Pink

The title of this post is a bit misleading intentionally. This post is about Pink Floyd – Pink Floyd in Second Life to be more precisely. Again I came across it following Inara Pey’s blog. Her post is titeled “When Pink Floyd eats your sim in Second Life“. This place is temporarily a real homage to Pink Floyd, their music and their art. Serene Footman, who owns the sim “Furillen“, wrote a full decription of what you can see here and titeled it “Pink Floyd ate my sim“.

July 11th: Furillen - Pink Floyd (1)

July 11th: Furillen – Pink Floyd (1)

One of the attractions is Battersea Power Station which is famous as it it appeared on the cover of Pink Floyd’s 1977 album Animals, on which it was photographed with the group’s inflatable pink pig floating above it. Inside of the building I felt beamed back into the 1970ies. The huge giant hall is filled with fog steadily changing in all colours of the rainbow. There’s a seating goup in one corner, a big picture of Battersea Power Station and a “Fower Power” Volkswagen Transporter.

July 11th: Mistress Jenny and Diomita inside Battersea Power Station at Furillen

July 11th: Mistress Jenny and Diomita inside Battersea Power Station at Furillen

But there’s a lot more to discover, way too much to list it here. I recommend reading the above mentioned post in the Furillen blog (“Pink Floyd ate my sim“). In the Furillen blog you will also find a full list of all objects from Pink Floyd that you can discover here on one spot in 3D. And there’re lots of really great pictures, just have a look into the blog “Furillen – love of (a minimalist) life“.

July 11th: Furillen - Pink Floyd (2)

July 11th: Furillen – Pink Floyd (2)

Of course the music stram provided is Pink Floyd. Actually I read that it is a 13 hour play list featuring every studio album made by Pink Floyd, in chronological order. While we were visiting we heard “Shine On You Crazy Diamond” (1975) and we, Mistress Jenny and me, just stood there enjoying the music. And even slave cecy, who accompanied us, just knelt silently and relaxed. By the way, the slideshow at the wall in the pictures above and below is one of 2 slideshows that contain around 800 (!) pictures.

July 11th: Mistress Jenny and Diomita at Furillen enjoying Pink Floyd

July 11th: Mistress Jenny and Diomita at Furillen enjoying Pink Floyd

Art in SL is temporary. We can keep it in pictures and in our memories but it is digital and mostly short-lived. The Pink Floyd installation might be gone soon again.
Really fitting to our visit to Furillen was a strange avatar that we just saw shortly. I managed to take a picture. He could have appeared on a Pink Floyd cover in my humble opinion.

July 11th: The "grid-man" at Furillen - Pink Floyd

July 11th: The “grid-man” at Furillen – Pink Floyd (in the background the beds based on the cover of A Momentary Lapse of Reason)

Landmark Furillen:
http://maps.secondlife.com/secondlife/Love%20of%20Life/166/96/21
Blog Furillen – love of (a minimalist) life:
https://furillen.org/
Blog Pink Floyd ate my sim:
https://furillen.org/2016/07/09/pink-floyd-ate-my-sim/
Inara Pey’s blog When Pink Floyd eats your sim in Second Life:
https://modemworld.me/2016/07/11/when-pink-floyd-eats-your-sim-in-second-life/

 

All_Most Real

Today I went to explore art in SL again. Inara has some great advices where to go. Please find her description of “All_Most Real in Second Life” in her blog. As always it is very detailled and full of information. The exhibition “All_Most Real” is shown at the Nitroglobus Hall. At the entrance you’ll get a notcard with some basic information from the curator and owner of Nitroglobus Hall, Dido Haas.
July 10th: Diomita visiting the exhibition "ALL_MOST REAL" at Nitroglobus Hall (1)

July 10th: Diomita visiting the exhibition “ALL_MOST REAL” at Nitroglobus Hall (1)

