Art in Second Life 2022 (21) Exoplanet by Gem Preiz

Gem Preiz sent an invitation to me to visit his newest installation “Exoplanet – One Step Further“. The installation is at Akikaze, a member of the Akipelago group of sims dedicated to artistic and natural beauty in its many forms, owned by Akiko Kinoshi (Akiko Kiyori).

Exoplanet is a project in two parts. The first one, « One Step Further » opened on 22.02.2022 (nice date!). The second part will open later this year, and will lead us further into space. Both contain a fractal exhibition displayed in a science-fiction environment.

One small step for man, one giant leap for mankind” (Neil Armstrong – July 20th 1969)
Gem Preiz invites us to take one step further by exploring Exoplanet through an exhibition of fractals, displayed in a sci-fi environment.

Upon your arrival please make sure that you use ultra graphic settings and the advance ligting model. Use shared environment and set your drawing ditance larger then 256m (better 512m). You can grab a notecard with more details and information about “Exoplanet – One Step Further” and I used most of it in this blog post. I recommend to take also the teleport HUD that is offered at the landing point. You can easily use it to explore everything at Exoplanet.

Impressions of “Exoplanet – One Step Further” by Gem Preiz (1) – First impressions and “Tower Hall”, the entrance of the Tower (lower right)

You land in a big dome somewhere on a planet in space. Under the dome is a full civilisation. Two large control towers and one large space needle building called the “Tower” dominate the ensemble of buildings. Outside of the dome you see some solar panels, radiotelescopes and other celestial bodies. If you look at the dome you see a big 80 m x 40 m cinema screen that displays 18 of Gem Preiz’ fractal pictures. It changes every 90 seconds. The screen enables you to watch the fractals from almost any place under the dome.
The same 18 pictures are exhibited in the “Tower” on 5 levels.

Impressions of “Exoplanet – One Step Further” by Gem Preiz (2) – a few of Gem’s fractal pictures

Besides the exhibition of Gem’s fractal pictures, that fit perfectly into a Sci-Fi environment, the space station provides a lot to discover, fun for hours!

  • The Tower with the exhibition, an observation deck and with the headquarters meeting room on the top. At the observation deck you can try out different environment settings, that fit to the installation.
  • Several other buildings like Data center, Dwellings, Shuttles Hangar, Arcades with industrial equipment and greenhouses and control towers
  • Vehicles: there are 3 flying shuttles in the hangar, 2 x 2 trucks parked besides the buildings, and speeders in the arcades parking. You can use them freely
  • The outside: you can walk outside and look at the dome and get an overview
  • Last but not least Gem added 43 crew members who populate the base. In the notecard gem wrote “please do not disturb them as they are very much focused on their job

Impressions of “Exoplanet – One Step Further” by Gem Preiz (3) – The Tower / headquarters meeting room / exhibition / observation deck

Gem Preiz “is educated in science and mathematics and is fond of anything related to Nature, Cosmos and Earth, from astronomy to geology. The world of fractals is, in the same way, ruled by Mathematics functions which, as Physics do in Nature, enable to create objects which features repeat themselves at every scale. There lies his passion for fractals: create thanks to the power and pureness of the Mathematical concept, images the complexity of which can suggest Nature beings, objects or sceneries.

Impressions of “Exoplanet – One Step Further” by Gem Preiz (4) – Control center / Dome from outside / Greenhouse / Diomita using one of the vehicles

I have seem quite some of Gem’s former installations. His way to build futuristic towns and settings, using geometrical forms and the way he combines sim design, his fractal pictures, light and light effects is really artful and always a highlight to visit. Thank you very much for your art and for this new installation, Gem!
Thank you Akiko Kinoshi (Akiko Kiyori) for providing the space for the art. I enjoyed my visit a lot!

Landmark to Exoplanet by Gempreiz
http://maps.secondlife.com/secondlife/Akikaze/140/77/3601
Gem Preiz flickr
https://www.flickr.com/photos/187894176@N07/albums

Art in Second Life 2021 (122) The Cold Moon by Dixmix Source

On Saturday, December 18th, the next new exhibtion at DixMix Gallery was opened in room “Abby” – “The Cold Moon” by Dixmix Source himself.

The theme of the exhibtion is quite obvious the moon and consequently a moon levitates in the entrance to the room.
The exhibtion features 11 pictures around the moon theme. Dixmix wrote a short text about the exhibition. The text can be found in one corner of the exhibtion room:

Since we started the “Moon parties Sound and Vision” with Aki, I was thinking to make a sweries of pictures of the Earth’s only natural satellite.
One day I dragged my loneliness in pixel in Bryn Oh’s new “Immersiva”
So inspiring.
As far as I can remember Bryn has always built mysterious, dark and unique installations on SL.
Today I have the pleasure to share with you here, my interpretation of the day of the full moon in December, called in some cultures “the cold moon” this new and last exhibition

Impressions of “The Cold Moon” by Dixmix Source @ DixMix Gallery (1) – “We are under the same sky, looking at the same moon” (upper right) / “When the wolves are silent only the moon howls” (lower right)

I asked Dixmix about the “Moon parties Sound and Vision” and he told me that he hosts these particles and music parties together with Aki (Akiko Kiyori) and he even provided a video of a party so that I could get an idea of these events. It seems that I have my “Aki”- weeks as I just recently saw “Clay & Seed” (read here) and “The Incal and the 4 Mazes” (read here) at Aki’s sims.
And Bryn Oh and her sim “Immersiva” are well known in the Second Life art scene.

