The return of Second Life Last Names – update with audio

When I joined Second Life more than 10 years ago I had to pick a last name from a list of about 20 or 30 names and decided for “Maurer”. Up until today you know that those wearing the last name Maurer come most probably from Germany and as the list of offered last name changed you can also suspect their potential rezz date. Then Linden Lab disposed the last names in Second Life and we first cracked jokes about the fast growing “Resident family”. But as it is with many changes we got used it with the years. Nowadays having a last name clearly indicates that you’re an oldie in Second Life.

Now I read in Inara Pey’s blog about Linden Lab’s plan to reintroduce last names and what problems are to be solved with the return of last names. For me it was quite interesting and I wanted to share it in this blog.

Inara Pey's avatarInara Pey: Living in a Modemworld

Following the Lab’s announcement that last names will be returning to Second Life  later in 2018 (see my post here), Oz and  Patch Linden have been providing further details on the change.

Patch has been commenting on the forum thread related to this topic (and the Lab’s 15th anniversary blog post in general), starting here, and I’ve also quoted him below.

Oz Linden took time to address questions on the subject at the Content Creation User Group (CCUG) meeting on Thursday, March 22nd.

The following is a summary of what has been said thus far, predominantly using Oz Linden’s comments at the CCUG meeting. I’ve attempted to summarise the key points as series of short topics, and have included audio extracts of Oz’s comments with each topic.

Note that the audio extracts draw together related comments voiced at different points in the session, as Oz addressed questions. I…

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Simploring 2018 (27) – Gem Preiz’ Demiurge

When I visited Gem Preiz’ installation “Sapiens” in January (read here) I met Inara Pey there, who told me that Gem plans an extention of this installtion by End of February. And really, as it turns out I got an invitation for Thursday, March 15th, from Gem himself to attend the opening of this extention for Thursday, March 15th. Unfortunately I could not attend the opening but visited a few hours before the opening. The extension is called “Demiurge“.
The word “demiurge” is an English word from demiurgus, a Latinized form of the Greek dēmiourgos. It was originally a common noun meaning “craftsman” or “artisan”, but gradually it came to mean “producer”, and then eventually “creator” (from wikipedia)

Gem Preiz’ Demiurge – opened until End of June 2018

At the landing point you can grab a notecard in several language, which explains Gem’s thoughts about both installations: “Sapiens ended on the vision of the Man understanding his universe and learning to dominate it. In Demiurge, the Man becomes creative and shapes his environment, for the good or for the evil.” From the landing point you can teleport also to Sapiens.

Impressions of Gem Preiz’ Demiurge: The past

Demiurge consists of 3 parts: the past, the present and the future. Each part is built on a sim-wide space.
The past reminds of of an ancient city, maybe Rome. It has classical buildings, historic buildings you can find all over the world, buildings with history, buildings that were built to last “forever”, to witness the ideas of a times. Inside of some buildings you find fractals exhibited. From the largest exhibition hall you can teleport to the next part: the present.

Gem Preiz’ Demiurge: The exhibition hall at “The past” – TP Point to travel to “The present” (arriving in “The present” lower right picture)

The present is very disillusioning: uniform skyscrapers, dirt, elevated roads and thousand of tin-sheet huts. In the present of Demiurge is just one exhibition hall with fractals. It is easy to find as the buildings stands out from the rest. From there you can teleport to the next part: the future.
I talked with Gem later and her told me that the skyscrapers are inspired by the chinese town Chongqing, an ocean of 25 floors buildings to house 30 millions people, while the slum is inspired by Kibera, the slum around Nairobi, Kenya. I don’t know both places, but I kind of have an idea how it might look there.

Impressions of Gem Preiz’ Demiurge: The present

The future is bright, particular with the windlight setting I used: Bristol. This world has futuristic skyscarpers of all forms. It’s clean and neat and organized. It does not only look futuristic but also artificial as if there’s no individuality anymore – although the buildings are creative as such, but the single human being is lost in the world. Look a bit around, you might find a starship, which you can use to explore the future from another perspective. I found it and I used it. It also adds to the fun!

