Simploring 2018 (100) The Beguinage of Bruges

For my simploring tour on Saturday, November 17th, I selected Dagger Bay from scoop.it SL Destinations. Inara Pey has written a nice and detail post about Dagger Bay that inspired me even more to visit Dagger Bay (Exploring Dagger Bay in Second Life).

Dagger Bay and the adjacent homestead (South Haven Bay and Haven Bay Hunting Estate) are owned by Jaysun Dagger. According to Inara Pey the sim has been designed as something of a team effort. The landmark description is literally inviting: “We invite you to visit the beautiful Village of the Beguinage of Bruges and surrounding countryside. Please enjoy a walk on the forest path or relax in the coffee house along the canal with a snack or something to drink.

Dagger Bay – overview

In the center of the sim is the Beguinage of Bruges. I looked it up on wikipedia and found following information:

A beguinage, from the French term béguinage, is an architectural complex which was created to house beguines: lay religious women who lived in community without taking vows or retiring from the world.

In the first decades of the thirteenth century much larger and more stable types of community emerged in the region of the Low Countries: large court beguinages were formed which consisted of several houses for beguines built around a central chapel or church where their religious activities took place, and often included also functional buildings such as a brewery, a bakery, a hospital, and farm buildings.
The Beguinage of Bruges is a prominent World Heritage Site of UNESCO
(source: https://en.wikipedia.org/wiki/Beguinage and
https://en.wikipedia.org/wiki/Ten_Wijngaerde_(Begijnhof_Brugge))

Impressions of the Beguinage of Bruges in Second Life at Dagger Bay (1)

Impressions of the Beguinage of Bruges in Second Life at Dagger Bay (2)

The landing point is just at the entrance to the Beguinage. From there I first explored the complex. It is built with an extraordinairy love for details and when you compare pictures of the Beguinage of Bruges in the physical world with those taken at Dagger Bay in Second Life the similarity is intriguing. Well done!

The Beguinage of Bruges – UNESCO World Heritage site

I walked through the Beguinage and also looked inside, where you can discover a lot more. The cafe next to the museum is a noce place to sit. In one building you find pictures of the Beguinage of Bruges in real life. The chapel is fully furnitured and decorated inside. The court is just beautiful. And then the beautiful colours of autumn. I was overwhelmed and of course I took a lof of pictures.

Impressions of the Beguinage of Bruges in Second Life at Dagger Bay (3)

But there’s more to discover at Dagger Bay. The Beguinage of Bruges is surrounded by several small and larger islands which are all connected by bridges. The islands and the vegetaion are beautiful. I enjoyed walking through the forests and couldn’t get enough of the colours. There’re several residential houses. All of them are extraordinairy designer homes, places at least I dream to live in. They are furnished as well but I didn’t look inside except of one, which I called the palace as it looks like a palace from the in- and outside.

Impressions of Dagger Bay – residential homes

Of course I also visited the gazebo, which is situated a bit aside and offers a lovely view into the nature.

Impressions of Dagger Bay – the “Palace” and the gazebo

To sum it up, Dagger Bay offers a visit to the Beguinage of Bruges, a real tourist landmark in RL and in SL, along with a beautiful designed nature sim, that gleams in the colours of autumn.
Thank you Jaysun Dagger for providing this gem to the public! I enjoyed my visit a lot.

Landmark to Dagger Bay
https://maps.secondlife.com/secondlife/Dagger%20Bay/136/239/26
Wikipedia sources about the beguinage
https://en.wikipedia.org/wiki/Beguinage
Wikipedia sources about the beguinage of Bruges
https://en.wikipedia.org/wiki/Ten_Wijngaerde_(Begijnhof_Brugge)
Inara Pey’s blog post “Exploring Dagger Bay in Second Life”
https://modemworld.me/2018/11/13/exploring-dagger-bay-in-second-life/

Kitty collared for 10 years? Really?

Anyone that knows Kitty will know that Kitty is not one to stand in a quiet room without getting the urge to shake things up. Kitty has made lots of friends by being the life and soul of every party she visits so yes it is strange to think that Kitty the free spirit is owned and she is by two very possessive Mistresses.