The eleven pictures are fine artwork each. The pictures extend into the frames and all show the moon. DixMix named each picture and provides his thoughts with the name. The pictures all convey the melancholic atmosphere, that most of us experience when we look at the moon, particularly around this time of the year.

Impressions of “The Cold Moon” by Dixmix Source @ DixMix Gallery (2) – “Silent Night” and “The moon can’t breathe but can take my breath away”

Dixmix Source is in Second Life for more than 15 years. So far I know him as owner and curator of the DixMix Gallery and as a dj. I get regular invitations to the parties at DixMix Gallery (I could never attend so far as I’m always busy at those times).
Dixmix is a Belgian artist, a photographer, a director, a musician and more. You can see more of his pictures on his flickr page. And of course, Dixmix owns and curates the DixMix Gallery. Violet Boa cares about the PR. When I looked up Dixmix Source’s profile for writing this post, I came across an interview that DixMix had with Violet Boa and it reveals a lot more about him. Read the interview in Virtuality.

Thank you Dixmix!
Following the usual exhibition scheme at DixMix gallery the exhibtion should stay open until January 15th, 2022.

Landmark to DixMix Gallery
http://maps.secondlife.com/secondlife/Madori%20Bay/46/213/22
“Moon parties Sound and Vision” – video
https://www.youtube.com/watch?v=NOyKm-EZutY
Dixmix Source’s flickr
https://www.flickr.com/photos/10mix/
Violet Boa’s interview with Dixmix in Virtuality
https://www.virtuality.blog/interview-with-dixmix-source/

Art in Second Life 2021 (121) The Incal and the 4 Mazes by Betty Tureaud

Akiko Kinoshi (Akiko Kiyori) invited me to another art installation: “The Incal and the 4 Mazes” by Betty Tureaud. It is shown at Akikaze, which is a member of the Akipelago group of sims dedicated to artistic and natural beauty in its many forms.
“The Incal and the 4 Mazes” by Betty Tureaud opens today with a Grand Opening party at 2 pm (SL time) with the music of Ultraviolet Alter.

Impressions of “The Incal and the 4 Mazes” by Betty Tureaud (1) – “Offical” picture of the installation (upper left) / first impressions at the landing.

When you visit, please make sure that your use shared environment and have your draw distance above 250m. The landing is in an endless desert, on the horizont you see some mountains. If you turn you see a block of four large buildings. They look like huge storage halls. In the front of the buildings are 6 objects. The most left is a cube and when you click it you get a notecard with a biography of Betty Tureaud. The most right is a rezzer for a huge bug with which you can fly around. More about that bug later. And inbetween are 4 objects and each of them will teleport you into one of the 4 buildings. And each building contains a maze with another theme.

Impressions of “The Incal and the 4 Mazes” by Betty Tureaud (2) – The Space maze

The spaceship stands for the space, the eye for the mind, the bug for the earth and the cube for the tecno maze. I started on the left and visited the Space maze first. Inside the maze you can get easily lost. The textures on the walls of the maze are permanently changing, sphere, coloured spheres like planets block your way as you try to find the center of the maze. In the center you find our planet Earth with it’s moon. You can “sit” on the moon and mediate. And you find a box with a gift giver. I won’t reveal what you get and won’t spoil your fun.

Impressions of “The Incal and the 4 Mazes” by Betty Tureaud (3) – The Mind maze

The Mind maze has soemthing of “Big brother is watching you” as there are many huge eyes that follow you when you walk by and that’s a bit scary. Close to the center of this maze a brian flies around and when you walk into a dead end, then you see a mouth with a tongue sticking out … ha ha wrong way. In the center room are eyes and ears and the mouth with the tongue sticked out and they form a face – and once again you can grab a gift.

Impressions of “The Incal and the 4 Mazes” by Betty Tureaud (4) – The Earth maze

The Earth maze is held in warm tones blue, green, yellow and brown. As in all mazes, the textures changes. In this maze you are blocked by huge bugs and creatures that either crawl throught he hallways or simple wait in a corner and watch you with their aritcicial eyes. In the center they circle around a spaceship. Is there a gift – yes, there is.

The Tecno maze is all about bits and bytes, curtains of 0 and 1 block your way as you search the center, the walls are covered with electric circuits. At some walls are just coloured squares in a pattern. And in its center is a pair of jumping doplhins. I won’t try to interpret that.

Impressions of “The Incal and the 4 Mazes” by Betty Tureaud (5) – The Tecno maze

I ended the exploration of the mazes and tried out the most right object, the bug rezzer and I used to to fly around and explore the installaion from higher up. It’s fun to fly with the bug. I circled one time around the space ship that hoovers over the block of the 4 buildings. And I flew through the small lanes between the buildings. In the center is a glowing small pyramid, the “INCAL”? On one side is a crystal and on the other side a “Dark Light”. I ended my flight with the bug and returned to the INCAL. If you sit on it you get teleported to the space ship above the buildings. Yo find yourself standing on the ship and there are poseballs. I tried out one and it made me hoover circiling around the spacehip, like the 2 people in the “offical” picture of the installation shown above. That is fun!

And what is the “INCAL”? I looked it on the internet: “The Incal is a comic masterpiece illustrated by acclaimed artist Moebius and written by Alejandro Jodorowsky. Together they present a classic sci-fi adventure featuring John Difool, a private detective. With the great darkness attacking the galaxy, Difool races through the cosmos with his pet concrete bird, Deepo, and the Universe’s greatest warrior, the Metabaron, on a quest to face the great evil.