The exhibition shows the work of MM (mysterr). The pictures are a combination of real world art with Digital art. They are “a quest on reality and perception, and how they influence our emotions. We know perceptions win over facts and reality so many times, conditioning our lives. In MM’s search for realism, could it be that the doll finally (like pinocchio) transforms pixels into flesh? Or will she be a doll forever, keeping alive the hope and flame of the search?” Perception is your reality, so it doesn’t really matter what is real or digital.
July 10th: Diomita visiting the exhibition "ALL_MOST REAL" at Nitroglobus Hall (2)

July 10th: Diomita visiting the exhibition “ALL_MOST REAL” at Nitroglobus Hall (2)

Besides the pictures of MM there are sculptures in the Nitroglobus Hall, all provided by Nitro Fireguard. And these scuptures are not less mysterious, some look strange, some very real … but only their shape is real, the bodies are clearly just metal. That is a very nice way just opposed to the pictures on the wall which do look real. In addition I like the mirrow effect on the floor. It adds to the overall exhibition experience. Enjyo your visit!
Landmark for Nitroglobus Hall
http://maps.secondlife.com/secondlife/Hell%20Lust/230/108/3064
Related blog entry in Inara’s blog
https://modemworld.me/2016/07/07/all_most-real-in-second-life/

All the fun of the fair in Second Life

Fun parks are a nice variation in our Second Life. I visited the “The Unknown Theme Park” and it is really as Inara described it. It’s fun! My first visit was short and I just explored a little corner of the park but I will return and explore more and most probably not alone. And you can visit the park whenever you feel for it, no opening hours :-). Thank you Inara for writing about it.

July 10th: The unknown theme park, alternative fun in SL (1)

July 10th: The unknown theme park, alternative fun in SL (1)

July 10th: The unknown theme park, alternative fun in SL (2)

July 10th: The unknown theme park, alternative fun in SL (2)

Inara Pey's avatarInara Pey: Living in a Modemworld

The Unknown Theme ParkThe Unknown Theme Park

Theresa Tennyson-Trang dropped a landmark into my hands recently, with a suggestion Caitlyn and I might like to pay a visit to the Unknown Theme Park. So – we did!

Established in 2006, by Ade Franklin, the park is now managed by Miyi Nishi, and  is celebrating its tenth anniversary this year. And were I to sum it up and just a handful of words, I’d describe it as one , and it is quite simply one of those gems of Second Life which needs to be experienced rather than just read about.

The Unknown Theme ParkThe Unknown Theme Park

Located on Heterocera, the park sits between Route 1 and the sea, offering everything a visitor might expect from a theme park – main rides, side shows, activities like 10-pin bowling or skating, all of which have been gathered from creators across SL and brought together for family…

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Saturday afternoon simploring tour

Saturday afternoon, July 2nd, I spent some time of simploring and I visited 3 places, all of which were quite different. I first visited Legacy Ridge. You find a full and perfect description in Inara’s blog: “A walk through Legacy Ridge in Second Life“.
July 2nd: Simploring Legacy Ridge (1)

July 2nd: Simploring Legacy Ridge (1)

Legacy Ridge is just a little town somewhere at a coast. It has all you would find typically in such a town: Diner, Motel, park, Car dealer, restaurants, playground, shops … and spreaded among the hills nice homes for the residents. You land in a house, something like a visitor center, where you can join a group and grab a landmark and get some infos about Legacy Ridge.

July 2nd: Simploring Legacy Ridge (2)

July 2nd: Simploring Legacy Ridge (2)

I explored on foot first the little town itself, then I walked along the shoreline and then I took the big tour through the hills. From the town I noticed a modern house up in the hills with a big window from where you must have a great view. And during my walk in the hills I could take a closer look. A really beautiful house, something I’d love to have in RL. I think that is the secret of Legacy Ridge. It all looks so natural, so familiar, that you could think about moving into one of these nice houses – well I’d take the mordern house with the view over the bay.