We have told the story many times before that when we first met Santana our slaveboy had visions of owning us, and that we removed those silly ideas from his mind and we firmly locked our collar in place.

Our Kitty collared 10 years, November 22nd

Family and mutual friends helped shape Kitty over the years, to the bundle of fun you see today. But the real Kitty comes from inside and you will find it very hard indeed to find a more genuine loyal and generous person than our collared Kitty.

RL has been unkind to us recently and due to hard work and different time zones we do not meet Kitty as often as we would like. However we understand the circumstances and we cherish the moments we get to see her. Kitty wears our longest collar and we are not ready to unlock it for a long time yet. BTW if Kitty causes you any reason to complain be very grateful she shook your life up and go for revenge.

November 18th: Diomita with Kitty at Psi’s realm

We love you lots and lots Kitty Maurer

Jenny and Diomita

P.S.: Yes, today really marks Kitty’s 10th collaring anniversary 🙂

Diary 2018 (193) October 27th/28th a wedding at Eurobrats Headquarters

Saturday, October 27th, I could only meet shortly with Mistress Jenny due to her and my RL. We went to Psi’s realm to catch up. And I took again several nice pictures of Mistress and me.

October 27th: Mistress Jenny and Ehesklavin at Psi’s realm

At night, Mistress Jenny wasn’t inworld due to her RL. And I had a particular night with Angelique. First I took a bath alone, tried out some poses. I surfed the market place, I sorted my inventory, then Angelique joined me in the bath. I won’t go into details, but we had fun together.
Afterwards we played a game of greedy and then we went shopping. I intended to get the outfit that Angelique named “Auntie D’s favourite Outfit” (read Diary 2018 (184) October 11th/12th Angelique’s new mix and match outfit). Angelique helped me to get all needed items. And I bet Mistress Jenny will be surprised seeing our niece and me dressed alike!

October 27th: Diomita spending Saturday night with her niece Angelique – Aunt and nice

Sunday, October 28th, Second Life had some hickups and logging in was not easy and took time. Mistress Jenny did meet nonetheless in the afternoon and we found time to catch up. At night we had a particular event at our home again.
Starry (Starbright Wingtips) had asked us a few days agao to use our chapel for another wedding and of course we agreed. And this wedding took place Sunday night. Two of Starry’s friends married, Ćℓαire Arwen Alassé (maddh4tt3r) and Rachel (rmf361sim). Starry had decorated the chapel that is now placed close to the dance area due to Halloween.
It was a real shame that there were login issues that night too, but in the end all made it to the wedding finally. It is always something particular to attend a wedding, and as we had our 10th wedding anniversary just a few days before, it was even more special for Jenny and me.

October 28th: The wedding of Claire Arwen Alasse (maddh4tt3r) and Rachel (rmf361sim), Starry conducted the wedding, Sage (saglie) and Amy (Tacticalbitch) were witnesses

Starry held the speech and she declared Claire and Rachel married, Sage (saglie) and Amy (Tacticalbitch) were the witnesses. There were quite some guests, most of who we also see often at our Friday night parties. Taking a group picture afterwards was quite a difficult job but we made it *winks*

The wedding of Claire Arwen Alasse (maddh4tt3r) and Rachel (rmf361sim) / Mistress Jenny, Diomita, Angelique and slave slut cecy at home

After the wedding Mistress Jenny, Angelique and I played a round of skipee to wind down and slave slut cecy watched kneeling next to us and cleaned our feet. After we had finished we brought slave slave cecy back to Psi’s realm, where she can literally hang around, while we’re not around. And that’s it for this diary entry.

Simploring 2018 (94) The Yellow Lodge At Warm Springs

For my simploring tour on Sunday, October 21st, I had in mind to visit a sim which features the colours of autumn. But instead of visiting a new sim, I checked some older destinations. The first two that I tried, were gone but Warm Springs, that I visited three years ago back in 2015, is still available. You can read my simploring report about it here “I’m so glad I live in a world where there are Octobers (II)“.

Impressions of Warm Springs (1) – overview and landing point

The name of the sim has changed. It’s now called “The Yellow Lodge At Warm Springs“. When I arrived it felt immediately familiar. I landed on a pier, that was decorated with some pumpkins and with gear used to fish lobster. I knew that I have been here before and at least the pier hasn’t changed. Then I started my simploring tour and explored the whole sim on foot.