Impressions of “The Incal and the 4 Mazes” by Betty Tureaud (6) – Flying around, the INCAL and hoovering in the air (the arrow points to me)

Betty Tureaud is from Denmark, she’s a builder and light and space artist in Second Life. I came across her art already a few times and it was always impressing and something outstanding – just like this interactive installation, that combines art, space and fun. Betty has a flickr page where you can see more of her art.

Betty wrote in her biography notecard about herself: “I love to put some scripting to my art and bright colors are my favorite.
I love artwork who is coming from Mexicans Indians. The colors is so bright and sometimes chocking for your eyes. It makes me also think about Frida Carlo who make some wonderful paintings where she express her own pain. My art is a more happy happy style, but i also get my inspiration from real world.”

Thank you Betty. Thank you also to Akiko Kinoshi (Akiko Kiyori) for the invitation and for providing the space for the art. I enjoyed my pre-opening tour.

Landmark to “The Incal and the 4 Mazes” by Betty Tureaud @ Akikaze
http://maps.secondlife.com/secondlife/Akikaze/122/248/3024
Betty Tureaud’s flickr
https://www.flickr.com/photos/betty-tureaud/

Art in Second Life 2021 (119) Clay & Seed

Akiko Kinoshi (Akiko Kiyori) invited me to the opening of a new exhibtion at her sim Akimori on Sunday, December 5th. I had seen there “The Borderless Project” this Summer and wrote a blogpost series about it (read here part I, part II, part III and part IV). The new exhibition is called “Clay & Seed“.

I could not attend the opening itself and went there already the day before the official opening party. Akiko had told me that the exhibition was already open. With the invitation I got a notecard with the landmark, a notecard about the exhibition and a notecard with information about each participating artist: Haveit Neox, Bamboo Barnes and Lilia Artis.

Clay & Seed is “a collaboration of art, utilizing 3D, 2D, and Text. For the Clay & Seed exhibit, Bamboo Barnes chose to focus on 2D artwork, Lilia Artis on poetry, and Haveit Neox on sculpture and architecture. The goal was to have these disciplines unite into a single work, which in this case of three like-minded artists, occurred organically.

Haveit’s galleries provide the supporting walls for Bamboo’s imagery, while Lilia’s poetry garnishes the windows of these clay buildings and thus closes the circle. During the process, each artist’s work contained a seed of inspiration for the other two. Being admirers of each other’s works for many years, it seems destiny smiled on these three with the opportunity to share their visions together and in an art region that inspired their creativity.

Describing the erosion of the environment and human relationships, the work of all three artists explores the fields of destruction, growth, abuse, hope, gratefulness, and loneliness.

The landing is in the center of the installation on a little platform with three trees. A few chairs invite to sit down and to have a first view on the artwork. It is in the skies. Two big buildings, which reminded me of cathedrals, caught my eyes first. The two buildings are the galleries. Between the two buildings are several platforms in the form of dishes. They seem to be supported by many beings among others also mermaids. On the dishes are 3D art objects. You also see paths that lead the visitor around and along the paths are more 3D art objects.

Clay & Seed – Impressions (1): First views on Haveit Neox’ artwork

At the landing point you can grab presents from the three artists, art that you can use to display at home. I started to explore the installation. All 3D objects were made by Haveit Neox. In the accompanying notecard Haveit wrote about himself:
I feel that I grew up in a garden. Nearly always a barefoot kid with stained feet from the earth, I constructed primitive cities with yard debris, mud, and twigs. Colorful paint and cutout pictures from magazines enriched the surfaces. Later I fashioned cities of fired clay and glazes. Interior and exterior spaces fascinated me as I observed bugs take up residence. I also drew cities on paper and long scrolls. The cities advanced from their mud origins to painted scrolls, and ceramics.
In Real Life, I have displayed my artworks mainly in Los Angeles, New York, and a couple shows in Paris. The theme is often based on urban settings of my own invention. In December 2009, I was led to the virtual world of Second Life. As a child, a strong and recurrent fantasy was miniature people populating my cities. Avatars fulfill that dream. The spaces I make in SL receive real people in their pixel guise. In the context of the city, the interior and exterior spaces hold my artwork, and are themselves a habitable exhibit.

Clay & Seed – Impressions (2): Haveit Neox’ artwork

There’s a lot to discover and to see. For example you find the small clay cities, you find artful beings like horses, fishes, mermaids, fantasy beings, you find smaller 3D art pieces where several layers build the 3D effect. And the 2 galleries of course.

Some of Haveit Neox’ sims and buildings still can be seen in Second Life – something on my list of places to visit: Acc Alpha (also known as the city of Accentaury), QeddoQ, Sparquerry and Centaurs’ Hall.
On vimeo you can watch a video about Haveit’s RL clay artwork and about Accentaury: Accentaury Tour 2014. On the sim of ACC Alpha, Accentaury, City Center 2016.

At the entrance of both gallery buildings are storks that hold boards with the poems of Lilia Artis. As mentioned above, poems are also in the windows of the two gallery buildings. They aer kind of a connecting element between Haveit Neox’ 3D art and buildings and Bamboo Barnes’ pictures that are exhibited inside of the galleries.