July 2nd: Simploring Legacy Ridge (3)

July 2nd: Simploring Legacy Ridge (3)

Landmark to Legacy Ridge:
http://maps.secondlife.com/secondlife/Legacy%20Ridge/174/150/24
Related link in Inara Pey’s Living in a Modemworld blog:
https://modemworld.me/2016/07/01/a-walk-through-legacy-ridge-in-second-life/
…..
…..
July 2nd: Simploring It All Starts With A Smile (IASWAS) (1)

July 2nd: Simploring It All Starts With A Smile (IASWAS) (1)

My next stop was “It All Starts With A Smile” – what a lovely name for a sim. And it is really fitting. It All Starts With A Smile (IASWAS) is a picturesque sim by Kaelyn Alecto and Maxx (Maxxster). It is a group of tropical islands with many places to sit and cuddle, to have a drink, to relax and I could almost feel the sun. At least I had a feeling of vacation and laziness. I explored, I wandered around, I sat down here and there and I took some nice pictures. IASWAS is just lovely for a visit with your love or just for getting away for an hour without a long flight.

July 2nd: Simploring It All Starts With A Smile (IASWAS) (2)

July 2nd: Simploring It All Starts With A Smile (IASWAS) (2)

July 2nd: Simploring (or Simplorelaxing) It All Starts With A Smile (IASWAS) (3)

July 2nd: Simploring (or Simplorelaxing) It All Starts With A Smile (IASWAS) (3)

Landmark to It All Starts With A Smile
http://maps.secondlife.com/secondlife/Heavenly%20Groove/140/65/22
Related link in Inara Pey’s Living in a Modemworld blog:
https://modemworld.me/2016/06/29/enjoying-a-tropical-smile-in-second-life/
…..
…..
My Saturday simploring tour ended at MetaLES, an art sim. Inara has a full description in her blog. Ths sim is turning 7 years, hence her blog text is titeled “MetaLES at seven in Second Life“.
July 2nd: Simploring art in SL - MetaLES (1)

July 2nd: Simploring art in SL – MetaLES (1)

I learned that the sim is operated by Ux Hax and Romy Nayar. For the 7th year anniversary it exhibits art work, virtual art form the last 7 years which was captured in pictures by Anita Witt. If I were a regular visitor of the many art sims in SL, I would recognize some of the art exhibited – well but I’m not. I just visit art installation or sims that were created by artists sometimes. But I did recognize some of the artist names mentioned in Inara’s post like Cica Ghost and Bryn Oh. At MetaLES the art is presented quite exceptional. Frames with the pictures hang in the sky, big objects and rocks holding the according hooks. The objects are huge, the pictures are huge. This way my avatar looks quite short and negligible within the art installation, that is for sure an intended effect.

July 2nd: Simploring art in SL - MetaLES (2)

July 2nd: Simploring art in SL – MetaLES (2)

For those interested in art or those who just want to see something different, virtual and temporary art, I do recommend a visit. I enjoyed my visit and the pictures I took will remember me of the particular way the art was presented here.

Landmark to MetaLES
http://maps.secondlife.com/secondlife/MetaLES/242/242/3002
Related link in Inara Pey’s Living in a Modemworld blog:
https://modemworld.me/2016/06/30/metales-at-seven-in-second-life/

Keys

When I opened my page at deviant Art Sunday morning I came across a picture of Chisato Watanabe who I watch on dA. It shows her surrounded by keys and is titeled “Arrival at Keys“. That really caught my attention and I commented: “I’ll have to visit this sim! I knew that all the keys I grabbed and lost must be somewhere – there!”. It didn’t take that long to find the place she visited in Second Life – Keys by Cica Ghost.

June 19th: Keys by Cica Ghost (1)

June 19th: Keys by Cica Ghost (1)

Cica Ghost is an artist from Serbia who’s in Second Life since 2010. She created a lot of sims and her art has it’s own handwriting. I visited several of her installations but searching this blog I found just one post about her work: Ruins.
Keys is a sim filled with pipes, grid flooring, screws, steel frames, containers, chains and …. keys! Upon your arrival you will notice the first huge key in the door behind which you enter the sim. I haven’t seen so many keys on one spot ever. They are everywhere and many of them are dangling on chains and seemingly build a curtain.