Impressions of Warm Springs (2)

Warm Springs consists of two islands that are connected by a covered bridge, an element that reminds me of my visits to the Northeast of the US in RL. The pier and the landing are on the smaller island. Across the covered bridge is a lighthouse that towers the two islands and looks like one of the many picturesque lighthouses on the Northeast coast of the US. I climbed up and enjoyed the view from the top of it.

Impressions of Warm Springs (3)

Is there much to see? Well, first of all the foliage is great at Warm Springs and you can enjoy the views. Some pictures I took look like painted with watercolour. Walking around and visiting the beaches is just fun. On the smaller island are two nice residental homes. They are furnished and decorated inside and they offer nice places to sit in and outsit.

20181021 The Yellow Lodge At Warm Springs_052

Impressions of Warm Springs (4)

On the bigger island are also two houses and one of them is the Yellow Lodge, the reason for the new name for the sim. This house is different and it was not there when I visited the first time back in 2015. It’s not a New England residential home, it is built of stone, it is yellow of course and it is home for several cats. The in and outside is extraordinairy colourful, with a touch of art-deco and a touch of the 1950ies.

Impressions of Warm Springs (5) – The Yellow Lodge

Warm Springs is a moderate homestead, owned by Irina Forwzy. Irina described it as “a picturesque, tranquil, romantic sim with quaint houses and the beauty of nature. Reminiscent of the Southern Atlantic states.” I can only agree! But for me her island is located in the Northeast of the US firstly because of the colourful foliage and secondly because ot the signs for Lobster.

I enjoyed my visit a lot, like a short trip into the beauty of Autumn. Thank you Irina for sharing your sim with the public.

Landmark to Warm Springs
http://maps.secondlife.com/secondlife/Warm%20Springs/166/240/22

Simploring 2018 (93) Rusty by Cica Ghost

On Sunday, November 4th, I made a spontaneous simploring tour in the early evening and visited Cica Ghost’s newest Installation called Rusty, that opened that very day.

Impressions of Rusty by Cica Ghost (1)

As the name already gives away, Rusty is rusty. It’s an island with a surface seemingly made of an iron sheet with a chess board pattern and some fields are rusty. The island is covered with an old plant, and of course the single elements of that plant are rusty. There’re some areas covered with flowers, and these are .. rusty.

Impressions of Rusty by Cica Ghost (2)

From the very beginning of my visit I had fun at Rusty. I kept the windlight setting. It is dark and the sky looks a bit threatening but it fits perfect for Cica’s installation. Each and every element of the “plant” is different and often you find little living rooms inside at the top of them, accessable by ladders.
Rusty birds have found their home at Rusty. And as it is Cica’s style these birds are comparably big and have big eyes that seemingly look at you. They sit on poles, on large rusty plants, on pipes and power lines. You can take a ride on several vehicles, which are extraordinary like a huge cat on wheels or a swimming mouse. You can choose different poses and dance on the head of the huge cat while it drives around the plant.

Impressions of Rusty by Cica Ghost (3)

Like a cameo appearance Cica began to hide one or more of her famous cats in her newer installations. I found the cat also at Rusty and it conjured a smile in my face.
Very funny is also that one of the plant elements is like a big chicken. You can climb up to it and sit “inside” over 3 eggs, that the chicken had layed. Cica added even more fun elements. On a platform that connects two of the living rooms at the top of the plant elements you can do a box fight. Cica provides the bozo gloves for the fight – and there’s another living room nearby with more chairs for the audience watching.

Impressions of Rusty by Cica Ghost (4)

A bit aside of the plant is a house that looks like the former energy supply of the plant or possibly the former control center of it. Actually, after exploring Rusty, it seems to me being more a little town rather a former plant side. At least it was transformed into a living place. Cica’s rusty birds and other animals found their place here as well as humans who installed their little living rooms and took over the place which looked so abandonned and rusty on the first glance.
The longer you explore Rusty, the more details you discover. For example that some of the living rooms are colourful and stick out in this rusty environment. I’m pretty sure that I didn’t discover everything.