Flying a spaceship at Gem’ Preiz’ Demiurge: The future

At the end of the installation Sapiens I saw a huge golden statue (the homo sapiens sapiens?) holding the grid cube in it’s hand, looking at it lost in thoughts. At Demiurge you’ll find this huge golden statue in a spherical building and it holds a brain in it’s hand, looking at it lost in thoughts. At the base of the statue you find teleport pads to Sapiens and to the past and the present.

Impressions of Gem Preiz’ Demiurge: The future

Demiurge is an impressive installation about architecture, not about single periods of architecture but from a higher level. It shows the clear forms and outlines of classic historic buildings that follow either function (like theatres) or simple demostrate power. There builders had he intention to create something for the eternity. It shows the uniformity of modern housing towers, the dirt and the poverty of the slums that are reality for many people around the world. And it shows our dreams that have become reality at least partly at some metropol areas like Shanghai, New York, London ..
Of course Demiurge is also a place where Gem’s fractals are exhibited and they fit in very well as most of them look a bit like science fiction. Overall, the installation contains 32 high resolution fractals. Some of them have already been displayed on Secondlife, in various other exhibitions.

At the landing point of Demiurge as well as in the notecard you find recommendations about the settings of your viewer. I also recommend to turn your music on (I did). The music Gem selected fits really well.

Gem Preiz’ Demiurge – outside of the the landing Point – upper left Picture Shows Gem and myself

One last thing. If you have time enough, walk outside of the building where you enter Demiurge. The landing area is inside another “future” world that is dominated a one tall skycraper. Gem told me that it is inspired by a project of tower to be raised in Bassorah, Iraq, that shall raise 1.000 meter, in SL it’s “only” 340 m tall. Talking with Gem you can sense his passion for architecture, forms and skyscrapers.

Thank you Gem for this extension to Sapiens. Demiurge is – at least for me – an installation you have to visit. Great work, Gem, very impressive!
Sapiens and Demiurge shall be open for a visit until End of June.

Landmark to Demiurge
http://maps.secondlife.com/secondlife/LEA29/149/145/22
Landmark to Sapiens
http://maps.secondlife.com/secondlife/LEA29/96/128/27

Simploring 2018 (26) – Oscar 13 at DaphneArts

I got an invitation for the opening of another exhibition at DaphneArts (or Daphne.Arts) – Oscar 13. I couldn’t make it to the opening but I visited a day later on Monday, March 12th.
Oscar? Is it about the Academy Awards? Yes, it is. In this case it is about the award for the Best Foreign Language Film. This special Award was given to Italian films 14 times, where of one was primarily spoken in French – hence Oscar 13, for 13 award winning Italian films.

Paolo Sorrentino’s La Grande Bellezza (The Great Beauty) won the 2014 Academy Award for Best Foreign Language Film, which inspired the artist Stefano Mingione, who shares a passion for 7th art (making cinema), to create a tribute to the Italian cinematography with the painting “Oscar 13”. The oil on canvas painting has the dimensions 2 x 4 meter and shows all 13 Italian Academy Awards for Best Foreign Language Film (spoken in Italian).

Impressions of “Oscar 13” at DaphneArts (1)

The exhibition Oscar 13 at DaphneArts shows a compilation of sketches used as study reference, and the final painting. At the end you walk into a cinema and watch a short youtube video that shows details of the painting “Oscar 13”.

I’m not a passionate cineast, nor did I know the above facts, yet the sketches and drafts that led to the huge painting are impressive and show how much work in detail such a painting is. If you’re a cineast, and in particular an Italian cineast, you will see much more in this painting than I do. I just like the way this painting is exhibited with showing also the sketches and the films behind it. Again I found something that I’d never expected to see in Second Life. I strongly recommend to read the website with information about “Oscar 13” (http://www.daphnearts.com/oscar13/), best before you visit inworld.
Unfortunately I didn’t find more information about Stefano Mingione, yet I didn’t try Italian websites, as I don’t understand any Italian, sorry.

Impressions of “Oscar 13” at DaphneArts (2)

DaphneArts, opened in March 2016, is an art complex that features monthly exhibitions, with a strong focus on the grotesque, surreal and existential themes. It is owned by Sheldon BeRgman (sheldonbr) and Angelika Corral. Thank you for the gallery and for this exhibition!

