Art seems to be a world of itself, a fantasy in art. I’m really not an art passionate like Oema, but what I saw was really amazing and is hard to put in words for me. I roamed around for about hour and took many pictures.
Highlights of Enchanted Art besides the exhibition around the landing point are: the main gallery, the 3D art “World Eyes”, the 3D art “World Pain”, the Botanical garden, the Fae Waystone, the big mushroom trees and the 3D art from Oema called “Pain bitten”
The main gallery shows the exhibition “Maddy 2017” by Magda Schmidtzau at the time on my visit. I found items created by Colpo Wexler used in the gallery. Colpo is  the CEO of Digital Cult Lifestyle, a group of Italian designers specialized in 3D modeling in Second Life. Their skills range from high quality terraforming to big areas’ settings, making of buildings and structures of any kind, and interior design. After visiting Enchanted Art I had a look into it. Read more at their website www.mydigitalcult.com (by the way I hadn’t heard of them before).

Elicio Ember’s creations at Enchanted Art

The Botanical garden is made with plants and creations from Elicio Ember who is a plastic artist and desginer. Elicio makes fantasy landscapes, plants, architecture and art. The sculpture “Fae Waystone” and the big mushroom trees are also from Elicio Ember.
The 3D art “World Eyes” by Noke Yuitza is for sure another highlight of Enchanted Art. As it is in the center it is very present and attracting views. Noke Yuitza is owner, artist & designer of E.V.E. Studio. And she runs her own blog “http://evestudio3d.wordpress.com/“. “World Pain” just close by is another 3D art from Noke Yuitza.
Last but not least close to the landing point is the 3D art “Pain bitten” by Oema herself.

Enchanted Art is not just for those interested in art but also for those who are facinated by the creativity and the possibilities Second Life offers (like me) and it is a great place to take colourful and extraordinairy pictures. I had not only a lovely hour visiting but also got some suggestions for more reading and exploring. Thank you Oema for providing Enchanted Art!
Landmark to Enchanted Art
http://maps.secondlife.com/secondlife/Astralia/166/77/22
Video taken at Enchanted Art
https://youtu.be/vitR_j2wBtc
Inara Pey’s blog about Enchanted Art in Second Life
https://modemworld.me/2017/04/27/enchanted-art-in-second-life/
Oema’s fine art blog
http://www.oemafineart.com/