Impressions of Rusty by Cica Ghost (5)

As always Cica didn’t write a detailed landmark description but provided a quote, this time the quote is from Joseph Addison, an English essayist, poet, playwright, and politician (1672 – 1719): “Sunday clears away the rust of the whole week.”
This fits perfectly as visiting Rusty conjures a smile in your face and washes away your worries for the time you dive into Cica’s world and enjoy it.

Thank you Cica for clearing away the rust 🙂

Landmark to Rusty by Cica Ghost
http://maps.secondlife.com/secondlife/Kymor/91/218/25

Simploring 2018 (92) Winter Moon

For my simploring tour on Saturday, October 20th, I selected Winter Moon from scoop.it SL Destinations. There’re a lot of reviews about Winter Moon already, it seems to be quite popular, yet I’ve never been there before. Winter Moon is a homestead rated PG, it is group owned by a group also named Winter Moon, which was founded by Dream Shadowcry. Joining the group is for free. As far as I could find out, the sim was created and is really owned by Dream Shadowcry. And it is quite popular indeed. The group has close to 3,000 members, and during my visit I was not alone at all, there were 10 other people around.

Impressions of Winter Moon (1) – overview and landing point

The landmark description is quite romantic: “You know that place between sleep and awake, the place where you can still remember dreaming? That’s where I’ll always love you, that’s where I’ll be waiting

Winter Moon is an island in the form of a hoof. One part of the hoof is dominated by a steep massive rock, the other part is quite flat and on it’s end is a huge lighthouse that towers above the whole island. The bay, formed by the hoof is not open, as a bridge leads from the lighthouse over the bay to the other end of the island.

Impressions of Winter Moon (2)

The windlight setting is a bit foggy and set to immerse the island in a warm reddish sundown atmosphere. I switched the light to my favourite setting for simploring, which is “Annan Adored Realisitc ambient”.
The provided landmark for Winter Moon leads to a point close to the lighthouse, an alley with some upholstered furniture at the sides, chandeliers are suspended from the branches of the trees. It looks like a mixtures between indoor and outdoor, like a living room under the sky – and yes it looks very romantic.

Impressions of Winter Moon (3)

I walked up to the top of the lighthouse to get an overview, then I walked all around the island, crossing the bridge that connects the both ends of the hoof. What I noticed right when I landed continued. Winter Moon is a very romantic spot, there’re innumerable places to sit and cuddle, one spot more inviting than the other, a fantasy world yet not science fiction, just lovely. Sofas, beds, loungers, chairs, benches … and all offer a nice view into the beautiful and really peaceful environment.

Impressions of Winter Moon (4)

At Winter Moon you have the difficult choice between a romantic spot on the beach, or overlooking the beach, or in the forest, or looking at the waterfalls that run down from the big rock into the bay, or close to the lighthouse, or on the bridge or in the middle of the bay where some arcardes form a circle. As mentioned before, I was not alone during my visit and some spots were taken, but there’re so many that you will find a romantic spot far from other visitors any time. And I can understand now why Winter Moon is popular.

Impressions of Winter Moon (5)

I enjoyed my visit a lot. Thank you Dream Shadowcry for providing this romantic hideaway to the public. I will return whenever I look for a place to cuddle with my love.

Landmark to Winter Moon
http://maps.secondlife.com/secondlife/Winter%20Moon/39/57/22

Simploring 2018 (90) Hypercube – labyrinth of the mind

On scoop.it SL Destinations I saw a picture of “Hypercube – labyrinth of the mind“, an installation by Moki Yuitza at LEA 19. In Oema’s “Virtuality”-blog I read a short interview with Moki, then I visited it myself on Monday October 15th.

You land outside of the cube where you can grab a notecard with recommendations how to adjust the settings of your viewer, but there’re also boards explaining it. Hypercube is a maze within a cube with 3 floors, each floor contains 8 scenes, so in total there’s 24 scenes. For Moki it is “a personal journey through dreams, emotions, memories and nightmares in search of the path to the exit” and she invites the visitor to find an own story.