Landmark to “Oscar 13” at DaphneArts
http://maps.secondlife.com/secondlife/Isle%20of%20Seduction/39/132/3511
youtube video about Oscar 13 (about 4 minutes)
http://www.youtube.com/embed/ONl6D2yYOGQ
Website with information about “Oscar 13”
http://www.daphnearts.com/oscar13/

Jenny Maurer’s 10th rezzday anniversary

Today marks Jenny’s 10th rezzday anniversary in Second Life. I bet she didn’t expect to get addicted to Second Life and to stay that long in this virtual world – and nor did I. Our paths crossed soon after her rezzing and we we’re together ever since, as partners and as D/s couple. She’s my base and my anchor in this virtual world and I am her’s. We share the same memories, we share the same family and friends. This blog is full of these memories.

Happy 10th rezz day anniversary, Jenny, my love

I hope we can celebrate many many more anniversaries together.
Happy rezzday anniversary, Jenny, my love!

Simploring 2018 (25) Never Totally Dead

I picked “Never Totally Dead” from scoop.it SL Destinations, again a place built as an exhibition for a store with the same name owned by Sean (Bluesean Yiyuan). The store offers old manors, historic buildings, haunted items, furniture and curiosities. The landing is on a street in front of the main store. The whole scenery is set to the 1930’s or 40’s, at least looking at the car, that is parked on the street and looking at the front of the store. The store looks really small, but it opens up in the back and is quite large actually.

Never Totally Dead – overview

I started my visit with the store. And this visit was quite enjoyable. There’s not just furniture! Walking through the rooms I passed by antique vases on podests …. and ups, they fall down and broke into pieces. Did I touch? Antique porcelain dishes falled from the wall, ghosts began to throw with paper, books and other stuffs …. a dining table was set up by magic and a turkey and a bottle of champane began to hoover above the table. Funny! Halloween is coming but not now! You can of course also buy antique furniture, clocks and other stuff, even a old manor. This visit was fun – and now I know where to get some joke articles.

Never Totally Dead – impressions from the store

Leaving the store “Never Totally Dead” and following the road you come to a manor, that is surrounded by a large garden, or is it more a palace? I went inside and it looked quite familiar. It was not the furniture that looked familiar. The manor is furnished like you would expect it from a palace and is really fitting to the outside. And of course it is mainly furnished with the furniture you can buy at the store.
Familiar for me was the layout because I saw this manor already in several other places. Now I know where I could buy this manor (I won’t). Knowing the general floor plan I found the staircase to the cellar, but in this manor you just find wine there. In the cellars of the manors I visited before in Second Life there was the more kinky stuff. Did I mention that I destroyed some vases and porcelain again during my visit to the manor?
Anway, the manor, the garden house and the surrounding park is very nice and invites to take same pictures. I had fun.

Never Totally Dead – impressions from the manor

When I had just finish my simploring tour, Mistress Jenny came inworld and I invited her over. I can tell that she had really fun with the haunted items in the store and she also recognized the floorplan of the manor.

Never Totally Dead – more impressions / Mistress Jenny and Diomita at the manor and in the store

Never Totally Dead” is a really nice setting for a store like this. It might be more expensive than just a store or selling at the marketplace. But I’m much happier to see the items in a fitting enviroment and having fun exploring. Even when you don’t buy anything, “Never Totally Dead” is worth a visit! Thank you Sean for being creative and providing some more fun and a nice environment for your store. I liked it.

Landmark to Never Totally Dead
http://maps.secondlife.com/secondlife/Enchanted%20Escapes/125/165/25

Simploring 2018 (24) Seaside Shores

Thursday, March 8th, I went simploring again and again I picked a landmark from scoop.it SL Destinations  – Seaside Shores.