June 19th: Keys by Cica Ghost (2)

June 19th: Keys by Cica Ghost (2)

June 19th: Keys by Cica Ghost (3)

June 19th: Keys by Cica Ghost (3)

Take a closer look on the picture above. Some of the keys have letters, so they are marked, they belong to someone’s cuffs maybe … just as if here is the storage of all the keys I lost in my time in Second Life. The containers that are spread within the gigantic chaotic mess of pipes, platforms and frames are locked with the huge keys just like the door through which you enter the sim. Of course I entered not just one of the containers. Inside of every one is a giant lonely guy with a scary white face. Beside of him all containers are empty. Maybe it is the same person … or a family … who knows?

June 19th: Keys by Cica Ghost (4)

June 19th: Keys by Cica Ghost (4)

June 19th: Keys by Cica Ghost (5)

June 19th: Keys by Cica Ghost (5)

I searched for a description of Cica Ghost’s keys on the internet as the landmark description simply says “Twisted in a special way…” and found that there’s also a post on Inara Pey’s blog about Keys, that I simply missed – “Cica’s Keys in Second Life“. There you’ll find a more detailled interpretation about Keys and it’s meanings. But I guess everybody has an own interpretation or feeling. For me here are the keys that I lost and in the containers are the souls of the “poor” slaves and subs that I forgot. I am aware that this is a quite individual and opinionated interpretation *winks*.
Last but not least I also visited Cica’s store inworld. The landmark to it is at the landing point to Keys. Here you find some of the stuff Cica Ghost used in her artwork and I remembered that I saw some of it in Cica’s previous installations.

June 19th: visiting Cica Ghost's inworld store

June 19th: visiting Cica Ghost’s inworld store

I am really impressed. Thank you, Cica!

Landmark to Keys by Cica Ghost:
http://maps.secondlife.com/secondlife/Weed/61/165/43

Landmark to Cica Ghost’s store inworld:
http://maps.secondlife.com/secondlife/Appalachian/150/143/3502

Related link in Inara Pey’s Living in a Modemworld blog:
https://modemworld.me/2016/06/13/cicas-keys-in-second-life/

Chisato Watanabe’s deviant Art page:
http://chisatowatanabe.deviantart.com/

 

La Vie in Second Life

La Vie is a lovely island, a place with many spots to sit and to cuddle. When I went there tonight, some spots were occupied but there were still enough to sit and enjoy. Even the bar at the beach was open and some people were having a drink. I turned the music on (coutry Music) and enjoyed some moments of pure peace. The sim also provided some ideas for me for the further development of our sim. My visit to La Vie was a great way to start into the weekend …

La Vie (1)

La Vie (1)

La Vie (2)

La Vie (2)

La Vie (3)

La Vie (3)

Thank you Inara, for another advice where to go to .. and thank you Krys Vita for providing your place to the public.

Inara Pey's avatarInara Pey: Living in a Modemworld

La Vie; Inara Pey, June 2016, on FlickrLa Vie – click any image for full size

“This is actually one I did over a year ago now; I’ve made changes, and decided to reopen it,” Krys Vita informed me when I dropped in to see La Vie, a long-standing region she recently opened to public access, albeit on a temporary basis. “Tre [TreMeldazis] and I did this one together,” she continued, “It’s just too pretty not to share for a while :)”.

“Pretty” is actually too small a term for this beautifully landscaped and presented homestead region. I’d actually be inclined towards “idyllic”. The sandy landscape rises gently from waters which appear to have done much to sculpt its shape, dunes gently inclined across the centre of the landscape from the flat western beach to slightly higher, rocky eastern side, two bays cutting deeply into the land on the north and south sides, wasping the land’s…

View original post 264 more words

Gates of Melancholy

Sunday morning, June 12th, another time for simploring. I went to the “Gates of Melancholy” following Inara Pey’s blog entry “Standing in the Gates of Melancholy in Second Life“. This time I changed into something comfy and no heels *winks*.  Here’s the landmark’s description “This sim is based on and inspired from the life and work of the famous American painter Andrew Wyeth. It is created to emulate and elicit the feel in the watercolor paintings done by Andrew Wyeth“.