Clay & Seed – Impressions (3): Lilia Artis’ poems

spit out

you look at me
showing yellow teeth
I see cities tumble
out of your open mouth
and remnants of corpses

your foul breath crawls
over my body that is locked in place
to witness you gobbling down empires
and spitting them out again
only to tell me who I am

Lilia Artis writes about herself:
My RL artwork stepped into the background when I discovered the love of writing, which has become my main career. Coming into SL however, rekindled the passion for the paths of colours, light, pattern and structure. And so, I merge both interests into my virtual art, be it 2D, 3D or machinima. During my creative voyage all these years I noticed how much my virtual art inspired the exploration of my RL artwork and vice versa, often one leading to the other. In the beginning I was neck deep into painting with acrylics and water colours and drawing. When I later learned to weld metal and to sculpt stone and wood, I discovered my love of creating 3D objects. At first it only led to learning the goldsmith craft and creating my own jewelry. But I was hooked and seeing what you can do with prims in SL felt like such a similar process, minus the damaged fingers. I will never forget the joy of building my first simple virtual installations made of prims. Again several years later, learning to sculpt with 3D software led to learning to sculpt with clay in RL, something I would never have considered otherwise. But I wanted to create faces, something that fascinates me most…
I have done solo and collaborative exhibitions in galleries and at events in Second Life. For a while my main focus concerning artwork was on machinima. I teamed up with Haveit Neox and we expanded to RL art projects as well, which we will continue into the future. Since 2015 in SL I focused on building together with Haveit Neox the Arts & Entertainment region for Fantasy Faire.
There are still video’s available of Lilia Artis’ machimas, which were made for the UWA art challenges, 2015 & 2014: ‘Tis an Egg, touching white and Striding – unknown Roads.

Clay & Seed – Impressions (4): Bamboo Barnes’ artwork

Inside of the galleries are Bamboo Barnes pictures. I never saw that many pictures of her than in this exhibtion. There are around 30 pictures in each of the two buildings.
Bamboo is in Second Life for over 14 years already, painting software & photoshop are her best friends. Bamboo had many exhibtions and appearances in the Second Life art scene and in 2018 she had her first exhibition in real life: “I create what I see but maybe you won’t, they are about people’s reality and  mind.” Bamboo’s art is a mixture of abstract forms, of people and photographs. Most pictures are colourful and it is in the eye of the beholder what we see in her pictures. I myself saw her work the first time at La Maison d’Aneli during the Holiday season 2019/2020 (read here). I also saw her exhibition “Marginal Mannerism” at DixMixGallery in April 2021 (read here), the exhibition “Meant to be” at Itakos Art Gallery last year (read here), I saw “Conjure” at FOCUS Magazine F.A.I.R Gallery in August 2021 (read here), I saw “Mindstorm” at IMAGO Land (read here), and just recently I saw her exhibition “Drawer” at Hannington Arts Foundation (read here). I also had a look at her flickr page.

Clay & Seed – Impressions (5): Bamboo Barnes’ artwork

The broad range of themes is intriguing. There are pictures that remind of Mediterrean cities painted in water colour and artfully processed in Bamboo’s way. There are faces under several layers so that the spectator has to dive into the picture, there are pure abstract cretions as well as pictures of art objects. You have to see them yourself – and you need time to get all the details. Each of the two buildings would be worth a seperate visit.
But that’s not all…. Looking down I could see another platform. It is connected to the art installation “Clay & Seed” with a long row of horses which winds up from there to the platform. I did not check if you could walk up and down, I think it is more another art object, that connects the world below with “Clay & Seed” in the sky. On the lower level is another art installation of Bamboo Barnes, this time in 3D. I didn’t find a name or anything about it. The installation consists of boxes, mirror boxes and ice cubes. As you could expect it, it hs very colourful. You can walk inside and suddently you’re completely in another world. Whereever your look at you see Bamboo’s art.
In the outside Bamboo added some geometrical forms and objects .. and you can sit down for a break and a chair. This chair is one of the gifts you could grab at the landing of “Clay & Seed” – and it is now also at my homeplace.

Below “Clay & Seed” – Bamboo Barnes’ Boxes

Visiting “Clay & Seed” made my Saturday an art day! I enjoyed my visit, reading about the artists and writing about this great installation. Thank you Akiko Kinoshi (Akiko Kiyori) for your kind invitation as well as for providing the space for the arts. Thank you Haveit Neox, Bamboo Barnes and Lilia Artis for your artwork.
According to Akiko “Clay & Seed” will be availabe for a visit for several months.

Landmark to Clay & Seed @ Akimori
http://maps.secondlife.com/secondlife/Akimori/189/86/1740

Haveit Neox Acc Alpha (also known as the city of Accentaury)
http://maps.secondlife.com/secondlife/ACC%20Alpha/236/208/54
Haveit Neox QeddoQ
http://maps.secondlife.com/secondlife/qeddoq/110/118/32
Haveit Neox Sparquerry
http://maps.secondlife.com/secondlife/Sparquerry/128/128/28
Haveit Neox Centaurs’ Hall
http://maps.secondlife.com/secondlife/Verdigris/209/75/66
Haveit Neox RL clay artwork
https://vimeo.com/281525163
Haveit Neox Accentaury Tour 2014. On the sim of ACC Alpha
https://vimeo.com/115370393
Haveit Neox Accentaury, City Center 2016
https://vimeo.com/195723654
Lilia Artis ‘Tis an Egg
https://vimeo.com/143798263
Lilia Artis touching white
https://vimeo.com/144233680
Lilia Artis Striding – unknown Roads
https://vimeo.com/110392433
Bamboo Barnes’ flickr page
https://www.flickr.com/photos/bamboobarnes/

Art in Second Life 2021 (73) The Borderless Project – Part IV (final): Akiko Kinoshi’s garden and Japanese village / Mitsuko Kytori’s art park

Friday, July 9th, I got a private message from Akiko Kinoshi (Akiko Kiyori). She told me about “The Borderless Project” that she and others had put together. And she sent me a notecard about it together with a landmark.