Seaside Shores – overview

Seaside Shores is located on a sim named “Gentle Breezes” and owned by Rose Nitely (Rosy Highwater). I don’t know if the sim’s name is just a coincidence. It might be that Rose has choose the sim’s name. It fits!
Seaside Shores‘ landmark description is a poem:
To the beach, the sand , the waves
A summer day with no sense of hurry
Feet in the surf and the cry of the gull
Appreciating a day without worry…

Seaside Shores – at the beach

In Rose’s profile I found this short summary and invitation: “Gentle Breezes is finally open to the public for a while. Come walk the sandy shores, relax in a hotspring or climb the bluffs and wander amidst lush meadow and wooded glade. Most of all, simply enjoy what we hope may be among your favorite places to visit.

Seaside Shores – at the beach (upper) and on the hills (lower)

The landing point of Seaside Shores is in the middle of a large beach that is surrounded by a chain of hills to one side and the water on the other side. From the beach you can see some homes on the hills overlooking the beach as well as a waterfall. It all looks very peaceful. I walked along the beach, enjoyed the views, visited a beach bar. There are many places do sit together or alone, just lovely. I got a nice early taste of Summer, although I was dressed absolutely wrong.

Seaside Shores – path on the hills (upper left) / at the waterfall (upper right) / on the porch of one home (lower)

I walked up to the hills, where the atmosphere is different: everything is green, there’s a small forest, a nice path along the hills. All the homes offer nice views to the beach and again you find a lot of places to stop and sit and enjoy. I also used the ballon above the waterfall which offers another possibility to sit. The waterfall at Seaside Shores is similar to the one have our home sim “Mount Everest” (the name does not fit), ours is called “Angel Falls”.

Seaside Shores – impressions

After my walk long the hills I went down to the beach and went over to the lighthouse. I walked up just to enjoy the view from there.
Seaside Shores is a perfect place to wind down and enjoy togetherness. You can sense that it is built with love. I enjoyed my short visit a lot! Thank you Rose for providing your place to the public.

Landmark to Seaside Shores
http://maps.secondlife.com/secondlife/Seaside%20Shores/123/134/22

Simploring 2018 (22) A short visit to Acorn

My short simploring tour Thursday, March 1st, let me to Acorn. Again a landmark I picked from scoop.it SL Destinations. Acorn is first of all a shop “Original mesh for all your house & garden decor and furniture needs“. The shop and the sim is owned by Lulu Rage.

Impressions of Acorn (1) – around the landing point, upper left is an overview, lower right is the gazebo

But Acorn is more. It is again an example for combining business with a nice and beautiful environment. You don’t land at the entrance of the shop, instead you land on a nice green island, close to a gazebo. Only when you soom out, you can see the large building which is used for the shop. I first went to the gazebo and looked inside. You can purchase some of the furniture. Of course the sim is also used to exhibit Lulu Rage’s furniture and garden deco, but it is done very decent, no big boards or vendors, just small tags on the items you can buy.

Impressions of Acorn (2) – inside of the gazebo (upper left) / inside of the shop (lower left) / Diomita relaxing at Acorn (upper right) / the look-out (lower right)

The shop itself is huge and most rooms aren’t used yet. It might be that there’s more exhibition area needed soon. Although the shop building is very large and dominating the island, it does fit in the environment and does not destroy the peaceful atmosphere. I went to an overview platform and a walked over the complete island. It offers some really nice spots and views and is made with love and an eye for the detail. My short trip to Acorn was very enjoyable.
Lulu send me a message after this entry was published and told me that Acorn was was created with the help of the ever clever Neva Xenga (nevacrystall). Hence I added this credit here.

Impressions of Acorn (3)

Acorn is worth a visit, you can relax and enjoy there (and shop of course too). Thank you Lulu Rage for adding a nice environment for your shop!

Landmark to Acorn Mainstore
https://maps.secondlife.com/secondlife/Plum%20drops/122/53/21

Simploring 2018 (21) Bardeco & Kekeland

I had time for another simploring tour, Monday February 26th, and selected “Bardeco & Kekeland” from scoop.it SL Destinations. Bardeco & Kekeland is a full (moderate) sim, consisting of several islands. On the main island is a town, some parts and a larger peninsula are only land are is only developed to a lower level. But very everything is run down and looks dirty, broken and shabby. I recently found the expression “shabby vintage”, that fits to Bardecon & Kekeland as well.