June 12th: Gates of Melancholy (1)

June 12th: Gates of Melancholy (1)

Upon landing you get a notecard that describes the sim which was created by shelly70. The sim is based on and inspired from the work of the American painter Andrew Wyeth. Andrew Newell Wyeth (July 12, 1917 – January 16, 2009) was one of the best-known U.S. painters of the middle 20th century. In his art, Wyeth’s favorite subjects were the land and people around him. Wyeth often noted: “I paint my life.” One of the best-known images in 20th-century American art is his painting Christina’s World.

Christina's World (1948) by Andrew Wyeth (1917-2009)

Christina’s World (1948) by Andrew Wyeth (1917-2009)

Back to SL: Shelly created the sim as a virtual 3 dimensional painting, it is as if you step into Andrew’s world. Look at the painting above and at the pictures I took, the similarity is quite astounding. The landscape is rough and you can sense that farming was a challenge here. Nonetheless it’s beautiful and peaceful. Although some of the buildings look abandoned there are enough houses still occupied. Not only because the buildings are old and the farming equipment is old and rusty but also because of the rough yet peaceful nature and the missing signs of the 21st century I felt like being pushed back into the 1930ies or 40ies.

June 12th: Gates of Melancholy (2)

June 12th: Gates of Melancholy (2)

June 12th: Gates of Melancholy (3)

June 12th: Gates of Melancholy (3)

I need to mention the music. Shelly selected the perfect music for her sim. It’s modern, easy listening music, mostly slow, quiet and melodious. Just the right music to sit down and let your mind wander – and yes, it enhances melancholy (but not in a bad sense). I really enjoyed my visit of about an hour. It was a perfect way to spent a Sunday morning and to slow down.

June 12th: Gates of Melancholy (4)

June 12th: Gates of Melancholy (4)

June 12th: Gates of Melancholy (5)

June 12th: Gates of Melancholy (5)

Thank you Shelly for your great work. I’m not into arts, but I guess that you did a lot of studies to create this sim. I really enjoyed and I strongly recommend a visit.

Landmark “Gates of Melancholy”:
http://maps.secondlife.com/secondlife/The%20Gates/64/218/25

Link to Inara Pey’s article about Gates of Melancholy:
https://modemworld.me/2016/06/05/standing-in-the-gates-of-melancholy-in-second-life/

PS.: It is always hard to select some pictures as I make dozends when I go simploring. The picture below provides a little insight for you from what I have to pick 🙂

June 12th: Gates of Melancholy - my collection of pictures

June 12th: Gates of Melancholy – my collection of pictures

 

Khaled

Friday late afternoon I found time for simploring again. Not surprising that I followed one of Inara’s latest advices again posted under the title “Visiting an eternal corner of Second Life“. What I learned there is that Khaled is Arabic and means eternal (look it up on Wikipedia: Khalid)

My landing in Khaled was quite wet. I landed a few meters away of the beach –  in the water. After looking about I met Now Edit (cambiamento.radikal), the owner of Khaled, on the beach where he was setting up the waves and complained that he couldn’t get them to look like he wanted them to look. I said hello to him and we had a short, nice chat. I didn’t want to disturb him as I know that building need some focussing and I also wanted to discover the island. He was very friendly and polite and welcomed me to explore his sim. His way of welcoming visitors is also expressed in the landmark description of Khaled: “This island was born to be a reference point for blogger. An island with open rez (60 minutes auto return), free pose balls, games and vehicles. If you like best of your stay. Recommend us in your photos, tags and picks the profile. Thank you.”