The Borderless Project is a multi-level, interactive digital art exhibition wherein we play with light: reflections, structures, movement, creation and evolution. With sounds and music to match the emotions brought to life by the multi-talented team of artists and scripters. The Borderless Project derives much of its inspiration from teamLAB founded in Japan in 2001 by Toshiyuki Inoko, and now a series of multinational installations throughout the world. For more on teamLab please visit: https://www.youtube.com/user/TEAMLABNET

The Borderless Project, in Second Life, explores what we can do within this world where gravity is unimportant, physics is negotiable, and magic is possible! The Borderless Team of Magicians are: Betty Tureaud, Gem Preiz, Delain Canucci, Djehuti-Anpu (Thoth Jantzen), Mitsuko Kytori, Blaise Timtam and Akiko Kinoshi (Akiko Kiyori).

I went there on Saturday, July 10th, and I was overwhelmed by the many different installations. Each of them would easily be enough and worth an extra visit and a seperate blog entry!

The provided landmark leads you to the installation of Akiko Kinoshi (Akiko Kiyori). You land in a circle with 8 boards. Each of the 8 boards brings you to another level and another installation. It is recommended to accept experiences – then just walking into one of the boards will teleport you. In addition in some of the installations you get teleported at destinct spots. For all installations of “The Borderless Project” you are asked to use Shared Environment, Advanced lighting model, High to Ultra Graphics, particles set to maximum (8192) and to activate the Media button and switch it on and off frequently. Turn on in-sim music. If you aren’t familiar with that, there are instructions at the entrances of some of the installations.
At each installation you land in exact the same circle of boards, from there you can continue your visit to the next installation.

I split my report into several parts so that I can publish a bit more pictures and give the artists some room.

The Borderless Project – Part I: Delain Canucci’s scenes 
The Borderless Project – Part II: Gem Preiz’ installations
The Borderless Project – Part III: Betty Tureaud’s cubes and Djehuti-Anpu’s installation
The Borderless Project – Part IV (final): Akiko Kinoshi’s garden and Japanese village / Mitsuko Kytori’s art park (this post)

Landmark to Borderless
http://maps.secondlife.com/secondlife/Akimitsu/128/128/2481


The Borderless Project – Part IV (final): Akiko Kinoshi’s garden and Japanese village / Mitsuko Kytori’s art park

Akiko Kinoshi (Akiko Kiyori) is in Second Life since 2017. I came across her as she provides space for the art, and quite a lot of space! Akiko is the owner of the ‘Akipelago’ chain of Sims: Akijima, Akiniwa, Akimori and Akimitsu, which hosts The Borderless Project. I have never seen anything from her before. But now I did.

The Borderless Project – Akiko Kinoshi (Akiko Kiyori)’s garden

There are 2 boards leading to installations of Akiko. The first one is the main landmark that I provided with the series of posts. It is a garden, a particular garden. What makes it particular is the light and some art objects. When you roam through the garden, the light is changing and dives it into different colours. The leaves begin to literally glow and you get quite outstanding views. Also the art objects do look different when coloured in a different way.

The Borderless Project – Akiko Kinoshi (Akiko Kiyori)’s garden

After parts 1 to 3 of this series had been published, Akiko sent me a message: “One thing I would mention about the gardens… we tried to replicate ‘Resonating Trees / Resonating Spheres – Forest of Tadasu at Shimogamo Shrine Light Festival August 2016’ in Second Life to the best of our ability“. Akiko added the link to a 2 minute youtube video about this Light Festival which I want to share here. It’s worth watching it – and it will make your visit in Second Life at the Borderless Project even more spectacular.

Furtheron Akiko gave me more background information:
Mitsuko made the trees and Sculptures, I arranged them, then Gem and I did the lighting so it would seem to change as you walked… and in some places you trigger the lights by stepping on them.
I have been a fan of teamLab for many years, and I have seen their work in Japan in RL long before Covid which is absolutely amazing! And then one day, I wanted to bring something like that in here for everyone who was essentially stuck at home and had a lot of time on their hands. So it all kind of evolved here in SL, but only because of the team of artists and their interpretations, scripting, and the advent of EEP which we use extensively on the Beach level when you walk through zones, or take the raft trip, and then the skies change. Or they can change the Sky with the control panels… we try to make it fun. But I am no artist, I just rearrange the shrubberies and sweep up, the artists are the ones who deserve all the praise.

The 2nd installation of Akiko is a Japanese village. I didn’t notice any light effects. I just roamed through the village and enjoyed the views. There is a walkway with arches of flowers and when you walk along you get teleported into an other Japanese area. I’ve never been to Japan or Asia in RL and hence I lack a bit understanding the culture. What I can say is that I like the background and I liked exploring the Japanese village.

The Borderless Project – Akiko Kinoshi (Akiko Kiyori)’s Japanese village

The Borderless Project – Akiko Kinoshi (Akiko Kiyori)’s Japanese village

Mitsuko Kytori’s installation at The Borderless Project is an island with some solitaire flowers and art objects. At the first glance not that spectacular, but on the 2nd glance it is. There is a desk with 3 boards where you can change the environment settings. You could do that anytime with your viewer, but Mitsuko specifically invites you to do it and I of course played around with the environment settings. And doing so I got some very nice pictures. It is amazing how the environment settings change the view. The title of her installation could be: Mitsuko Kytori’s environment.