Bardeco & Kekeland – overview

The sim is owner by Belle des Champs (Bridget Genna) and was built by Dandy Warhlol (Terry Fotherington). Exploring and discovering Bardeco & Kekeland takes up some time as there is a lot to see. Many of the bulidings are not just facades but you can walk in and often they are furnished down to the last detail. There are two larger bars “Bardeco’s”. One is on a seperate island, where you’ll also find an old industrial complex, a small beach and a houseboat. You reach this “Bardeco” from the town walking over a steel bridge. Just the sign “Coffee Shop” indicates that there’s a bar.

Impressions of Bardeco & Kekeland – around the landing Point

Impressions of Bardeco & Kekeland – around the “Coffee Shop”

The second Bardeco is easy to find from a bird eye’s view. It is located underneath the town and has access to the water. The entrance is at the main street though, from where you walk downstairs to the bar, which is quite cosy. I met Dandy Warhlol, who built “Bardeco & Kekeland” there and we had a short chat.

Impressions of Bardeco & Kekeland – the Bardeco underneath the town

Also worth a visit is the abandoned villa on the peninsula. It does not only look abandoned from the outside but also from inside. It reminds me of Alfred Hitchcock’s “Pyscho” villa, just the motel is not close by. There’s a thick layer of dust on the furniture and many spiderwebs. It looks as if none stepped inside for years, well done.
The little details make the difference. On my way to the abandoned villa a saw an old bicycle laying just close by the way in a bush. All these little details make Bardeco & Kekeland particular – and there’re many more, but I haven’t seen most of them.

Impressions of Bardeco & Kekeland – the abandoned “Psycho” villa

Bardeco & Kekeland offers a lot of good views for taking pictures, it offers also many possibilities to sit and watch or chat. It has the “shabby vintage” charme as well as it offers the two nice bars. And Dandy told me that they do have events in the bars sometimes.

Various impressions of Bardeco & Kekeland – the industry complex with the house boat (upper and lower left) / the brocken lighthouse (upper right) / Diomita releaxing in a backyard (lower right)

I can recommend a visit as there’s so much to see. Thank you Bridget Genna for providing the sim to everyone, thank you Terry Fotherington for building it. Well done!

Landmark to Bardeco & Kekeland
https://maps.secondlife.com/secondlife/Chestnut%20Valley/128/211/31

Simploring 2018 (19) Château de Clagny

I used scoop.it SL Destinations to select a destination for my simploring tour Friday, February 23rd, and picked Château de Clagny. It is not the first château I visited within second life, I was at the Buckingham Palace (read here) in May 2016 and I visited Angel Manor (read here) in January 2015. While the Buckingham Palace still exsists up until today (and way longer), Angel Manor is a product of fantasy with many similarities to real châteaus.

The Château de Clagny in Second Life is a reconstruction of a long lost building, demonstrating that we can visit and experience lost buildings and landmarks within virtual worlds.
“The Château de Clagny was a French country house that stood northeast of the Château de Versailles; it was designed by Jules Hardouin-Mansart for Madame de Montespan between 1674 and 1680. Although among the most important of the private residences designed by this great architect, it was demolished in 1769 after years of neglect. Its appearance can only be traced through the engravings made of it, and scattered references in the archives of the Bâtiments du Roi.” (from wikipedia)

When you visit the Château de Clagny in Second Life you’ll land in the central court in front of the château. Right next to the main entrance you can grab a folder full with information and some engravings of the original château.

The “French country house”, what an understatement (!), was built for Françoise Athénaïs de Rochechouart de Mortemart, Marquise of Montespan (5 October 1640 – 27 May 1707), better known as Madame de Montespan, who was the most celebrated maîtresse en titre of King Louis XIV of France, by whom she had seven children (from wikipedia).
The architect was Jules Hardouin-Mansart (16 April 1646 – 11 May 1708), one of the most important European architects of the seventeenth century (from wikipedia).