In most of the scenes you will see doll avatars. At the landing point you can grab a female or a male doll avatar, which you can use for your visit of Hypercube. Each scene offers two poseballs, a heart for a female pose and a star for the male pose. With these poses you can get involved into the scene yourself. I can imagine that visiting as a couple using these dolls avatars will provide another experience. I decided to visit Hypercube without using the doll Avatar.

There are two ways of exploring, either on foot or using teleport points that lead from scene to scene. The three floors are connected by a staircase in the center of the cube. Due to the transparent walls of the labyrinth and due to the many colourful light beams, that cross the cube, the scenes appear different depending on the viewing angle. Sometimes you see other scenes in the background through the transparent walls, in one scene a transparent walls seperates the two doll couple.

The 24 scenes deal with different situations of life, with love, with fear, with family, with hope and even with mortal peril. You will find scenes with large and scary monsters, monsters that seem to have sprung directly from a nightmare. You see the dolls trying to hide or to protect themselves from the monsters. Depending on your own thoughts, you will find situations of your own life expressed by the dolls.

Hypercube is creative art. By the light effects and the transparent walls every visitor gets a different view on it and makes a unique experience. In addition, the possibility to visit as a doll avatar or as a couple provides even more variations. The scenes are thoughtfully built and cover a wide range of possible interpretations, from birth to death. Hypercube is a the kind of art you can only see and experience in a virtual environment like Second Life.
Thank you Moki for this installation. I enjoyed my visit.

Landmark to Hypercube
https://maps.secondlife.com/secondlife/LEA19/238/242/21
Interview with Moki Yuitza published in Oema’s “Virtuality”-blog
https://virtuality.blog/2018/10/11/hypercube-by-moki-yuitza-lea19/

Simploring 2018 (89) Black Bayou Lake

When I saw the first reviews of Black Bayou Lake on scoop.it SL Destinations I knew I had to see this sim. It is the newest creation of Serene Footman and his partner Jade Koltai. Serene Footman is the creator of places like Furillen, Dunkirk – La Digue du Braek, Khodovarikha and Isle of May, all of which I visited and wrote about (read here: Furillen, Dunkirk – La Digue du Braek, Khodovarikha, Isle of May). All these sims have one thing in common: they are built according to a place in the physical world – and so is Black Bayou Lake.

Impressions of Black Bayou Lake in Second Life (1)

On Serene Footman’s website you find a detailed description about Black Bayou Lake:
Black Bayou Lake (link to wikipedia) – the inspiration for our sim – is located in Ouachita Parish, Louisiana. The lake is part of an 800 acre nature reserve – there is a factsheet about it here – which seethes with wildlife: there are many species of bird, insect, reptile and fish, along with a variety of trees such as cherrybark oak, cedar elm, ash, hickories, willow oak, shortleaf pine, loblolly pine, mockernut hickory and post oak. It’s a stunning place, which attracted us because we had not yet tried designing a sim that consists mainly of water…...”

Black Bayou Lake in Second Life is a virtual interpretation of the nature reserve in the physcial world. The most outstanding feature both places have in common is a long wooden footpath that visitors can use to explore and to even walk out onto the lake. The swamp with it’s unique flora and the bare trees is another feature they share. Even some of the huts that are scattered on the sim look similar to those found in the nature reserve.

Impressions of Black Bayou Lake in Second Life (2)

I didn’t change the windlight setting that was provided. The atmosphere is very foggy and mystic, you can almost sense the humidity. I walked along the whole footpath, enjoyed the views, sat down here and there, listened to the birds singing (don’t forget to turn on the ambient sound!) and took a lot of pictures.
When I left the wooden footpath, I fall into the swamp several times. Luckily that’s not dangerous in Second Life, nonetheless you’d better watch your step.

Impressions of Black Bayou Lake in Second Life (3)

Visiting Black Bayou Lake was a great experience that I really enjoyed. I looked up a lot of information about the Black Bayou Lake National Wildlife Refuge. It did not replace a visit to it in real life, but together with some pictures of the real place it felt as if I were there. I assume just the smell and the damp heat is what I missed *winks*.

Thank you Serene Footman and Jade Koltai for sharing your creation with the public!