The Borderless Project – Mitsuko Kytori’s environment

Mitsuko Kytori is in Second life since 2009. She is the Hayabusa Design CEO. I have quite a lot of Hayabusa plants on our sim and hence Mitsuko is kind of a permanent guest at my home. I added the links that she provides in her profile to this post.

The Borderless Project – Mitsuko Kytori’s environment

This post ends the little series about The Borderless Project. One name listed in the introduction is missing – Blaise Timtam. I asked Akiko Kinoshi and she explained it: “Blaise is the master scripter of all the Experiences: Teleports, EEP Environment Changes, raft, balloon tours etc etc.

Thank you Akiko for your kind invitation to see The Borderless Project. It was an unexpected art simploring for me and that I spend way more time exploring it and writing about it might tell how overwhelmed I was seeing all the artful work. Thank you for your own installation and for providing the space for the art. I enjoyed my visit a lot and I hope that The Borderless Project attracts a lot of attention and visitors. It’s worth it!

Landmark to Borderless
http://maps.secondlife.com/secondlife/Akimitsu/128/128/2481
Hayabusa links:
https://marketplace.secondlife.com/stores/108835
https://www.flickr.com/photos/hayabusa-design/
http://hayabusadesign.blogspot.fr/
Resonating Trees / Resonating Spheres – Forest of Tadasu at Shimogamo Shrine Light Festival August 2016
https://www.youtube.com/watch?v=CQxOq8jZu_4&list=PL-TLQIsBItKLSeYQkwBvqgadoZ0XEeYj9

Art in Second Life 2021 (72) The Borderless Project – Part III: Betty Tureaud’s cubes and Djehuti-Anpu’s installation

Friday, July 9th, I got a private message from Akiko Kinoshi (Akiko Kiyori). She told me about “The Borderless Project” that she and others had put together. And she sent me a notecard about it together with a landmark.

The Borderless Project is a multi-level, interactive digital art exhibition wherein we play with light: reflections, structures, movement, creation and evolution. With sounds and music to match the emotions brought to life by the multi-talented team of artists and scripters. The Borderless Project derives much of its inspiration from teamLAB founded in Japan in 2001 by Toshiyuki Inoko, and now a series of multinational installations throughout the world. For more on teamLab please visit: https://www.youtube.com/user/TEAMLABNET

The Borderless Project, in Second Life, explores what we can do within this world where gravity is unimportant, physics is negotiable, and magic is possible! The Borderless Team of Magicians are: Betty Tureaud, Gem Preiz, Delain Canucci, Djehuti-Anpu (Thoth Jantzen), Mitsuko Kytori, Blaise Timtam and Akiko Kinoshi (Akiko Kiyori).

I went there on Saturday, July 10th, and I was overwhelmed by the many different installations. Each of them would easily be enough and worth an extra visit and a seperate blog entry!

The provided landmark leads you to the installation of Akiko Kinoshi (Akiko Kiyori). You land in a circle with 8 boards. Each of the 8 boards brings you to another level and another installation. It is recommended to accept experiences – then just walking into one of the boards will teleport you. In addition in some of the installations you get teleported at destinct spots. For all installations of “The Borderless Project” you are asked to use Shared Environment, Advanced lighting model, High to Ultra Graphics, particles set to maximum (8192) and to activate the Media button and switch it on and off frequently. Turn on in-sim music. If you aren’t familiar with that, there are instructions at the entrances of some of the installations.
At each installation you land in exact the same circle of boards, from there you can continue your visit to the next installation.

I split my report into several parts so that I can publish a bit more pictures and give the artists some room.

The Borderless Project – Part I: Delain Canucci’s scenes 
The Borderless Project – Part II: Gem Preiz’ installations
The Borderless Project – Part III: Betty Tureaud’s cubes and Djehuti-Anpu’s installation (this post)
The Borderless Project – Part IV (final): Akiko Kinoshi garden and Japanese village / Mitsuko Kytori art park

Landmark to Borderless
http://maps.secondlife.com/secondlife/Akimitsu/128/128/2481


The Borderless Project – Part III: Betty Tureaud’s cubes and Djehuti-Anpu’s installation

Betty Tureaud is from Denmark, she’s a builder and light and space artist in Second Life. I came across her art already a few times and it was always impressing and something outstanding.
At The Borderless Project she showcases a set of silver cubes. All sides of the cubes are structured, form a relief – and they look different, depending on where you stand, at which angle you look at them. And the environment also changes it colours. This can be experienced in particular when you stand in the center, in the circle of stones.

The Borderless Project – Betty Tureaud’s cubes

Each cube has to offer something else. The cubes have something inside. The best way to see that is by getting the teleport HUD with which you can jump from box to box and see the inside. There are: Bells, Street, Cubes, Cells, Kabuki, Balls, Butterflyes and Waves.

The Borderless Project – Betty Tureaud’s cubes: Bells (upper left), Cubes (upper right), Street (lower left), Cells (lower right)

The Borderless Project – Betty Tureaud’s cubes: Kabuki (upper left), Butterflyes (upper right), Balls (lower left), Waves (lower right)

Betty has an own gallery, the Gallery AI.

doyouSL builder/artist Thoth Jantzen (aka “TJ”, “Djehuti-Anpu”) specializes in creating massively immersive multi-media environments and sculptures.  Using video as “paint”, he creates builds with structures that allow the media to “paint” itself on them in interesting, often beautiful ways, with changing patterns emerging as a result as the video plays out over time. His work’s been displayed at numerous SL events and galleries, and some in RL as well.” (taken from an older notecard about Djehuti-Anpu)

The Borderless Project – Djehuti-Anpu (Thoth Jantzen)’s installation

At The Borderless Project Thoth showcases some geometric forms and some colourful spaces into which you can immerse yourself. I did not notice that you can go into some of the forms first, yet it is fun and provides spectacular views. As opposed to the big box with the stairs invites you to go inside. And once in at least I had my difficulties to get out again *winks*. Again the permanent changing textures and objects are very artful and intriguing.