And now you can visit the Château de Clagny in Second Life!
The reconstruction is quite impressive. This “French country house” is huge and very luxurious. You sense the wealth already from the outside, but the inside isn’t any less luxurious. I walked through many rooms and it was like visiting a palace in the physcial world. Really amazing. The main wing and the right wing are used for living, with dining rooms, bedrooms, a chapel, meeting rooms and smaller representation rooms. In the left wing there’s a huge throne room or ball room. Attached to the right wing are private rooms. The doors were locked, hence I didn’t walk in. Attached to the left wing is the organerie. The whole palace it surrounded by a large park.

Inside of Chateau de Clagny:
Main entrance (upper left)
Chapel (upper right)
a dining room (lower left)
Orangerie (lower right)

The Château de Clagny is owned by a group named LOS TEXANOS, founded by Pixapao Xeno de Bexar (Pixapao Xeno). I don’t know if he’s the creator of Château de Clagny, I can only assume it. Looking at his profile and at other profiles, I found when looking at the objects, I assume that the palace is also used for role playing, yet I didn’t find a clear hint nor did I find advertisements for events at the Château de Clagny. Some of the inventory of the palace is for sale, but there’s also no vendor or any disturbing advertisement for it.

Some outside impressions of Château de Clagny, lower left shows the garden house

As a tourist, just enjoy the views and the luxury! I did enjoy my visit a lot and I couldn’t refrain to take a picture of myself as her majesty “Fetish Queen Diomita” in the throne room.

The throne room of Château de Clagny with “her majesty Fetish Queen Diomita” 🙂

My thank you goes to Pixapao Xeno and the LOS TEXANOS group for providing Château de Clagny to the public. I hope you can maintain the palace for many years to come.

Landmark to Château de Clagny
http://maps.secondlife.com/secondlife/Antiquity%20Bexar/84/114/3802
Château de Clagny in Wikipedia
https://en.wikipedia.org/wiki/Château_de_Clagny
Marquise of Montespan in Wikipedia
https://en.wikipedia.org/wiki/Françoise-Athénaïs_de_Rochechouart_de_Mortemart
Jules Hardouin-Mansart in Wikipedia
https://en.wikipedia.org/wiki/Jules_Hardouin-Mansart

Diary 2018 (31) Feb 21st – Angelique’s 6th Adopting day anniversary

Wednesday, February 21st, I spent time with Mistress Jenny in the afternoon. I had to wear a purple latex suit and to kneel at her side at club Domme a Domme. She muted and deafened me and I had only the IM with her. And she (or I) got some attention. I could read emotes … and at least one was talking with Mistress about me. Mistress knows how to tease me *sighs*.
After a while we retreated to our skybox where Mistress had her way with me (no pictures, no details here *winks*).

February 21st: Mistress Jenny with Ehesklavin Diomita at Domme a Domme / Diomita with Angelique at home

I was online early at night and spend time with Angelique. It was the 6th anniversary of her original collaring day, February 21st, 2012. Angelique literally grew out of her role as our sub and became our niece. Consequently she’s no collared sub of us anymore, but our niece instead. It was Angelique that brought up calling it her adopting anniversary – and I like that, in particular as it is very true. Angelique stayed close to us and in the most inner circle of our family over all these years.
Happy 6th Adopting day anniversary, Angelique!

February 21st – Angelique’s 6th Adopting day anniversary: Diomita with her niece Angelique

I spent a really lovely night. First I cuddled with Angelique and we talked a lot. Angelique and I got quite close recently. After I had selected an outfit for her, I changed myself and we went to our studio, where I took a few pictures of me and her. Unfortunately I didn’t use my LUMIPro HUD for quite a while and struggled with the technique, hence it took longer than I thought until I mangaged to get a few pictures done. slave Flo had come inworld in the meanwhile.

February 21st: Diomita and Angelique at Club with slave drone Flo and at The Secret House

As it was Angelique’s anniversary night, it was up to her where we spent the rest of the night. She selected club DeLust. It was not very busy there. We continued talking and I played a bit with slave Flo’s drone suit until I found a new setting, that allows her speaking when she’s addressed with her first name. It seems to work now and we had some fun with slave Flo testing it (or should I say teasing it?). When slave Flo went off to bed, the club was empty. Angelique and I went to The Secret House for a short time, then we also went to bed.

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