June 10th: A visit to Khaled - Meeting Now Edit (cambiamento.radikal)

June 10th: A visit to Khaled – Meeting Now Edit (cambiamento.radikal)

June 10th: A visit to Khaled - at the beach

June 10th: A visit to Khaled – at the beach

June 10th: A visit to Khaled - Overview

June 10th: A visit to Khaled – Overview

I first walked along the beach which has some nice spots to sit down and just enjoy. From here you see another small island and what seems to be mainland and mountains in the background. The island is connected to the mainland with a stone bridge. At the end of the beach I walked up some rocks and reached the high plateau of the island that is covered with high trees. A rugged cobbled path leads you to the quite modern lodge in the middle of the island. From here you also see a folly through the trees, something that not really fits to the rest of the island on the first glance. Inside there is a big mess, lots of books, a telescope and an old lounger. It looks like a place to retreat and to dive into another world.

June 10th: A visit to Khaled - the cabin

June 10th: A visit to Khaled – the cabin

June 10th: A visit to Khaled - the folly

June 10th: A visit to Khaled – the folly

I continued and walked along the cobbled path, that definitively wasn’t build for my plateau high heels. I should wear sneakers for simploring. Across the bridge there’s an old goods station and the rest of a farm. There’s a freight train in the goods station and the railway vanishes in 2 tunnels. I walked around a bit and discovered how perfectly Now Edit has embedded this place into a sim surround. It takes some time to see where the sim ends. Well done! Close to the goods station is also a pier where you can rezz a boat and make a tour to see Khaled from the water. Here are some impressions of the goods station.
June 10th: A visit to Khaled - at the goods station (1)

June 10th: A visit to Khaled – at the goods station (1)

June 10th: A visit to Khaled - at the goods station (2)

June 10th: A visit to Khaled – at the goods station (2)

June 10th: A visit to Khaled - at the goods station (3)

June 10th: A visit to Khaled – at the goods station (3)

June 10th: A visit to Khaled - exploring from the water

June 10th: A visit to Khaled – exploring from the water

As Inara mentioned, there’s also a secret to discover – a big cave with a tunnel system. Actually I went into every edge and room of the cave to see if there’s anything else, but during my visit there was nothing. In the meanwhile Now Edit came to the cave. I asked him about the cave and what he plans to do with it. He has no particular use for it so far and was about to rezz some bats, rats and a skeleton. So maybe I should return for Halloween? I would use the caves for a different purpose and those who know me might have an idea *winks*.

June 10th: A visit to Khaled - Meeting Now Edit (cambiamento.radikal) in the cave

June 10th: A visit to Khaled – Meeting Now Edit (cambiamento.radikal) in the cave

Khaled is for sure worth a visit and I will return just to see which little details Now Edit (cambiamento.radikal) has added. It is rare to feel so welcomed like I felt in Khaled. Thank you Now!

Landmark “Khaled”:
http://maps.secondlife.com/secondlife/Lennox/110/144/22

Related link in Inara Pey’s Living in a Modemworld blog:
https://modemworld.me/2016/06/09/visiting-an-eternal-corner-of-second-life/

In the countryside

Sunday mornings I often find some time for simploring. This time I did the trip to the countryside. A really beautiful piece of Second Life. Dicky (dick.spad) did a great job. He describes his sim like this:
Countryside is  a area I created thats a quiet place to enjoy the wildlife and the peace & tranquility of nature. It is open to the public and it’s dedicaced to sl photographers.. Please respect others while here and have fun!! Clothing is optional“.
Looking at his profile you’ll notice that Dicky loves nudity, so why should he forbid it on his own land?

June 5th: In the countryside (1)

June 5th: In the countryside (1)

As Inara writes in her blog entry about this sim “A trip to the Countryside in Second Life” it is amazing how Dick melted the sim surround with the sim itself. You can seemingly notice no end, your view is not limited and the sim boarder is soft and natural. At one corner of countryside Dick has his private edge, a big house nicely embedded into the nature. Two bikes in front of the house hint about another passion of Dick. I overstepped the fence one time (sorry for that!!) and a nice message popped up, that I am trepassing and should respect his privacy, what I did of course.