The Borderless Project – Djehuti-Anpu (Thoth Jantzen)’s installation

Thoth is on Second life since 2006 and has had some impressive builds and exhibits. I covered Thoth in this blog already a few times. Look up the profile of Thoth so see some of his artwork.

Landmark to Borderless
http://maps.secondlife.com/secondlife/Akimitsu/128/128/2481
Betty Tureaud’s Gallery AI
http://maps.secondlife.com/secondlife/Danish%20Visions/177/208/26

Art in Second Life 2021 (71) The Borderless Project – Part II: Gem Preiz’ installations

Friday, July 9th, I got a private message from Akiko Kinoshi (Akiko Kiyori). She told me about “The Borderless Project” that she and others had put together. And she sent me a notecard about it together with a landmark.

The Borderless Project is a multi-level, interactive digital art exhibition wherein we play with light: reflections, structures, movement, creation and evolution. With sounds and music to match the emotions brought to life by the multi-talented team of artists and scripters. The Borderless Project derives much of its inspiration from teamLAB founded in Japan in 2001 by Toshiyuki Inoko, and now a series of multinational installations throughout the world. For more on teamLab please visit: https://www.youtube.com/user/TEAMLABNET

The Borderless Project, in Second Life, explores what we can do within this world where gravity is unimportant, physics is negotiable, and magic is possible! The Borderless Team of Magicians are: Betty Tureaud, Gem Preiz, Delain Canucci, Djehuti-Anpu (Thoth Jantzen), Mitsuko Kytori, Blaise Timtam and Akiko Kinoshi (Akiko Kiyori).

I went there on Saturday, July 10th, and I was overwhelmed by the many different installations. Each of them would easily be enough and worth an extra visit and a seperate blog entry!

The provided landmark leads you to the installation of Akiko Kinoshi (Akiko Kiyori). You land in a circle with 8 boards. Each of the 8 boards brings you to another level and another installation. It is recommended to accept experiences – then just walking into one of the boards will teleport you. In addition in some of the installations you get teleported at destinct spots. For all installations of “The Borderless Project” you are asked to use Shared Environment, Advanced lighting model, High to Ultra Graphics, particles set to maximum (8192) and to activate the Media button and switch it on and off frequently. Turn on in-sim music. If you aren’t familiar with that, there are instructions at the entrances of some of the installations.
At each installation you land in exact the same circle of boards, from there you can continue your visit to the next installation.

I split my report into several parts so that I can publish a bit more pictures and give the artists some room.

The Borderless Project – Part I: Delain Canucci’s scenes 
The Borderless Project – Part II: Gem Preiz’ installations (this post)
The Borderless Project – Part III: Betty Tureaud’s cubes and Djehuti-Anpu’s installation
The Borderless Project – Part IV (final): Akiko Kinoshi garden and Japanese village / Mitsuko Kytori art park

Landmark to Borderless
http://maps.secondlife.com/secondlife/Akimitsu/128/128/2481


The Borderless Project – Part II: Gem Preiz’ installations

It’s been a while that I saw an exhibtion or isntallation of Gem Preiz. His art is always intriguing. He plays with geometric forms, fractals, with light and illusions. At The Borderless Project there’re two boards leading to installations of Gem Preiz. The first one which I visited features two big event rooms. The rooms have particular textures that were taken from the teamLAB. The rooms are enlarge using the mirror effect that I could already admire before at Delain Canucci’s installation (read here). It seems to be a common tool. Outside of the rooms Gem has placed some geometric growing and decreasing forms. It is fun to watch and to take pictures.

The Borderless Project – Gem Preiz’ teamLAB event rooms

The other board leads to a larger installation. Gem has built kind of a futuristic court, in different colours, with different geometric objects. It looks quite “Gem-ish” *winks*.

The Borderless Project – Gem Preiz’ futuristic court

There’s an elevated walkway around the court and from there you can enter different rooms. Each room has a theme: Petals, Souls, Clock, Blades, Stone, Stream, Jungle, Marbles, Dream, Beads and Lumen. And each room is impressive. Again the rooms look way larger using the mirror technique. In some rooms you can even change the textures yourself from a control desk. The rooms are great backgrounds, or ideas of what you can create yourself, what is possible. Looking at my pictures – they are kind of art as well *winks*

The Borderless Project – Gem Preiz’ themed rooms: Souls (upper left), Stone (upper right), Clock (lower left), Stream (lower right)

The Borderless Project – Gem Preiz’ themed rooms: Petals (upper left), Marbles (upper right), Jungle (lower left), Lumen (lower right)

Gem Preiz “is educated in science and mathematics and is fond of anything related to Nature, Cosmos and Earth, from astronomy to geology. The world of fractals is, in the same way, ruled by Mathematics functions which, as Physics do in Nature, enable to create objects which features repeat themselves at every scale. There lies his passion for fractals: create thanks to the power and pureness of the Mathematical concept, images the complexity of which can suggest Nature beings, objects or sceneries.” (taken from an older notecard about Gem).