Landmark for Black Bayou Lake
https://maps.secondlife.com/secondlife/Gainesville/144/204/21
Serene Footman’s website
https://furillen.org/black-bayou-lake/
Black Bayou Lake on Wikipedia
https://en.wikipedia.org/wiki/Black_Bayou_Lake_National_Wildlife_Refuge
Description from a visit at Black Bayou Lake
https://flatfooting.wordpress.com/2014/10/01/black-bayou-lake-national-wildlife-refuge/
Black Bayou Lake Factsheet
https://www.fws.gov/southeast/pdf/fact-sheet/black-bayou-lake-national-wildlife-refuge.pdf

Diary 2018 (183) October 8th – 10th – in our dungeon

Monday, October 8th, was a quiet day – at least with regard to the diary. I met slave Flo and Angelique shortly in the afternoon. slave Flo was cleaning the house and Angelique told me about her shopping activities. At night I went on a simploring tour and visited “Machinima Open Studio Project” at LEA 6 (read yesterday’s post here) until Mistress Jenny came inworld.
She went to Mesmerize Dungeon with me and we caught up with our mutual news there while watching some eye candy. As none of our closer family was present, Mistress and I went to friends of ours for some kinky fun. I won’t reveal what we did there nor who it was. That’s something for these friends and for us *winks*. And that’s it about Monday.

October 8th: Diomita and slave Flo at home / Mistress Jenny and Ehesklavin Diomita at Mesmerize Dungeon

Tuesday, October 9th, Mistress Jenny and I had a short and relaxed night. We went to Mesmerize Dungeon, where slave Flo joined us later. Mistress and I talked about the night before and about Angelique’s wardrobe. We had a game of greedy with slave Flo later and visited club DeLust afterwards, when slave Flo had left for bed. Finally Mistress Jenny and I had some time together at our skybox and I could spoil Mistress with my tongue.

October 9th: Mistress Jenny and Diomita with slave Flo at Mesmerize Dungeon and at home playing greedy / Mistress Jenny and Ehesklavin Diomita at club DeLust

Wednesday, October 10th, became a varied day at Second Life.
In the afternoon I met with Mistress and we picked up slave kelly at the dance floor, where she was still locked up in the tiny cage with the transparent dancing platform on top of it since last Friday’s night party. We took slave kelly to Psi’s realm. As so often it was crowded there and again there were some slave waiting to be tied up properly. I picked on slave and did her the favour. Then Zephany came to Psi’s and Mistress helped her into a proper pose at our feet. Our hour in the afternoon flew by way too quickly again and Mistress and I had to leave. We enjoyed a short time together at our skybox.

October 10th in the afternoon: Mistress Jenny and Diomita with slave kelly at our dancing place (upper left) and at Psi’s realm with a random slave (lower left) and with Zephaney (upper and lower middle) / Mistress Jenny and Diomita at our skybox at home (upper and lower right)

At night, Mistress Jenny wasn’t inworld. I had allowed slave kelly to roam again and she made the most of it. At least I got a lot of messages. When I came inworld at night, slave kelly was at Ropers Playground and posing for pictures with someone she had met at Heavy Bondage Club before. slave kelly was kind of an extra decoration for this family. I was invited to be on these pictures as well.

October 10th: slave kelly as a deco posing for family pictures at Ropers Playground / Diomita and slave kelly at slave qt’s pit at home

I returned home and took slave kelly to slave qt’s pit. She could look down at qt while I talked with both. slave kelly had to report in detail where she was and who she met. slave qt listened and enjoyed the view up to us but had to avoid getting hit by slave kelly’s drool.

October 10th: Diomita with slave Flo, slave kelly and Carolyn (serenis) at our dungeon

After visiting slave qt I took slave kelly to our dungeon and made myself comfortable on the throne, while slave kelly had to lick my boots. We had a visitor coming by, Carolyn Phoenix (serenis), who I know from deviant Art. I invited her to us and she changed into some rubber gear and willingly handed over control to me.
Finally also slave Flo came inworld and stayed with us for a while watching how I teased Caro and slave kelly. We talked about slavery, about cells, about slave kelly enslavement and about the famous Hotel California. slave Flo had to leave soon again due to her RL and I continued playing with my two rubber toys. Finally both had to lick my boots, one boot for each rubber slave toy.