June 5th: In the countryside (2) - seemingly endless

June 5th: In the countryside (2) – seemingly endless

June 5th: In the countryside (3) - the farm

June 5th: In the countryside (3) – the farm

Beside the great views (it remembered me again about this song “Into the great wide open“), there’s a farm and many many spots to sit and to cuddle, to enjoy the peace that radiates from this piece of Second Life. Thank you Dick for providing your sim to the public. I really enjoyed the hour that I spent there.

Landmark “Countryside”:
http://maps.secondlife.com/secondlife/Habitat%20Springs/231/23/22

Related link in Inara Pey’s Living in a Modemworld blog:
https://modemworld.me/2016/06/01/a-trip-to-the-countryside-in-second-life/

Beautiful Suicide

A Beautiful Suicide in Second Life – what a title! When I saw this title in Inara Pey’s “Living in a modemworld“-blog it caught my attention immediately. What’s that? Well reading Inara’s blog gave me already some hints. First of all, it is a sim that was also featured in the destination guide of Second Life. Beautiful Suicide is region designed by Jaidens Rancid (Jaidens). According to the landmark description these tag fit all to Beautiful Suicide: “Photography, bloggers, Suicide, Carnival, haunted, hangout, amuesment park, beach, aliens, cannibal, lighthouse, games, boating, volcano, RLV, sex, waterfalls, art, beautiful suicide, creepy, surreal, swimming, purgatory, romance, photos, popular, nature”.

June 2nd: A visit to Beautiful Suicide (1)

June 2nd: A visit to Beautiful Suicide (1)

You arrive at a bridge, it is foggy but in no way scary, it is peaceful, there are many fairy lights on the trees. I began to explore, once again I was all on my own, well I was at least the only one alive. The first dead body I saw was a doll that seemed to accuse me about what might have happened here.

June 2nd: A visit to Beautiful Suicide (2)

June 2nd: A visit to Beautiful Suicide (2)

And when you look around, there’s nearly nothing alive here, but many evidents that life was here. On every antenna mast of the only obviously still occupied appartment building, there’s a dead body. The apprtment house itself is not accessible. I ran into the fence once and was ejected and had to start my visit again. So be careful and don’t run into the privacy fence.

June 2nd: A visit to Beautiful Suicide (3)

June 2nd: A visit to Beautiful Suicide (3)

The central place, close to the appartment house has a swimming pool, a burning campfire and a dense mystic atmosphere. And there is a landing point of a flying saucer. I stepped into the UFO and flew with it to get a general idea. That was fun in addition.

June 2nd: A visit to Beautiful Suicide (4)

June 2nd: A visit to Beautiful Suicide (4)

June 2nd: A visit to Beautiful Suicide (5)

June 2nd: A visit to Beautiful Suicide (5)

To sum it up, Beautiful Suicide is scary, haunted, surreal, enigmatic, everything is dead or broken just like after a severe attack, but nonetheless it is tempting to explore. It is for sure a sim to visit during the Halloween Season (hopefully it is still around in October). And it provides everything of what is mentioned in the landmark description. I spent some time at the destroyed amusement park where I found the only human alive sitting there alone, smoking and reading a book. Just as if he hadn’t noticed what happened to the world around him.

June 2nd: A visit to Beautiful Suicide (6)

June 2nd: A visit to Beautiful Suicide (6)

June 2nd: A visit to Beautiful Suicide (7)

June 2nd: A visit to Beautiful Suicide (7)

I can recommend a visit if you’re curios. Inara’s description is again very detailed and complete. Thank you for discovering and writing, Inara!

Landmark “Beautiful Suicide”:
http://maps.secondlife.com/secondlife/Maneater/74/147/24

Related link in Inara Pey’s Living in a Modemworld blog:
https://modemworld.me/2016/05/28/a-beautiful-suicide-in-second-life/

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