The Borderless Project – Gem Preiz’ futuristic court

Gem has an own gallery, the Gem Preiz Fractal Art Gallery.

Landmark to Borderless
http://maps.secondlife.com/secondlife/Akimitsu/128/128/2481
Landmark to Gem Preiz Fractal Art Gallery
http://maps.secondlife.com/secondlife/Seductive%20Horizons/11/228/297

Art in Second Life 2021 (70) The Borderless Project – Part I: Delain Canucci’s scenes

Friday, July 9th, I got a private message from Akiko Kinoshi (Akiko Kiyori). She told me about “The Borderless Project” that she and others had put together. And she sent me a notecard about it together with a landmark.

The Borderless Project is a multi-level, interactive digital art exhibition wherein we play with light: reflections, structures, movement, creation and evolution. With sounds and music to match the emotions brought to life by the multi-talented team of artists and scripters. The Borderless Project derives much of its inspiration from teamLAB founded in Japan in 2001 by Toshiyuki Inoko, and now a series of multinational installations throughout the world. For more on teamLab please visit: https://www.youtube.com/user/TEAMLABNET

The Borderless Project, in Second Life, explores what we can do within this world where gravity is unimportant, physics is negotiable, and magic is possible! The Borderless Team of Magicians are: Betty Tureaud, Gem Preiz, Delain Canucci, Djehuti-Anpu (Thoth Jantzen), Mitsuko Kytori, Blaise Timtam and Akiko Kinoshi (Akiko Kiyori).

I went there on Saturday, July 10th, and I was overwhelmed by the many different installations. Each of them would easily be enough and worth an extra visit and a seperate blog entry!

The provided landmark leads you to the installation of Akiko Kinoshi (Akiko Kiyori). You land in a circle with 8 boards. Each of the 8 boards brings you to another level and another installation. It is recommended to accept experiences – then just walking into one of the boards will teleport you. In addition in some of the installations you get teleported at destinct spots. For all installations of “The Borderless Project” you are asked to use Shared Environment, Advanced lighting model, High to Ultra Graphics, particles set to maximum (8192) and to activate the Media button and switch it on and off frequently. Turn on in-sim music. If you aren’t familiar with that, there are instructions at the entrances of some of the installations.
At each installation you land in exact the same circle of boards, from there you can continue your visit to the next installation.

I split my report into several parts so that I can publish a bit more pictures and give the artists some room.

The Borderless Project – Part I: Delain Canucci’s scenes (this post)
The Borderless Project – Part II: Gem Preiz’ installations
The Borderless Project – Part III: Betty Tureaud’s cubes and Djehuti-Anpu’s installation
The Borderless Project – Part IV (final): Akiko Kinoshi garden and Japanese village / Mitsuko Kytori art park

Landmark to Borderless
http://maps.secondlife.com/secondlife/Akimitsu/128/128/2481


The Borderless Project – Part I: Delain Canucci’s scenes

Delain Canucci’s scenes are in several separate rooms. You can see 4 boxes from where you land and several entrances, marked with light frames along the walls.

The Borderless Project – Delain Canucci

I started my visit with the 4 boxes. And each of them has a lot to offer. The boxes are kind of magic. When you enter them you lose contact to the outside. The inside is mirrored and provides the impression of being in a much larger space. It’s perfect for taking pictures. And the content is quite creative. The longer you stay inside, the more details you will discover. And the scenes are not static, hence stay a bit and watch. There’s one box with a green jungle scene, one with an Asian gate, one with a forest scene in Autumn and one winterly scene.

The Borderless Project – Delain Canucci’s boxes: Winterly scene / Forest in Autumn

The installations that you enter from the walls are different, some are bigger boxes, some are spheres. All have in common that you can fully immerse into them. One is a planetarium, some others are like forests – all are very creative, artful and invite to stay longer and take more and more pictures.

The Borderless Project – Delain Canucci’s planetarium

Delain Canucci is in Second Life since 2009. She says about herself, that she’s just herself in SL, an average girl who wants to have fun with her friends, who wants to learn and who lives out her creativity. Delain has an inworld shop for particles “Color Alchemists” and an inworld store for fantasy builds “Fantasy Builds & Plants” . You can also get her stuff on the marketplace.
And if you look up her profile you will find a pick with links to youtube videos using her particles from “Color Alchemists“.

The Borderless Project – Delain Canucci’s Flower Room and Morpho Room

It’s the first time I came across Delain Canucci and I have to admit I am impressed of her art work. Did I mention that all boxes and installations of Delain Canucci are non-static? Everything moves, colours changes, the whole scenes look different every second. Even my pictures are little of temporary art pieces, non-reproducible.

Returning to the ring of boards I went to a cave scene next. This one is also from Delain Canucci. It is a smaller installation.

The Borderless Project – Delain Canucci’s cave

The cave is particular as it permanently changes its main colour, diving the scenery in different colours. Sometimes you have the impression to see people in the cave, but the people are just rocks. Again an artful fantasy build.

Landmark to Borderless
http://maps.secondlife.com/secondlife/Akimitsu/128/128/2481
Delain Canucci’s inworld shop for particles “Color Alchemists”
http://maps.secondlife.com/secondlife/Shinda/144/84/22
Delain Canucci’s inworld shop “Fantasy Builds & Plants”
http://maps.secondlife.com/secondlife/The%20Abyss/228/94/29
Delain Canucci’s on the marketplace
https://marketplace.secondlife.com/stores/147677?lang=en-US