October 10th – a spontaneous Bondage night at our dungeon using the dual slave post with slave kelly and Carolyn (serenis) (1)

When my boots were clean enough, I decided to have some more fun, a spontaneous bondage fun night. I took out a dual slave pose and fixed the slave toys on it. From the moans and from slave kelly’s begging to be allowed to cum, I can tell they both enjoyed. When I allowed slave kelly to cum, her thank you was even heard by Virgo *grins*.

October 10th – a spontaneous Bondage night at our dungeon using the dual slave post with slave kelly and Carolyn (serenis) (2)

Both slaves were quite exhausted after this session and hence I brought them into a padded cell where they could recover together for further use.
What a nice D/s and bondage night!

Simploring 2018 (78) Happy Clam Island

Thursday, September 6th, I picked Happy Clam Island for my simploring tour. I found the link in someone’s profile while standing in a S&M (Stand & Model) club and reading profiles and the description and the accompanying picture caught my attention:
PSY Trance Sin
(flower.rainforest): “Organica: some of the best damn lag in SL”
Goa, Oldskool, Psy, Trance, Psytrance,PSY, Solstice, Equinox, Festival, Electronic , tribe, nature, tree, love, Peace

Impressions of Happy Clam Island (1) – around the landing point

There’s a homepage for Happy Clam Island and I visited it before I actually visited the island inworld:
“We are a virtual community in Second Life devoted to Peace and Higher Consciousness through music. Our magical venue, Organica, provides wonderful goa/psy and live music events, and our island exists as an educational portal and place of community where friends can meet and share ideas and talents as we prepare for an uncertain future. We celebrate nature and music at each solar point throughout the year at our Equinox and Solstice Festivals. There we gather in a rite of renewal to Life as we burn our Wicker Man and celebrate the Great Mystery”

On the homepage you find further information about live performances of dj’s, events & festivals, lounge & chill out and about the salon of earth, where people meet to discuss and learn about environmental issues in the physcial world.

Impressions of Happy Clam Island (2)

In the center of Happy Clam Island is a venue called Organica. That’s where you land follwing the provided link. The first impression was – wow! It’s been a while that I saw something that colourful. It’s pure fantasy and it is beautiful, it’s art made of pixels and light effect. Always changing, no single view is like the other. An aurora borealis dives the place in different colours continuously. I went to “Heartseed of Organica” where you find a colourful stage. I assume that is where the dj’s perform.

Impressions of Happy Clam Island (3) – the 2 lower pictures are from Fairy Forest at Qee West

Exploring Happy Clam Island I noticed that it is devided into several parcels and each of it has it’s own name and belongs to other members of the Happy Clam Island Citizens group, which was founded by Finn Zeddmore. Just a few parcels were not used. The parcels are of different size, some may also have skyboxes. But they all fit in into the colourful fantasy world.

Impressions of Happy Clam Island (4)

Next to Happy Clam Island are 2 homesteads. One of them, Qee West, is an extension of Happy Clam Island and it belongs also to the Happy Clam Island Citizens group. A larger part of Qee West is occupied by Fairy Forest, owned by Kini (Kini Delicioso).
The other homestead, Chakryn Forest, is a romantic forest, not fitting exactly into the fantasy world of Happy Clam Island, yet lovely as well and it also provides space for art and some hiding places. Chakryn Forest is founded by Bettina Tizzy.

Impressions of Happy Clam Island (5) – the 2 upper pictures are from Chakryn Forest next to Happy Clam Island

There’s so much to see and discover at Happy Clam Island that I could just get a first impression during my one hour simploring tour. As it’s really hard to pick a single highlight, just look at the pictures I took to get an idea about what you will see when you visit yourself.

Impressions of Happy Clam Island (6) – Diomita the flying dj and one aerial picture of Happy Clam Island with Qee West (left side) and Chakryn Forest (lower side)

At the end of my visit, I noticed a flying object and I sat on it. It turned out to be a flying dj’s desk and I made some nice pictures of me in it, with Happy Clam Island building a perfect background.

Landmark to Happy Clam Island
http://maps.secondlife.com/secondlife/Happy%20Clam%20Island/73/128/33
Homepage of Happy Clam Island
http://happyclamisland.com/

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